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  • Bluetooth to arduino

    - by user1833709
    My current project includes an Arduino Uno attached via USB to a laptop. The laptop is there is receive messages via bluetooth (I realize I could connect a bluetooth modem directly to the arduino but this project has to come in under budget). What I'd ideally like to do is write a program that continually checks whether the laptop has been paired to a bluetooth transmitter (my phone) and sends this to the arduino. Do you think should write a program that checks the bluetooth state and writes a 0 or 1 to a text document, and then use something like Gobetwino to read from the text document? I could probably figure out how to continually read from the file, but I don't know enough about bluetooth to know how to check whether it's paired or not, computer-side. Something that writes directly to the arduino instead of a text document would be my preference, but I don't know where to start. I'm using an Android phone and Windows 7. If you need more info about the setup, just ask. Does anyone have any experience with this?

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  • iReport for NetBeans IDE 7.4

    - by Geertjan
    A few days ago the iReport Team announced the new 5.5.0 iReport release. With it comes the latest iReport plugin for NetBeans IDE 7.4. The NetBeans iReport plugin is by FAR the most downloaded plugin on the NetBeans Plugin Portal. Here's a direct link to it: http://plugins.netbeans.org/plugin/4425/ireport I installed the plugin into NetBeans IDE 7.4 today and made this small (and silent) movie of the main cool features I found. Sorry it's a bit blurry, comes from conversion from MPEG to AVI. Many thanks to Giulio Toffoli from Jaspersoft for continually enhancing the plugin from release to release, it's really awesome, provides a massive bunch of reporting features, fully justifying the popularity of this plugin. Some documents, more or less up to date, that should help, after following the screencast above: http://community.jaspersoft.com/wiki/designing-report http://community.jaspersoft.com/project/ireport-designer/resources Also, note that YouTube is pretty much flooded with movies on NetBeans and iReport: http://www.youtube.com/results?search_query=ireport+netbeans&search_sort=video_date_uploaded

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  • Game engine IDE template [on hold]

    - by Spencer Killen
    Hey so I'm working on a fairly basic javascript game, and it's beginning to get to the point where my 'engine' to which I wrote, is difficult to manage in an all text environment, Iv already thought of using a javascript IDE like jet brains, but i was wondering if I could go 1 step further and have use a piece of software to purpose as an IDE and have a customizable GUI that I could use to automate class construction and such, for example, I have it set up right now so that everytime I want to create a new block (it's a platformer) I must copy a text file and fill in all the setting such as bounding box, sprite ect, it would be a lot easier if I could press a button and have a menu apear where I would fill in these values (I have a game maker background) is there software like this? If not what are some similar solutions to my problem?

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  • in ubuntu 11.10 IDE like dreamweaver for PHP with design mode

    - by pkachhia
    I know that this question is already asked here, but I did not find any free IDE like dreamweaver which have facility to view design mode with PHP+HTML code. I am previously worked on windows machine and used dreamweave, now I moved to ubuntu 11.10 and I need IDE like dreamweaver. Currently I have used Geany and Eclipse but none of them has facility of design mode. Is there any add-on available for Geany or Eclipse then please give it link to me. I am new to ubuntu so, did not have much knowledge of it and because of it I am here for answer. Thanks in advance. Pkachhia

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  • Reduced Tree View in NetBeans IDE 7.2

    - by Geertjan
    Right-click within the Projects window in NetBeans IDE 7.2 and from the "View Java Packages As" menu, you can now choose "Reduced Tree".I never really understood the difference between "Reduced Tree" and the already existing "Tree". But it makes sense when you see it. Here's Reduced Tree view: And here's Tree view, where you can see that the "actions" and "nodes" packages above each have their own top level package nodes, which takes up more space than the above: What's cool is that your selected package view is persisted across restarts of the IDE. To be complete, here's the List view, which is the third option you have in the "View Java Packages As" menu: Seems to me like the new Reduced Tree view combines the best of the Tree view with the best of the List view! Related issue: http://netbeans.org/bugzilla/show_bug.cgi?id=53192

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  • Customizable Method Bodies in NetBeans IDE 7.3

    - by Geertjan
    In NetBeans IDE 7.3, bodies of newly created methods can now be customized in Tools/Templates/Java/Code Snippets, see below: The content of the first of the two above, "Generated Method Body", is like this: <#-- A built-in Freemarker template (see http://freemarker.sourceforge.net) used for filling the body of methods generated by the IDE. When editing the template, the following predefined variables, that will be then expanded into the corresponding values, could be used together with Java expressions and comments: ${method_return_type}       a return type of a created method ${default_return_value}     a value returned by the method by default ${method_name}              name of the created method ${class_name}               qualified name of the enclosing class ${simple_class_name}        simple name of the enclosing class --> throw new java.lang.UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. The second one, "Overriden Methody Body", is as follows: <#-- A built-in Freemarker template (see http://freemarker.sourceforge.net) used for filling the body of overridden methods generated by the IDE. When editing the template, the following predefined variables, that will be then expanded into the corresponding values, could be used together with Java expressions and comments: ${super_method_call}        a super method call ${method_return_type}       a return type of a created method ${default_return_value}     a value returned by the method by default ${method_name}              name of the created method ${class_name}               qualified name of the enclosing class ${simple_class_name}        simple name of the enclosing class --> <#if method_return_type?? && method_return_type != "void"> return ${super_method_call}; //To change body of generated methods, choose Tools | Templates. <#else> ${super_method_call}; //To change body of generated methods, choose Tools | Templates. </#if>

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  • Arduino not able to send serial data back

    - by Casper Marcussen
    Hello everyone So i found out how to connect the arduino to my java program. But using the seriel connections dosent give any useful data back, its either in the wrong format, or just sends it as a box. I've looked at the related questions posted early in here, but none of the tips seems to help. So does anyone know how to send the data between an arduino and a computer using the serieal port? P.S I've used the sample code from the arduino.cc homepage to connect to the serial port.

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  • Integrating Amazon S3 in Java via NetBeans IDE

    - by Geertjan
    To continue from yesterday, let's set up a scenario that enables us to make use of this drag/drop service in NetBeans IDE: The above service is applicable to Amazon S3, an Amazon storage provider that is typically used to store large binary files. In Amazon S3, every object stored is contained in a bucket. Buckets partition the namespace of objects stored in Amazon S3. More on buckets here. Let's use the tools in NetBeans IDE to create a Java application that accesses our Amazon S3 buckets. Create a Java application named "AmazonBuckets" with a main class named "AmazonBuckets". Open the main class and then drag the above service into the main method of the class. Now, NetBeans IDE will create all the other classes and the properties file that you see in the screenshot below. The first thing to do is to open the properties file above and enter the access key and secret: access_key=SOMETHINGsecret=SOMETHINGELSE Now you're all set up. Make sure to, of course, actually have some buckets available: Then rewrite the Java class to parse the XML that is returned via the generated code: package amazonbuckets;import java.io.ByteArrayInputStream;import java.io.IOException;import javax.xml.parsers.DocumentBuilder;import javax.xml.parsers.DocumentBuilderFactory;import javax.xml.parsers.ParserConfigurationException;import org.netbeans.saas.amazon.AmazonS3Service;import org.netbeans.saas.RestResponse;import org.w3c.dom.DOMException;import org.w3c.dom.Document;import org.w3c.dom.Node;import org.w3c.dom.NodeList;import org.xml.sax.InputSource;import org.xml.sax.SAXException;public class AmazonBuckets {    public static void main(String[] args) {        try {            RestResponse result = AmazonS3Service.getBuckets();            String dataAsString = result.getDataAsString();            DocumentBuilderFactory dbFactory = DocumentBuilderFactory.newInstance();            DocumentBuilder dBuilder = dbFactory.newDocumentBuilder();            Document doc = dBuilder.parse(                    new InputSource(new ByteArrayInputStream(dataAsString.getBytes("utf-8"))));            NodeList bucketList = doc.getElementsByTagName("Bucket");            for (int i = 0; i < bucketList.getLength(); i++) {                Node node = bucketList.item(i);                System.out.println("Bucket Name: " + node.getFirstChild().getTextContent());            }        } catch (IOException | ParserConfigurationException | SAXException | DOMException ex) {        }    }}That's all. This is simpler to setup than the scenario described yesterday. Also notice that there are other Amazon S3 services you can interact with from your Java code, again after generating a heap of code after drag/drop into a Java source file: I tried the above, e.g., I created a new Amazon S3 bucket after dragging "createBucket", adding my credentials in the properties file, and then running the code that had been created. I.e., without adding a single line of code I was able to programmatically create new buckets. The above outlines a handy set of tools and techniques to use if you want to let your users store and access data in Amazon S3 buckets directly from the application you've created for them.

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  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

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  • Presentation Plugin for NetBeans IDE 7.2

    - by Geertjan
    I got some excellent help from Mark Stephens, who is from IDR Solutions, which produces JPedal. Using the LGPL version of JPedal, and code provided by Mark, it's now possible to right-click the node that appears in the Presentation Window: ...after which, using a file browser (to locate a file on disk) or a URL (a very simple check is done, the URL must start with "http" and end with "pdf"), you can now open PDF files as images (thanks to conversion from PDF to images done by JPedal) into NetBeans IDE, typically (I imagine) for presentation purposes: Note that you should consider the plugin in "alpha" state. But, despite that, I've had good results. Try it and use the URL below, as a control test (since it works fine for me), which produces the result shown above: http://edu.netbeans.org/contrib/slides/netbeans-platform/presentation-4-actions.pdf  However, for some PDFs, the plugin doesn't work, and I don't know why yet (trying to figure it out with Mark), resulting in this stack trace: java.lang.ArrayIndexOutOfBoundsException: 8 at org.jpedal.objects.acroforms.formData.SwingData.completeField(Unknown Source) at org.jpedal.objects.acroforms.rendering.DefaultAcroRenderer.createField(Unknown Source) at org.jpedal.objects.acroforms.rendering.DefaultAcroRenderer.createDisplayComponentsForPage(Unknown Source) at org.jpedal.PDFtoImageConvertor.convert(Unknown Source) at org.jpedal.PdfDecoder.getPageAsImage(Unknown Source) at org.jpedal.PdfDecoder.getPageAsImage(Unknown Source) Here's the location of the plugin, install it into NetBeans IDE 7.2; feedback is very welcome: http://plugins.netbeans.org/plugin/44525

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  • Groovy Grapes in NetBeans IDE

    - by Geertjan
    The start of Groovy Grapes support in NetBeans IDE. Below you see a pure Groovy project, with the Groovy JAR and the Ivy JAR automatically on its classpath. There's also a Groovy script that makes use of a @Grab annotation. In the bottom left, in the Services window, you also see a Grape Repository browser, i.e., showing you the JARs that are currently in ".groovy/grapes". Click the images below to get a better look at them. Next, you see what happens when the project is run. The @Grab annotation automatically starts downloading the JARs that are needed and puts them into the ".groovy/grapes" folder. However, the "no suitable classloader found for grab" error message (which Google shows is a problem for lots of developers) prevents the application from running successfully: The final screenshot shows that I've put the JARs that I need onto the classpath of the project. I did that manually, hoping to learn from the NetBeans Maven project or the NetBeans Gradle project how to do that automatically. Also note that the @Grab annotation has been commented out. Now the error message about the classloader is avoided and the project runs. What needs to happen for Groovy Grapes support to be complete in NetBeans IDE: Figure out how to add the downloaded JARs to the project classpath automatically. Fix the refresh problem in the Grape Repository browser, i.e., right now the refresh doesn't happen automatically yet. Hopefully find a way to get around the grab classloader problem, i.e., it's not ideal that one needs to comment out the annotation. Let the user specify a different Grape repository, i.e., right now ".groovy/grapes" is assumed, but the user should be able to point the repository browser to something different. Maybe there should be support for multiple Grape repositories? Comments/feedback/help is welcome.

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  • Integrating Amazon EC2 in Java via NetBeans IDE

    - by Geertjan
    Next, having looked at Amazon Associates services and Amazon S3, let's take a look at Amazon EC2, the elastic compute cloud which provides remote computing services. I started by launching an instance of Ubuntu Server 14.04 on Amazon EC2, which looks a bit like this in the on-line AWS Management Console, though I whitened out most of the details: Now that I have at least one running instance available on Amazon EC2, it makes sense to use the services that are integrated into NetBeans IDE:  I created a new application with one class, named "AmazonEC2Demo". Then I dragged the "describeInstances" service that you see above, with the mouse, into the class. Then the IDE automatically created all the other files you see below, i.e., 4 Java classes and one properties file: In the properties file, register the access ID and secret keys. These are read by the other generated Java classes. Signing and authentication are done automatically by the code that is generated, i.e., there's nothing generic you need to do and you can immediately begin working on your domain-specific code. Finally, you're now able to rewrite the code in "AmazonEC2Demo" to connect to Amazon EC2 and obtain information about your running instance: public class AmazonEC2Demo { public static void main(String[] args) { String instanceId1 = "i-something"; RestResponse result; try { result = AmazonEC2Service.describeInstances(instanceId1); System.out.println(result.getDataAsString()); } catch (IOException ex) { Logger.getLogger(AmazonEC2Demo.class.getName()).log(Level.SEVERE, null, ex); } } } From the above, you'll receive a chunk of XML with data about the running instance, it's name, status, dates, etc. In other words, you're now ready to integrate Amazon EC2 features directly into the applications you're writing, without very much work to get started. Within about 5 minutes, you're working on your business logic, rather than on the generic code that anyone needs when integrating with Amazon EC2.

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  • Arduino (processing) Library in Netbeans and control

    - by Casper Marcussen
    Hello everyone I am trying to control 4 LEDs and getting analog input from 4 contacts. The program is written in java, so to gain acces to the functions of arduino, such as AnalogRead() and setting an LED to high or low, would importing the processing library let the program use those functions? I was also wondering, if the program, will be transferred to the arduino it self, or the java program will just pull the data from the pins?

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  • Working Android with Arduino

    - by kunjaan
    Has anyone tried to make Android and Arduino communicate with each other? I found a couple of projects online: Amarino Android-Arduino What do you guys suggest is the best way to make those two communicate?

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  • how to set environment variable in eric IDE

    - by ng0323
    I have no problem running a python script from the terminal, but in eric IDE, I am getting this error: ImportError libcudart.so.6.0: cannot open shared object file: No such file or directory Perhaps it's an enviroment variable that needs to be set. In eric, when I run script, I filled in the environment option as follows. I tried set PATH = usr/local/cuda-6.0/bin or PATH = /usr/local/cuda-6.0/bin or just /usr/local/cuda-6.0/bin and they all didn't work.

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  • Best IDE for HTML, CSS, and Javascript for mac [closed]

    - by jon2512chua
    I'm currently looking to move to using an IDE for web development. The options I'm considering are: Aptana Studio Coda Expresso Please base your answers on the following criteria, in descending order of importance: Supports HTML, CSS, JavaScript Powerful (having good code completion, good debugger, great syntax highlighting etc) Fast and light Supports HTML5, CSS3, and major JavaScript frameworks (JQuery or YUI) Great design (both usability and aesthetics) Supports PHP, Ruby, and Python Has Git integrated I've updated the question to be more objective. I'm mainly looking for an answer that addresses how well each of the IDEs addresses my criteria.

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  • 5 Step Procedure for Android Deployment with NetBeans IDE

    - by Geertjan
    I'm finding that it's so simple to deploy apps to Android that I'm not needing to use the Android emulator at all, haven't been able to figure out how it works anyway (big blinky screen pops up that I don't know what to do with). I just simply deploy the app straight to Android, try it out there, and then uninstall it, if needed. The whole process (only step 4 and 5 below need to be done for each deployment iteration, after you've done steps 1, 2, and 3 once to set up the deployment environment), takes a few seconds. Here's what I do: On Android, go to Settings | Applications. Check "Unknown sources". In "Development", check "USB debugging". Connect Android to your computer via a USB cable. Start up NetBeans IDE, with NBAndroid installed, as described yesterday. and create your "Hello World" app. Right-click the project in the IDE and choose "Export Signed Android Package". Create a new keystore, or choose an existing one, via the wizard that appears. At the end of the wizard (would be nice if NBAndroid would let you set up a keystore once and then reuse it for all your projects, without needing to work through the whole wizard step by step each time), you'll have a new release APK file (Android deployment archive) in the project's 'bin' folder, which you can see in the Files window. Go to the command line (would be nice if NBAndroid were to support adb, would mean I wouldn't need the command line at all), browse to the location of the APK file above. Type "adb install helloworld-release.apk" or whatever the APK file is called. You should see a "Success" message in the command line. Now the application is installed. On your Android, go to "Applications", and there you'll see your brand new app. Then try it out there and delete it if you're not happy with it. After you've made a change in your app, simply repeat step 4 and 5, i.e., create a new APK and install it via adb. Step 4 and 5 take a couple of seconds. And, given that it's all so simple, I don't see the value of the Android emulator, at all.

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  • Looking for good PHP editor or IDE with 'IntelliSense'

    - by Andrew
    Hello, I'm looking for suitable PHP Editor or IDE with syntax auto-completion. I've tried trial versions of programs like Zend Studio, PHPDesigner, NetBeans PHP, NuSphere PhpED, and similar -- but none of them fully satisfied me. I quite liked hint window with detailed info about what function does and what it returns. Also I liked the way NetBeans auto-complete code (for example inserts all required parameters in function declaration as "dummy fields" and then you can jump between them using TAB in order to edit them). On the other hand, environment of NetBeans doesn't belong to the nicest. In this regard I prefer PHPDesigner with its sleek and light interface. At this moment I don't use any of the debugging options, since I don't know yet how to use profiller, breakpoints, watches and what not, so at this point my only concern is good autocompletion. For this purpose NetBean would be great choice, but with future in mind I am not sure debugging will be good in NetBeans, especially as I would prefer to use remote Linux server for this. So in short, I'm looking for editor that: Have similar code auto-completion (IntelliSense) like NetBeans Allow you to debug code using remote server (or sets up own debugging server like PHPDesigner does) without need to run Apache and similar on local computer Is preferably easy to use / intuitive interface Any ideas?

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  • Play in NetBeans IDE (Part 2)

    - by Geertjan
    Peter Hilton was one of many nice people I met for the first time during the last few days constituting JAX London. He did a session today on the Play framework which, if I understand it correctly, is an HTML5 framework. It doesn't use web.xml, Java EE, etc. It uses Scala internally, as well as in its templating language.  Support for Play would, I guess, based on the little I know about it right now, consist of extending the HTML5 application project, which is new in NetBeans IDE 7.3. The workflow I imagine goes as follows. You'd create a new HTML5 application project, at which point you can choose a variety of frameworks and templates (Coffee Script, Angular, etc), which comes out of the box with the HTML5 support (i.e., Project Easel) in NetBeans IDE 7.3. Then, once the project is created, you'll right-click it and go to the Project Properties dialog, where you'll be able to enable Play support: At this stage, i.e., when you've checked the checkbox above and then clicked OK, all the necessary Play files will be added to your project, e.g., the routes file and the application.conf, for example. And then you have a Play application. Creating support in this way entails nothing more than creating a module that looks like this, i.e., with one Java class, where even the layer.xml file below is superfluous: All the code in the PlayEnablerPlanel.java that you see above is as follows: import java.awt.BorderLayout; import javax.swing.JCheckBox; import javax.swing.JComponent; import javax.swing.JPanel; import org.netbeans.spi.project.ui.support.ProjectCustomizer; import org.netbeans.spi.project.ui.support.ProjectCustomizer.Category; import org.openide.util.Lookup; public class PlayEnablerPanel implements ProjectCustomizer.CompositeCategoryProvider {     @ProjectCustomizer.CompositeCategoryProvider.Registration(             projectType = "org.netbeans.modules.web.clientproject",             position = 1000)     public static PlayEnablerPanel enablePlay() {         return new PlayEnablerPanel();     }     @Override     public Category createCategory(Lookup lkp) {         return ProjectCustomizer.Category.create("Play Framework", "Configure Play", null);     }     @Override     public JComponent createComponent(Category ctgr, Lookup lkp) {         JPanel playPanel = new JPanel(new BorderLayout());         playPanel.add(new JCheckBox("Enable Play"), BorderLayout.NORTH);         return playPanel;     } } Looking forward to having a beer with Peter soon (he lives not far away, in Rotterdam) to discuss this! Also read Part 1 of this series, which I wrote some time ago, and which has other ideas and considerations.

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  • Ruby Drag-n-Drop IDE and Ruby programming related

    - by RPK
    I am writing a small desktop GUI application using Ruby and Gtk2. I am using RubyMine 3 on Linux (Fedora). I created a simple class to create a Gtk Window but now I feel it takes more time to just keep adding code for a Button, Drop Down and TextBox etc. I need to write even more code if the DropDown needs to be populated at run-time. Is there any Ruby Gtk IDE which supports adding Controls with simple drag-n-drop? At least I can focus on the business logic instead of just defining position and sizes of controls. One more question. I subscribed to Ruby-Forum mailing list but it is often flooded with Spam. Which is the official Ruby forum? Recently NetBeans has withdrawn support for Ruby. Is it worth to learn Ruby seriously and use it in commercial environment or not?

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  • Development on Terminal or IDE [on hold]

    - by Taylor Flores
    I've been using nano, make, gcc, and gdb for 6 months now and I've found it much easier than using VS or Codeblocks. But I'm wondering now: Is development on a terminal more/less efficient that using an IDE? In what situations is one preferred more sensible than the other? I'm not asking about opinions, I want to know if there's specific reasons to use one over the other. From what I can gather: terminals can be used on environments where a GUI is not available terminal projects can be created and configured more quickly IDEs contain better syntax highlighters (ie identity highlighters) This question is C biased, but I think it's relevant to other languages as well.

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  • Is there a Visual Studio style tool/IDE?

    - by Tim
    I have been developing in the windows space with Visual Studio for a while now with work, but I have also been using Ubuntu for a while and am keen to get into some software development for linux. I should also note. I am not looking for .NET and I am aware of mono. I am also familiar with c++ development and some python, so the language isn't so much relevant as the "all in one" aspect. I was interested to know if there is a useful all in one code/debug/design(gui) IDE similar to something like Visual Studio but for linux?

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  • Gradle in NetBeans IDE 7.3 Beta

    - by Geertjan
    Installed Attila Kelemen's Gradle plugin in NetBeans IDE 7.3 Beta today: http://plugins.netbeans.org/plugin/44510/gradle-support Not only can existing Gradle projects now be opened, i.e., any folder with a build.gradle file: ...but single Gradle projects as well as multi module Gradle projects can be created: What you see below is the result of using the "Gradle Root Project" template once, followed by the "Gradle Subproject" twice within the folder where the root project was created: Pretty cool stuff. Where's the documentation for the plugin? Here: https://github.com/kelemen/netbeans-gradle-project Read it, some handy tips and tricks are provided there.

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  • Getting Started with Amazon Web Services in NetBeans IDE

    - by Geertjan
    When you need to connect to Amazon Web Services, NetBeans IDE gives you a nice start. You can drag and drop the "itemSearch" service into a Java source file and then various Amazon files are generated for you. From there, you need to do a little bit of work because the request to Amazon needs to be signed before it can be used. Here are some references and places that got me started: http://associates-amazon.s3.amazonaws.com/signed-requests/helper/index.html http://docs.aws.amazon.com/AWSSimpleQueueService/latest/SQSGettingStartedGuide/AWSCredentials.html https://affiliate-program.amazon.com/gp/flex/advertising/api/sign-in.html You definitely need to sign up to the Amazon Associates program and also register/create an Access Key ID, which will also get you a Secret Key, as well. Here's a simple Main class that I created that hooks into the generated RestConnection/RestResponse code created by NetBeans IDE: public static void main(String[] args) {    try {        String searchIndex = "Books";        String keywords = "Romeo and Juliet";        RestResponse result = AmazonAssociatesService.itemSearch(searchIndex, keywords);        String dataAsString = result.getDataAsString();        int start = dataAsString.indexOf("<Author>")+8;        int end = dataAsString.indexOf("</Author>");        System.out.println(dataAsString.substring(start,end));    } catch (Exception ex) {        ex.printStackTrace();    }} Then I deleted the generated properties file and the authenticator and changed the generated AmazonAssociatesService.java file to the following: public class AmazonAssociatesService {    private static void sleep(long millis) {        try {            Thread.sleep(millis);        } catch (Throwable th) {        }    }    public static RestResponse itemSearch(String searchIndex, String keywords) throws IOException {        SignedRequestsHelper helper;        RestConnection conn = null;        Map queryMap = new HashMap();        queryMap.put("Service", "AWSECommerceService");        queryMap.put("AssociateTag", "myAssociateTag");        queryMap.put("AWSAccessKeyId", "myAccessKeyId");        queryMap.put("Operation", "ItemSearch");        queryMap.put("SearchIndex", searchIndex);        queryMap.put("Keywords", keywords);        try {            helper = SignedRequestsHelper.getInstance(                    "ecs.amazonaws.com",                    "myAccessKeyId",                    "mySecretKey");            String sign = helper.sign(queryMap);            conn = new RestConnection(sign);        } catch (IllegalArgumentException | UnsupportedEncodingException | NoSuchAlgorithmException | InvalidKeyException ex) {        }        sleep(1000);        return conn.get(null);    }} Finally, I copied this class into my application, which you can see is referred to above: http://code.google.com/p/amazon-product-advertising-api-sample/source/browse/src/com/amazon/advertising/api/sample/SignedRequestsHelper.java Here's the completed app, mostly generated via the drag/drop shown at the start, but slightly edited as shown above: That's all, now everything works as you'd expect.

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  • Automatic language transformation in editor or IDE [on hold]

    - by Rumca
    Are there any tools that are capable of editing code but in different language? To be more concrete, I want to parse java source file in editor, compile it to my language X, edit in X and compile back to java on save. Or edit pom.xml file using non-XML syntax. Which editor or IDE would be easiest to use for implementing such prototype? Option to transform only a snippet would be ideal to limit effort on parsing. For one example, Intellij IDEA can display anonymous class so it looks like lambda expression hiding some of boilerplate.

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