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  • Improving the state of the art in API documentation sites

    - by Daniel Cazzulino
    Go straight to the site if you want: http://nudoq.org. You can then come back and continue reading :) Compare some of the most popular NuGet packages API documentation sites: Json.NET EntityFramework NLog Autofac You see the pattern? Huge navigation tree views, static content with no comments/community content, very hard (if not impossible) to search/filter, etc. These are the product of automated tools that have been developed years ago, in a time where CHM help files were common and even expected from libraries. Nowadays, most of the top packages in NuGet.org don’t even provide an online documentation site at all: it’s such a hassle for such a crappy user experience in the end! Good news is that it doesn’t have to be that way. Introducing NuDoq A lot has changed since those early days of .NET. We now have NuGet packages and the awesome channel that is ...Read full article

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  • Windows Media Player - Display JPEG cover art for FLAC files

    - by pelms
    I got WMP 12 (on Windows 7 RC1) to play FLAC files by installing the Ogg Vorbis/FLAC, Direct Show filters, but WMP does not display the embedded cover artwork. After experimenting I found that it will display the cover art if it is embedded in PNG format, but up to now I've used JPEG for all my FLAC files. Rather than re-tagging all my files, does anyone know a way to get WMP 12 to display JPEG embedded cover art?

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  • Windows Media Player - Display JPEG cover art for FLAC files

    - by pelms
    I got WMP 12 (on Windows 7 RC1) to play FLAC files by installing the Ogg Vorbis/FLAC, Direct Show filters, but WMP does not display the embedded cover artwork. After experimenting I found that it will display the cover art if it is embedded in PNG format, but up to now I've used JPEG for all my FLAC files. Rather than re-tagging all my files, does anyone know a way to get WMP 12 to display JPEG embedded cover art?

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  • Gimp for the kids: Debian Junior Art

    <b>Ghacks:</b> "If you&#8217;ve ever tried your hand at The GIMP, you know that, at first, The GIMP can be a bit challenging to learn. That is coming from an adult. Imagine a younger user attempting to use The GIMP."

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  • OData where art thou?

    - by Brian
    Douglas Purdy explains. I think the best part will be the governmental aspect. All public record should be available in a way that’s easy to query IMHO. From the article: Many of us at Microsoft believe the OData protocol can help usher in a more open and programmable Web by creating a common funnel to expose rich data, thereby creating a world of customized consumer mash-ups; a world where government data is transparent and accessible to any citizen; a world where you can ask a question and know, “There’s a feed for that.” Do check out www.odata.org, and while you’re at it, check out codename Dallas. For all those government IT workers out there, consider the savings. No need to pay someone to format the data for a specific department or constituent. Just put it online and point them there.

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  • Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

    - by DevilWithin
    I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there and done that! My approach: I built a Tree structure, the root node is like the center-of-mass of the skeleton, allowing to apply global transformations to the skeleton. Then, i make the hierarchy of the bones, so when moving a leg, the foot also moves. (I also make a Joint, which connects two bones, for utility). I load animations to it from a simple key frame lerp, so it does smooth movement. I map the animation hierarchy to the skeleton, or a part of it, to see if the structure is alike, otherwise the animation doesnt start. I think this is pretty much a standard implementation for such a thing, even if i want to convert it to a Rag Doll on the fly.. Now to my question: Imagine a game like prototype, there is a skeleton animation of the main character, which can animate all meshes in the game that are rigged the same way.. That way the character can transform into anything without any extra code. That is pretty much what i want to do for a side-scroller, in theory it sounds easy, but I want to know if that will work well. If the different people will be decently animated when using the same skeleton-animation pair. I can see this working well with a Stickman, but what about actual humans? Will the perspective look right, or i will need to dynamically change the sprites attached to bones? What do you recommend for such a system?

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  • The Art of SEO Writing

    Website owners around the world have one thing they all want when it come to their respective websites: web traffic. And how do these website owners improve this? By using SEO techniques. And to do well in SEO, one must understand how to do quality SEO writing.

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  • Stunning DIY Aluminum and Walnut Case Mode Is a Work of Art

    - by Jason Fitzpatrick
    Many of the case mods we come across are intricate and packed with custom lighting and other geeky flourished. This case made take an opposite approach, combining aluminum and walnut to create a sleek and stunning living-room friendly HTPC case. Over in the Bit-Tech case modding forums, user Gtek shares his stunning case mod. Inside the block of aluminum and walnut you see here is a mini-ATC board, power supply, dual hard drives, and an optical drive. A single photo can’t do it justice so we highly recommend hitting up the link below to check out his sketches, build photos, and, of course, the gorgeous photos of the completed case–including the hidden peripheral panel and slot-loading drive. Tenuis – A DIY HTPC Case [via Apartment Therapy] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • The Art of Dealing with People

    Technical people generally don't easily adapt to being good salespeople. When a technical person takes on a customer-facing role as a support engineer, there are a whole lot of new skills required. Dr Petrova relates how the experience of a change in job gave her a new respect for the skills of sales and marketing.

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  • The Art of Motion Capture [Video]

    - by Jason Fitzpatrick
    Motion capture is the process of using cameras and actors wearing special suits in order to build realistic and fluid foundations for CGI characters. Watch this informative video to see how the process works. Courtesy of the video series Good Job, a series focused on interesting jobs within the film and video game industry, we see how martial artists wearing special suits dotted with LEDs generate the basic framework for the fighters in the popular video game series Tekken. [via Neatorama] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • The Almighty Art of Keyword Selection

    Search engine optimization or SEO is needed to reach top positions in search results. Keyword selection is the first phase of SEO. In order to reach first page in search results (preferably top positions) you need to target right keywords.

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  • Mastering the Art of SEO

    As the name indicates this article is based on one of the very advance concept nowadays which is none other than SEO which stands for Search engine Optimization. Some years back people were concerned only about the main problems or issues of a particular subject matter. But due to the advancements in technology and specifically internet, things have changed a lot. Now each matter is observed and analyzed very deeply and that is the reason that we are getting better results nowadays. One such thing, which has gained the status of universal fame as well, is internet.

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  • Current state of the art for holographic displays?

    - by kamziro
    In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which involved a rotating mirror at very high speeds, so that's probably not going to be too feasible (I'd hate to think of what happens when something goes wrong). However, I looked around for videos from trade shows, and I found this: http://www.youtube.com/watch?v=Vl0EIngM-RA But information is scarce, and I'm led to believe it's just using mirrors and reflections, and does not convey true 3D depth like the one using rotating mirrors at high speed: http://www.youtube.com/watch?v=YKCUGQ-uo8c So yeah, does anyone know if there's something better available today?

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  • CLI program to download album art

    - by John Baber
    I'd like to be able to do this: $ pwd /home/$USER/music/ripped_music/Monty_Python-Instant_Record_Collection $ ls 01.The_Executive_Intro.mp3 ... 16.The_Lumberjack_Song.mp3 $ mystery_command_or_script . $ ls 01.The_Executive_Intro.mp3 ... 16.The_Lumberjack_Song.mp3 album_cover.jpg $ Somewhere in the guts of Rhythmbox, totem, etc. this is being done. I'd like to be able to do it myself. I don't need help actually writing a script. I'd really just like to know if there's something like CDDB for album covers. (Scraping albumart.org is the current working solution.)

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  • Slide:ologie, l'art de réaliser des présentations efficaces de Nancy Duarte, critique par Youghourta Benali

    Bonjour, Je viens de terminer la lecture du livre "Slide:ologie" de Nancy Duarte dont vous trouverez ma critique ici [IMG]http://images-eu.amazon.com/images/P/2744024090.08.LZZZZZZZ.jpg[/IMG] Citation: Slide:ologie s'adresse à tous ceux qui un jour ou l'autre ont besoin de créer une présentation. Dans les entreprises, les associations, pendant les études, etc., il y a tous les jours des occasions de faire des présentations. Il faut ...

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  • The Art of Link Building

    The success of any website in the fast competitive world of Internet business depends upon the visibility and the ranking of the website on search engines. It is a well established fact that 95% of web traffic is generated through search engines. Therefore the high rank/visibility is imperative for success. Any website however big or small needs search engine recognition.

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  • Learn the Art of Search Engine Optimization

    Search engine optimization can be defined as a process of actively optimizing a particular website by constantly looking into its various aspects for the sole purpose of acquiring higher traffic through search engines like Google and Yahoo. Simply put, all of the interrelated elements of a site should be considered. What you sell such as products, services, contents, or information can be easily found using Google, Yahoo, MSN, and other popular search engines today.

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  • Preserve embedded album art when converting from .flac to .ogg

    - by Profpatsch
    I want to convert my archived .flac library to .ogg for daily use. Using find ./ -iname '*.flac' -print0 | xargs -0 -n1 oggenc -q6 on the root music folder and then deleting every .flac (having copies of them in archive) seems straight forward, after trying it with one file it worked and all of the tags were transfered, too, except for one: Embedded album art! I always prefer emedded covers over folder images, since I have some albums with varying covers. One possible solution is discussed here, but the script only works if the image is already extracted: Embed album art in OGG through command line in linux One possible solution I thought about was extracting album art from every song (not every song has one, though, and some even 2 or 3!), temporarily saving it and then using the script to include it into the finished .ogg. But then I want to increase the number of processes xargs runs simultaniously to save time, so the temp images need to have a distinct name. Is there a (linux) program that knows how to handle this? Or is there a finished script floating around somewhere? It would be nice if oggenc supported adding embedded coverart and it really is a shame, since these two formats should (in theory) share the same tag format. Edit: 15 days and noone even tries to answer. It’s funny, most of my questions don’t get answered. Too hard? Wrong SE site?

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  • Do you use ASCII art to decorate your code?

    - by CiNN
    Do you use ASCII art to decorate your code? .-"""-. ' \ |,. ,-. | |()L( ()| | license goes here |,' `".| | |.___.',| ` .j `--"' ` `. / ' ' \ / / ` `. / / ` . / / l | . , | | ,"`. .| | _.' ``. o | `..-'l | `.`, | `. | `. __.j ) |__ |--""___| ,-' `"--...,+"""" `._,.-' mh www /n n\ /\ |/^\| / \ warning notes | , | ^||^ \_/ || _U_ || /` `''-----'P3 / |. .|''-----"|| \'| | || \| | || E | || /#####\ || /#####\ || ||| || ||| || ||| || ||| gem || molom Ll /~~~\/~~\/~~~\/~~~\/~~\/~~~\ /~~~\/~~\/~~~\/~~~\/~~\/~~~\ | /\/ /\/ /\ || /\/ /\/ /\ | | /\ \/\ \/\ || /\ \/\ \/\ | \ \/ /\/ /\/ /\ \/ /\/ /\/ / function name \ \/\ \/\ \/ /\ \/\ \/\ \/ / \ \/\ \/\ \/ \ \/\ \/\ \/ \/ /\/ /\/ / \/ /\/ /\/ / ,_/\ \/\ \/\ \__/\ \/\ \/\ \______________________/ /\/ /\/ /\__/ /\/ /\/ /\_, (__/\__/\__/\____/\__/\__/\________________________/\__/\__/\____/\__/\__/\__)

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  • How to I teach my artist to do arts for games?

    - by Holm76
    So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out. But because I haven't really done any serious games development yet I have a hard time explaining to her how she should create or package the assets she'd make so we always end up not doing nothing about it. What I'm mostly thinking about here is when doing frame by frame animation. I know sprite sheets are used for this kind of thing but then comes questions like frames per second and stuff like like that. Not program wise but art wise. Is there a reference site or sites out there that teach someone with the skills of art how to manage and arrange the assets in sprite sheets and other stuff in words that artists understand?

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  • Most efficient way to generate 2D portraits

    - by user1221
    Hey, I am not sure if this is a fitting question for gamedev, or if it is too art related. I am currently trying, to create 2D character protraits for my game. At first I tried to draw them and even though it helped polishing my drawing skills the end result either required way too much time or it simply looked like it was created by a grade school kid. So I am currently looking into some tools which from which people like me who are not out of the art-world might benefit. Especially tools which can create a 3D head+hair, so that I can render them. I have tried several 3D generation tools such as makehead and makehuman to create the basic head-shape. But I have to admit I am not well versed in what other options are available/what has the best quality/etc.

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