Can I use a genetic algorithm for balancing character builds?
- by Renan Malke Stigliani
I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still thinking about the math behind the levels/skills/specials balance.
So I thought a good way of testing the best builds/combos, would be to implement a…