Search Results

Search found 181 results on 8 pages for 'cj reed'.

Page 3/8 | < Previous Page | 1 2 3 4 5 6 7 8  | Next Page >

  • Per Pixel Collision Detection

    - by CJ Cohorst
    Just a quick question, I have this collision detection code: public bool PerPixelCollision(Player player, Game1 dog) { Matrix atob = player.Transform * Matrix.Invert(dog.Transform); Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, atob); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, atob); Vector2 iBPos = Vector2.Transform(Vector2.Zero, atob); for(int deltax = 0; deltax < player.playerTexture.Width; deltax++) { Vector2 bpos = iBPos; for (int deltay = 0; deltay < player.playerTexture.Height; deltay++) { int bx = (int)bpos.X; int by = (int)bpos.Y; if (bx >= 0 && bx < dog.dogTexture.Width && by >= 0 && by < dog.dogTexture.Height) { if (player.TextureData[deltax + deltay * player.playerTexture.Width].A > 150 && dog.TextureData[bx + by * dog.Texture.Width].A > 150) { return true; } } bpos += stepY; } iBPos += stepX; } return false; } What I want to know is where to put in the code where something happens. For example, I want to put in player.playerPosition.X -= 200 just as a test, but I don't know where to put it. I tried putting it under the return true and above it, but under it, it said unreachable code, and above it nothing happened. I also tried putting it by bpos += stepY; but that didn't work either. Where do I put the code? Any help is appreciated. Thanks in advance!

    Read the article

  • Questions about an Engine Java

    - by CJ Sculti
    so I am going to start developing Java games (3D) but I have a few questions. So I dont know if I should use an engine or make my own. I feel like I am "cheating" if I use an engine to make my game. Is it frowned upon in the game developing world? What are some advantages and disadvantages to using an engine for my game and is it really that much harder to make my own engine? I know that engines have built in models and textures with easy drag and drop interfaces, would I have any of that if I were to code my own engine? Thanks guys.

    Read the article

  • Where should I place my reaction code in Per-Pixel Collision Detection?

    - by CJ Cohorst
    I have this collision detection code: public bool PerPixelCollision(Player player, Game1 dog) { Matrix atob = player.Transform * Matrix.Invert(dog.Transform); Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, atob); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, atob); Vector2 iBPos = Vector2.Transform(Vector2.Zero, atob); for(int deltax = 0; deltax < player.playerTexture.Width; deltax++) { Vector2 bpos = iBPos; for (int deltay = 0; deltay < player.playerTexture.Height; deltay++) { int bx = (int)bpos.X; int by = (int)bpos.Y; if (bx >= 0 && bx < dog.dogTexture.Width && by >= 0 && by < dog.dogTexture.Height) { if (player.TextureData[deltax + deltay * player.playerTexture.Width].A > 150 && dog.TextureData[bx + by * dog.Texture.Width].A > 150) { return true; } } bpos += stepY; } iBPos += stepX; } return false; } What I want to know is where to put in the code where something happens. For example, I want to put in player.playerPosition.X -= 200 just as a test, but I don't know where to put it. I tried putting it under the return true and above it, but under it, it said unreachable code, and above it nothing happened. I also tried putting it by bpos += stepY; but that didn't work either. Where do I put the code?

    Read the article

  • Learning XNA/Xbox Development [closed]

    - by CJ Sculti
    Possible Duplicate: How should I go about learning XNA? so I would like to get into Xbox game development (indie games.) The problem is I cant find ANY documentation or place to get started online. I was hoping someone here could point me in the right direction (tutorials or documentation.) I was also hoping someone could direct me to some kind of online course? (Paid or free.) I appreciate your time, thanks.

    Read the article

  • Tracing Silex from PHP to the OS with DTrace

    - by cj
    In this blog post I show the full stack tracing of Brendan Gregg's php_syscolors.d script in the DTrace Toolkit. The Toolkit contains a dozen very useful PHP DTrace scripts and many more scripts for other languages and the OS. For this example, I'll trace the PHP micro framework Silex, which was the topic of the second of two talks by Dustin Whittle at a recent SF PHP Meetup. His slides are at Silex: From Micro to Full Stack. Installing DTrace and PHP The php_syscolors.d script uses some static PHP probes and some kernel probes. For Oracle Linux I discussed installing DTrace and PHP in DTrace PHP Using Oracle Linux 'playground' Pre-Built Packages. On other platforms with DTrace support, follow your standard procedures to enable DTrace and load the correct providers. The sdt and systrace providers are required in addition to fasttrap. On Oracle Linux, I loaded the DTrace modules like: # modprobe fasttrap # modprobe sdt # modprobe systrace # chmod 666 /dev/dtrace/helper Installing the DTrace Toolkit I download DTraceToolkit-0.99.tar.gz and extracted it: $ tar -zxf DTraceToolkit-0.99.tar.gz The PHP scripts are in the Php directory and examples in the Examples directory. Installing Silex I downloaded the "fat" Silex .tgz file from the download page and extracted it: $ tar -zxf silex_fat.tgz I changed the demonstration silex/web/index.php so I could use the PHP development web server: <?php // web/index.php $filename = __DIR__.preg_replace('#(\?.*)$#', '', $_SERVER['REQUEST_URI']); if (php_sapi_name() === 'cli-server' && is_file($filename)) { return false; } require_once __DIR__.'/../vendor/autoload.php'; $app = new Silex\Application(); //$app['debug'] = true; $app->get('/hello', function() { return 'Hello!'; }); $app->run(); ?> Running DTrace The php_syscolors.d script uses the -Z option to dtrace, so it can be started before PHP, i.e. when there are zero of the requested probes available to be traced. I ran DTrace like: # cd DTraceToolkit-0.99/Php # ./php_syscolors.d Next, I started the PHP developer web server in a second terminal: $ cd silex $ php -S localhost:8080 -t web web/index.php At this point, the web server is idle, waiting for requests. DTrace is idle, waiting for the probes in php_syscolors.d to be fired, at which time the action associated with each probe will run. I then loaded the demonstration page in a browser: http://localhost:8080/hello When the request was fulfilled and the simple output of "Hello" was displayed, I ^C'd php and dtrace in their terminals to stop them. DTrace output over a thousand lines long had been generated. Here is one snippet from when run() was invoked: C PID/TID DELTA(us) FILE:LINE TYPE -- NAME ... 1 4765/4765 21 Application.php:487 func -> run 1 4765/4765 29 ClassLoader.php:182 func -> loadClass 1 4765/4765 17 ClassLoader.php:198 func -> findFile 1 4765/4765 31 ":- syscall -> access 1 4765/4765 26 ":- syscall <- access 1 4765/4765 16 ClassLoader.php:198 func <- findFile 1 4765/4765 25 ":- syscall -> newlstat 1 4765/4765 15 ":- syscall <- newlstat 1 4765/4765 13 ":- syscall -> newlstat 1 4765/4765 13 ":- syscall <- newlstat 1 4765/4765 22 ":- syscall -> newlstat 1 4765/4765 14 ":- syscall <- newlstat 1 4765/4765 15 ":- syscall -> newlstat 1 4765/4765 60 ":- syscall <- newlstat 1 4765/4765 13 ":- syscall -> newlstat 1 4765/4765 13 ":- syscall <- newlstat 1 4765/4765 20 ":- syscall -> open 1 4765/4765 16 ":- syscall <- open 1 4765/4765 26 ":- syscall -> newfstat 1 4765/4765 12 ":- syscall <- newfstat 1 4765/4765 17 ":- syscall -> newfstat 1 4765/4765 12 ":- syscall <- newfstat 1 4765/4765 12 ":- syscall -> newfstat 1 4765/4765 12 ":- syscall <- newfstat 1 4765/4765 20 ":- syscall -> mmap 1 4765/4765 14 ":- syscall <- mmap 1 4765/4765 3201 ":- syscall -> mmap 1 4765/4765 27 ":- syscall <- mmap 1 4765/4765 1233 ":- syscall -> munmap 1 4765/4765 53 ":- syscall <- munmap 1 4765/4765 15 ":- syscall -> close 1 4765/4765 13 ":- syscall <- close 1 4765/4765 34 Request.php:32 func -> main 1 4765/4765 22 Request.php:32 func <- main 1 4765/4765 31 ClassLoader.php:182 func <- loadClass 1 4765/4765 33 Request.php:249 func -> createFromGlobals 1 4765/4765 29 Request.php:198 func -> __construct 1 4765/4765 24 Request.php:218 func -> initialize 1 4765/4765 26 ClassLoader.php:182 func -> loadClass 1 4765/4765 89 ClassLoader.php:198 func -> findFile 1 4765/4765 43 ":- syscall -> access ... The output shows PHP functions being called and returning (and where they are located) and which system calls the PHP functions in turn invoked. The time each line took from the previous one is displayed in the third column. The first column is the CPU number. In this example, the process was always on CPU 1 so the output is naturally ordered without requiring post-processing, or the D script requiring to be modified to display a time stamp. On a terminal, the output of php_syscolors.d is color-coded according to whether each function is a PHP or system one, hence the file name. Summary With one tool, I was able to trace the interaction of a user application with the operating system. I was able to do this to an application running "live" in a web context. The DTrace Toolkit provides a very handy repository of DTrace information. Even though the PHP scripts were created in the time frame of the original PHP DTrace PECL extension, which only had PHP function entry and return probes, the scripts provide core examples for custom investigation and resolution scripts. You can easily adapt the ideas and and create scripts using the other PHP static probes, which are listed in the PHP Manual. Because DTrace is "always on", you can take advantage of it to resolve development questions or fix production situations.

    Read the article

  • Routing PHP memcached calls to Oracle Coherence

    - by cj
    A new post Getting Started with the Coherence Memcached Adaptor from David Felcey shows how PHP memcached calls can automatically be routed to store data in Oracle Coherence 12c. This is possible now Coherence 12.1.3 supports Memcached clients using the Binary Memcached protocol. David's post shows how the Coherence Memcached adaptor can be configured as a proxy service that runs in the Coherence cluster. There's nothing particular to configure in the PHP application, except to enable memcached.use_sasl = 1 So what is Coherence? It is an "in-memory data grid solution", with a number of advanced features. You can read more in the Oracle Coherence 12C Data Sheet.

    Read the article

  • PECL OCI8 2.0 Production Release Announcement

    - by cj
    The PHP OCI8 2.0.6 extension for Oracle Database is now "production" status. The source code is available on PECL. This can be used immediately to update your OCI8 extension in PHP 5.2 and later versions. The extension compiles with Oracle 10.2 or later client libraries. Oracle's standard cross-version database connectivity applies. OCI8 2.0 and PHP 5.5.5 RPMs for Oracle and Red Hat Linux are available from oss.oracle.com. Windows DLLs are available on PECL for PHP 5.3, PHP 5.4 and PHP 5.5. OCI8 2.0 source code will also be automatically included in the next major version of PHP. New Functionality Oracle Database 12c Implicit Result Set support. IRS's make it easy to pass query results back from stored PL/SQL procedures or anonymous PL/SQL blocks. Individual IRS statement resources, each corresponding to a single query, can be obtained with the new function oci_get_implicit_resultset(). These 'child' statement resources can be passed to any oci_fetch_* function. See Using PHP and Oracle Database 12c Implicit Result Sets and the PHP Manual: oci_get_implicit_resultset(). DTrace Dynamic Trace static probes. This well respected DTrace tracing framework is available on a number of platforms, including Oracle Linux. PHP OCI8 static user-space probes can be enabled with PHP's --enable-dtrace configuration option. See Using PHP DTrace on Oracle Linux. Documentation is also available in the PHP Manual OCI8 and DTrace Dynamic Tracing Improved Functionality Using oci_execute($s, OCI_NO_AUTO_COMMIT) for a SELECT no longer unnecessarily initiates an internal ROLLBACK during connection close. This can improve overall scalability by reducing "round trips" between PHP and the database. Changed Functionality PHP OCI8 2.0's minimum pre-requisites are now PHP 5.2 and Oracle client library 10.2. Later versions of both are usable and, in fact, recommended. Use the older PHP OCI8 1.4.10 extension when using PHP 4.3.9 through to PHP 5.1.x, or when only Oracle Database 9.2 client libraries are available. oci_set_*($connection, ...) meta data setting call error handling is fixed so that oci_error($connection) works for these calls. Note: The old, deprecated function aliases like ocilogon still exist but are not recommended for new applications. Phpinfo() Changes Some cosmetic changes were made to the output of php --ri oci8 and the phpinfo() function. The oci8.event and oci8.connection_class values are now shown only when the Oracle client libraries support the respective functionality. Connection statistics are now in a separate phpinfo() table. Temporary LOB and Collection support status lines in phpinfo() output were removed. These two features have always been enabled since 2007. Oci_internal_debug() Changes The oci_internal_debug() function is now a no-op. Use PHP's --enable-dtrace functionality with DTrace or SystemTap instead. References OCI8 Extension source code and Windows DLLs http://pecl.php.net/package/oci8 Oracle Linux RPMs oss.oracle.com PHP Manual for OCI8 OCI8 and DTrace Dynamic Tracing Oracle OpenWorld Conference paper What's New in Oracle Database 12c for PHP

    Read the article

  • Do I really need to "learn" C# for XNA if I know Java?

    - by CJ Sculti
    so I want to start developing in XNA. As of now, I do not know C#, but I would consider myself "good" at Java. I have looked at some C# code and it looks almost IDENTICAL to Java... After looking at this, http://www.harding.edu/fmccown/java_csharp_comparison.html it looks like they are basically the same. Obviously some function names are going to be different, but I think I can handle it. Now if I want to learn game development in XNA, do I really need to "learn" and master C#, or can I just jump right in and learn along the way? I should also mention, I also know PHP which looks very similar...

    Read the article

  • Excitement! Updated Underground PHP and Oracle Manual is Available for Download

    - by cj
    We're thrilled to have a major update of the free Underground PHP and Oracle Manual released on OTN. The Underground PHP and Oracle Manual is designed to bridge the gap between the many PHP scripting language and the many Oracle Database books available. It contains unique material about PHP's OCI8 extension for Oracle Database, and about other components in the PHP-Oracle ecosystem. It shows PHP developers how to use PHP and Oracle together, efficiently and easily. The book has been completely refreshed. It has been updated for Oracle XE 11g and the latest PHP OCI8 extension. There are new chapters about using PHP with Oracle TimesTen, NetBeans and Oracle Tuxedo. There is also a new chapter about installing PHP on Oracle Solaris. The book now clocks in at 347 pages of great content. Acknowledgements are due to all those who have helped with this and previous editions of the book. Thanks to the product teams that assisted with brand new content. In particular Craig Mohrman contributed the chapter about PHP on Solaris. Jeffry Rubinoff contributed the base text for the chapter on PHP and NetBeans.

    Read the article

  • Can't mount windows partition?

    - by C.J.
    When I try to open the Windows Partition from Ubuntu I receive the error: Unable to mount 55 GB Filesystem Error mounting: mount exited without exit code 13: ntfs_mst_post_read_fixup_warn: magic: 0x04010400 size: 1024 usa_ofs: 1026 usa_count: 1026: Invalid argument Record 6 has no FILE magic (0x4010400) Failed to open inode FILE_Bitmap: Input/output error Failed to mount '/dev/sda2': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more detail. Additionally, I can't open the Windows Partition. I've tried updating it many times but it won't show up on GRUB. Does anybody know what all this means? And how I might fix it? I thank you for any help in advance

    Read the article

  • Find "secret" port number

    - by CJ Sculti
    this may be kind of an odd question. My friend has challenged me. So somehow, he change the "port" of his site to 31337. If you just go to domain.com, you get redirected to google, to access the real site you go to domain.com:31337. He is going to change it again and he is challenging me to find out which port it is. Is this possible without guessing? Hopefully someone can help! Thanks. Oh, and is this the right stack exchange site to post this on...

    Read the article

  • How (and when) to move users to mysqli and PDO_MYSQL?

    - by cj
    An important discussion on the PHP "internals" development mailing list is taking place. It's one that you should take some note of. It concerns the next step in transitioning PHP applications away from the very old mysql extension and towards adopting the much better mysqli extension or PDO_MYSQL driver for PDO. This would allow the mysql extension to, at some as-yet undetermined time in the future, be removed. Both mysqli and PDO_MYSQL have been around for many years, and have various advantages: http://php.net/manual/en/mysqlinfo.api.choosing.php The initial RFC for this next step is at https://wiki.php.net/rfc/mysql_deprecation I would expect the RFC to change substantially based on current discussion. The crux of that discussion is the timing of the next step of deprecation. There is also discussion of the carrot approach (showing users the benfits of moving), and stick approach (displaying warnings when the mysql extension is used). As always, there is a lot of guesswork going on as to what MySQL APIs are in current use by PHP applications, how those applications are deployed, and what their upgrade cycle is. This is where you can add your weight to the discussion - and also help by spreading the word to move to mysqli or PDO_MYSQL. An example of such a 'carrot' is the excellent summary at Ulf Wendel's blog: http://blog.ulf-wendel.de/2012/php-mysql-why-to-upgrade-extmysql/ I want to repeat that no time frame for the eventual removal of the mysql extension is set. I expect it to be some years away.

    Read the article

  • How do you author HDR content?

    - by Nathan Reed
    How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not asking about the technical aspects of implementing an HDR renderer, but about best practices for creating materials and lighting in HDR. I've googled around a bit, but there doesn't seem to be much about this topic on the web. Can anyone point me to some good resources on this, or share their own experiences? Some specific points: Lighting - how can lighting artists pick HDR light colors? Do they have a standard LDR color picker and then a multiplier? Is the multiplier in gamma or linear space? Maybe instead of a multiplier it's a log-luminance? Or a physical brightness level, like the number of lumens? How will they know what multiplier/luminance/brightness is "correct" for a given light? Materials - how can texture artists make emissive color maps, such as neon signs, TV screens, skyboxes, etc? Can you paint one as a regular LDR (8-bit-per-channel) image and apply a multiplier (or log-luminance, etc.)? Are there cases where it's necessary to actually paint HDR images? If so, how do you go about this in Photoshop (or other software)?

    Read the article

  • How to fix OpenGL Co-ordinate System in SFML?

    - by Marc Alexander Reed
    My OpenGL setup is somehow configured to work like so: (-1, 1) (0, 1) (1, 1) (-1, 0) (0, 0) (1, 0) (-1, -1) (0, -1) (1, -1) How do I configure it so that it works like so: (0, 0) (SW/2, 0) (SW, 0) (0, SH/2) (SW/2, SH/2) (SW, SH/2) (0, SH) (SW/2, SH) (SW/2, SH) SW as Screen Width. SH as Screen Height. This solution would have to fix the problem of I can't translate significantly(1) on the Z axis. Depth doesn't seem to be working either. The Perspective code I'm using is that of my WORKING GLUT OpenGL code which has a cool 3d grid and camera system etc. But my OpenGL setup doesn't seem to work with SFML. Help me guys. :( Thanks in advance. :) #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> #include <SFML/Network.hpp> #include <SFML/OpenGL.hpp> #include "ResourcePath.hpp" //Mac-only #define _USE_MATH_DEFINES #include <cmath> double screen_width = 640.f; double screen_height = 480.f; int main (int argc, const char **argv) { sf::ContextSettings settings; settings.depthBits = 24; settings.stencilBits = 8; settings.antialiasingLevel = 2; sf::Window window(sf::VideoMode(screen_width, screen_height, 32), "SFML OpenGL", sf::Style::Close, settings); window.setActive(); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); glViewport(0, 0, screen_width, screen_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //glOrtho(0.0f, screen_width, screen_height, 0.0f, -100.0f, 100.0f); gluPerspective(45.0f, (double) screen_width / (double) screen_height , 0.f, 100.f); glClearColor(0.f, 0.f, 1.f, 0.f); //blue while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: window.close(); break; } switch (event.key.code) { case sf::Keyboard::Escape: window.close(); break; case 'W': break; case 'S': break; case 'A': break; case 'D': break; } } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.f, 0.f, 0.f); glPushMatrix(); glBegin(GL_QUADS); glColor3f(1.f, 0.f, 0.f); glVertex3f(-1.f, 1.f, 0.f); glColor3f(0.f, 1.f, 0.f); glVertex3f(1.f, 1.f, 0.f); glColor3f(1.f, 0.f, 1.f); glVertex3f(1.f, -1.f, 0.f); glColor3f(0.f, 0.f, 1.f); glVertex3f(-1.f, -1.f, 0.f); glEnd(); glPopMatrix(); window.display(); } return EXIT_SUCCESS; }

    Read the article

  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

    Read the article

  • how to get the source code as register user.

    - by nir143
    hi. i downloaded a sourcecode of a site,but i downloaded it i saw it identify my program as a guest,i search at google and figure out that i can send a cookie when i "ask" the source code. that what i have managed to do and it still dont identify me as register user: CookieContainer cj = new CookieContainer(); string all = ""; HttpWebRequest req = (HttpWebRequest)WebRequest.Create(Url); req.CookieContainer = cj; HttpWebResponse res = (HttpWebResponse)req.GetResponse(); CookieCollection cs=cj.GetCookies(req.RequestUri); CookieContainer cc = new CookieContainer(); cc.Add(cs); req.CookieContainer = cc; StreamReader read = new StreamReader(res.GetResponseStream()); all = read.ReadToEnd(); read.Close(); return all; what is wrong here? tyvm for help:) (if that help,i can have a simple details of a register user of the site).

    Read the article

  • SQL Server 2008 need just like crosstab query on XML column?

    - by user1332896
    <abc id="abc1"> <def id="def1"> <ghi att='ghi1'> <mn id="0742d2ea" name="RF" dt="0" df="3" ty="0" /> <mn id="64d9a11b" name="CJ" dt="0" df="3" ty="0" /> <mn id="db72d154" name="FJ" dt="2" df="4" ty="0" /> <mn id="39af9fa1" name="BS" dt="0" df="2" ty="0" /> </ghi> <jkl att='jkl1'> <mn id="0742d2ea" name="RF" dt="1" gl="19" /> <mn id="64d9a11b" name="CJ" dt="0" gl="6" /> <mn id="db72d154" name="FJ" dt="0" gl="0" /> <mn id="39af9fa1" name="BS" dt="0" gl="12" /> <mn id="ac4f566f" name="DJ" dt="0" gl="9" /> <mn id="4bf3ba2f" name="RP" dt="0" gl="16" /> <mn id="db1af021" name="SC" dt="1" gl="10" /> <mn id="c4c93a2d" name="DN" dt="1" gl="15" /> </jkl> </def> </abc> I need this output. Is this possible in SQL Server 2008? id name ghiDT ghiDF ghiTY jklDT jklGL 0742d2ea RF 0 3 0 1 19 64d9a11b CJ 0 3 0 0 6 db72d154 FJ 2 4 0 0 0 39af9fa1 BS 0 2 0 0 12 ac4f566f DJ 0 0 0 0 9 4bf3ba2f RP 0 0 0 0 16 db1af021 SC 0 0 0 1 10 c4c93a2d DN 0 0 0 1 15

    Read the article

  • Disabling standby modus on Gear4 Blackbox speakers

    - by cj
    I have a set of bluetooth Gear4 Blackbox speakers. The sound quality and the design is great, but it switches to standby modus automatically every now and then, when I am listening to music and when it's silent. In that situation, the only way to get them working again is turning them off and on, since they do not react to the remote nor to the buttons on top of it. I emailed Gear4 with this problem and they recommended me to reflash the firmware again, but the problem is persisting after having done that. It has nothing to do with the device that is streaming music. So, the question is, is there a way to disable the standby modus permamently, so the speakers are all the time active even if I am not using them? To switch them off I would just turn the power switch off. If anyone is curious about what device I am talking about, here's a link to Amazon, but I wouldn't reccomend anyone to buy them because of this problem. http://www.amazon.co.uk/Gear-4-PG142-GEAR4-BlackBox/dp/B000QEFZI2 Thanks in advance.

    Read the article

  • SharePoint 2010 and Excel Calculation Services

    - by Cj Anderson
    I'm curious what the requirements are for Excel Calculation Services in Sharepoint 2010. I found an architecture document but it doesn't list out the specific requirements. (architecture I understand that you can install all the services on one server but it isn't recommended. It then talks about how you can scale up the application servers, and web front ends. What should the hardware look like for both the application server and web front ends? Do I need to setup a standalone box for each application server?

    Read the article

  • Mouse Error Code 24. Windows 7

    - by Cj.
    I've had the same mouse for a while, and it's been working fine until one day, it started giving me a message about a device not working properly. I tried updating the drivers, and re-installing, I even deleted old drivers in case my computer should be a little confused. It never made a difference, and my mouse seemed to be working just fine despite getting the permanent error in my device manager, I looked it up several times online, but I never found anything I could actually use, when I go to official websites, I always get the same response "plug in so so into a different place - drivers - install silverlight before you can watch this tutorial, try it on a different machine". so I gave up on that. But now is where I have a real problem, lately, my little strange error evolved into a fullblown Error 24, and my mouse is starting to turn on and off randomely, especially when it is being used, but I do hear it go "badum..dadum" when I'm off doing something else. when I looked up error code 24, I really didn't find much other than it meaning: Code 24 This device is not present, is not working properly, or does not have all its drivers installed. (Code 24) Cause The device is installed incorrectly. The problem could be a hardware failure, or a new driver might be needed. Devices stay in this state if they have been prepared for removal. After you remove the device, this error disappears. But, I have tried uninstalling the device entirely several times, and it'll go right back to its previous state with error 24, and turning on and off randomely. what do I do? I cannot afford taking it to a repair place, I can't really afford a new mouse either, I refuse to buy cheap ones as I am a gamer, in need of more than 3 buttons, and a good grip is important. Could there possibly be some confusion in the registry? I do remember having gotten some early problems after I converted my vista to windows7. But I hardly dare going in there unless I'm 100% certain of what I'm going for, and I can honestly say I am at a loss here. Edit: it is a USB mouse we're talking about here. MX™518 Optical Gaming Mouse (logitech) Edit2: I am seeing no rupture, so it must be on the inside of my mouse, or inside the rubber, protecting the cable, that would be really inconvenient to search for

    Read the article

  • Converting an EC2 AMI to vmdk image

    - by Reed G. Law
    I've come quite close to getting Amazon Linux to boot inside VirtualBox, thanks to this answer and these websites. A quick overview of the steps I've taken: Launch EC2 instance with Amazon Linux 2011.09 64-bit AMI dd the contents of the EBS volume over ssh to a local image file. Mount the image file as a loopback device and then to a local mount point. Create a new empty disk image file, partition with an offset for a bootloader, and create an ext4 filesystem. Mount the new image's partition and copy everything from the EC2 image. Install grub (using Ubuntu's grub-legacy-ec2 package, not grub2). Convert the image file to vmdk using qemu-img. Create a new VirtualBox VM with the vmdk. Now the VM boots, grub loads, and the kernel is found. But it fails when it tries to mount the root device: dracut Warning: No root device "block:/dev/xvda1" found dracut Warning: Boot has failed. To debug this issue add "rdshell" to the kernel command line. dracut Warning: Signal caught! dracut Warning: Boot has failed. To debug this issue add "rdshell" to the kernel command line. Kernel panic - not syncing: Attempted to kill init! Pid: 1, comm: init Not tainted 2.6.35.14-107.1.39.amzn1.x86_64 #1 I have tried changing /boot/grub/menu.lst to find the root device by label and UUID, but nothing works. I'm guessing the xen kernel is not compatible with VirtualBox. The reasoning behind all this effort is to make a Vagrant box that is as close to possible as the production enviroment, so deploys can be tested locally. I know it's cheap to do test runs on EC2, but poor connectivity often ruins the experience. Plus it would be really nice to have a virtual machine with the production environment so that co-workers don't have to install everything under the sun just to get up and running with app development. If I were to try running a different kernel, what kernel could I get to be as close as possible to Amazon Linux 2011.09?

    Read the article

  • How to Install OS without DVD and USB boot

    - by Timothy James Reed
    I just purchased a used Dell F1D 1U rack mount server and would like to install Ubuntu or ESXi with Virtual Disks or anything for that matter. I'v read that Dell's have built in DRAC so you can access it remotely. There are 3 ethernet plugs in the back but I dont know which one to use. In the BIOS it says I can configure Remote access on [com1] or [com2] not sure if that is ethernet 1 & 2. I also set it up so to use a static IP adress. Thats as far as I have gone. Not sure what to do next. I'v Tried to do a PXE server with TFTP but get stuck at Error "cant locate file" or something like that. Not even sure I want to go that route anymore because of all the hassel of editing files. All my computers are OSX or Linux and the only Windows I have is via VMWare. What steps to i do now?

    Read the article

  • Bacula windows client could not connect to Bacula director

    - by pr0f-r00t
    I have a Bacula server on my Linux Debian squeeze host (Bacula version 5.0.2) and a Bacula client on Windows XP SP3. On my network each client can see each other, can share files and can ping. On my local server I could run bconsole and the server responds but when I run bconsole or bat on my windows client the server does not respond. Here are my configuration files: bacula-dir.conf: # # Default Bacula Director Configuration file # # The only thing that MUST be changed is to add one or more # file or directory names in the Include directive of the # FileSet resource. # # For Bacula release 5.0.2 (28 April 2010) -- debian squeeze/sid # # You might also want to change the default email address # from root to your address. See the "mail" and "operator" # directives in the Messages resource. # Director { # define myself Name = nima-desktop-dir DIRport = 9101 # where we listen for UA connections QueryFile = "/etc/bacula/scripts/query.sql" WorkingDirectory = "/var/lib/bacula" PidDirectory = "/var/run/bacula" Maximum Concurrent Jobs = 1 Password = "Cv70F6pf1t6pBopT4vQOnigDrR0v3L" # Console password Messages = Daemon DirAddress = 127.0.0.1 # DirAddress = 72.16.208.1 } JobDefs { Name = "DefaultJob" Type = Backup Level = Incremental Client = nima-desktop-fd FileSet = "Full Set" Schedule = "WeeklyCycle" Storage = File Messages = Standard Pool = File Priority = 10 Write Bootstrap = "/var/lib/bacula/%c.bsr" } # # Define the main nightly save backup job # By default, this job will back up to disk in /nonexistant/path/to/file/archive/dir Job { Name = "BackupClient1" JobDefs = "DefaultJob" } #Job { # Name = "BackupClient2" # Client = nima-desktop2-fd # JobDefs = "DefaultJob" #} # Backup the catalog database (after the nightly save) Job { Name = "BackupCatalog" JobDefs = "DefaultJob" Level = Full FileSet="Catalog" Schedule = "WeeklyCycleAfterBackup" # This creates an ASCII copy of the catalog # Arguments to make_catalog_backup.pl are: # make_catalog_backup.pl <catalog-name> RunBeforeJob = "/etc/bacula/scripts/make_catalog_backup.pl MyCatalog" # This deletes the copy of the catalog RunAfterJob = "/etc/bacula/scripts/delete_catalog_backup" Write Bootstrap = "/var/lib/bacula/%n.bsr" Priority = 11 # run after main backup } # # Standard Restore template, to be changed by Console program # Only one such job is needed for all Jobs/Clients/Storage ... # Job { Name = "RestoreFiles" Type = Restore Client=nima-desktop-fd FileSet="Full Set" Storage = File Pool = Default Messages = Standard Where = /nonexistant/path/to/file/archive/dir/bacula-restores } # job for vmware windows host Job { Name = "nimaxp-fd" Type = Backup Client = nimaxp-fd FileSet = "nimaxp-fs" Schedule = "WeeklyCycle" Storage = File Messages = Standard Pool = Default Write Bootstrap = "/var/bacula/working/rsys-win-www-1-fd.bsr" #Change this } # job for vmware windows host Job { Name = "arg-michael-fd" Type = Backup Client = nimaxp-fd FileSet = "arg-michael-fs" Schedule = "WeeklyCycle" Storage = File Messages = Standard Pool = Default Write Bootstrap = "/var/bacula/working/rsys-win-www-1-fd.bsr" #Change this } # List of files to be backed up FileSet { Name = "Full Set" Include { Options { signature = MD5 } # # Put your list of files here, preceded by 'File =', one per line # or include an external list with: # # File = <file-name # # Note: / backs up everything on the root partition. # if you have other partitions such as /usr or /home # you will probably want to add them too. # # By default this is defined to point to the Bacula binary # directory to give a reasonable FileSet to backup to # disk storage during initial testing. # File = /usr/sbin } # # If you backup the root directory, the following two excluded # files can be useful # Exclude { File = /var/lib/bacula File = /nonexistant/path/to/file/archive/dir File = /proc File = /tmp File = /.journal File = /.fsck } } # List of files to be backed up FileSet { Name = "nimaxp-fs" Enable VSS = yes Include { Options { signature = MD5 } File = "C:\softwares" File = C:/softwares File = "C:/softwares" } } # List of files to be backed up FileSet { Name = "arg-michael-fs" Enable VSS = yes Include { Options { signature = MD5 } File = "C:\softwares" File = C:/softwares File = "C:/softwares" } } # # When to do the backups, full backup on first sunday of the month, # differential (i.e. incremental since full) every other sunday, # and incremental backups other days Schedule { Name = "WeeklyCycle" Run = Full 1st sun at 23:05 Run = Differential 2nd-5th sun at 23:05 Run = Incremental mon-sat at 23:05 } # This schedule does the catalog. It starts after the WeeklyCycle Schedule { Name = "WeeklyCycleAfterBackup" Run = Full sun-sat at 23:10 } # This is the backup of the catalog FileSet { Name = "Catalog" Include { Options { signature = MD5 } File = "/var/lib/bacula/bacula.sql" } } # Client (File Services) to backup Client { Name = nima-desktop-fd Address = localhost FDPort = 9102 Catalog = MyCatalog Password = "_MOfxEuRzxijc0DIMcBqtyx9iW1tzE7V6" # password for FileDaemon File Retention = 30 days # 30 days Job Retention = 6 months # six months AutoPrune = yes # Prune expired Jobs/Files } # Client file service for vmware windows host Client { Name = nimaxp-fd Address = nimaxp FDPort = 9102 Catalog = MyCatalog Password = "Ku8F1YAhDz5EMUQjiC9CcSw95Aho9XbXailUmjOaAXJP" # password for FileDaemon File Retention = 30 days # 30 days Job Retention = 6 months # six months AutoPrune = yes # Prune expired Jobs/Files } # Client file service for vmware windows host Client { Name = arg-michael-fd Address = 192.168.0.61 FDPort = 9102 Catalog = MyCatalog Password = "b4E9FU6s/9Zm4BVFFnbXVKhlyd/zWxj0oWITKK6CALR/" # password for FileDaemon File Retention = 30 days # 30 days Job Retention = 6 months # six months AutoPrune = yes # Prune expired Jobs/Files } # # Second Client (File Services) to backup # You should change Name, Address, and Password before using # #Client { # Name = nima-desktop2-fd # Address = localhost2 # FDPort = 9102 # Catalog = MyCatalog # Password = "_MOfxEuRzxijc0DIMcBqtyx9iW1tzE7V62" # password for FileDaemon 2 # File Retention = 30 days # 30 days # Job Retention = 6 months # six months # AutoPrune = yes # Prune expired Jobs/Files #} # Definition of file storage device Storage { Name = File # Do not use "localhost" here Address = localhost # N.B. Use a fully qualified name here SDPort = 9103 Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" Device = FileStorage Media Type = File } # Definition of DDS tape storage device #Storage { # Name = DDS-4 # Do not use "localhost" here # Address = localhost # N.B. Use a fully qualified name here # SDPort = 9103 # Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" # password for Storage daemon # Device = DDS-4 # must be same as Device in Storage daemon # Media Type = DDS-4 # must be same as MediaType in Storage daemon # Autochanger = yes # enable for autochanger device #} # Definition of 8mm tape storage device #Storage { # Name = "8mmDrive" # Do not use "localhost" here # Address = localhost # N.B. Use a fully qualified name here # SDPort = 9103 # Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" # Device = "Exabyte 8mm" # MediaType = "8mm" #} # Definition of DVD storage device #Storage { # Name = "DVD" # Do not use "localhost" here # Address = localhost # N.B. Use a fully qualified name here # SDPort = 9103 # Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" # Device = "DVD Writer" # MediaType = "DVD" #} # Generic catalog service Catalog { Name = MyCatalog # Uncomment the following line if you want the dbi driver # dbdriver = "dbi:sqlite3"; dbaddress = 127.0.0.1; dbport = dbname = "bacula"; dbuser = ""; dbpassword = "" } # Reasonable message delivery -- send most everything to email address # and to the console Messages { Name = Standard # # NOTE! If you send to two email or more email addresses, you will need # to replace the %r in the from field (-f part) with a single valid # email address in both the mailcommand and the operatorcommand. # What this does is, it sets the email address that emails would display # in the FROM field, which is by default the same email as they're being # sent to. However, if you send email to more than one address, then # you'll have to set the FROM address manually, to a single address. # for example, a '[email protected]', is better since that tends to # tell (most) people that its coming from an automated source. # mailcommand = "/usr/lib/bacula/bsmtp -h localhost -f \"\(Bacula\) \<%r\>\" -s \"Bacula: %t %e of %c %l\" %r" operatorcommand = "/usr/lib/bacula/bsmtp -h localhost -f \"\(Bacula\) \<%r\>\" -s \"Bacula: Intervention needed for %j\" %r" mail = root@localhost = all, !skipped operator = root@localhost = mount console = all, !skipped, !saved # # WARNING! the following will create a file that you must cycle from # time to time as it will grow indefinitely. However, it will # also keep all your messages if they scroll off the console. # append = "/var/lib/bacula/log" = all, !skipped catalog = all } # # Message delivery for daemon messages (no job). Messages { Name = Daemon mailcommand = "/usr/lib/bacula/bsmtp -h localhost -f \"\(Bacula\) \<%r\>\" -s \"Bacula daemon message\" %r" mail = root@localhost = all, !skipped console = all, !skipped, !saved append = "/var/lib/bacula/log" = all, !skipped } # Default pool definition Pool { Name = Default Pool Type = Backup Recycle = yes # Bacula can automatically recycle Volumes AutoPrune = yes # Prune expired volumes Volume Retention = 365 days # one year } # File Pool definition Pool { Name = File Pool Type = Backup Recycle = yes # Bacula can automatically recycle Volumes AutoPrune = yes # Prune expired volumes Volume Retention = 365 days # one year Maximum Volume Bytes = 50G # Limit Volume size to something reasonable Maximum Volumes = 100 # Limit number of Volumes in Pool } # Scratch pool definition Pool { Name = Scratch Pool Type = Backup } # # Restricted console used by tray-monitor to get the status of the director # Console { Name = nima-desktop-mon Password = "-T0h6HCXWYNy0wWqOomysMvRGflQ_TA6c" CommandACL = status, .status } bacula-fd.conf on client: # # Default Bacula File Daemon Configuration file # # For Bacula release 5.0.3 (08/05/10) -- Windows MinGW32 # # There is not much to change here except perhaps the # File daemon Name # # # "Global" File daemon configuration specifications # FileDaemon { # this is me Name = nimaxp-fd FDport = 9102 # where we listen for the director WorkingDirectory = "C:\\Program Files\\Bacula\\working" Pid Directory = "C:\\Program Files\\Bacula\\working" # Plugin Directory = "C:\\Program Files\\Bacula\\plugins" Maximum Concurrent Jobs = 10 } # # List Directors who are permitted to contact this File daemon # Director { Name = Nima-desktop-dir Password = "Cv70F6pf1t6pBopT4vQOnigDrR0v3L" } # # Restricted Director, used by tray-monitor to get the # status of the file daemon # Director { Name = nimaxp-mon Password = "q5b5g+LkzDXorMViFwOn1/TUnjUyDlg+gRTBp236GrU3" Monitor = yes } # Send all messages except skipped files back to Director Messages { Name = Standard director = Nima-desktop = all, !skipped, !restored } I have checked my firewall and disabled the firewall but it doesn't work.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8  | Next Page >