Search Results

Search found 24073 results on 963 pages for 'client profile'.

Page 3/963 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

    Read the article

  • Having trouble coming up with a good architecture for a client/server application

    - by rmw1985
    I am writing a remote backup service meant to support 1000+ users. It is going to use librsync to store reverse diffs (like rdiff-backup) and make data transfer efficient. My trouble is that I do not know the "best" way to implement the client/server model. I have thought of doing it like rsync/rdiff-backup do it by having the client open an SSH connection and running a server executable and communicating across pipes. Another alternative would be to write a server which would handle authentication and communicate with the client via SSL. The reason I have thought of this is that there is "state" information like how many backup jobs are setup, etc. that must be maintained. Another alternative that I have thought about is running a "web service" using Pylons or Django to handle the authentication, but I do not know how to bridge that the the "storage" side. Since I am using librsync, I cannot use "dumb" storage. Is there a way to pipe data through Pylons or Django to a server side handler that would do the rsync calculation? This seems to me like maybe a dumb question but I am sort of lost. Any tips or suggestions from more experienced developers would be extremely helpful.

    Read the article

  • PowerShell Script to Create PowerShell Profile

    - by Brian Jackett
    Utilizing a PowerShell profile can help any PowerShell user save time getting up and running with their work.  For those unfamiliar a PowerShell profile is a file you can store any PowerShell commands that you want to run when you fire up a PowerShell console (or ISE.)  In my typical profiles (example here) I load assemblies (like SharePoint 2007 DLL), set aliases, set environment variable values (such as max history), and perform other general customizations to make my work easier.  Below is a sample script that will check to see if a PowerShell profile (Console or ISE) exists and create it if not found.  The .ps1 script file version can also be downloaded from my SkyDrive here. Note: if downloading the .ps1 file, be sure you have enabled unsigned scripts to run on your machine as I have not signed mine.   $folderExists = test-path -path $Env:UserProfile\Documents\WindowsPowerShell if($folderExists -eq $false) { new-item -type directory -path $Env:UserProfile\Documents\WindowsPowerShell > $null echo "Containing folder for profile created at: $Env:UserProfile\Documents\WindowsPowerShell" }   $profileExists = test-path -path $profile if($profileExists -eq $false) { new-item -type file -path $profile > $null echo "Profile file created at: $profile" }     A few things to note while going through the above script. $Env:UserProfile represents the personal user folder (c:\documents and settings…. on older OSes like XP and c:\Users… on Win 7) so it adapts to whichever OS you are running but was tested against Windows 7 and Windows Server 2008 R2. “ > $null” sends the command to a null stream.  Essentially this is equivalent to DOS scripting of “@ECHO OFF” by suppressing echoing the command just run, but only for the specific command it is appended to.  I haven’t yet found a better way to accomplish command suppression, but this is definitely not required for the script to work. $profile represent a standard variable to the file path of the profile file.  It is dynamic based on whether you are running PowerShell Console or ISE.   Conclusion     In less than two weeks (Apr. 10th to be exact) I’ll be heading down to SharePoint Saturday Charlotte (SPSCLT) to give two presentations on using PowerShell with SharePoint.  Since I’ll be prepping a lot of material for PowerShell I thought it only appropriate to pass along this nice little script I recently created.  If you’ve never used a PowerShell profile this is a great chance to start using one.  If you’ve been using a profile before, perhaps you learned a trick or two to add to your toolbox.  For those of you in the Charlotte, NC area sign up for the SharePoint Saturday and see some great content and community with great folks.         -Frog Out

    Read the article

  • Client Side Prediction for a Look Vector

    - by Mike Sawayda
    So I am making a first person networked shooter. I am working on client-side prediction where I am predicting player position and look vectors client-side based on input messages received from the server. Right now I am only worried about the look vectors though. I am receiving the correct look vector from the server about 20 times per second and I am checking that against the look vector that I have client side. I want to interpolate the clients look vector towards the correct one that is server side over a period of time. Therefore no matter how far you are away from the servers look vector you will interpolate to it over the same amount of time. Ex. if you were 10 degrees off it would take the same amount of time as if you were 2 degrees off to be correctly lined up with the server copy. My code looks something like this but the problem is that the amount that you are changing the clients copy gets infinitesimally small so you will actually never reach the servers copy. This is because I am always calculating the difference and only moving by a percentage of that every frame. Does anyone have any suggestions on how to interpolate towards the servers copy correctly? if(rotationDiffY > ClientSideAttributes::minRotation) { if(serverRotY > clientRotY) { playerObjects[i]->collisionObject->rotation.y += (rotationDiffY * deltaTime); } else { playerObjects[i]->collisionObject->rotation.y -= (rotationDiffY deltaTime); } }

    Read the article

  • Insert an event on Google Resource Calendar using the latest google-php-client-api

    - by user3781583
    Created a Project Enabled Calendar API Created an OAuth2.0 Service Account Downloaded the keyfile .p12 and saved it locally (not using a server with a public IP address) Shared my Resource Calendar with the Email address created in the Service Account (with Manage Sharing rights) Entered Client ID for the service account and authorized http://www.googleapis.com/auth/calendar Environment lamp setup on localhost. <?php require_once 'google-api-php-client/src/Google/Client.php'; require_once 'google-api-php-client/src/Google/Service/Calendar.php'; session_start(); const CLIENT_ID = 'XXXXXX.apps.googleusercontent.com'; //Service CLIENT ID const SERVICE_ACCOUNT_NAME = '[email protected]'; const KEY_FILE = 'google-api-php-client/src/Google/Reservation Service-XXXXXXX.p12'; $client = new Google_Client(); $client->setApplicationName("Appointment"); if (isset($_SESSION['token'])) { $client->setAccessToken($_SESSION['token']); } $key = file_get_contents(KEY_FILE); $client->setClientId(CLIENT_ID); $client->setAssertionCredentials(new Google_Auth_AssertionCredentials( SERVICE_ACCOUNT_NAME, array('https://www.googleapis.com/auth/calendar'), $key)); //Save token in session if ($client->getAccessToken()) { $_SESSION['token'] = $client->getAccessToken(); } $cal = new Google_Service_Calendar($client); $event = new Google_Service_Calendar_Event(); $event->setSummary('This is a Test event'); $event->setLocation('Test Location'); $start = new Google_Service_Calendar_EventDateTime(); $start->setDateTime('2014-08-20T10:30:00.000-05:00'); $event->setStart($start); $end = new Google_Service_Calendar_EventDateTime(); $end->setDateTime('2014-08-20T12:30:00.000-05:00'); $event->setEnd($end); $cal->events->insert('[email protected]', $event); ?> getting the following error: Fatal error: Uncaught exception 'Google_Service_Exception' with message 'Error calling POST https://www.googleapis.com/calendar/v3/calendars/XXXXXXX%40resource.calendar.google.com/events: (403) Forbidden' in /google-api-php-client/src/Google/Http/REST.php:79 Stack trace: #0 /google-api-php-client/src/Google/Http/REST.php(44): Google_Http_REST::decodeHttpResponse(Object(Google_Http_Request)) #1 /google-api-php-client/src/Google/Client.php(503): Google_Http_REST::execute(Object(Google_Client), Object(Google_Http_Request)) #2 /google-api-php-client/src/Google/Servic/Resource.php(195): Google_Client-execute(Object(Google_Http_Request)) #3 /google-api-php-client/src/Google/Service/Calendar.php(1459): Google_Service_Resource-call('insert', Array, 'Google_Service_...') #4 /calendar.php(53): Google_S in /google-api-php-client/src/Google/Http/REST.php on line 79 A few people had the same issue, I am sharing the calendar with the service account. Any help will be appreciated.

    Read the article

  • Lion server profile manager, device enrollment doesn't work

    - by user964406
    I am in the process of setting up Lion Servers profile manager to manage iPads on our local school network. I don't need to manage them while they are outside the network. I have successfully had it working on my personal network. The school network is behind a proxy which we have no control over. I can get the iPads to view the mydevices page and install a trust cert. I have managed to get an iPad to successfully install the remote management profile. After this the profile manager bugs out. It will list the active task of 'new device (sending)' but it's unable to complete the task. If I click on the device on profile manager and try any of the actions out they will all fail to complete. I am using the auto generated certificates and this works if I bring the server and iPad outside of the school network. Shortly after device enrollment the system log on the Lion server reports the following Replaced the actual ip address with INTERNALIP Jun 4 08:40:53 mini sandboxd[760] ([778]): applepushservice(778) deny network-outbound INTERNALIP:8080 Jun 4 08:40:53 mini sandboxd[760] ([778]): applepushservice(778) deny network-outbound INTERNALIP:8080 Jun 4 08:40:53 mini applepushserviced[778]: Got connection error Error Domain=NSPOSIXErrorDomain Code=1 "The operation couldn\u2019t be completed. Operation not permitted" UserInfo=0x7fa483b1a340 {NSErrorFailingURLStringKey=https://albert.apple.com/WebObjects/ALUnbrick.woa/wa/deviceActivation?device=Mac OS, NSErrorFailingURLKey=https://albert.apple.com/WebObjects/ALUnbrick.woa/wa/deviceActivation?device=Mac OS} Jun 4 08:40:53 mini applepushserviced[778]: Failed to get client cert on attempt 2, will retry in 15 seconds Does anyone have any ideas on how to get past this stage? Thanks in advance.

    Read the article

  • How to get paid and figure out if I want to keep this client [migrated]

    - by Heiner Fawkes
    I have a client who is not paying on time, but it looks like the specifics don't match similar questions on this SE site. I got a call from a client I did website work for years ago. I had not done this kind of work for many years and frankly I'm not sure I want to now, but nevertheless about a month ago I agreed to bring his website, SEO, social media, and overall marketing for his small business up to speed. Why? He has told me many times how I'm the most honest, most well-informed contractor he's had experience with. And I personally kind of like him too. So I started working on an hourly basis. I sent one very small invoice and got paid. Then we talked a whole lot about all sorts of feature he would like me to implement. I started that work, and sent a second invoice on the first of the month (one of my two stated billing days). I didn't get paid. On every invoice it states that I charge a whopping ten percent per week late. I sent many voicemails and emails asking to please let me know what's going on with payment, and didn't get replies. Then the 15th of the month rolled around (which I stated initially as one of my invoicing dates). Since I hadn't been paid for the last invoice, I simply didn't send him an invoice at that time but emailed him and said that I will combine it with the next scheduled invoice for this reason (probably a bad idea I realize). Eventually he sent a portion of the invoice payment. I emailed back to let him know that he's three weeks late and what the remaining balance is. Finally we got in touch via phone. He basically told me that he thought I hadn't done all of the work I said I did. He looked at the page source code and it didn't look complete to him. I explained why his perception would be different and what work I had done as specified. He accepted this and said that part of the reason he didn't pay in full is that he's been swamped with personal family stuff, and part of the reason is that he didn't think I did all the work. That struck me as pretty weird. He also expressed concern that he has no idea now how much all the changes he has asked for are going to cost. And once again, he told me how honest and high-quality my services are compared to others he has dealt with. He also said he would pay me more (but not all) of the now three weeks overdue invoice that day. I didn't receive any payment. Basically this is how the client relationship strikes me: He's not good at communication. He's very busy and English isn't his first language. He almost never replies to emails but phone calls are fine. He's asked me to avoid emails for communication and I've asked him to please use email. He might not have enough money to afford all the things he has asked for. But so far I have been working for an hourly fee (which is quite high). He also has started paying monthly for hosting and social media services from me. What seems very abnormal is for a client to be so overdue on payments and to actually withhold payment of an invoice without any communication because he didn't think the work was done. I told him that I will send dollar estimates of each module of remaining work so that we can decide which ones are the highest priority if he cannot afford them all. I also reiterated that in the future if he has doubts about the work or an inability to pay, he must contact me immediately to say so. I basically plan to state the following to him: I would like to work for him and help his business. I also have sympathy for his recent family difficulties. I am happy to figure out payment plans that would work better for him, but first I need to be paid in full for all outstanding invoices, especially given that I skipped one of them just to be nice. The most crucial thing I need is communication about any problems with my work or his ability to pay. Once again, he heeds to pay in full immediately before we negotiate anything else. Does the above seem like an appropriate communication? Is anything missing from it? Is anything I'm doing here really abnormal?

    Read the article

  • Open Source Client-Based Project Management?

    - by Chuck
    For quite some time I've been searching for a web-based, open-source project management program that I can run on my rented space at Dreamhost to track client projects. dotProject seems nice, but I've never figured out how to create projects that only certain people can access. I'm usually working on two or three projects at a time for different clients, and would like to be able to allow access for each client to their project but not others. So, first of all, can anyone point me to how to do this in dotProject, and baring that, can anyone recommend an open-source solution to this problem?

    Read the article

  • Enable roaming profile from group policy

    - by Rob Nicholson
    I've had a reasonable look around the AD policies but am I right in saying the only place that you can enable & define the group policy location is by editing the user, i.e. there isn't a group policy setting to (say) "Set the profile location to \myserver\users\%username%\profile" for all users in group XYZ? I suspect this might be because of chicken & egg, i.e. group policy is applied after the profile has been loaded and therefore can't specify the location. Cheers, Rob.

    Read the article

  • Local Profile Map to New Active Directory Login

    - by user42937
    Preface: I am sure this has been asked some where on the site before but I couldn't find any questions about it, or maybe I am not using the correct verbiage... Our admins are giving us a new active directory account on different domain. As I am a progammer (a member of IT) we are the group gets assigned new accounts first to test the migration. When I log in to my local machine using the new account I get a new local profile. Not the biggest deal, but on the new profile I am missing mappings, desktop items, wallpaper, etc. Our users I going to throw a fit if there is no way around this. Two Questions: I've seen references to NTUSER.DAT and suggestions to Copy all user files from "Documents and Settings", but is there a good way or is it even possible to associate my local profile with the new AD account? Is there any thing that our admins can do to prevent this from happening?

    Read the article

  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

    Read the article

  • A simple example of movement prediction

    - by Daniel
    I've seen lots of examples of theory about the reason for client-side prediction, but I'm having a hard time converting it into code. I was wondering if someone knows of some specific examples that share some of the code, or can share their knowledge to shed some light into my situation. I'm trying to run some tests to get a the movement going (smoothly) between multiple clients. I'm using mouse input to initiate movement. I'm using AS3 and C# on a local Player.IO server. Right now I'm trying to get the Client side working, as I'm only forwarding position info with the client. I have 2 timers, one is an onEnterFrame and the other is a 100ms Timer, and one on mouseClick listener. When I click anywhere with a mouse, I update my player class to give it a destination point On every enterFrame Event for the player, it moves towards the destination point At every 100ms it sends a message to the server with the position of where it should be in a 100ms. The distance traveled is calculated by taking the distance (in Pixels) that the player can travel in one second, and dividing it by the framerate for the onEnterFrame handler, and by the update frequency (1/0.100s) for the server update. For the other Players, the location is interpolated and animated on every frame based on the new location. Is this the right way of doing it?

    Read the article

  • Storage of leftover values in a situation of having to round down

    - by jt0dd
    I'm writing an app (client and server side) where the number of sales required by each employee must be kept track of in round-number form. Each month, the employees are required to sell a certain number, and this app needs to keep track of how many sales must be made for each 12 hour interval during the work week. Because I have to round the values down to a whole number, I must keep track of leftovers in the rounding process and ensure that they are always carried over. My method must ensure the storage of the leftover value even when client and server side crash, restart, close, etc. Right now, I'm working on doing this by storing the leftovers in a field in the user's account row in the database each time a value is rounded, reading the stored value, removing any portion that is used (when a whole number is reached, most of the leftover is used up), and storing the new value. This practice seems weird because while the leftovers are calculated on the client side, it's the same number for each employee, and every employee using the app is storing a copy of the same leftover data. Alternatively, I could have all clients store the data at once into the same data field on a general table, but this is just as weird. Is there a better way that this can be handled or is my method correct?

    Read the article

  • Client-server application design issue

    - by user2547823
    I have a collection of clients on server's side. And there are some objects that need to work with that collection - adding and removing clients, sending message to them, updating connection settings and so on. They should perform these actions simultaneously, so mutex or another synchronization primitive is required. I want to share one instance of collection between these objects, but all of them require access to private fields of collection. I hope that code sample makes it more clear[C++]: class Collection { std::vector< Client* > clients; Mutex mLock; ... } class ClientNotifier { void sendMessage() { mLock.lock(); // loop over clients and send message to each of them } } class ConnectionSettingsUpdater { void changeSettings( const std::string& name ) { mLock.lock(); // if client with this name is inside collection, change its settings } } As you can see, all these classes require direct access to Collection's private fields. Can you give me an advice about how to implement such behaviour correctly, i.e. keeping Collection's interface simple without it knowing about its users?

    Read the article

  • Exclude client from sync with roaming profile?

    - by MAD9
    Hello friends, is it possible to exclude one machine from syncing its profile with the server? The situation is as follows: Our CEO wants to use her semi-private laptop in our network, which means she wants to be able to log in with her account (to be able to access files and all) but does not want her (private) profile to be synced. How can this be achieved?

    Read the article

  • Google Analytics--My second profile to an existing domain not tracking

    - by Steve
    Hey Guys, I created a second profile to my Analytics account to track SEO keywords. This is a second profile for my existing working domain. It has been 4 days and I still do not see any traffic on this secondary profile. The profile shows a Staus of "Unknown". But I do not see a way to validate it like you have to when you create your first profile and this should not be necessary for a profile to my existing domain. Any ideas what I am missing? Thanks!

    Read the article

  • Adding Client-Side events to DevExpress ASP.Net controls

    - by nikolaosk
    I have been involved in a ASP.Net project recently and I have implemented it using the awesome DevExpress ASP.Net controls. In this post I would like to show you how to use the client-side events that can make the user experience of your web application for the end user much better.We do avoid unnecessary page flickering and postbacks.All this functionality is possible through the magic of Ajax and Javascript.I am not going to cover Ajax and Javascript on this post. With the DevExpress ASP.net controls...(read more)

    Read the article

  • Start Developing a Multiplayer Online Client to host existing video game

    - by Rami.Shareef
    GameRanger Garena ... etc I'm planning to start developing a small online client like these mentioned above (for friends usage), where the player that hosts the game is the server him self. was looking through the web for something to start with, but couldnt find any resources for this request!. Planning to do it with .NET technology, I have a good decent development experience. Any good resources to start with? the game I'm aiming to support is WarCraft III The frozen throne as start

    Read the article

  • How to convince a client that you will not steal his idea

    - by gladysbixly
    Hey all, I came across a thread entitled How To Stop A Developer From Stealing Your Business Idea and i can't help but raise a brow. The issue talks about a developer being able to pass on the idea to another and benefit from it. As a developer, what is the best way to assure your client that you will not steal his ideas? Are there any practices, laws or anything that takes care of the interests of both sides? edit: linked to thread, and i didnt understand everything that was said

    Read the article

  • Users are getting a temporary profile

    - by Serhiy
    A bit about current setup: It is windows 2008 R2 AD servers (all of them are 2008R2) and couple locations which set as Sites. Each location has DFS on AD server. Roaming profiles are not used nor configured. Users have their home folder configured as mapped S: drive to DFS shared folder. For example: in profile tab user has: Home Folder - connect - S: to \\domain.com\dc\users\%username% We also have redirected Desktop, Documents and Downloads folders to \\domain.com\dc\users. Everything was fine. Suddenly (today), users in most locations lost their local profile (both XP and W7 desktops) and got temporary profiles. Also, it looks like local profile was created today (from folder properties). I checked events at couple machines and there is not errors related to profiles or logon process. I do not see issues in event logs at servers as well. Basically, I run out of ideas what is wrong and why machines lost their local profiles. PS: Laptop users do not have their folders redirected, but lost profiles as well.

    Read the article

  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

    Read the article

  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

    Read the article

  • AJAX Requests & Client-Side JavaScript

    - by Sarah24
    I am new to AJAX and trying to understand a question I've been given: A HTTP request is generated by a form which contains some drop-down list. When the form is submitted, a new web page is displayed with some relevant text information (which is dependent on the list item selected). Now, the same parameters are sent to the server via an AJAX request, and the same text information is returned. Q. What tasks would the client-side JavaScript have to do to ensure a valid request was constructed and sent? Any useful links or quick explanations greatly appreciated.

    Read the article

  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

    Read the article

  • Delivering estimates and client expectations?

    - by FishOrDie
    When a client asks for an estimate on how long it would take to develop different sections of an app, is it best to give them a total amount or what it would take for each section? Is it better/more common to give a range of hours/days or just a single number? Do you think most clients feel that if a programmer says it should take 50 hours that they should be billed for 50 hours? If I say it would take 50 and it actually takes 60, do I tell them in advance that I'm going over on my estimate or just charge what was originally quoted?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >