what's wrong with my lookAt and move forward code?
- by alaslipknot
so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a Sprite rotate toward target (vector2) and then move forward based on that rotation
the code am using is this :
// set angle
public void…