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  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

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  • WPF Release History : Q1 2010 SP1 (version 2010.1.0422)

    Q1 2010 SP1 Changes: RadGrid Important Changes: The enumerator of RadGridView.Items now enumerates data items only (use RadGridView.Items.Groups to retrieve group items). What's New: Added support for BorderBrush and BorderThickness for GridViewRow. Editable field filter logical composition operator (And/Or). New overload of the GridViewDataContro.GetDistinctValues method that accepts the number of distinct values to return as a parameter. Group footer row now uses its Item as aggregate...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Objective-C Out of scope problem

    - by davbryn
    Hi, I'm having a few problems with some Objective-C and would appreciate some pointers. So I have a class MapFileGroup which has the following simple interface (There are other member variables but they aren't important): @interface MapFileGroup : NSObject { NSMutableArray *mapArray; } @property (nonatomic, retain) NSMutableArray *mapArray; mapArray is @synthesize'd in the .m file. It has an init method: -(MapFileGroup*) init { self = [super init]; if (self) { mapArray = [NSMutableArray arrayWithCapacity: 10]; } return self; } It also has a method for adding a custom object to the array: -(BOOL) addMapFile:(MapFile*) mapfile { if (mapfile == nil) return NO; mapArray addObject:mapfile]; return YES; } The problem I get comes when I want to use this class - obviously due to a misunderstanding of memory management on my part. In my view controller I declare as follows: (in the @interface): MapFileGroup *fullGroupOfMaps; With @property @property (nonatomic, retain) MapFileGroup *fullGroupOfMaps; Then in the .m file I have a function called loadMapData that does the following: MapFileGroup *mapContainer = [[MapFileGroup alloc] init]; // create a predicate that we can use to filter an array // for all strings ending in .png (case insensitive) NSPredicate *caseInsensitivePNGFiles = [NSPredicate predicateWithFormat:@"SELF endswith[c] '.png'"]; mapNames = [unfilteredArray filteredArrayUsingPredicate:caseInsensitivePNGFiles]; [mapNames retain]; NSEnumerator * enumerator = [mapNames objectEnumerator]; NSString * currentFileName; NSString *nameOfMap; MapFile *mapfile; while(currentFileName = [enumerator nextObject]) { nameOfMap = [currentFileName substringToIndex:[currentFileName length]-4]; //strip the extension mapfile = [[MapFile alloc] initWithName:nameOfMap]; [mapfile retain]; // add to array [fullGroupOfMaps addMapFile:mapfile]; } This seems to work ok (Though I can tell I've not got the memory management working properly, I'm still learning Objective-C); however, I have an (IBAction) that interacts with the fullGroupOfMaps later. It calls a method within fullGroupOfMaps, but if I step into the class from that line while debugging, all fullGroupOfMaps's objects are now out of scope and I get a crash. So apologies for the long question and big amount of code, but I guess my main question it: How should I handle a class with an NSMutableArray as an instance variable? What is the proper way of creating objects to be added to the class so that they don't get freed before I'm done with them? Many thanks

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  • What might cause this ExecutionEngineException?

    - by Qwertie
    I am trying to use Reflection.Emit to generate a wrapper class in a dynamic assembly. Automatic wrapper generation is part of a new open-source library I'm writing called "GoInterfaces". The wrapper class implements IEnumerable<string> and wraps List<string>. In C# terms, all it does is this: class List1_7931B0B4_79328AA0 : IEnumerable<string> { private readonly List<string> _obj; public List1_7931B0B4_79328AA0(List<string> obj) { this._obj = obj; } IEnumerator IEnumerable.GetEnumerator() { return this._obj.GetEnumerator(); } public sealed IEnumerator<string> GetEnumerator() { return this._obj.GetEnumerator(); } } However, when I try to call the GetEnumerator() method on my wrapper class, I get ExecutionEngineException. So I saved my dynamic assembly to a DLL and used ildasm on it. Is there anything wrong with the following code? .class public auto ansi sealed List`1_7931B0B4_79328AA0 extends [mscorlib]System.Object implements [mscorlib]System.Collections.Generic.IEnumerable`1<string>, [Loyc.Runtime]Loyc.Runtime.IGoInterfaceWrapper { .field private initonly class [mscorlib]System.Collections.Generic.List`1<string> _obj .method public hidebysig virtual final instance class [mscorlib]System.Collections.Generic.IEnumerator`1<string> GetEnumerator() cil managed { // Code size 12 (0xc) .maxstack 1 IL_0000: ldarg.0 IL_0001: ldfld class [mscorlib]System.Collections.Generic.List`1<string> List`1_7931B0B4_79328AA0::_obj IL_0006: call instance valuetype [mscorlib]System.Collections.Generic.List`1/Enumerator<!0> class [mscorlib]System.Collections.Generic.List`1<string>::GetEnumerator() IL_000b: ret } // end of method List`1_7931B0B4_79328AA0::GetEnumerator .method public hidebysig virtual final instance class [mscorlib]System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() cil managed { .override [mscorlib]System.Collections.IEnumerable::GetEnumerator // Code size 12 (0xc) .maxstack 1 IL_0000: ldarg.0 IL_0001: ldfld class [mscorlib]System.Collections.Generic.List`1<string> List`1_7931B0B4_79328AA0::_obj IL_0006: call instance valuetype [mscorlib]System.Collections.Generic.List`1/Enumerator<!0> class [mscorlib]System.Collections.Generic.List`1<string>::GetEnumerator() IL_000b: ret } // end of method List`1_7931B0B4_79328AA0::System.Collections.IEnumerable.GetEnumerator ... I have a test suite that wraps all sorts of different things, including interfaces derived from other interfaces, and multiple interface methods with identical signatures. It's only when I try to wrap IEnumerable<T> that this problem occurs. I'd be happy to send the source code (2 *.cs files, no dependencies) if anyone would like.

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  • Most efficient algorithm for merging sorted IEnumerable<T>

    - by franck
    Hello, I have several huge sorted enumerable sequences that I want to merge. Theses lists are manipulated as IEnumerable but are already sorted. Since input lists are sorted, it should be possible to merge them in one trip, without re-sorting anything. I would like to keep the defered execution behavior. I tried to write a naive algorithm which do that (see below). However, it looks pretty ugly and I'm sure it can be optimized. It may exist a more academical algorithm... IEnumerable<T> MergeOrderedLists<T, TOrder>(IEnumerable<IEnumerable<T>> orderedlists, Func<T, TOrder> orderBy) { var enumerators = orderedlists.ToDictionary(l => l.GetEnumerator(), l => default(T)); IEnumerator<T> tag = null; var firstRun = true; while (true) { var toRemove = new List<IEnumerator<T>>(); var toAdd = new List<KeyValuePair<IEnumerator<T>, T>>(); foreach (var pair in enumerators.Where(pair => firstRun || tag == pair.Key)) { if (pair.Key.MoveNext()) toAdd.Add(pair); else toRemove.Add(pair.Key); } foreach (var enumerator in toRemove) enumerators.Remove(enumerator); foreach (var pair in toAdd) enumerators[pair.Key] = pair.Key.Current; if (enumerators.Count == 0) yield break; var min = enumerators.OrderBy(t => orderBy(t.Value)).FirstOrDefault(); tag = min.Key; yield return min.Value; firstRun = false; } } The method can be used like that: // Person lists are already sorted by age MergeOrderedLists(orderedList, p => p.Age); assuming the following Person class exists somewhere: public class Person { public int Age { get; set; } } Duplicates should be conserved, we don't care about their order in the new sequence. Do you see any obvious optimization I could use?

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  • Redefinition Error

    - by ahmed-zeb
    I am converting an MFC application for deadlock detection in to Simple console application. During this process I found many errors saying like error C2365: 'CmdLockMutex' : redefinition; previous definition was 'enumerator' I am unable to remove this error. Kindly if someone could help me in this regard.

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  • Is this a dangerous locking pattern?

    - by Martin
    I have an enumerator written in C#, which looks something like this: try { ReadWriteLock.EnterReadLock(); yield foo; yield bar; yield bash; } finally { ReadWriteLock.ExitReadLock(); } I believe this may be a dangerous locking pattern, as the ReadWriteLock will only be released if the enumeration is complete, otherwise the lock is left hanging and is never released, am I correct? If so, what's the best way to combat this?

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  • Injecting all registered instances of a type

    - by James L
    I can successfully perform container.ResolveAll<IMyInterface>(), and I get back an Enumerable containing every registered IMyInterface. However, I can't find a way to have these injected into the constructor of my class. I have tried using ResolvedArrayParameter(), but this gives me an empty enumerator. Am I doing something wrong, or could this be a bug in Unity?

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  • Is it possible in .NET 3.5 to specify an enum type?

    - by RoboShop
    I have a enumerator which map to a bunch of int example enum MyEnum { Open = 1, Closed = 2, Exit = 4 } I find though that when I want to assign this to an integer, I have to cast it first. int myEnumNumber = **(int)** MyEnum.Open; Is it possible to specify the type of an enum so that it is implicit that there is a integer assigned to any value within the enum? That way, I do not need to keep casting it to an int if I want to use it thanks

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  • Rails Script/generate error

    - by zeemy23
    I have ruby on rails installed on my ubuntu 8.10 desktop. Script/generate came up with this error. # script/generate undefined method `index' for #<Enumerator: "Rails Info:":each_line> any ideas? Thanks for you help, zeem

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  • What does the caret mean in C++/CLI?

    - by Owen
    I just came across this code and a few Google searches turn up no explanation of this mysterious (to me) syntax. Hashtable^ tempHash = gcnew Hashtable(iterators_); IDictionaryEnumerator^ enumerator = tempHash->GetEnumerator(); What the heck does the caret mean? (The gcnew is also new to me, and I asked about that here.)

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  • How to get only USB devices not all the devices in the system

    - by new
    Grretings to all, I get devices list from the system. but i am not sure that if i want to get only the usb devices currently in the system means , What class i must specify in the below code ( DWORD Flags ) hDevInfo = SetupDiGetClassDevs(&GUID_DEVINTERFACE_USB_DEVICE, 0, // Enumerator 0, DIGCF_PRESENT | DIGCF_INTERFACEDEVICE );

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  • How to compare DateTime Objects while looping through a list?

    - by Taniq
    I'm trying to loop through a list (csv) containing two fields; a name and a date. There are various duplicated names and various dates in the list. I'm trying to deduce for each name in the list, where there are multiple instances of the same name, which corresponding date is the latest. I realise, from looking at another answer, that I need to use the DateTime.Compare method which is fine, but my problem is working out which date is later. Once I know this I need to produce a file with unique names and the latest date relating to it. This is my first question which makes me a newbie. EDIT: Initially I thought it would be 'ok' to set the LatestDate object to a date that wouldn't show up in my file, therefore making any later dates in the file the LatestDate. Here's my coding so far: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace flybe_overwriter { class Program { static DateTime currentDate; static DateTime latestDate = new DateTime(1000,1,1); static HashSet<string> uniqueNames = new HashSet<string>(); static string indexpath = @"e:\flybe test\indexing.csv"; static string[] indexlist = File.ReadAllLines(indexpath); static StreamWriter outputfile = new StreamWriter(@"e:\flybe test\match.csv"); static void Main(string[] args) { foreach (string entry in indexlist) { uniqueNames.Add(entry.Split(',')[0]); } HashSet<string>.Enumerator fenum = new HashSet<string>.Enumerator(); fenum = uniqueNames.GetEnumerator(); while (fenum.MoveNext()) { string currentName = fenum.Current; foreach (string line in indexlist) { currentDate = new DateTime(Convert.ToInt32(line.Split(',')[1].Substring(4, 4)), Convert.ToInt32(line.Split(',')[1].Substring(2, 2)), Convert.ToInt32(line.Split(',')[1].Substring(0, 2))); if (currentName == line.Split(',')[0]) { if(DateTime.Compare(latestDate.Date, currentDate.Date) < 1) { // Console.WriteLine(currentName + " " + latestDate.ToShortDateString() + " is earlier than " + currentDate.ToShortDateString()); } else if (DateTime.Compare(latestDate.Date, currentDate.Date) > 1) { // Console.WriteLine(currentName + " " + latestDate.ToShortDateString() + " is later than " + currentDate.ToShortDateString()); } else if (DateTime.Compare(latestDate.Date, currentDate.Date) == 0) { // Console.WriteLine(currentName + " " + latestDate.ToShortDateString() + " is the same as " + currentDate.ToShortDateString()); } } } } } } } Any help appreciated. Thanks.

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  • Sync Music to External Hard Drive with Windows Media Player

    - by dtbarne
    I'd like to sync my music from my internal hard drive to an external hard drive. Windows Media Player doesn't recognize my USB external hard drive as a syncable device. If I plug in any USB flash drive, it shows up as a device, but I can't seem to get it to recognize my external hard drive. Per some googling suggestions, the only suggestion I came across was to try enabling the "Portable Device Enumerator" service, but that yielded no luck. Is there any way to sync my music from WMP to an external hard drive?

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  • Escaping Generics with T4 Templates

    - by Gavin Stevens
    I've been doing some work with T4 templates lately and ran into an issue which I couldn't find an answer to anywhere.  I finally figured it out, so I thought I'd share the solution. I was trying to generate a code class with a T4 template which used generics The end result a method like: public IEnumerator GetEnumerator()             {                 return new TableEnumerator<Table>(_page);             } the related section of the T4 template looks like this:  public IEnumerator GetEnumerator()             {                 return new TableEnumerator<#=renderClass.Name#>(_page);             } But this of course is missing the Generic Syntax for < > which T4 complains about because < > are reserved. using syntax like <#<#><#=renderClass.Name#><#=<#> won't work becasue the TextTransformation engine chokes on them.  resulting in : Error 2 The number of opening brackets ('<#') does not match the number of closing brackets ('#>')  even trying to escape the characters won't work: <#\<#><#=renderClass.Name#><#\<#> this results in: Error 4 A Statement cannot appear after the first class feature in the template. Only boilerplate, expressions and other class features are allowed after the first class feature block.  The final solution delcares a few strings to represent the literals like this: <#+    void RenderCollectionEnumerator(RenderCollection renderClass)  {     string open = "<";   string close =">"; #>    public partial class <#=renderClass.Name#> : IEnumerable         {             private readonly PageBase _page;             public <#=renderClass.Name#>(PageBase page)             {                 _page = page;             }             public IEnumerator GetEnumerator()             {                 return new TableEnumerator<#=open#><#=renderClass.Name#><#=close#>(_page);             }         } <#+  }  #> This works, and everyone is happy, resulting in an automatically generated class enumerator, complete with generics! Hopefully this will save someone some time :)

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  • nano syntax highlighting not working for all languages

    - by Dejan
    I have a funny situation where I am unable to add custom highlighting definitions to my nano text editor. The funny thing is that the predefined work like a charm and can be edited. But I have created a new one for js with $ sudo touch js.nanorc $ sudo nano js.nanorc my current js.nanorc looks like this: syntax "JavaScript" "\.js$" color blue "\<[-+]?([1-9][0-9]*|0[0-7]*|0x[0-9a-fA-F]+)([uU][lL]?|[lL][uU]?)?\>" color blue "\<[-+]?([0-9]+\.[0-9]*|[0-9]*\.[0-9]+)([EePp][+-]?[0-9]+)?[fFlL]?" color blue "\<[-+]?([0-9]+[EePp][+-]?[0-9]+)[fFlL]?" color brightblue "[A-Za-z_][A-Za-z0-9_]*[[:space:]]*[(]" color black "[(]" color cyan "\<(break|case|catch|continue|default|delete|do|else|finally)\>" color cyan "\<(for|function|get|if|in|instanceof|new|return|set|switch)\>" color cyan "\<(switch|this|throw|try|typeof|var|void|while|with)\>" color cyan "\<(null|undefined|NaN)\>" color brightcyan "\<(true|false)\>" color green "\<(Array|Boolean|Date|Enumerator|Error|Function|Math)\>" color green "\<(Number|Object|RegExp|String)\>" color red "[-+/*=<>!~%?:&|]" color magenta "/[^*]([^/]|(\\/))*[^\\]/[gim]*" color yellow ""(\\.|[^"])*"|'(\\.|[^'])*'" color magenta "\\[0-7][0-7]?[0-7]?|\\x[0-9a-fA-F]+|\\[bfnrt'"\?\\]" color brightblack "(^|[[:space:]])//.*" color brightblack start="/\*" end="\*/" color brightwhite,cyan "TODO:?" color ,green "[[:space:]]+$" color ,red " +" If anyone can see the problem then please tel me

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  • C#/.NET Little Wonders: Constraining Generics with Where Clause

    - by James Michael Hare
    Back when I was primarily a C++ developer, I loved C++ templates.  The power of writing very reusable generic classes brought the art of programming to a brand new level.  Unfortunately, when .NET 1.0 came about, they didn’t have a template equivalent.  With .NET 2.0 however, we finally got generics, which once again let us spread our wings and program more generically in the world of .NET However, C# generics behave in some ways very differently from their C++ template cousins.  There is a handy clause, however, that helps you navigate these waters to make your generics more powerful. The Problem – C# Assumes Lowest Common Denominator In C++, you can create a template and do nearly anything syntactically possible on the template parameter, and C++ will not check if the method/fields/operations invoked are valid until you declare a realization of the type.  Let me illustrate with a C++ example: 1: // compiles fine, C++ makes no assumptions as to T 2: template <typename T> 3: class ReverseComparer 4: { 5: public: 6: int Compare(const T& lhs, const T& rhs) 7: { 8: return rhs.CompareTo(lhs); 9: } 10: }; Notice that we are invoking a method CompareTo() off of template type T.  Because we don’t know at this point what type T is, C++ makes no assumptions and there are no errors. C++ tends to take the path of not checking the template type usage until the method is actually invoked with a specific type, which differs from the behavior of C#: 1: // this will NOT compile! C# assumes lowest common denominator. 2: public class ReverseComparer<T> 3: { 4: public int Compare(T lhs, T rhs) 5: { 6: return lhs.CompareTo(rhs); 7: } 8: } So why does C# give us a compiler error even when we don’t yet know what type T is?  This is because C# took a different path in how they made generics.  Unless you specify otherwise, for the purposes of the code inside the generic method, T is basically treated like an object (notice I didn’t say T is an object). That means that any operations, fields, methods, properties, etc that you attempt to use of type T must be available at the lowest common denominator type: object.  Now, while object has the broadest applicability, it also has the fewest specific.  So how do we allow our generic type placeholder to do things more than just what object can do? Solution: Constraint the Type With Where Clause So how do we get around this in C#?  The answer is to constrain the generic type placeholder with the where clause.  Basically, the where clause allows you to specify additional constraints on what the actual type used to fill the generic type placeholder must support. You might think that narrowing the scope of a generic means a weaker generic.  In reality, though it limits the number of types that can be used with the generic, it also gives the generic more power to deal with those types.  In effect these constraints says that if the type meets the given constraint, you can perform the activities that pertain to that constraint with the generic placeholders. Constraining Generic Type to Interface or Superclass One of the handiest where clause constraints is the ability to specify the type generic type must implement a certain interface or be inherited from a certain base class. For example, you can’t call CompareTo() in our first C# generic without constraints, but if we constrain T to IComparable<T>, we can: 1: public class ReverseComparer<T> 2: where T : IComparable<T> 3: { 4: public int Compare(T lhs, T rhs) 5: { 6: return lhs.CompareTo(rhs); 7: } 8: } Now that we’ve constrained T to an implementation of IComparable<T>, this means that our variables of generic type T may now call any members specified in IComparable<T> as well.  This means that the call to CompareTo() is now legal. If you constrain your type, also, you will get compiler warnings if you attempt to use a type that doesn’t meet the constraint.  This is much better than the syntax error you would get within C++ template code itself when you used a type not supported by a C++ template. Constraining Generic Type to Only Reference Types Sometimes, you want to assign an instance of a generic type to null, but you can’t do this without constraints, because you have no guarantee that the type used to realize the generic is not a value type, where null is meaningless. Well, we can fix this by specifying the class constraint in the where clause.  By declaring that a generic type must be a class, we are saying that it is a reference type, and this allows us to assign null to instances of that type: 1: public static class ObjectExtensions 2: { 3: public static TOut Maybe<TIn, TOut>(this TIn value, Func<TIn, TOut> accessor) 4: where TOut : class 5: where TIn : class 6: { 7: return (value != null) ? accessor(value) : null; 8: } 9: } In the example above, we want to be able to access a property off of a reference, and if that reference is null, pass the null on down the line.  To do this, both the input type and the output type must be reference types (yes, nullable value types could also be considered applicable at a logical level, but there’s not a direct constraint for those). Constraining Generic Type to only Value Types Similarly to constraining a generic type to be a reference type, you can also constrain a generic type to be a value type.  To do this you use the struct constraint which specifies that the generic type must be a value type (primitive, struct, enum, etc). Consider the following method, that will convert anything that is IConvertible (int, double, string, etc) to the value type you specify, or null if the instance is null. 1: public static T? ConvertToNullable<T>(IConvertible value) 2: where T : struct 3: { 4: T? result = null; 5:  6: if (value != null) 7: { 8: result = (T)Convert.ChangeType(value, typeof(T)); 9: } 10:  11: return result; 12: } Because T was constrained to be a value type, we can use T? (System.Nullable<T>) where we could not do this if T was a reference type. Constraining Generic Type to Require Default Constructor You can also constrain a type to require existence of a default constructor.  Because by default C# doesn’t know what constructors a generic type placeholder does or does not have available, it can’t typically allow you to call one.  That said, if you give it the new() constraint, it will mean that the type used to realize the generic type must have a default (no argument) constructor. Let’s assume you have a generic adapter class that, given some mappings, will adapt an item from type TFrom to type TTo.  Because it must create a new instance of type TTo in the process, we need to specify that TTo has a default constructor: 1: // Given a set of Action<TFrom,TTo> mappings will map TFrom to TTo 2: public class Adapter<TFrom, TTo> : IEnumerable<Action<TFrom, TTo>> 3: where TTo : class, new() 4: { 5: // The list of translations from TFrom to TTo 6: public List<Action<TFrom, TTo>> Translations { get; private set; } 7:  8: // Construct with empty translation and reverse translation sets. 9: public Adapter() 10: { 11: // did this instead of auto-properties to allow simple use of initializers 12: Translations = new List<Action<TFrom, TTo>>(); 13: } 14:  15: // Add a translator to the collection, useful for initializer list 16: public void Add(Action<TFrom, TTo> translation) 17: { 18: Translations.Add(translation); 19: } 20:  21: // Add a translator that first checks a predicate to determine if the translation 22: // should be performed, then translates if the predicate returns true 23: public void Add(Predicate<TFrom> conditional, Action<TFrom, TTo> translation) 24: { 25: Translations.Add((from, to) => 26: { 27: if (conditional(from)) 28: { 29: translation(from, to); 30: } 31: }); 32: } 33:  34: // Translates an object forward from TFrom object to TTo object. 35: public TTo Adapt(TFrom sourceObject) 36: { 37: var resultObject = new TTo(); 38:  39: // Process each translation 40: Translations.ForEach(t => t(sourceObject, resultObject)); 41:  42: return resultObject; 43: } 44:  45: // Returns an enumerator that iterates through the collection. 46: public IEnumerator<Action<TFrom, TTo>> GetEnumerator() 47: { 48: return Translations.GetEnumerator(); 49: } 50:  51: // Returns an enumerator that iterates through a collection. 52: IEnumerator IEnumerable.GetEnumerator() 53: { 54: return GetEnumerator(); 55: } 56: } Notice, however, you can’t specify any other constructor, you can only specify that the type has a default (no argument) constructor. Summary The where clause is an excellent tool that gives your .NET generics even more power to perform tasks higher than just the base "object level" behavior.  There are a few things you cannot specify with constraints (currently) though: Cannot specify the generic type must be an enum. Cannot specify the generic type must have a certain property or method without specifying a base class or interface – that is, you can’t say that the generic must have a Start() method. Cannot specify that the generic type allows arithmetic operations. Cannot specify that the generic type requires a specific non-default constructor. In addition, you cannot overload a template definition with different, opposing constraints.  For example you can’t define a Adapter<T> where T : struct and Adapter<T> where T : class.  Hopefully, in the future we will get some of these things to make the where clause even more useful, but until then what we have is extremely valuable in making our generics more user friendly and more powerful!   Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,where,generics

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  • Why unhandled exceptions are useful

    - by Simon Cooper
    It’s the bane of most programmers’ lives – an unhandled exception causes your application or webapp to crash, an ugly dialog gets displayed to the user, and they come complaining to you. Then, somehow, you need to figure out what went wrong. Hopefully, you’ve got a log file, or some other way of reporting unhandled exceptions (obligatory employer plug: SmartAssembly reports an application’s unhandled exceptions straight to you, along with the entire state of the stack and variables at that point). If not, you have to try and replicate it yourself, or do some psychic debugging to try and figure out what’s wrong. However, it’s good that the program crashed. Or, more precisely, it is correct behaviour. An unhandled exception in your application means that, somewhere in your code, there is an assumption that you made that is actually invalid. Coding assumptions Let me explain a bit more. Every method, every line of code you write, depends on implicit assumptions that you have made. Take this following simple method, that copies a collection to an array and includes an item if it isn’t in the collection already, using a supplied IEqualityComparer: public static T[] ToArrayWithItem( ICollection<T> coll, T obj, IEqualityComparer<T> comparer) { // check if the object is in collection already // using the supplied comparer foreach (var item in coll) { if (comparer.Equals(item, obj)) { // it's in the collection already // simply copy the collection to an array // and return it T[] array = new T[coll.Count]; coll.CopyTo(array, 0); return array; } } // not in the collection // copy coll to an array, and add obj to it // then return it T[] array = new T[coll.Count+1]; coll.CopyTo(array, 0); array[array.Length-1] = obj; return array; } What’s all the assumptions made by this fairly simple bit of code? coll is never null comparer is never null coll.CopyTo(array, 0) will copy all the items in the collection into the array, in the order defined for the collection, starting at the first item in the array. The enumerator for coll returns all the items in the collection, in the order defined for the collection comparer.Equals returns true if the items are equal (for whatever definition of ‘equal’ the comparer uses), false otherwise comparer.Equals, coll.CopyTo, and the coll enumerator will never throw an exception or hang for any possible input and any possible values of T coll will have less than 4 billion items in it (this is a built-in limit of the CLR) array won’t be more than 2GB, both on 32 and 64-bit systems, for any possible values of T (again, a limit of the CLR) There are no threads that will modify coll while this method is running and, more esoterically: The C# compiler will compile this code to IL according to the C# specification The CLR and JIT compiler will produce machine code to execute the IL on the user’s computer The computer will execute the machine code correctly That’s a lot of assumptions. Now, it could be that all these assumptions are valid for the situations this method is called. But if this does crash out with an exception, or crash later on, then that shows one of the assumptions has been invalidated somehow. An unhandled exception shows that your code is running in a situation which you did not anticipate, and there is something about how your code runs that you do not understand. Debugging the problem is the process of learning more about the new situation and how your code interacts with it. When you understand the problem, the solution is (usually) obvious. The solution may be a one-line fix, the rewrite of a method or class, or a large-scale refactoring of the codebase, but whatever it is, the fix for the crash will incorporate the new information you’ve gained about your own code, along with the modified assumptions. When code is running with an assumption or invariant it depended on broken, then the result is ‘undefined behaviour’. Anything can happen, up to and including formatting the entire disk or making the user’s computer sentient and start doing a good impression of Skynet. You might think that those can’t happen, but at Halting problem levels of generality, as soon as an assumption the code depended on is broken, the program can do anything. That is why it’s important to fail-fast and stop the program as soon as an invariant is broken, to minimise the damage that is done. What does this mean in practice? To start with, document and check your assumptions. As with most things, there is a level of judgement required. How you check and document your assumptions depends on how the code is used (that’s some more assumptions you’ve made), how likely it is a method will be passed invalid arguments or called in an invalid state, how likely it is the assumptions will be broken, how expensive it is to check the assumptions, and how bad things are likely to get if the assumptions are broken. Now, some assumptions you can assume unless proven otherwise. You can safely assume the C# compiler, CLR, and computer all run the method correctly, unless you have evidence of a compiler, CLR or processor bug. You can also assume that interface implementations work the way you expect them to; implementing an interface is more than simply declaring methods with certain signatures in your type. The behaviour of those methods, and how they work, is part of the interface contract as well. For example, for members of a public API, it is very important to document your assumptions and check your state before running the bulk of the method, throwing ArgumentException, ArgumentNullException, InvalidOperationException, or another exception type as appropriate if the input or state is wrong. For internal and private methods, it is less important. If a private method expects collection items in a certain order, then you don’t necessarily need to explicitly check it in code, but you can add comments or documentation specifying what state you expect the collection to be in at a certain point. That way, anyone debugging your code can immediately see what’s wrong if this does ever become an issue. You can also use DEBUG preprocessor blocks and Debug.Assert to document and check your assumptions without incurring a performance hit in release builds. On my coding soapbox… A few pet peeves of mine around assumptions. Firstly, catch-all try blocks: try { ... } catch { } A catch-all hides exceptions generated by broken assumptions, and lets the program carry on in an unknown state. Later, an exception is likely to be generated due to further broken assumptions due to the unknown state, causing difficulties when debugging as the catch-all has hidden the original problem. It’s much better to let the program crash straight away, so you know where the problem is. You should only use a catch-all if you are sure that any exception generated in the try block is safe to ignore. That’s a pretty big ask! Secondly, using as when you should be casting. Doing this: (obj as IFoo).Method(); or this: IFoo foo = obj as IFoo; ... foo.Method(); when you should be doing this: ((IFoo)obj).Method(); or this: IFoo foo = (IFoo)obj; ... foo.Method(); There’s an assumption here that obj will always implement IFoo. If it doesn’t, then by using as instead of a cast you’ve turned an obvious InvalidCastException at the point of the cast that will probably tell you what type obj actually is, into a non-obvious NullReferenceException at some later point that gives you no information at all. If you believe obj is always an IFoo, then say so in code! Let it fail-fast if not, then it’s far easier to figure out what’s wrong. Thirdly, document your assumptions. If an algorithm depends on a non-trivial relationship between several objects or variables, then say so. A single-line comment will do. Don’t leave it up to whoever’s debugging your code after you to figure it out. Conclusion It’s better to crash out and fail-fast when an assumption is broken. If it doesn’t, then there’s likely to be further crashes along the way that hide the original problem. Or, even worse, your program will be running in an undefined state, where anything can happen. Unhandled exceptions aren’t good per-se, but they give you some very useful information about your code that you didn’t know before. And that can only be a good thing.

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  • getting record from CoreData ?

    - by Meko
    Hi. I am trying to add value to CoreData from .plist and get from coreData and show them on UITable. I made take from .plist and send them to CoreData .But I cant take them from CoreData entity and set to some NSMutable array.. Here my codes Edit : SOLVED NSString *path = [[NSBundle mainBundle] pathForResource:@"FakeData" ofType:@"plist"]; NSArray *myArray=[[NSArray alloc] initWithContentsOfFile:path]; FlickrFetcher *flickrfetcher =[FlickrFetcher sharedInstance]; managedObjectContext =[flickrfetcher managedObjectContext]; for(NSDictionary *dict in myArray){ Photo *newPhoto = (Photo *)[NSEntityDescription insertNewObjectForEntityForName:@"Photo" inManagedObjectContext:managedObjectContext]; // set the attributes for the photo NSLog(@"Creating Photo: %@", [dict objectForKey:@"name"]); [newPhoto setName:[dict objectForKey:@"name"]]; [newPhoto setPath:[dict objectForKey:@"path"]]; NSLog(@"Person is: %@", [dict objectForKey:@"user"]); NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name ==%@",[dict objectForKey:@"user"]]; NSMutableArray *peopleArray = (NSMutableArray *)[flickrfetcher fetchManagedObjectsForEntity:@"Person" withPredicate:predicate]; NSEnumerator *enumerator = [peopleArray objectEnumerator]; Person *person; BOOL exists = FALSE; while (person = [enumerator nextObject]) { NSLog(@" Person is: %@ ", person.name); if([person.name isEqualToString:[dict objectForKey:@"user"]]) { exists = TRUE; NSLog(@"-- Person Exists : %@--", person.name); [newPhoto setPerson:person]; } } // if person does not already exist then add the person if (!exists) { Person *newPerson = (Person *)[NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:managedObjectContext]; // create the person [newPerson setName:[dict objectForKey:@"user"]]; NSLog(@"-- Person Created : %@--", newPerson.name); // associate the person with the photo [newPhoto setPerson:newPerson]; } //THis IS myArray that I want to save value in it and them show them in UITABLE personList=[[NSMutableArray alloc]init]; NSLog(@"lllll %@",[personList objectAtIndex:0]); // save the data NSError *error; if (![managedObjectContext save:&error]) { // Handle the error. NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } //To access core data objects you can try the following: // setup our fetchedResultsController fetchedResultsController = [flickrfetcher fetchedResultsControllerForEntity:@"Person" withPredicate:nil]; // execute the fetch NSError *error; BOOL success = [fetchedResultsController performFetch:&error]; if (!success) { // Handle the error. NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } // save our data //HERE PROBLEM THAT I DONW KNOW WHERE IT IS SAVING //[personList addObject:(NSMutableArray *)[fetchedResultsController fetchedObjects]]; [self setPersonList:(NSMutableArray *)[fetchedResultsController fetchedObjects]]; } Here my tableview function - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ss %d",[personList count]); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text=[personList objectAtIndex:indexPath.row]; // Set up the cell... return cell; }

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  • C#: IEnumerable, GetEnumerator, a simple, simple example please!

    - by Andrew White
    Hi there, Trying to create an uebersimple class that implements get enumerator, but failing madly due to lack of simple / non-functioning examples out there. All I want to do is create a wrapper around a data structure (in this case a list, but I might need a dictionary later) and add some functions. public class Album { public readonly string Artist; public readonly string Title; public Album(string artist, string title) { Artist = artist; Title = title; } } public class AlbumList { private List<Album> Albums = new List<Album>; public Count { get { return Albums.Count; } } ..... //Somehow GetEnumerator here to return Album } Thanks!

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  • What is the best way to provide an AutoMappingOverride for an interface in fluentnhibernate automapp

    - by Tom
    In my quest for a version-wide database filter for an application, I have written the following code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using FluentNHibernate.Mapping; using MvcExtensions.Model; using NHibernate; namespace MvcExtensions.Services.Impl.FluentNHibernate { public interface IVersionAware { string Version { get; set; } } public class VersionFilter : FilterDefinition { const string FILTERNAME = "MyVersionFilter"; const string COLUMNNAME = "Version"; public VersionFilter() { this.WithName(FILTERNAME) .WithCondition("Version = :"+COLUMNNAME) .AddParameter(COLUMNNAME, NHibernateUtil.String ); } public static void EnableVersionFilter(ISession session,string version) { session.EnableFilter(FILTERNAME).SetParameter(COLUMNNAME, version); } public static void DisableVersionFilter(ISession session) { session.DisableFilter(FILTERNAME); } } public class VersionAwareOverride : IAutoMappingOverride<IVersionAware> { #region IAutoMappingOverride<IVersionAware> Members public void Override(AutoMapping<IVersionAware> mapping) { mapping.ApplyFilter<VersionFilter>(); } #endregion } } But, since overrides do not work on interfaces, I am looking for a way to implement this. Currently I'm using this (rather cumbersome) way for each class that implements the interface : public class SomeVersionedEntity : IModelId, IVersionAware { public virtual int Id { get; set; } public virtual string Version { get; set; } } public class SomeVersionedEntityOverride : IAutoMappingOverride<SomeVersionedEntity> { #region IAutoMappingOverride<SomeVersionedEntity> Members public void Override(AutoMapping<SomeVersionedEntity> mapping) { mapping.ApplyFilter<VersionFilter>(); } #endregion } I have been looking at IClassmap interfaces etc, but they do not seem to provide a way to access the ApplyFilter method, so I have not got a clue here... Since I am probably not the first one who has this problem, I am quite sure that it should be possible; I am just not quite sure how this works.. EDIT : I have gotten a bit closer to a generic solution: This is the way I tried to solve it : Using a generic class to implement alterations to classes implementing an interface : public abstract class AutomappingInterfaceAlteration<I> : IAutoMappingAlteration { public void Alter(AutoPersistenceModel model) { model.OverrideAll(map => { var recordType = map.GetType().GetGenericArguments().Single(); if (typeof(I).IsAssignableFrom(recordType)) { this.GetType().GetMethod("overrideStuff").MakeGenericMethod(recordType).Invoke(this, new object[] { model }); } }); } public void overrideStuff<T>(AutoPersistenceModel pm) where T : I { pm.Override<T>( a => Override(a)); } public abstract void Override<T>(AutoMapping<T> am) where T:I; } And a specific implementation : public class VersionAwareAlteration : AutomappingInterfaceAlteration<IVersionAware> { public override void Override<T>(AutoMapping<T> am) { am.Map(x => x.Version).Column("VersionTest"); am.ApplyFilter<VersionFilter>(); } } Unfortunately I get the following error now : [InvalidOperationException: Collection was modified; enumeration operation may not execute.] System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) +51 System.Collections.Generic.Enumerator.MoveNextRare() +7661017 System.Collections.Generic.Enumerator.MoveNext() +61 System.Linq.WhereListIterator`1.MoveNext() +156 FluentNHibernate.Utils.CollectionExtensions.Each(IEnumerable`1 enumerable, Action`1 each) +239 FluentNHibernate.Automapping.AutoMapper.ApplyOverrides(Type classType, IList`1 mappedProperties, ClassMappingBase mapping) +345 FluentNHibernate.Automapping.AutoMapper.MergeMap(Type classType, ClassMappingBase mapping, IList`1 mappedProperties) +43 FluentNHibernate.Automapping.AutoMapper.Map(Type classType, List`1 types) +566 FluentNHibernate.Automapping.AutoPersistenceModel.AddMapping(Type type) +85 FluentNHibernate.Automapping.AutoPersistenceModel.CompileMappings() +746 EDIT 2 : I managed to get a bit further; I now invoke "Override" using reflection for each class that implements the interface : public abstract class PersistenceOverride<I> { public void DoOverrides(AutoPersistenceModel model,IEnumerable<Type> Mytypes) { foreach(var t in Mytypes.Where(x=>typeof(I).IsAssignableFrom(x))) ManualOverride(t,model); } private void ManualOverride(Type recordType,AutoPersistenceModel model) { var t_amt = typeof(AutoMapping<>).MakeGenericType(recordType); var t_act = typeof(Action<>).MakeGenericType(t_amt); var m = typeof(PersistenceOverride<I>) .GetMethod("MyOverride") .MakeGenericMethod(recordType) .Invoke(this, null); model.GetType().GetMethod("Override").MakeGenericMethod(recordType).Invoke(model, new object[] { m }); } public abstract Action<AutoMapping<T>> MyOverride<T>() where T:I; } public class VersionAwareOverride : PersistenceOverride<IVersionAware> { public override Action<AutoMapping<T>> MyOverride<T>() { return am => { am.Map(x => x.Version).Column(VersionFilter.COLUMNNAME); am.ApplyFilter<VersionFilter>(); }; } } However, for one reason or another my generated hbm files do not contain any "filter" fields.... Maybe somebody could help me a bit further now ??

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  • Strange thing about .NET 4.0 filesystem enumeratation functionality

    - by codymanix
    I just read a page of "Whats new .NET Framework 4.0". I have trouble understanding the last paragraph: To remove open handles on enumerated directories or files Create a custom method (or function in Visual Basic) to contain your enumeration code. Apply the MethodImplAttribute attribute with the NoInlining option to the new method. For example: [MethodImplAttribute(MethodImplOptions.NoInlining)] Private void Enumerate() Include the following method calls, to run after your enumeration code: * The GC.Collect() method (no parameters). * The GC.WaitForPendingFinalizers() method. Why the attribute NoInlining? What harm would inlining do here? Why call the garbage collector manually, why not making the enumerator implement IDisposable in the first place? I suspect they use FindFirstFile()/FindNextFile() API calls for the imlementation, so FindClose() has to be called in any case if the enumeration is done.

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