Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?
- by Fred Dufresne
I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX.
This is the question: "Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?"
I'm using XNA 4.0 and Game Maker 8.1 Pro.
Background
I'm slowly moving from Game Maker to... Something else.
I've learned some good C++ but DirectX is hardcore and OpenGL needs some pretty good understanding of the language to be able to use it correctly.
XNA and C# together seemed like a good middle but the documentation is hard to understand for a newb like me.
In the end, I chose to focus on XNA.