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  • Find Content Related Images in Internet Explorer 8

    - by Asian Angel
    Do you want an easy way to find images related to news stories or articles when browsing in Internet Explorer? Then you will definitely want to have a look at the Bing Image Search accelerator. Bing Image Search in Action Two simple steps will have the new accelerator installed: click Add to Internet Explorer to start the process and confirm the installation when the secondary window appears. For the first of our two examples we chose the “Deepwater Horizon rig”. To find images highlight the word/name that you are interested in, and select Bing Image Search in the context menu. Hovering your mouse over the context menu listing will present a “top” image in a popup window… Or if you prefer to view multiple images click on the context menu listing. A Bing image search for the highlighted word/name will be opened in a new tab. Our second example was the Guatemalan volcano “Pacaya”. As before we first viewed the popup window image… Followed by a full image search in a new tab. The accelerator makes it quick and easy to find additional images when needed. Conclusion The Bing Image Search accelerator makes it a simple task to find additional images related to what you are reading or looking at while browsing. Links Add the Bing Image Search accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPPrint Only Selected Text From Web PagesMake Ctrl+Tab in Internet Explorer 7 Use Most Recent OrderRemove ISP Text or Corporate Branding from Internet Explorer Title BarDisable and Remove Suggested Sites From Internet Explorer 8 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

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  • Developing professionally for iOS, Android and web - an insight

    - by Scott Roberts
    This is not really a question on how to develop all three, I know various cross platform ways and so on. But I more want to know from developer standpoint how hard it is to basically develop iOS, Android and web apps? I am currently in my first job as a mobile/web developer. I have already developed my first iPhone/iPad app and now I have to develop the app for android because the web version I tried just didn't perform as well as needed and web databases just did not seem to make the cut. But I am not sure it's possible to be good at developing all 3 in terms of remembering all the api's etc. I wouldn't say I have an issue with the programming languages just how to use the api's for the various platforms. Also, all the other languages I look at, in my spare time, just feel like I am spreading myself to thin. Is it feasible for one person to be developing ios, android and web apps? Should I think about reducing it to iOS and web based apps? I develop everything by myself, so I have no one to discuss what the best solutions are for everything and I am just trying to workout as I go along. So any cross platform developers out there? Do companies have different teams for different platforms? Any insight would just help me get my head together. Hopefully this question makes sense.

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  • Developing professionally for both iOS, Android, web - an insight

    - by Scott Roberts
    This is not really a question on how to develop for both, I know various cross platform ways and so on. But I more want to know from developer standpoint how hard it is to basically develop iOS, Android and web apps? I am currently in my first job as a mobile/web developer. I have already developed my first iPhone/iPad app and now I have to develop the app for android because the web version I tried just didn't perform as well as needed and web databases just did not seem to make the cut. But I am not sure it's possible to be good at developing all 3 in terms of remembering all the api's etc. I wouldn't say I have an issue with the programming languages just how to use the api's for the various platforms. Also, all the other languages I look at, in my spare time, just feel like I am spreading myself to thin. Is it feasible for one person to be developing ios, android and web apps? Should I think about reducing it to iOS and web based apps? I develop everything by myself, so I have no one to discuss what the best solutions are for everything and I am just trying to workout as I go along. So any cross platform developers out there? Do companies have different teams for different platforms? Any insight would just help me get my head together. Hopefully this question makes sense.

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  • Developing an iOS app for a single device - licensing issue

    - by bfavaretto
    I'm developing an iOS app for a museum as a freelancer. It's a very simple video player, to be installed on a single iPad that will be part of a permanent exhibition, basically acting as a kiosk. It turns out the iPad is the ideal device for that if you're looking for a small and affordable touchscreen. The problem is: as far as I can tell, none of the Apple Developer Program options available will allow me to distribute an app like that. The relevant options are (from the link above): iOS Developer Program ($99/year) Select this program if you would like to distribute apps on the App Store as an individual, sole proprietor, company, organization, government entity or educational institution. iOS Developer Enterprise Program ($299/year) Select this program if you would like to develop proprietary apps for internal distribution within your company, organization, government entity or educational institution. The regular program requires distribution through the App Store. The Enterprise version is for internal distribution within my own organization. Neither is the case here! It seems like I'm doomed to violate Apple's terms of service (and I can think of at least two ways of doing that: jailbreaking, or changing the iPad's date so it won't know the provisioning profile expired). Is that really so, or did I get the descriptions wrong? Has anyone here been in a similar situation?

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  • fatal: pathspec for removing folder in git

    - by Elnaz Shahmehr
    I want to remove a folder from a Git repository but I get an error. I tried several commands, and here you can see my errors: selnaz:iOS Lnaz$ ls iOS-Tidinfo mockup readme.txt selnaz:iOS Lnaz$ git rm -r -- iOS-Tidinfo/ fatal: pathspec 'tidinfo/iOS/iOS-Tidinfo/' did not match any files selnaz:iOS Lnaz$ git rm -r iOS-Tidinfo/ fatal: pathspec 'tidinfo/iOS/iOS-Tidinfo/' did not match any files selnaz:iOS Lnaz$ git rm -r iOS-Tidinfo/ fatal: pathspec 'tidinfo/iOS/iOS-Tidinfo/' did not match any files selnaz:iOS Lnaz$ git rm -r tidinfo/iOS/iOS-Tidinfo/ fatal: pathspec 'tidinfo/iOS/tidinfo/iOS/iOS-Tidinfo/' did not match any files

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  • Prevent Internet Explorer 8 from exiting when closing the last tab

    - by LongTTH
    Firefox doesn't exit when I close the last tab, just by doing some customization in about:config. But now, my company has to work with some website that only works well on Internet Explorer. I currently use Internet Explorer 8 on Windows XP SP3. So, how do I prevent Internet Explorer 8 from exiting when closing the last tab? I've searched for such a feature for a while but found nothing helpful. FYI I gave up with my "customization habit", now I'm trying to live with IE world, ... phew...

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  • iOS Guidelines for Free vs. Paid apps

    - by unforgiven3
    A few months back, I was doing some recreational reading at the iOS Dev Center, and I came across a small list of guidelines for free vs. paid apps. It included guidance along these lines: How not to promote a paid version within a free version Not displaying "placeholder" buttons in a free version that "work" in a paid version I can't remember much more than that, and I cannot find it anymore on the iOS Dev Center. It's possible I imagined it entirely, but I doubt it - does anyone have a link to this information, or have a set of guidelines for free vs. paid apps in the App Store?

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  • StereoMood Updates; Now Offers Free iOS/Android App

    - by Jason Fitzpatrick
    StereoMood, the popular music streaming service that lets you pick tunes based on your mood, just rolled out an update that includes two brand spanking new mobile apps–one for iOS and one for Android. Grab the free apps to enjoy mood-based tunes on go. For the unfamiliar, StereoMood creates enormous playlists of music categorized by moods–whether you’re feeling happy, relaxed, melancholy, or euphoric, there’s a StereoMood playlist to match. Hit up the links below to check out the web-app or grab a copy of the new mobile apps. StereoMood / iOS App / Android App Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • HTML5 or Native Android/iOS application?

    - by Dimitris
    I would like to hear your opinion on this debate. I want to build a mobile application which will interact with a server and I was wondering what's the best way to do it. Build the entire application using the HTML5 technology and then just create native "browsing" apps for Android/iOS or to build the Android/iOS apps from scratch? Using the HTML5 will save considerable amounts of time but I don't know if the result will be equally good in both platforms. Building native apps will take much more time but the result will be definitely good. What do you think?

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  • iOS : Creating a 3D Compass

    - by Md. Abdul Munim
    Originally posted here: iOS : Creating a 3D Compass Hi everybody, Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get a quick help from more specialists in this regard. So what's the big matter? Actually, I want to make a 3D metal compass in iOS which will have a movable cover. That is when you touch it by 3 fingers and try to move your fingers upward the cover keeps moving with your fingers and after certain distance it gets opened.Once you pull it down using 3 fingers again, it gets closed.I can not attach an image here as I don't have that much reputation. So I request you to check the original question at stack overflow that I linked at top. Is it possible using core animations and CALayers? Or would I have to use OpenGL ES? Please someone help me out, I am badly in need of it.And I need to complete it asap!

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  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • [MINI HOW-TO] Disable Third Party Extensions in Internet Explorer

    - by Mysticgeek
    Are you looking for a way to make browsing to sites you’re not sure of in Internet Explorer a bit more secure? Here we take a quick look at how to disable third-party extensions in IE. Open up Internet Explorer and click on Tools then select Internet Options… Under Internet Properties click on the Advanced tab and under Settings scroll down and uncheck Enable third-party browser extensions and click Ok. Now restart IE and the extensions will be disabled. You can then re-enable them when you know a site can be trusted and you want to be able to use its services. This will help avoid malware when you visit a site that wants to install an extension and you’re not sure about it. Similar Articles Productive Geek Tips Block Third-Party Cookies in IE7Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPRemove PartyPoker (Or Other Items) from the Internet Explorer Tools MenuDisable Tabbed Browsing in Internet Explorer 7Make Ctrl+Tab in Internet Explorer 7 Use Most Recent Order TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa !

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  • iOS 5 New Features vs Android

    - by kerry
    Browsing through the iOS 5 features list, I can’t help but notice a lot of it is catch up. Having owned both an iPhone and an Android for a considerable amount of time, I figured I would jot down my opinions. Notification Center – Completely ripped off from Android but looks good and is a much needed addition iMessage – This is very interesting as most people who would think it’s cool, probably really wouldn’t understand the significance.  Basically, Apple is adding an IM application to iOS.  Now iPhone / iPad users can sit around messaging each other how cool it is like Crackberry users circa 2003.  I guess the only real improvement over MMS is that you can easily setup groups, see when each other are typing, and don’t incur text messaging charges; at the expense of leaving your non-iOS buddies out (who wants to talk to those losers anyways?). Newstand – An app update and not an OS one (Apple typically doesn’t make distinctions).  It all seems like stuff my current Nook stuff will do.  Note: I did look to compare prices but it seems that information is not available without downloading iTunes.  lame. Reminders – TODO lists are ho hum, but the ability to have reminders when you arrive or leave a position is pretty cool. Twitter integration – The fact that the best Apple can come up with is ‘one at a timing’ online service integration is laughable at best. Camera – Can control it from the lock screen.  Now you’ll have tons of pocket lint photos in your iCloud to go along with the wicked shot of that cheetah that just unexpectedly ran by your apartment. Photos – Speaking of iCloud, all of your devices photos will be synced through it.  That’s cool I guess, not sure if Android will do the same. Safari – What?  You haven’t been reading rss feeds on your device this whole time?  Something tells me you aren’t about to start. PC Free – Finely Apple untethers the iPhone.  What took them so long? Game Center – This should be an interesting service.  Attention Apple fanboys immediately forget how they are blatantly copying Microsoft achievements (at least rename them). Wifi Sync – Just couldn’t cut the cord completely could they?  For what it’s worth, the Zune has been doing this for 5 years now. All in all a pretty big update.  Mostly iCloud.  Mostly keeping up the mobile status quo.  As an Android user, I can’t say there is anything I am envious of.

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  • set internet explorer as default browser from command line

    - by eric cartman
    Is it possible to set internet explorer as default browser from command line? I have a web application that runs only under ie but if it happens that firefox is the default one, it doesn't work. Users are in a domain environment and even though I try to launch our application from a batch in this way start "C:\Program Files\Internet Explorer\iexplore.exe" http://server_ip/home_page my app doesn't start unless I change the browser manually. Moreover I'd like to know if it's possible to set some policy on a domain to prevent that users with limited privileges could change the default browser. Thanks in advance.

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  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

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  • Registering in the iOS developer program as a minor

    - by maxluzuriaga
    Hi there. Recently I started learning to develop Apps for iOS, and while the simulator is fine for starting out, I've gotten to the point that I really should be testing the Apps I write on an actual device. As I'm sure you are well aware, to do this you must be a member of the $99/year iOS developer program, which also allows you to publish on the App Store. I'm more than happy to pay the fee, but my problem is that I'm still a minor, and to join the developer program you must be over 18 in the U.S. (I'm not sure how it works in other countries). I've talked to a few others that were in a similar position, but their responses have been varied. From what I've gathered, the best course of action is to register in the name of one of my parents. My problem with this is that if I were to ever publish an App on the store, it would be ideal to have my name as the seller instead of my Dad's. It wouldn't be the end of the world if this happened, but as I said, this wouldn't be ideal. Now I turn to you; is this a good plan? Have any of you been in this position or known somebody who has? Any other tips would be greatly appreciated. Thanks!

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  • Coordinate and positioning problem on iOS with cocos2d-x

    - by Vexille
    I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, Android and even on Blackberry's Playbook, but on iOS devices (iPhone and iPad) the positioning seems to be off. To make things clearer, I put together a scene that just draws an image in the middle of the screen. It worked as expected on everything else, but this is the result I got on an iPhone: To get the coordinates for the center of the screen I'm using the VisibleRect class from the TestCpp sample. It just uses sharedOpenGLView to get the visible size and visible origin, and calculate the center from that. CCSprite* test = CCSprite::create("Ball.png", CCRectMake(0, 0, 80, 80) ); test->setPosition( ccp(VisibleRect::center().x, VisibleRect::center().y) ); this->addChild(test); Also I have a noBorder policy set on AppDelegate: CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); One funny thing is that I tried to deploy the TestCpp sample project to some iOS devices and it worked reasonably well on the iPhone, but on the iPad the application was only being drawn on a small portion of the screen - just like what happened on the iPhone when I tried using the ShowAll policy.

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • Ubuntu for Phones / Touch vs Android, IOS and BlackBerry OS

    - by Ome Noes
    Currently I have a LG Google Nexus 4 with lots of issues because of the latest android 4.3 update. Since the update my battery drains within 7 hours when in it's standby / idle and even faster when I use it normaly! Before the Nexus 4 I had an Iphone but got sick of IOS because for me it's to much of a closed operating system and I dislike having to work with either Windows or Itunes. At this point neither Google or LG is willing to provide me (and all the others that have similar Nexus 4 problems) with a solution or even a reaction... Also i'm not very fond of the idea that the NSA (and maybe others) can and is currently monitoring millions of Android, IOS and BlackBerry OS devices all over the world. Since i've been using Ubuntu now very happily for almost 5 years I see Ubuntu for Phones / Touch as the only remedy for all this BS. Please be so kind to let me know when you will have a fully functioning version of your Ubuntu for Phones / Touch ready for consumer use. I'm realy sad that the Ubuntu Edge campaign didn't work out and hope to see lots and lots of future smartphones outfitted with Ubuntu a.s.a.p.! Keep up the good work!

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  • Solutions for iOS collaborative sync (iCloud CoreData, CouchDB)?

    - by mluisbrown
    I'm developing an iOS app where one of the features will be allowing users to share and collaborate on data (e.g. lists). From everything I've read and based on the way that iCloud CoreData sync works I assume that it would not be a good fit for the following reasons, but I wanted to make sure I wasn't missing anything, as I'd prefer not to use a 3rd party syncing solution if at all possible: iCloud sync of any kind (CoreData, Document or Key / Value pairs) can only ever be between devices that use the same iCloud account, so it's designed for a single user syncing data over multiple devices. Any kind of collaborative sync (several people editing the same document / list) simultaneously would be limited to everyone have the same iCloud account. Cases of people sharing the same iCloud account is usually limited to, for example, husband and wife or similar close relationships for a small number of people. iCloud Core Data sync is for ensuring that each sync'd device has the same data. It doesn't seem to allow syncing just a subset of the data, so scenarios in which each user has their own documents and is only sharing / collaborating on a subset of them are not supported. And I'm not even mentioning the well document problems with iCloud CoreData syncing which may or may not have been resolved with iOS 7. Given the above, it would seem that CouchDB (with TouchDB) would be a better option, as it seems to support everything I need. What other options are there that people can recommend?

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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  • No provisioned iOS devices are available with a compatible iOS version

    - by tarmes
    I'm trying to test my app on an iPhone 3G, however I'm getting this error: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination. Note that: The 3G has version 4.2.1 of iOS installed The iOS deployment target is set to version 4.2 The device has valid development profiles installed I'm using the latest Xcode 4 I'm at a loss. Can anyone help? Tim

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  • Set the Windows Explorer Startup Folder in Windows 7

    - by Mysticgeek
    When you open Windows Explorer from the Taskbar in Windows 7, it defaults to the Libraries view. Today we take a look at changing the target path to allow you to customize which location opens by default. When you click on the Windows Explorer icon on the Windows 7 Taskbar, it’s set to open to the Libraries view by default. You might not use the Libraries feature, or want to set it to a different location that is more commonly used. Set Windows Explorer Startup Location To change the default startup location for the Windows Explorer Taskbar icon, if you have no Explorer screens open, hold down the Shift key, right-click the Explorer icon, and select Properties. Or if you have Windows open, right-click on the Explorer icon to bring up the Jumplist, then right-click on Windows Explorer and select Properties. Windows Explorer Properties opens up and you’ll want to click on the Shortcut tab so we can change the Target.   A common place you might want it to default to is your Documents folder. So to do that we need to enter the following into the Target field. %SystemRoot%\explorer.exe /n,::{450D8FBA-AD25-11D0-98A8-0800361B1103}   Now when you open Windows Explorer from the Taskbar it defaults to My Documents… If you use the Start Menu to access Windows Explorer, open the Start Menu and go to All Programs \ Accessories and right-click on Windows Explorer then select Properties. Change the target path to where you want it to go. In this example we want Windows Explorer to open up to My Computer so we entered the following in the Target field. %SystemRoot%\explorer.exe /E,::{20D04FE0-3AEA-1069-A2D8-08002B30309D} When click on the Explorer icon in the Start Menu it defaults to My Computer… You can set it to open to various locations. For instance if you wanted to mess with someone at work, you could enter the following and Explorer will always open to the Recycle Bin. %SystemRoot%\explorer.exe /E,::{645FF040-5081-101B-9F08-00AA002F954E} Conclusion Here we showed you a couple of commonly used locations that you might want Windows Explorer to open to instead of Libraries. You can set it to other locations if you know the GUID (Globally Unique Identifiers) for the object or location you want it to default to. For more on using GUIDs check out The Geek’s article on how to enable the secret “How-To Geek” mode in Windows 7. Actually it’s just a play on the so-called “God Mode” for Windows, but there is some good information, and a list of some locations you might want to have Windows Explorer open to. Similar Articles Productive Geek Tips Make Explorer Show Window Titles in Windows VistaDisable Explorer Breadcrumbs in Windows VistaStill Useful in Vista: Startup Control PanelStop an Application from Running at Startup in Windows VistaHotkey for Creating New Folder in Windows Explorer TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics Create Ringtones For Your Android Phone With RingDroid Enhance Your Laptop’s Battery Life With These Tips

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