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  • iPhone: Fastest way to create a binary Plist with simple key/value strings

    - by randombits
    What's the best way to create a binary plist on the iPhone with simple string based key/value pairs? I need to create a plist with a list of recipe and ingredients. I then want to be able to read this into an NSDictionary so I can do something like NSString *ingredients = [recipes objectForKey:@"apple pie"]; I'm reading in an XML data file through an HTTP request and want to parse all of the key value pairs into the plist. The XML might look something like: <recipes> <recipe> <name>apple pie</name> <ingredients>apples and pie</ingredients> </recipe> <recipe> <name>cereal</name> <ingredients>milk and some other ingredients</ingredients> </recipe> </recipes> Ideally, I'll be able to write this to a plist at runtime, and then be able to read it and turn it into an NSDictionary later at runtime as well.

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  • Displaying Plist data into UItableview

    - by Christien
    I have a plist with Dictionary and numbers of strings per dictionary.show into the url below.and this list of items is in thousands in the plist. I need to display these plist data into the UItableview . How to do this? My Code: - (void)viewWillAppear:(BOOL)animated { // get paths from root direcory NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"p.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; valueArray = [dict objectForKey:@"title"]; self.mySections=[valueArray copy]; NSLog(@"value array %@",self.mySections); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [self.mySections count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *key = [[self.mySections objectAtIndex:section]objectForKey:@"pass"]; return [NSString stringWithFormat:@"%@", key]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 5; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier]; } // Configure the cell... NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; cell.textLabel.text = [[self.mySections objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text=[[self.mySections objectAtIndex:section] objectForKey:[allKeys objectAtIndex:1]]; return cell; } Error is 2012-12-17 16:21:07.372 Project[2076:11603] * Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' * First throw call stack: (0x1703052 0x1523d0a 0x16aba78 0x16ab9e9 0x16fcc60 0x1d03a 0x391e0f 0x392589 0x37ddfd 0x38c851 0x337301 0x1704e72 0x277592d 0x277f827 0x2705fa7 0x2707ea6 0x2707580 0x16d79ce 0x166e670 0x163a4f6 0x1639db4 0x1639ccb 0x1505879 0x150593e 0x2f8a9b 0x2158 0x20b5) terminate called throwing an exceptionkill

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  • Which iPhone/iPod Hardware to Support for iPhone Game

    - by ashes999
    I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development. From my research, it seems that I need to support both iPod and iPhone. But which versions of hardware? is 3G still used? What about 3GS? For example, the -S phones seem to have dual core instead of single-core CPUs. I also worry about performance. In Android, I had a severely low-end phone, which meant pretty much anything that ran okay there ran okay on other phones. For iPhone, how do I figure out what to support in terms of performance?

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  • writing NSDictionary to plist

    - by ADude
    Hi I'm trying to write an NSDictionary to a plist but when I open the plist no data has been written to it. From the log my path looks correct and my code is pretty standard. Any ideas? NSArray *keys = [NSArray arrayWithObjects:@"key1", @"key2", @"key3", nil]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", nil]; NSDictionary *dictionary = [NSDictionary dictionaryWithObjects:objects forKeys:keys]; for (id key in dictionary) { NSLog(@"key: %@, value: %@", key, [dictionary objectForKey:key]); } NSString *path = [[NSBundle mainBundle] pathForResource:@"FormData" ofType:@"plist"]; NSLog(@"path:%@", path); [dictionary writeToFile:path atomically:YES];

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  • How to check for server side update in iPhone application Web service request

    - by Nirmal
    Hello All.... I have kind of Listing application for iPhone application, which always calling a web service to my php server and fetching the data and displaying it onto iPhone screen. Now, the thing to consider in this scenario is, my iPhone application everytime requesting on the server and fetching the data. But now my requirement is like I want to replace following set of actions with above one : - Everytime when my application is launched in iPhone, it should check for the new data at the server`. - And if server replies "true" then only my iPhone application will made a request to fetch the data. - In case of "false", my iPhone application will display the data which is already cached in local phone memory. Now to implement this scenario at server side (which has php, mysql), I am planning with the following solution : Table : tblNewerData id newDataFlag == ============ 1 true Trigger : tgrUpdateNewData Above trigger will update the tblNewerData - newDataFlag field on Insert case of my main table. And every time my iPhone app will request for tblNewerData-newDataFlag field, and if it found true then only it will create new request, and if it founds false then the cached version of data will be displayed. So, I want to know that, is it the correct way to do so ? or else any other smart option available ? Thanks in advance.

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  • iPhone image asset recommended resolution/dpi/format

    - by Matthew
    I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't know what image resolution or dpi or formats are recommended. This probably depends on if something is a background vs. a small character. Also, I know I read something about using @2x in image file names to support high res iphone screens. Does cocos2d prefer a different way? Or is this not something to worry about at this point? What should I know before they start working on the graphics?

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  • Tips on implementing a custom UITextView interface on the iPhone?

    - by Alex
    I am trying to implement a control to edit text that will display the text in multiple colors. None of the solutions I have attempted yet have been good enough. UITextView cannot accomplish this. All of the text must be the same color. Using CoreGraphics to draw the text does not allow the text to be selected. Using a UIWebView, DIV and PRE tags cannot be set to contentEditable on Mobile Safari. Currently playing with using an off-screen TEXTAREA and an on-screen DIV to show the rendered text. This works pretty well, except supporting all of these at the same time seems impossible: click-to-type, click-to-move-cursor, click-and-hold-select/copy/paste. Anyone have any tips on this predicament? I've been trying to find any preexisting library out there that will accomplish this in a good way, to no luck. I'm open to any ideas!

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  • iphone - compiler conditionals

    - by Mike
    Two questions: this code #ifdef __IPHONE_3_0 // iPhone 3.0 specific stuff #else // iPhone 2.2 specific stuff #endif compiles specific codes for specific versions of the iPhone. How could this be transformed to compile for a range of devices? For example: if iphone version < 3.1 or if version = 3.2, and so one... 2) where do I get a list of all conditionals allowed by Xcode? thanks for any help.

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  • Download file from server plist

    - by zsjpj
    Hi all what i want to do is to download plist from server http:// and i'd like to know how and where it is stored. Can the iphone compare date from 2 plist files ? ? thanks to all, if you do not want to post code or explain please link it. !Because i'm really stuck and need help thanks

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  • Playing online video on iphone web, the iphone seems to cache the reference movie

    - by Mad Oxyn
    We are working on an online mobile video app, and are trying to play a reference movie on an iphone from the iphone browser. The problem is, the movie plays the first time, but when we try to play a different movie the second time, it doesnt. Quicktime gives a general error message sayin "Cannot Play Movie". More precisely this is what we are trying to do: Connect with an iPhone to a webserver that serves a reference movie (generated with quicktime pro). The ref movie automatically gets downloaded to the iphone by quicktime. Quicktime then chooses one of the 3 references in the reference movie, based on the connection speed, and tries to download the designated movie via a relative path. A servlet gets called and forwards the relative path to the right movie. This all works the first time. However the second time when we want download different movies, we get the quicktime error. Test case: Open reference movie 1 Movie plays in Quicktime Open reference movie 2 ERROR: Quicktime gives an error - Cannot Play Movie Shut down Iphone Turn Iphone on again Open reference movie 2 Iphone plays movie Open movie ERROR: Quicktime gives an error - Cannot Play Movie Did anyone encounter similar issues with quicktime and the use of reference movies and is there something we can do to work around that?

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  • Is it possible to download and run IPhone apps on an IPhone emulator

    - by Adrian Grigore
    Hi, I am tasked to provide an IPhone client app for our SaaS website. I have never written an IPhone application, nor do I have an IPhone at the moment. Before I can decide whether or not I want to do this myself or outsource this, I'd like to try a few apps myself to get a feeling for the UI. Is there any IPhone emulator I might use to download and run apps from the App Store? I do have an Intel-based Mac if that helps.

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  • App store name and info.plist

    - by user346194
    Hi guys, I've just completed my first app and having tested I'm ready for submission. However, despite numerous web searches and reading, I'm struggling to finalise the method required to enable me to have a different name on the app store to the name that appears under the app on the device home screen. In the plist.info file there is reference to bundle display name, executable name, bundle name, bundle identifier, product name etc. So, for example, say I would like the app store name to display as: HELLO WORLD and I would like the name below the icon on the device home screen to display as: HELLO How should I enter the data in the plist.info file to achieve the above? Many thanks in advance for your help. Gav.

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  • Order Unlocked iPhone 4S From Apple Online Store. $649, No Contract, Any Network.

    - by Gopinath
    Apple opened the flood gates of iPhone 4S! Now you can buy the unlocked iPhone 4S directly from Apple instead of buying them from grey market. The Apple US Online store has started accepting order for unlocked iPhone 4S and at the moment the expected shipping time is around 1 to 2 weeks. Price of the phones starts from $649 for 16GB and goes up to $849 for 64GB version. These unlocked phones are free from monthly contracts, works on any GSM network around the globe. Sorry CDMA networks, unlocked iPhone 4S is not yet ready for you! Its a good move from Apple. This helps people from staying away from multi-year contracts and also visitors returning from USA now can buy an original unlocked iPhone to use in their home countries. Buy iPhone 4S from Apple Online Store This article titled,Order Unlocked iPhone 4S From Apple Online Store. $649, No Contract, Any Network., was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • iPhone 4S Costs 50k In India. Heck! Rather I Buy Tata Nano Car For Twice The Money

    - by Gopinath
    Are you waiting to buy iPhone 4S in India? Stop waiting and start looking for alternatives as its going to be released in India with mind blowing price tags. A 16 GB iPhone 4S costs Rs. 44,500 + tax, 32 GB at 50,900 and the 64 GB..wait! Are you really interested to know the price? I’m not at all. Its ridiculous to spend 50,000 for a mobile phone in India. I hope majority of Indians agree with me. The Tata Nano, the world’s cheapest car, costs close to the double the price of iPhone 4S. Instead of buying an iPhone 4S for around 50K, it’s a wiser decision to buy a Tata Nano. Will the super rich of India afford to pay around 50,000 to own an iPhone 4S? I think they love to own it to show off their status but I guess they prefer to get it from US through their friends and relatives. In USA an unlocked iPhone 4S available through Apple Online Store costs just 33,500(~ 650 USD IN INR) and that is a straight away Rs. 11,000 discount. Why would the rich burn money? Airtel and Aircel has announced that the iPhone 4S is going to be available in their networks from November 25 onwards and both the operators started accepting the pre-orders. If you are really willing to burn your cash go ahead and book an iPhone 4S. This article titled,iPhone 4S Costs 50k In India. Heck! Rather I Buy Tata Nano Car For Twice The Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.iAndAp

    - by Nicsoft
    Hello, I'm having this annoyning problem giving this message in the console: Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop. When trying to Build and Run, the application builds fine. The simulator starts but doesn't start the application. However, it manages to do something since the icon for the app is installed in the simulator. I have been searching to find the answer and tried a couple of things, none that worked. This happens for both new and old projects. I.e. when I create a new project I will receive the same error message. I've tried several projects of which all get the same error, so it's not related to the code (and successful builds proves it). Among other things I have updated to xCode 3.2.2. in order to try to solve the problem. Using Mac OSX 10.6.3. Here are the logs: 1. 2010-05-30 17.20.39 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Can't find the translation dictionary, loadTranslationDictionaries 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.41 SpringBoard[15713] Launchd returned an unexpected type or didn't return a value for job label UIKitApplication:com.iAndApp.BlockPop[0x8abd] with job key PID 2010-05-30 17.20.41 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.21.10 Xcode[15496] Error launching simulated application: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 UserInfo=0x200edcc00 "iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop." 2. Form system.log May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: a0bc84e0 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:39: --- last message repeated 5 times --- May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:39: --- last message repeated 1 time --- May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/1CD7E4BA-14D3-45A5-A05E-E552C04BCD4D/BlockPopLite.app/BlockPopLite May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/62585F19-5FAD-4548-89DF-C9AE621FCCD7/SysSound.app/SysSound May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/81AA51A5-7BFC-442F-BFF8-91E9C6EF13CD/BlockPop.app/BlockPop May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0103000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/A2DCBF96-8F15-4527-BDF1-BD90B34D401C/BlockPop.app/BlockPop May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:39: --- last message repeated 1 time --- May 30 17:20:39 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:20:40 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:40: --- last message repeated 1 time --- May 30 17:20:40 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:20:40: --- last message repeated 2 times --- May 30 17:20:40 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Can't find the translation dictionary, loadTranslationDictionaries May 30 17:20:40 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:40: --- last message repeated 3 times --- May 30 17:20:40 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:20:41: --- last message repeated 1 time --- May 30 17:20:41 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Launchd returned an unexpected type or didn't return a value for job label UIKitApplication:com.iAndApp.BlockPop[0x8abd] with job key PID May 30 17:20:41 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:21:10 Niklas-Johanssons-Mac-mini Xcode[15496]: Error launching simulated application: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 UserInfo=0x200edcc00 "iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop." Where do I start? I am really stuck and would be most greatful for any help!

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  • iPhone UIWebView local resources using Javascript and handling onorientationChange

    - by Dougnukem
    I'm trying to server HTML Javascript and CSS content from an iPhone application's local resources, and I'm having trouble handling onOrientationChange events and including external Javascript. I seem to be able to link in CSS properly but not javascript. I'm trying to use the following example of handling onOrientationChange (How to build an iPhone website) but I'm serving the webpage from my app's NSBundle mainBundle. I tried attaching a javascript function to body.onorientationchange and to window.onorientationchange but neither work when served from UIWebView locally (or remotely), but it works if I'm using the iPhone Safari. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>How to build an iPhone website</title> <meta name="author" content="will" /> <meta name="copyright" content="copyright 2008 www.engageinteractive.co.uk" /> <meta name="description" content="Welcome to engege interactive on the iPhone!" /> <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;"> <link rel="apple-touch-icon" href="images/template/engage.png"/> <style type="text/css"> @import url("iphone.css"); </style> <!-- <script type="text/javascript" src="orientation.js"></script> --> <script type="text/javascript"> function updateOrientation(){ try { var contentType = "show_normal"; switch(window.orientation){ case 0: contentType = "show_normal"; break; case -90: contentType = "show_right"; break; case 90: contentType = "show_left"; break; case 180: contentType = "show_flipped"; break; } document.getElementById("page_wrapper").setAttribute("class", contentType); //alert('ORIENTATION: ' + contentType); } catch(e) { alert('ERROR:' + e.message); } } window.onload = function initialLoad(){ try { loaded(); updateOrientation(); } catch(e) { alert('ERROR:' + e.message); } } function loaded() { document.getElementById("page_wrapper").style.visibility = "visible"; } </script> </head> <body onorientationchange="updateOrientation();"> <div id="page_wrapper"> <h1>Engage Interactive</h1> <div id="content_left"> <p>You are now holding your phone to the left</p> </div> <div id="content_right"> <p>You are now holding your phone to the right</p> </div> <div id="content_normal"> <p>You are now holding your phone upright</p> </div> <div id="content_flipped"> <p>This doesn't work yet, but there is a chance apple will enable it at some point, so I've put it in anyway. You would be holding your phone upside down if it did work.</p> </div> </div> </body> </html>

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  • iPhone: How to write plist array of dictionary object

    - by Alessandro
    Hello, I'm a young Italian developer for the iPhone. I have a plist file (named "Frase") with this structure: Root Array - Item 0 Dictionary Frase String Preferito Bool - Item 1 Dictionary Frase String Preferito Bool - Item 2 Dictionary Frase String Preferito Bool - Item 3 Dictionary Frase String Preferito Bool exc. An array that contains many elements dictionary, all the same, consisting of "Frase" (string) and "Preferito" (BOOL). The variable "indirizzo", increase or decrease the click of the button Next or Back. The application interface: http://img691.imageshack.us/img691/357/schermata20100418a20331.png When I click on AddPreferito button, the item "Preferito" must be YES. Subsequently, the array must be updated with the new dictionary.The code: (void)addpreferito:(id)sender { NSString *plistPath = [[NSBundle mainBundle] pathForResource:@"Frase" ofType:@"plist"]; MSMutableArray *frase = [[NSMutableArray alloc] initWithContentsOfFile:plistPath]; NSMutableDictionary *dictionary = [frase objectAtIndex:indirizzo]; [dictionary setValue: YES forKey:@"Preferito"]; [frase replaceObjectAtIndex:indirizzo withObject:dictionary]; [frase writeToFile:plistPath atomically:YES]; } Why not work? Thanks Thanks Thanks!

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  • How do I use the iPhone Calculator's modulus function?

    - by Josh Brown
    I've tried several ways and can't get the iPhone Calculator's modulus function. If I want to compute, say, 5 % 3, what buttons do I press to get it to work? When I try pressing 5, then %, Calculator immediately displays 0.05. Is the mod function broken or am I pressing the buttons in the wrong order? I'm running iPhone OS 3.1.3.

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  • Decimal numbers works in iPhone simulator but NOT on iPhone device

    - by matsoftware
    Hi everybody, I noticed a weird behaviour of iPhone OS when using decimal values. The simulator parse them from strings in a correct way but when I test the app on my iPhone it lose the decimal part. In particular, I store values in a dictionary that I retrieve in this way: Code: NSString *thickStr = [dictionary valueForKey:@"thickness"]; NSNumber *thickNum = [[[self class] numberFormatter] numberFromString:thickStr]; [self setSpessore:thickNum]; where the "numberFormatter" class is defined as below: Code: + (NSNumberFormatter *)numberFormatter { static NSNumberFormatter *_formatter; if (_formatter == nil) { _formatter = [[NSNumberFormatter alloc] init]; [_formatter setNumberStyle:NSNumberFormatterDecimalStyle]; [_formatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [_formatter setGeneratesDecimalNumbers:TRUE]; } return _formatter; } But it doesn't work! The App on iPhone keeps on convert the string to a simple integer, forgetting the decimal part, while the app on iPhone simulator works fine!

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  • XML parsing to plist iPhone SDK

    - by victor
    Hi, guys. Could you, please, help me with parsing of this XML code: <?xml version="1.0" encoding="utf-8"?> <stuff> <parts> <part id='327'> <name>Logitech MX500</name> <serial>618163558491989</serial> <account>ASDALSKD</account> <number>987 789 456</number> <alarm>alarm1</alarm> </part> <part id='846'> <name>Logitech MX510</name> <serial>871351434945431</serial> <account>KJSDAKLJFA</account> <number>454 564 131</number> <alarm>alarm2</alarm> </part> </parts> <info>Information</info> </stuff> And save data to plist file stuff.plist in this format: 327 NSArray Name NSString Logitech MX500 Serial NSString 618163558491989 Account NSString ASDALSKD Number NSString 987 789 456 Alarm NSString alarm1 846 NSArray Name NSString Logitech MX510 Serial NSString 871351434945431 Account NSString KJSDAKLJFA Number NSString 454 564 131 Alarm NSString alarm2

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  • managing images in an iphone/ipad universal app

    - by taber
    Hi, I'm just curious as to what methods people are using to dynamically use larger or smaller images in their universal iPhone/iPad apps. I created a large test image and I tried scaling down (using cocos2d) by 0.46875. After viewing that in the iPhone 4.0 simulator I found the results were pretty crappy... rough pixel edges, etc. Plus, loading huge image files for iPhone users when they don't need them is pretty lame. So I guess what I will probably have to do is save out two versions of every sprite... large (for the iPad side) and small (for iPhone/iPod Touch) then detect the user's device and spit out the proper sprite like so: NSString *deviceType = [UIDevice currentDevice].model; CCSprite *test; if([deviceType isEqualToString:@"iPad"]) { test = [CCSprite spriteWithFile:@"testBigHuge.png"]; } else { test = [CCSprite spriteWithFile:@"testRegularMcTiny.png"]; } [self addChild: test]; How are you guys doing this? I'd rather avoid sprinkling all of my code with if statements like this. I want to also avoid using .xib files since it's an OpenGL-based app. Thanks!

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