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Search found 61 results on 3 pages for 'itunesconnect'.

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  • My URL has been identified as a phishing site

    - by user2118559
    Some months before ordered VPS at Ramnode According to tutorial (ZPanelCP on CentOS 6.4) http://www.zvps.co.uk/zpanelcp/centos-6 Installed CentOS and ZPanel) Today received email We are requesting that you secure and investigate the phishing website identified below. This URL has been identified as a phishing site and is currently involved in identity theft activities. URL: hxxp://111.11.111.111/www.connet-itunes.fr/iTunesConnect.woasp/ //IP is modified (not real) This site is being used to display false or spoofed content in an apparent effort to steal personal and financial information. This matter is URGENT. We believe that individuals are being falsely directed to this page and may be persuaded into divulging personal information to a criminal, if the content is not immediately disabled. Trying to understand. Some hacker hacked VPS, placed some file (?) with content that redirects to www.connet-itunes.fr/iTunesConnect.woasp? Then questions 1) how can I find the file? Where it may be located? url is URL: hxxp://111.11.111.111/ IP address, not domain name 2) What to do to protect VPS (with CentOS)? Any tutorial? Where may be security problem? I mean may be someone faced something similar....

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  • iTunes Connect uploading issue

    - by CindySeattle
    Too bad that iTunes Connect changed its behavior recently. I'm providing an update to an existing app. I submitted new binary using the Loader without problem on the first try. Then I discovered that different from before, one has to reject the binaries in order to change screenshots. Too bad that the update is in the status of "In Review". Well, I have to rejected my binaries and begin to upload new screenshots, because I don't want to display screenshots of previous version. The new screen shots are uploaded but I'm stuck in "Developer rejected" status. Meaning I cannot upload the binaries and not able to change screenshots from that time on. The following error will appear when click Save Changes in either situations. "There was an error saving changes. Please try again later or contact iTunes Connect Support at [email protected]." I checked the source of the error page and think it's this error id="lcBoxWrapperHeaderTextUpdaterContainer" action="/WebObjects/iTunesConnect.woa/wo/7.0.0.9.7.7.1.1.1.1" errorId="ajaxContainerError" I have reported iTune Connect via the "Contact us" link on this issue but not get any response back for 2 days already. Very disappointing. Did anybody experience similar issue? How did you resolve this?

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this.

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  • When iPhone Application Change Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • When iPhone Application Submitted Information Changes Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • Updated iphone application not live yet

    - by Vishal Mali
    Hi All, 3 weeks back we uploaded an application on the iTunes(V1.0). On Thursday we updated that application with new build (V1.2). I clicked the "Update" button on itunesconnect.apple.com and followed uploaded the new binary and new contents. On the next day the Description and price tag are updated successfully, but the build version number and screens shots are still from the previous version. And the amazing thing we noticed is that application status is "Waiting for Review" from last 2 days... :( I tried to play with release date, but still application status is "Waiting for Review". Its been 2 days that there is no activity happening from apple... :( Please help me in this scenario..... Thanks in advance. Regards, Vishal.

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  • SKProductsRequest delegate methods are never called.

    - by coneybeare
    This used to work for me but is now not working anymore and I can't figure out why. I have in-app purchase setup in my app. I confirmed that I have a correct set of product identifiers, matched by corresponding in-app purchase items in itunesconnect. The call goes out to Apple view [productRequest start], but I never get a response back, despite setting the delegate to myself. What am I missing? NSLog(@"productIdentifiersSet: %@", productIdentifiersSet); if ([productIdentifiersSet count]) { SKProductsRequest *productRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiersSet]; [productRequest setDelegate:self]; [productRequest start]; } ……… - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { <never called> } - (void)requestDidFinish:(SKRequest *)request { <never called> } - (void)request:(SKRequest *)request didFailWithError:(NSError *)error { <never called> }

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  • iPhone In-App Purchase Store Kit error -1003 "Cannot connect to iTunes Store"

    - by Rei
    Hi all- I've been working on adding in-app purchases and was able to create and test in-app purchases using Store Kit (yay!). During testing, I exercised my app in a way which caused the app to crash mid purchase (so I guess the normal cycle of receiving paymentQueue:updatedTransactions and calling finishTransaction was interrupted). Now I am unable to successfully complete any transactions and instead am getting only transactions with transactionState SKPaymentTransactionStateFailed when paymentQueue:updatedTransactions is called. The transaction.error.code is -1003 and the transaction.error.localizedDescription is "Cannot connect to iTunes Store"! I have tried removing all products from iTunesConnect, and rebuilt them using different identifiers but that did not help. I have also tried using the App Store app to really connect to the real App Store and download some apps so I do have connectivity. Finally, I have visited the Settings:Store app to make sure I am signed out of my normal app store account. Any ideas? -Rei

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this. UPDATE Michael Grinich requested clarification; here's what exactly you can't do with command-line builds, features you can ONLY do with Xcode's Organizer after you "Build and Archive." You can click "Share Application..." to share your IPA with beta testers. As Guillaume points out below, due to some Xcode magic, this IPA file does not require a separately distributed .mobileprovision file that beta testers need to install; that's magical. No command-line script can do it. For example, Arrix's script (submitted May 1) does not meet that requirement. More importantly, after you've beta tested a build, you can click "Submit Application to iTunes Connect" to submit that EXACT same build to Apple, the very binary you tested, without rebuilding it. That's impossible from the command line, because signing the app is part of the build process; you can sign bits for Ad Hoc beta testing OR you can sign them for submission to the App Store, but not both. No IPA built on the command-line can be beta tested on phones and then submitted directly to Apple. I'd love for someone to come along and prove me wrong: both of these features work great in the Xcode GUI and cannot be replicated from the command line.

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  • iPhone App IDs and Provisioning... Does App ID get used instead of provisioning ID if I decide to us

    - by Jann
    This is a question that has been bugging me for a while. I started my app (now submitted -- not yet approved) not wishing to get into the mess that is APNS (Push). I did the following: iPhone Developer Center: Provisioning Portal-Provisioning: Then I created a Development and a Distribution Provisioning Profile. I installed both in XCode. Everything hunky dory. The Development profile scares me a bit by expiring so soon (90 days) but I can remove it from the iPhone(s) and sign it with a new one later. I tested using the Development profile, and later to submitted it by signing it with the Distribution profile. I then uploaded the Distribution profile-signed app to iTunesConnect (app store). Okay, I understand that much. Now, what I don't understand is this: Now that I understand the theories and methods behind how Push works, I am wishing to add it to my app. I already went under: iPhone Developer Center: Provisioning Portal-App IDs: and created a Development Provisioning Profile and Distribution Provisioning Profile there (push & in-app purchase enabled). Here is where it gets confusing to me. All the books and docs I have read say that I have to sign the app with this "App ID" provisioning profile (push-enabled) from now on. Does that mean I no longer ever use the previously created provisioning profiles? If I were to import these "App ID" provisioning profiles into Xcode they will exist alongside my previously generated "non-push" profiles. ~/Library/Mobile Devices/Provisioning Profiles now has 2 files. One Devel and one Distrib. It will now have 4 even though for this app I will not use the "non-push" anymore right? (actually, since they are locked by using bundle-codes and app ids i will never use it again if all of my further versions of this app use Push?) Confused. Can anyone enlighten me? Why not use the "App ID" profiles in the first place for everyone -- even if you are not gonna use push? Would keep it simpler. Should I only generate "Push Enabled" profiles from now on -- even if i am not sure I am gonna use push (or for that matter in-app purchase)? Please give me some insight. I do not wanna do this wrong. Thanks! Jann

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