Determinism in multiplayer simulation with Box2D, and single computer
- by Jake
I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations.
I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and compile the executables. I type inputs (WASD for a simple car movement) into one of the 2 clients and I can get both clients to update the simulation.
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