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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • XNA on the TechNet Wiki

    - by Michael B. McLaughlin
    Many months ago I came across an interesting Microsoft website, the TechNet Wiki, when I was looking for information about something that I can’t even remember anymore. I noticed at the time that its section on gaming technologies was sparse and even exchanged a few emails with one of the friendly Microsoft employees who contributes there regularly about some ideas I had for the site. I seem to recall mentioning my intentions to add some articles on XNA when I found the time but between one thing and another it seemed like I was busy from the end of last Summer straight through ‘til now. Yesterday I came across the TechNet Wiki link in my miscellaneous links collection and remembered my intentions many months ago. I decided that adding XNA pages to it would make a nice project to work on while taking breaks from my other projects. So I wrote my first two articles for it: XNA Framework Overview and Content Pipeline Overview. I hope to add more in the coming days and weeks. I’d be delighted if some of my fellow XNA enthusiasts out there joined in, time permitting. Anyone else who’d like to add a page or two on a topic area you’re familiar with, this seems like a great opportunity to contribute to the community and help build a nice knowledge base to benefit all of us who are always interested in learning something new!

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  • Windows Store now open to lots more developers (120 markets!)

    - by Michael B. McLaughlin
    See the post here: http://blogs.msdn.com/b/windowsstore/archive/2012/09/11/windows-store-now-open-to-all-developers.aspx . This includes individual accounts now so if you tried signing up before and got a message about it only covering company accounts, you can sign up now. Don’t forget to verify your account and setup your payment and tax information. Also, if you are an MSDN subscriber you should be able to get a code from the MSDN site that will give you a free year (saving $49 US) but you will still need to submit some form of payment (e.g. credit or debit card) for verification purposes and so that they can automatically rebill you at the end of the subscription year (unless you’ve cancelled your account for some reason, of course). Go forth and register and make awesome games and apps for me to buy and play and use!

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  • My website links now include DirectX categories

    - by Michael B. McLaughlin
    I’ve done a bit of overdue updates to my website. The links page - http://www.bobtacoindustries.com/Developers/Links  - now includes DirectX links. I’ve also updated all of the links that were broken in the recent changes to the App Hub site. If you have any good links you think I’m missing, let me know. I haven’t had a chance to do any dead link checking & pruning yet so there might be some links that go to the wrong place or go nowhere at all. That’s the problem with link repositories; maintenance of them is quite a bit of work. But hopefully I’ll find some time to do that soon.

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  • C++ Succinctly now available!

    - by Michael B. McLaughlin
    Over the summer I worked with SyncFusion to create an eBook based off of my C# to C++ guide for their free Succinctly Series of eBooks. Today the result, C++ Succinctly, was published for download. It is a free (registration required; they make tools and libraries for .NET development so you might get an occasional email from them – I’ve been signed up for a few months and have had maybe 3 emails total so it’s not horrible super spam or anything ) and you can download it as a PDF or a Kindle .MOBI file (or both). I’m excited with how it turned out and enjoyed working with the people at SyncFusion. The book contains a total of 20 code samples, which you can download from BitBucket (there’s a link very early in the book). Almost all of the code is also inline in the book itself so that you don’t need to worry about flipping back and forth between your dev machine and your eReader (but if you want to try to understand a concept better, you can easily download the code, open it up in VS 2012, and play around with it to see what happens when you tinker with things). The code does require Visual Studio 2012 because of its expanded support for C++11 features and since I wrote all of the samples as Console programs for clarity and compactness, you will need a version that supports C++ desktop development (currently VS 2012 Pro, Premium, or Ultimate). Sometime this Fall, Microsoft will be releasing Visual Studio 2012 Express for Windows Desktop which should provide a free way to use the samples. That said, I tested all of the samples with MinGW and only the StorageDurationSample will not compile with it due to the thread-local storage code. If you comment that out then you can compile and run all the samples with MinGW (or using a recent version of GCC in a GNU/Linux environment, or any other C++ compiler that provides the same level of C++11 support that Visual Studio 2012 does). I hope it proves helpful to those of you who choose to check it out!

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  • Remote Graphics Diagnostics with Windows RT 8.1 and Visual Studio 2013

    - by Michael B. McLaughlin
    Originally posted on: http://geekswithblogs.net/mikebmcl/archive/2013/11/12/remote-graphics-diagnostics-with-windows-rt-8.1-and-visual-studio.aspxThis blog post is a brief follow up to my What’s New in Graphics and Game Development in Visual Studio 2013 post on the MVP Award blog. While writing that post I was testing out various features to try to make sure everything worked as expected. I had some trouble getting Remote Graphics Diagnostics (a/k/a remote graphics debugging) working on my first generation Surface RT (upgraded to Windows RT 8.1). It was more strange since I could use remote debugging when doing CPU debugging; it was just graphics debugging that was causing trouble. After some discussions with the great folks who work on the graphics tools in Visual Studio, they were able to repro the problem and recommend a solution. My Surface RT needed the ARM Kits policy installed on it. Once I followed the instructions on the previous link, I could successfully use Remote Graphics Diagnostics on my Surface RT. Please note that this requires Windows RT 8.1 RTM (i.e. not Preview) and that Remote Graphics Diagnostics on ARM only works when you are using Visual Studio 2013 as it is a new feature (it should work just fine using the Express for Windows version). Also, when I installed the ARM Kits policy I needed to do two things to get it to work properly. First, when following the “How to install the Kits policy” instructions, I needed to copy the SecureBoot folder into Program Files on my Surface RT (specifically, I copied the SecureBoot folder to “C:\Program Files\Windows Kits\8.1\bin\arm\” on my Surface RT, creating any necessary directories). It may work if it’s in any system folder; I didn’t test any others after I got it working. I had initially put it in my Downloads folder and tried installing it from there. When the machine restarted it displayed a worrisome error message. I repeatedly pressed the button that would allow me to retry and eventually the machine rebooted and managed to recover itself to its previous state. Second, I needed to install it as an Administrator. The instructions say that this might be necessary. For me it was. This is a Remote Graphics Diagnostics is a great new feature in Visual Studio 2013 so I definitely encourage all of you to check it out!

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  • Spending the summer at camp… Web Camp, that is

    - by Jon Galloway
    Microsoft is sponsoring a series of Web Camps this summer. They’re a series of free two day events being held worldwide, and I’m really excited about being taking part. The camp is targeted at a broad range of developer background and experience. Content builds from 101 level introductory material to 200-300 level coverage, but we hit some advanced bits (e.g. MVC 2 features, jQuery templating, IIS 7 features, etc.) that advanced developers may not yet have seen. We start with a lap around ASP.NET & Web Forms, then move on to building and application with ASP.NET MVC 2, jQuery, and Entity Framework 4, and finally deploy to IIS. I got to spend some time working with James before the first Web Camp refining the content, and I think he’s packed about as much goodness into the time available as is scientifically possible. The content is really code focused – we start with File/New Project and spend the day building a real, working application. The second day of the Web Camp provides attendees an opportunity to get hands on. There are two options: Join a team and build an application of your choice Work on a lab or tutorial James Senior and I kicked off the fun with the first Web Camp in Toronto a few weeks ago. It was sold out, lots of fun, and by all accounts a great way to spend two days. I’m really enthusiastic about the format. Rather than just listening to speakers and then forgetting everything in a few days, attendees actually build something of their choice. They get an opportunity to pitch projects they’re interested in, form teams, and build it – getting experience with “real world” problems, with all the help they need from experienced developers. James got help on the second day practical part from the good folks that run Startup Weekend. Startup Weekend is a fantastic program that gathers developers together to build cool apps in a weekend, so their input on how to organize successful teams for weekend projects was invaluable. Nick Seguin joined us in Toronto, and in addition to making sure that everything flowed smoothly, he just added a lot of fun and excitement to the event, reminding us all about how much fun it is to come up with a cool idea and just build it. In addition to the Toronto camp, I’ll be at the Mountain View, London, Munich, and New York camps over the next month. London is sold out, but the rest still have space available, so come join us! Here’s the full list, with the ones I’ll be at bolded because - you know - it’s my blog. The the whole speaker list is great, including Scott Guthrie, Scott Hanselman, James Senior, Rachel Appel, Dan Wahlin, and Christian Wenz. Toronto May 7-8 (James Senior and I were thrown out on our collective ears) Moscow May 19 Beijing May 21-22 Shanghai May 24-25 Mountain View May 27-28 (I’m speaking with Rachel Appel) Sydney May 28-29 Singapore June 04-05 London June 04-05 (I’m speaking with Christian Wenz – SOLD OUT) Munich June 07-08 (I’m speaking with Christian Wenz) Chicago June 11-12 Redmond, WA June 18-19 New York June 25-26 (I’m speaking with Dan Wahlin) Come say hi!

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  • SQL Server PIVOT with multiple X-axis columns

    - by HeavenCore
    Take the following example data: Payroll Forname Surname Month Year Amount 0000001 James Bond 3 2011 144.00 0000001 James Bond 6 2012 672.00 0000001 James Bond 7 2012 240.00 0000001 James Bond 8 2012 1744.50 0000002 Elvis Presley 3 2011 1491.00 0000002 Elvis Presley 6 2012 189.00 0000002 Elvis Presley 7 2012 1816.50 0000002 Elvis Presley 8 2012 1383.00 How would i PIVOT this on the Year + Month (eg: 201210) but preserve Payroll, Forename & Surname as seperate columns, for example, the above would become: Payroll Forename Surname 201103 201206 201207 201208 0000001 James Bond 144.00 672.00 240.00 1744.50 0000002 Elvis Presley 1491.00 189.00 1816.50 1383.00 I'm assuming that because the Year + Month names can change then i will need to employ dynamic SQL + PIVOT - i had a go but couldnt even get the code to parse, nevermind run - any help would be most appreciated! Edit: What i have so far: INSERT INTO #tbl_RawDateBuffer ( PayrollNumber , Surname , Forename , [Month] , [Year] , AmountPayable ) SELECT PayrollNumber , Surname , Forename , [Month] , [Year] , AmountPayable FROM RawData WHERE [Max] > 1500 DECLARE @Columns AS NVARCHAR(MAX) DECLARE @StrSQL AS NVARCHAR(MAX) SET @Columns = STUFF((SELECT DISTINCT ',' + QUOTENAME(CONVERT(VARCHAR(4), c.[Year]) + RIGHT('00' + CONVERT(VARCHAR(2), c.[Month]), 2)) FROM #tbl_RawDateBuffer c FOR XML PATH('') , TYPE ).value('.', 'NVARCHAR(MAX)'), 1, 1, '') SET @StrSQL = 'SELECT PayrollNumber, ' + @Columns + ' from ( select PayrollNumber , CONVERT(VARCHAR(4), [Year]) + RIGHT(''00'' + CONVERT(VARCHAR(2), [Month]), 2) dt from #tbl_RawDateBuffer ) x pivot ( sum(AmountPayable) for dt in (' + @Columns + ') ) p ' EXECUTE(@StrSQL) DROP TABLE #tbl_RawDateBuffer

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  • NSPredicate that is the equivalent of SQL's LIKE

    - by randombits
    I'm looking for a way to use NSPredicate to set a LIKE condition to fetch objects. In addition to that, an OR would be useful as well. I'm trying to do something where if a user searches "James" I can write an NSPredicate that will do the equivalent of: select * from users where firstname LIKE '%James%' OR lastname LIKE '%James%';

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  • LINQ to SQL select distinct from multiple colums

    - by Morron
    Hi, I'm using LINQ to SQL to select some columns from one table. I want to get rid of the duplicate result also. Dim customer = (From cus In db.Customers Select cus.CustomerId, cus.CustomerName).Distinct Result: 1 David 2 James 1 David 3 Smith 2 James 5 Joe Wanted result: 1 David 2 James 3 Smith 5 Joe Can anyone show me how to get the wanted result? Thanks.

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  • Python iterator question

    - by hdx
    I have this list: names = ['john','Jonh','james','James','Jardel'] I want loop over the list and handle consecutive names with a case insensitive match in the same iteration. So in the first iteration I would do something with'john' and 'John' and I want the next iteration to start at 'james'. I can't think of a way to do this using Python's for loop, any suggestions?

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  • FIREFOX UNRESPONSIVE

    - by James Tweed
    As my laptop hard rive was knackered i was adivsed to use ubuntu, it set-up perfectly. but i tried downloading google chrome and flash player because i couldnt watch any videos and now FIREFOX has become unresponsive. It says ' firefox is already running but it is not responding. To open a new window, you must firstr close the exisitng firefox process or restart your system I tried restarting but hasn't worked. Ubuntu also asked me if i wanted to do a update which i did, could this be a problem also. Need help desperately going insane James

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  • No SQLCompact Edition Support IN VS 2013

    - by James Izzard
    Firstly apologies if this is a poor question - I am an engineer not a programmer. I have spent time moving from Visual Basic to C#. I have started C#/SQL tutorials. I have noticed VS 2013 has stopped supporting the compact edition database normally used for standalone desktop apps. Somebody has kindly written a plugin to re-implement support. I have also noticed a belief circulating that SQLite is to replace the compact edition. Would anybody be able to advise if this was accurate - I am slightly confused as to which database is best suited for desktop app development inside VS 2013. Any comment greatly appreciated. Cheers James

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  • Fn keys for Brightness not working on Toshiba Satellite L755

    - by JAMES PARENTE
    I am running Ubuntu 12.04 and I love it! The only problem is the keys for my brightness, F6 and F7, does not work when I am on battery power or AC power. It randomly works after I am idle for a while and log back in. The other weird thing is to see my battery indicator, I need to toggle my touch pad button that is right above the actual pad on and off for it to show up, and then back on so I can use my touch pad, obviously. The only other Fn buttons that work on my laptop is the button to mute (F1) Touch pad on and off (F9) and Fn+3 and Fn+4 for my volume. The only Fn buttons that I care if they work again are my brightness, which again, are F6 and F7. Thanks! James

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  • How do I prevent a ManyToManyField('self') from linked an object to itself?

    - by dyve
    Consider this model (simplified for this question): class SecretAgentName(models.Model): name = models.CharField(max_length=100) aliases = ManyToManyField('self') I have three names, "James Bond", "007" and "Jason Bourne". "James Bond" and "007" are aliases of each other. This works exactly like I want it to, except for the fact that every instance can also be an alias of itself. This I want to prevent. So, there can be many SecretAgentNames, all can be aliases of each other as long as "James Bond" does not show up as an alias for "James Bond". Can I prevent this in the model definition? If not, can I prevent it anywhere else, preferably so that the Django Admin understands it?

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  • Good 3D Game Engine for the Horror Genre [on hold]

    - by James Wassall
    I am starting to think about and design (pencil drawings) a simple, horror game. I'm in need of a good engine which supports features like Dynamic Lighting (for a characters flashlight) and dynamic shadows. My first choice was obviously Unity3D, as its free and is (supposedly) the easiest to use. However, I believe that a lot of features are locked for the Pro version (a $1500 investment). Is there any good, free engines that support dynamic events? I have read a lot of posts recommending the Source engine but I don't want to make a mod, I would like to make a fully featured standalone game. I'm not looking for opinions on "Which engine you prefer" or "Which engine do you use", all I would like is to be presented with the facts. -James

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  • Ripping MP3s in Rhythmbox Ubuntu 12.10 (64 bit)?

    - by James Fellows Yates
    I installed a couple of days ago Ubuntu 12.10 (64 bit). I today tried ripping a CD in the MP3 format. However, whenever I try to rip, it says it is missing an extra multimedia plugin "Gstreamer extra plug-ins (i386)". I then try to install the :i386 version of the gstreamer-ugly plugins, but then I get the same problem but with the id3-demuxer (or something similar) The Terminal output I get from both problems (but replace the "MPEG-1 Layer 3 (MP3) encoder" with the "ID3-demuxer" name) is: james@clefairy:~$ rhythmbox (rhythmbox:24122): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Rhythmbox-Message: Missing plugin: gstreamer|0.10|rhythmbox|MPEG-1 Layer 3 (MP3) encoder|encoder-audio/mpeg, mpegversion=(int)1, layer=(int)3 /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject It doesn't help that each time I have to install/remove the entire Gstreamer-ugly collection each time - I can't find that specific file. The CD plays fine, it's the ripping plugin that doesn't seem to work. I didn't have this problem previously on 12.04 (64 bit).

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  • fedora12, yum not releasing "lock" after performing an action

    - by James.Elsey
    Hello, This problem has been occurring quite frequently recently and I can't seem to find a way of preventing it. Whenever I perform an action with yum such as to install or remove software, it appears to execute successfully but then I'm unable to move onto the next yum command For example, I executed yum remove skype, it appeared to remove ok, but next when I try to yum search skype it appears that yum is still processing, and I have to manually kill that process via kill 1234 (or whatever the PID is) My output is as follows [root@nevada james]# yum remove skype Loaded plugins: presto, refresh-packagekit Setting up Remove Process Resolving Dependencies --> Running transaction check ---> Package skype.i586 0:2.1.0.47-fc10 set to be erased --> Finished Dependency Resolution Dependencies Resolved ================================================================================ Package Arch Version Repository Size ================================================================================ Removing: skype i586 2.1.0.47-fc10 installed 24 M Transaction Summary ================================================================================ Remove 1 Package(s) Reinstall 0 Package(s) Downgrade 0 Package(s) Is this ok [y/N]: y Downloading Packages: Running rpm_check_debug Running Transaction Test Finished Transaction Test Transaction Test Succeeded Running Transaction Erasing : skype-2.1.0.47-fc10.i586 1/1 Removed: skype.i586 0:2.1.0.47-fc10 Complete! [root@nevada james]# yum search skype Loaded plugins: presto, refresh-packagekit Existing lock /var/run/yum.pid: another copy is running as pid 3639. Another app is currently holding the yum lock; waiting for it to exit... The other application is: PackageKit Memory : 79 M RSS (372 MB VSZ) Started: Fri Dec 18 08:39:18 2009 - 00:01 ago State : Sleeping, pid: 3639 Kernel version : 2.6.31.6-166.fc12.x86_64 Any ideas how I can prevent this behaviour? Thanks

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  • SQL Query to retrieve highest item up to a point in a group

    - by James
    The best way of describing this is I have a table of people with their names and ages. Assume that people with the same surname are from the same family. I need a query in oracle which will retrieve a list of the oldest person in each family, but not older than a certain age. Table: person name surname age =============================== James Smith 23 Sarah Powell 17 Barry Smith 31 Mark Smith 35 Mary Smith 18 Bob Powell 30 How do I retrieve the oldest person in each family under 30? Results I'm after name surname age =============================== James Smith 23 Sarah Powell 17

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  • Ruby gems gone after after jruby install

    - by James
    Today I installed jruby by downloading it, extracting it to /home/james/jruby-1.4.0 and adding the following line to .bashrc export JRUBY_HOME=/home/james/jruby-1.4.0 export PATH=$JRUBY_HOME/bin:$PATH And then I installed some jruby gems via jruby -S gem install ... Jruby works fine, but this seemed to have cause two problems: 1) When I try to run a ruby (not jruby) on rails migration, I see: Missing the Rails gem. Please `gem install -v= rails`, update your RAILS_GEM_VERSION setting in config/environment.rb for the Rails version you do have installed, or comment out RAILS_GEM_VERSION to use the latest version installed. 2) when I do gem list --local, I only see the gems that I've installed for jruby. Launching web applications via ruby script/server succeeds without any warnings. Please help.

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  • Favorite moments of JavaOne

    - by Tori Wieldt
    There are so many events and sessions to attend at JavaOne, it's unfair to ask people to choose just one thing they liked, but here are some favorite moments: I loved meeting many open source contributors and friends I have not met in person before and seeing that projects like e.g. Hudson are alive and kicking and have a great future ahead of them. -Manfred Moser My "The Problem with Women" session. It had LOADS of interactivity from the audience, who really helped to make that session.  I came out if it with a real sense of optimism - we love our jobs, we love what we do, and we should be proud of telling everyone about it to attract different talent into the industry. (Read her blog JavaOne: The Problem With Women - A Technical Approach for details.) -Trish Gee My kudos to Oracle for making the presentation materials quickly available to the public. Some of them were already available during JavaOne. Lots of slide decks are already there, and in some cases you may even find the video recordings too. Go to http://www.oracle.com/javaone and select JavaOne Technical Sessions.  -Yakov Fain I loved that not only was James Gosling present at the Community Keynote (which felt more like the keynotes of old times [big space, big screens, fun and tech]) but he was also found wandering the halls of the Hilton the day prior. Bring back James! Add back the toys section in the Community Keynote. Let the t-shirt tossing begin anew. These are "small" things that really fire up the community. -Andres Almiray Seeing James Gosling at JavaOne was a real shot in the arm for Java.  He needs to be there every year. -Frank Greco +42 on having James and the T-shirt tossing. -Stephan Janssen The session "Integrate Java with Robots, Home Automation, Musical Instruments, and Kinect." Fabiane Nardon explained connecting Jenkins to jHome to a truck horn placed in their sysadmin's bedroom. She dubbed it "extreme feedback."  -Tori Wieldt The User Group Forum [on Sunday] was a success! Congratulations Bruno Souza and John Yeary and everybody that were involved. I believe it really helps to increase community participation! There were lots of interesting talks, and great discussion with JUG leaders and members. Thank you Oracle for supporting that! -Yara Senger What was your favorite moment? Please comment! 

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  • NHibernate 3 Webcast - Open to Public – Thursday from Pluralsight

    This week for the very first time, we're giving all newsletter subscribers FREE access to our exclusive weekly webcast! Join us Thursday for a 45 minute presentation on NHibernate 3 presented by James Kovacs. James is an independent architect, developer, trainer and jack-of-all-trades. He also happens to be the instructor for our upcoming NHibernate virtual classroom course next week. LiveMeeting Login Add to outlook calendar Thursday 20 Jan 2011 - 09:30PM IST, 11:00 AM EST , 16:00 UTC span.fullpost {display:none;}

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  • WebLogic Weekly for June 27th, 2011

    - by james.bayer
    Blogs WebLogic Server JMS WLST Script – Who is Connected To My Server by James Bayer Fast, Faster, JRockit by Rene Tweets Chad Thompson provides a great reminder about the WLS Zip distribution which is down to 318Mb.  On a related note, there is also a very handy YouTube video showing how to get started with the Zip Distribution by Jeff West. Events Pieter Humphrey gave a keynote a Jax 2011 last week in San Jose covering Java EE 6 and WebLogic Server. InfoWorld’s JavaWorld posted an article which covers many of the Java sessions at Oracle Open World 2011 including this one: On the Road to Java EE 6 with Oracle WebLogic and Eclipse (15276).  Oracle's Erik Bergenholtz and Pieter Humphrey will present "On the Road to Java EE 6 with Oracle WebLogic and Eclipse." Their abstract is shown here: The developer Web profile is a key improvement in Java EE 6 servers, and Eclipse developers will want to work with it. This session demonstrates some aspects of the progress of Oracle WebLogic server on its road to Java EE 6 compliance and gives Eclipse developers a sneak peek at using Java Persistence API Release 2.0 and JavaServer Faces Release 2.0 with Oracle WebLogic Server.

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  • WebLogic Weekly for June 20th, 2011

    - by james.bayer
    Welcome the first the first edition of the WebLogic Weekly.  The WebLogic Server team has been trying to extend our community outreach to new mediums like an Oracle WebLogic Youtube Channel (how-to videos and feature showcases), Twitter (sharing WebLogic links, typically blogs), and a Facebook page to do a better job sharing information, providing learning alternatives to product documentation and perhaps most importantly collecting feedback from all of our users using the tools they prefer.  This is our attempt to provide a round-up what has been going on in WebLogic over the past week.  If you would like to have something shared here, use the #weblogic tag on tweets, post on the Oracle WebLogic facebook page, or comment on these blog entries. Blogs WebLogic Server: Listing Groups of an Authenticated User by Steve Button Weblogic, QBrowser And Topics by Eric Elzinga Weblogic, Topics And (Non)-Durable Subscribers by Eric Elzinga Database Web Service using Toplink DB Provider by Vishal Jain WebLogic Server – Use the Execution Context ID in Applications – Lessons From Hansel and Gretel by James Bayer Getting All Server’s Lifecycle State in a Domain by Jay SenSharma Steps to Move Messages From One Queue To Another Queue Using WLST (Updated Version) by Ravish Mody Events If you want to share a story of something innovative you or your organization has done with WebLogic Server or other Fusion Middleware, you could win a pass to Oracle Open World 2011 and share the story there.  See Ruma Sanyal's posting on the Application Grid blog for details.  The deadline for submissions is July 22nd, 2011.

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  • Site failing randomly - could it be Cloudflare or something weird in the JS?

    - by James
    I've been working on a simple site that uses javascript to fade through some fullscreen background images as well as some other simple animations. I've tested the site on Chrome, Safari, FF and Opera on OSX, IE8+ on Win7 and Chrome & FF on Ubuntu and everything looks as I'd expect it to. However, I've had reports of the site failing to load (stops at the stage where the background fades up) on Safari and Chrome on OSX and Win. I can't replicate this on any setup so I'm finding it impossible to troubleshoot. Google's instant preview shows the site fine as does most of the options at browsershots.org so I'm really scratching my head. I'm running the site's traffic through Cloudflare and I'm wondering whether anyone can see (or knows from other sites) why Cloudflare might be mangling the JS or causing a problem somehow (I don't get any errors in the JS error console). Of course, if you can replicate the problem on your machine and can suggest an area to look at that would be amazing but I'm hoping that, like me, you don't see any problem with the site! Here's the site: http://www.bighornrevelstoke.com Thanks, James

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