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  • How to take URL and split/string to get URL variables in Flash AS3

    - by Leon
    So I have a URL that I need my Flash movie to extract variables from: example link: http://www.example.com/example_xml.php?aID=1234&bID=5678 I need to get the aID and the bID numbers. I'm able to get the full URL into a String via ExternalInterface var url:String = ExternalInterface.call("window.location.href.toString"); if (url) testField.text = url; Just unsure as how to manipulate the String to just get the 1234 and 5678 numbers. Appreciate any tips, links or help with this!

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  • url with question mark considered as new http request?

    - by Navin Leon
    I am optimization my web page by implementing caching, so if I want the browser not to take data from cache, then I will append a dynamic number as query value. eg: google.com?val=823746 But some time, if I want to bring data from cache for the below url, the browser is making a new http request to server, its not taking data from cache. Is that because of the question mark in URL ? eg: http://google.com? Please provide some reference document link. Thanks in advance. Regards, Navin

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  • Mac OS X 10.9 with GCC 4.7.3, stdlib.h: no such file or directory

    - by Leon Kaihua Li
    I'm doing some development with C++ on Mac OS. The code worked fine on Mac OS 10.8.3/10.8.4, with GCC 4.7.3. However recently I upgraded my OS to Mavericks 10.9 and Xcode 5.0. I find that when I try to compile my code, both gcc/g++/clang responds with: *******.C:1:** stdlib.h:no such file or directory *******.C:2:** iostream.h:no such file or directory Since I'm not familiar with Mac OS(My working platform is openSUSE), what can I do for it? will it help if I install "Command Line Tools" from Xcode? Or is there anyway that I could re-build the include index? Include dir of GCC is /opt/local/include/gcc47 and it seems there is a stdlib.h in it. The path is /opt/local/include/gcc47/c++/tr1/ Please help me, and thank you very much.

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  • Multiple classes in Codeigniter

    - by Leon
    I want to create an array of objects, so what I did was to create a library but I can't figure out how to actually dynamically create instances of it in a loop and store each instance in an array. Can anyone tell me please?

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • Error in Mono Compiler: Files in libraries or multiple-file applications must begin with a namespace

    - by leon
    I am trying to compile this example in mono on ubuntu. However I get the error wingsit@wingsit-laptop:~/MyFS/kitty$ fsc.exe -o kitty.exe kittyAst.fs kittyParser.fs kittyLexer.fs main.fs Microsoft (R) F# 2.0 Compiler build 2.0.0.0 Copyright (c) Microsoft Corporation. All Rights Reserved. /home/wingsit/MyFS/kitty/kittyAst.fs(1,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyParser.fs(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyLexer.fsl(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' wingsit@wingsit-laptop:~/MyFS/kitty$ I am a newbie in F#. Is there something obvious I miss?

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  • Changing User ModelAdmin for Django admin

    - by Leon
    How do you override the admin model for Users? I thought this would work but it doesn't? class UserAdmin(admin.ModelAdmin): list_display = ('email', 'first_name', 'last_name') list_filter = ('is_staff', 'is_superuser') admin.site.register(User, UserAdmin) I'm not looking to override the template, just change the displayed fields & ordering. Solutions please?

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  • push_back of STL list got bad performance?

    - by Leon Zhang
    I wrote a simple program to test STL list performance against a simple C list-like data structure. It shows bad performance at "push_back()" line. Any comments on it? $ ./test2 Build the type list : time consumed -> 0.311465 Iterate over all items: time consumed -> 0.00898 Build the simple C List: time consumed -> 0.020275 Iterate over all items: time consumed -> 0.008755 The source code is: #include <stdexcept> #include "high_resolution_timer.hpp" #include <list> #include <algorithm> #include <iostream> #define TESTNUM 1000000 /* The test struct */ struct MyType { int num; }; /* * C++ STL::list Test */ typedef struct MyType* mytype_t; void myfunction(mytype_t t) { } int test_stl_list() { std::list<mytype_t> mylist; util::high_resolution_timer t; /* * Build the type list */ t.restart(); for(int i = 0; i < TESTNUM; i++) { mytype_t aItem = (mytype_t) malloc(sizeof(struct MyType)); if(aItem == NULL) { printf("Error: while malloc\n"); return -1; } aItem->num = i; mylist.push_back(aItem); } std::cout << " Build the type list : time consumed -> " << t.elapsed() << std::endl; /* * Iterate over all item */ t.restart(); std::for_each(mylist.begin(), mylist.end(), myfunction); std::cout << " Iterate over all items: time consumed -> " << t.elapsed() << std::endl; return 0; } /* * a simple C list */ struct MyCList; struct MyCList{ struct MyType m; struct MyCList* p_next; }; int test_simple_c_list() { struct MyCList* p_list_head = NULL; util::high_resolution_timer t; /* * Build it */ t.restart(); struct MyCList* p_new_item = NULL; for(int i = 0; i < TESTNUM; i++) { p_new_item = (struct MyCList*) malloc(sizeof(struct MyCList)); if(p_new_item == NULL) { printf("ERROR : while malloc\n"); return -1; } p_new_item->m.num = i; p_new_item->p_next = p_list_head; p_list_head = p_new_item; } std::cout << " Build the simple C List: time consumed -> " << t.elapsed() << std::endl; /* * Iterate all items */ t.restart(); p_new_item = p_list_head; while(p_new_item->p_next != NULL) { p_new_item = p_new_item->p_next; } std::cout << " Iterate over all items: time consumed -> " << t.elapsed() << std::endl; return 0; } int main(int argc, char** argv) { if(test_stl_list() != 0) { printf("ERROR: error at testcase1\n"); return -1; } if(test_simple_c_list() != 0) { printf("ERROR: error at testcase2\n"); return -1; } return 0; }

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  • Why does the textField not show up when I change the defaultTextFormat

    - by Leon
    I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here? public function switchTitle(sentText):void { titleString = sentText; trace("---------"+"\n"); trace("Forumula testing"); trace("titleString = "+titleString); trace("titleString.length = "+titleString.length); trace("titleSize/10 = "+(titleSize/10)); trace("\n"); // If Title can fit: if (titleString.length < (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle; titleString = sentText; // If Title can't fit: } else if (titleString.length >= (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle2; titleString = sentText; } trace("---------"+"\n"); //vTitle.text = titleString; // <-- Original code, worked }

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  • how to compile f# on mono

    - by leon
    I am trying to compile this example in mono on ubuntu. However I get the error wingsit@wingsit-laptop:~/MyFS/kitty$ fsc.exe -o kitty.exe kittyAst.fs kittyParser.fs kittyLexer.fs main.fs Microsoft (R) F# 2.0 Compiler build 2.0.0.0 Copyright (c) Microsoft Corporation. All Rights Reserved. /home/wingsit/MyFS/kitty/kittyAst.fs(1,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyParser.fs(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyLexer.fsl(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' wingsit@wingsit-laptop:~/MyFS/kitty$ I am a newbie in F#. Is there something obvious I miss?

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  • Candidate Elimination Question---Please help!

    - by leon
    Hi , I am doing a question on Candidate Elimination Algorithm. I am a little confused with the general boundary G. Here is an example, I got G and S to the fourth case, but I am not sure with the last case. Sunny,Warm,Normal,Strong,Warm,Same,EnjoySport=yes Sunny,Warm,High,Strong,Warm,Same,EnjoySport=yes Rainy,Cold,High,Strong,Warm,Change,EnjoySport=no Sunny,Warm,High,Strong,Cool,Change,EnjoySport=yes Sunny,Warm,Normal,Weak,Warm,Same,EnjoySport=no What I have here is : S 0 :{0,0,0,0,0,0} S 1 :{Sunny,Warm,Normal,Strong,Warm,Same} S 2 , S 3 : {Sunny,Warm,?,Strong,Warm,Same} S 4 :{Sunny,Warm,?,Strong,?,?} G 4 :{Sunny,?,?,?,?,?,?,Warm,?,?,?,?} G 3 :{Sunny,?,?,?,?,?,?,Warm,?,?,?,?,?,?,?,?,?,Same} G 0 , G 1 , G 2 : {?,?,?,?,?,?} What would be the result of G5? Is it G5 empty? {}? or {???Strong??) ? Thanks

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  • Using the Windows 7 and DirectX SDKs with VS2005

    - by Eduardo León
    I have Visual Studio 2005 and want to teach myself DirectX in my free time. I downloaded the latest Windows 7 and DirectX SDKs. According to Microsoft's website, the latest DirectX SDK is not compatible with Visual Studio 2005 (I assume they mean it's not compatible with the SDK it came with). Can I configure VS2005 to use the SDKs I downloaded instead of the SDK it came with? If so, is there anything I should be particularly careful with?

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  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

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  • Dump UIImage on iPhone

    - by Leon
    I wonder how to save the UIImage object from UIImagePickerController into the App Document directory. I tried to use UIImageJPEGRepresentation() method and UIImagePNGRepresentation(), but it seemed the image data was changed. Is there any method to keep the original image content without any compression?

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  • how to update tables' structures keeping current data

    - by Leon
    I have an c# application that uses tables from sqlserver 2008 database (runs on standalone pc with local sqlserver). Initially i install database on this pc with some initial data (there are some tables that application uses and the user doesn't touch). The question is - how can i upgrade this database after user created some new data without harming it (i continue developing and can add some new tables or stored procedures or add some columns to existing tables). Thanks in advance!

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  • An operator == whose parameters are non-const references

    - by Eduardo León
    I this post, I've seen this: class MonitorObjectString: public MonitorObject { // some other declarations friend inline bool operator==(/*const*/ MonitorObjectString& lhs, /*const*/ MonitorObjectString& rhs) { return lhs.fVal==rhs.fVal; } } Before we can continue, THIS IS VERY IMPORTANT: I am not questioning anyone's ability to code. I am just wondering why someone would need non-const references in a comparison. The poster of that question did not write that code. This was just in case. This is important too: I added both /*const*/s and reformatted the code. Now, we get back to the topic: I can't think of a sane use of the equality operator that lets you modify its by-ref arguments. Do you?

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  • How do I display many images (by imagefield) in all my nodes of a type?

    - by Leon
    The thing is that I have hundreds of nodes each with 4 to 12 images all of them around the same size in an imagefield but I want to order that so it looks at the end in a grid or something like that. I know that panels and views are the answer but I think I've seen all of the tutorials available but nothing. If anyone know where can I find something like I need, I'll be very gratefull.

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  • Mips, how to read array and print them??

    - by Leon
    okay, C++ and java i have no problem learning or what so ever when it comes to mips it is like hell okay i wanna learn how to read in the an array and print all the element out here is a simple array that i wrote int[] a = new int[20]; for(int i=0; i for(int j=0; j how do you do it in mips

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  • must have tools for better quality code

    - by leon
    I just started my real development career and I want to know what set of tools/strategy that the community is using to write better quality code. To start, I use astyle to format my code doxygen to document my code gcc -Wall -Wextra -pedantic and clang -Wall -Wextra -pedantic to check all warnings What tools/strategy do you use to write better code? This question is open to all language and all platform.

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  • Zooming to UIView and it's sub-views

    - by leon
    Hi, I have a UIView which I can zoom to (as it is set as a subview of UIScrollView). UIView has UILabel, UITextField, etc. If I just zoom to the UIView, then of course label and text field get fuzzy (the same effect if you are zooming to the image file without changing image resolution). To solve the problem I need to increase the font size and sizes of the UILable and UITextField in according to the scale used to zoom in (scale is passed as a param by the UIScrollView). This is where I am getting confused. Changing frame (by increasing it width and height by zooming scale) I get all my elements (sub-views) repositions (because changing frame effects center and bounds) Question: 1. What would I need to do to zoom in to the sub-views and just increase the sub-view sizes while keeping them in the exactly the same position? thanks

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  • Can I dispose a DataTable and still use its data later?

    - by Eduardo León
    Noob ADO.NET question: Can I do the following? Retrieve a DataTable somehow. Dispose it. Still use its data. (But not send it back to the database, or request the database to update it.) I have the following function, which is indirectly called by every WebMethod in a Web Service of mine: public static DataTable GetDataTable(string cmdText, SqlParameter[] parameters) { // Read the connection string from the web.config file. Configuration configuration = WebConfigurationManager.OpenWebConfiguration("/WSProveedores"); ConnectionStringSettings connectionString = configuration.ConnectionStrings.ConnectionStrings["..."]; SqlConnection connection = null; SqlCommand command = null; SqlParameterCollection parameterCollection = null; SqlDataAdapter dataAdapter = null; DataTable dataTable = null; try { // Open a connection to the database. connection = new SqlConnection(connectionString.ConnectionString); connection.Open(); // Specify the stored procedure call and its parameters. command = new SqlCommand(cmdText, connection); command.CommandType = CommandType.StoredProcedure; parameterCollection = command.Parameters; foreach (SqlParameter parameter in parameters) parameterCollection.Add(parameter); // Execute the stored procedure and retrieve the results in a table. dataAdapter = new SqlDataAdapter(command); dataTable = new DataTable(); dataAdapter.Fill(dataTable); } finally { if (connection != null) { if (command != null) { if (dataAdapter != null) { // Here the DataTable gets disposed. if (dataTable != null) dataTable.Dispose(); dataAdapter.Dispose(); } parameterCollection.Clear(); command.Dispose(); } if (connection.State != ConnectionState.Closed) connection.Close(); connection.Dispose(); } } // However, I still return the DataTable // as if nothing had happened. return dataTable; }

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