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  • CCUserDefault, iOS/Android and game updates

    - by Luke
    My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But now I have a big doubt. What will happen when the game will receive its first update? CCUserDefault uses an XML file stored somewhere in the app storage space. This file is created and retained until one uninstalls the app. I am wondering what happens when the app is updated. Will the old XML file be maintained? Because if not, how should I handle app updates (updates in the sense that 2, 3 or more new level packages will be added, but the informations about the old ones, like scores, which level was finished and which not, number of coins, etc., need absolutely not to be lost)?

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  • Why is wireless slow with Atheros AR9285?

    - by Luke
    I know there are many posts like this, however none of the fixes I have found have worked. I had the issue on 11.04, and after having no luck fixing it decided to try 12.04 however this has not fixed the problem. I'm using a Lenovo IdeaPad, the network card is a Atheros Communications AR9285. edit add outputs: sudo iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"NETGEAR-PLOW" Mode:Managed Frequency:2.437 GHz Access Point: E0:91:F5:7D:1B:BA Bit Rate=65 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on Link Quality=66/70 Signal level=-44 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:77 Invalid misc:63 Missed beacon:0 eth0 no wireless extensions. lspci -nnk | grep -iA2 net 06:00.0 Network controller [0280]: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) [168c:002b] (rev 01) Subsystem: Lenovo Device [17aa:30a1] Kernel driver in use: ath9k -- 07:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 02) Subsystem: Lenovo Device [17aa:392e] Kernel driver in use: r8169 Thanks

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • Draw depth works on WP7 emulator but not device

    - by Luke
    I am making a game on a WP7 device using C# and XNA. I have a system where I always want the object the user is touching to be brought to the top, so every time it is touched I add float.Epsilon to its draw depth (I have it set so that 0 is the back and 1 is the front). On the Emulator that all works fine, but when I run it on my device the draw depths seem to be completely random. I am hoping that anybody knows a way to fix this. I have tried doing a Clean & Rebuild and uninstalling from the device but that is no luck. My call to spritebatch.Begin is: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend); and to draw I use spriteBatch.Draw(Texture, new Rectangle((int)X, (int)Y, (int)Width, (int)Height), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, mDrawDepth); Where mDrawDepth is a float value of the draw depth (likely to be a very small number; a small multiple of float.Epsilon. Any help much appreciated, thanks!

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  • How to handle editing a large file for a non-technical user

    - by Luke
    I have a client who is given a tab delimited .txt file containing hundreds of thousands of rows. I have a user story as follows: As a user I want to take the text file and add a new value at the end of each line which contains the concatenated value of two of the columns. for example if the file read text_one text_two I need to output the following (preferably to a .txt file) text_one text_two text_onetext_two My first approach was to ask the vendor supplying the file to do the concatenation before providing the file, the easiest way to solve a problem is to eliminate it right? however they are very uncooperative and have point blank refused. I've looked at building a simple javascript application that does this client side so a non-technical user could select the file using a file selector. This approach has a few problems The file could be over a GB in size and so can't be loaded straight into memory, I've tried and the browser crashes There is no means to write a file in javascript so I'd need to output the content to the screen and have the user save it (somehow) I was thinking if I could get around the filesize limitations I could just output the edited content to the page and have the user save the page as a .txt file, however I think there is a better way than using javascript that will still accommodate the users lack of technical know-how. Please consider this question to be stack agnostic, but bear in mind that a nice little shell script or python script would be deemed unsuitable for a non technical user unless there is a way of "packaging" it nicely for a non-technical user. Updates The file is too large to open in excel. The process needs to be run weekly, but it doesn't require scheduling or automation...(yet)

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  • Will search engines reindex a page that has been set to redirect on to a newer site page?

    - by Luke Duddridge
    We were asked by a client to change a website so that any pages/Urls we were hosting on an older site would now redirect to a newer site hosted somewhere else and a different domain name to boot. We did this by changing each page in the IIS site management, to redirect to a url on their new domain instead of rendering a page locally. According to the redirect tool here: http://www.webconfs.com/redirect-check.php . What we have done is search engine friendly. Problem now is... the client has been on a course learning all about meta tags and so thinks they have a better understanding of the "matrix" (remember there is no spoon). As Google still has the older site appearing in a search, this isnt helping matters. I have tried to explain, we have to wait for Google to reindex. I'm not blowing smoke am I? I'm now starting to wonder... will the older site always appear in a search, even though the pages don't exist? Is there a better way I should be redirecting their site to ensure google will stop keeping an index of pages that no longer exist and would instead replace them with the content in the newer site? a suggestion on the site mentioned above is to use the code: Response.Status="301 Moved Permanently" Response.AddHeader "Location","http://www.new-url.com/" Does using the option in the IIS management tool to redirect the url not do the same?

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • How can I make permanent death in a MUD seem acceptable and fair to players?

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • VCS strategy with TeamCity and CI

    - by Luke Puplett
    I'm planning a strategy which seeks to allow automated deployment of a website codebase into QA and production on check-in. We're using the fabulous TeamCity. We want to control release to live production; i.e. not have every check-in on Trunk go live. So my plan is to use Trunk as QA. Committing to Trunk triggers deployment to QA. I will then have a Production branch which also triggers deployment on commit, to the live site. The idea is simply that Trunk represents the mainline codebase but it hasn't gone live yet. We can branch features and do daily pulls from Trunk into those feature branches as per normal and merge/re-integrate into Trunk when we're happy for it to go to QA. When the BAs give the nod, we then smash a bottle of champagne and merge Trunk to Production and out she goes. I've never seen it done like this. Other greenfield CI strategies involve hiding features and code from production via config - this codebase can't cope with that - or just having CI on QA and taking cuts and manually pushing to live. Does my plan sound alright?

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  • The idea of functionN in Scala / Functionaljava

    - by Luke Murphy
    From brain driven development It turns out, that every Function you’ll ever define in Scala, will become an instance of an Implementation which will feature a certain Function Trait. There is a whole bunch of that Function Traits, ranging from Function1 up to Function22. Since Functions are Objects in Scala and Scala is a statically typed language, it has to provide an appropriate type for every Function which comes with a different number of arguments. If you define a Function with two arguments, the compiler picks Function2 as the underlying type. Also, from Michael Froh's blog You need to make FunctionN classes for each number of parameters that you want? Yes, but you define the classes once and then you use them forever, or ideally they're already defined in a library (e.g. Functional Java defines classes F, F2, ..., F8, and the Scala standard library defines classes Function1, ..., Function22) So we have a list of function traits (Scala), and a list of interfaces (Functional-java) to enable us to have first class funtions. I am trying to understand exactly why this is the case. I know, in Java for example, when I write a method say, public int add(int a, int b){ return a + b; } That I cannot go ahead and write add(3,4,5); ( error would be something like : method add cannot be applied to give types ) We simply have to define an interface/trait for functions with different parameters, because of static typing?

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  • How to repeat a POST request using Chrome's developer tools?

    - by Luke The Obscure
    Not sure if this is the right stack exchange to ask this, but here goes... I'm trying to wean myself off of Firebug, which has served me very well for a lot of years. One feature that seems to be missing in Chrome's dev tools is the ability to repeat an AJAX POST. In firebug I can right click on the request in the console and hit "Open in new tab" and the request is repeated exactly as it was originally sent. In Chrome, the same action just does a normal GET on the link, without any of the post data. Is there any way to repeat an AJAX POST in Chrome's dev tools?

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  • Lost desktop settings in KDE

    - by Luke
    After next unsuccessful attempt to install ATI fglrx drivers, when I also changed GRUB config a bit (GRUB_CMDLINE_LINUX_DEFAULT="radeon.modeset=0 and GRUB_CMDLINE_LINUX="nomodeset"). When I restored everything to default (uninstalled fglrx, restored default values in GRUB config and xorg.conf) KDE logged me into completely new desktop, with (I suppose) default configuration. Is there a way to restore my previous desktop settings? What could be the cause? SOLVED: Something was messed out with display settings. Search for 'Display Configuration' and there deselect one display. Or is there a better option?

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  • Black screen white cursor and can't boot from live disc that I installed from just yesterday (Ubuntu 12.04)

    - by Luke
    So, I've decided to change to Ubuntu from Windows 7 after reformatting. Install goes smoothly, I've set everything up, and it works for a day. It crashed when I had a full screen video, froze, so I rebooted, and now I can't get past the black screen with flashing white underscore cursor. If I wait a while, I get "Reboot and Select proper Boot device or Insert Boot Media in selected Boot device and press any key" I've tried that, removed any boot options but the DVD drive, even tried my Windows 7 boot CD as well. Nothing boots, so I can't do anything. This is on an Asus A52N laptop, and all I can access now is the BIOS (version K52N 217), as far as I can tell.

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  • Structure of a Git repository

    - by Luke Puplett
    Sorry if this is a duplicate, I looked. We're moving to Git. In Subversion, I'm used to having \trunk, \branches and \tags folders. With Git, switching between branches will replace the contents of the working directory, so am I right to assume that the way we used to work just doesn't apply with Git? My guess is that I'd have a repo folder with maybe a gitignore and readme.txt, then the folders for the projects that make up the repo, and that's it.

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  • Game engine lib and editor

    - by luke
    I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a method bool Method( const MethodParams &params ) that will be called during game-level initialization. So it is a method belonging to the game engine lib. Now, the parameters of this method, passed as a reference the structure MethodParams can be decided via the editor, in the level design phase. Suppose the structure is the following: enum Enum1 { E1_VAL1, E1_VAL2, }; enum Enum2 { E2_VAL1, E2_VAL2, E2_VAL3, }; struct MethodParams { float value; Enum1 e1; Enum2 e2; // some other member } The editor should present a dialog that will let the user set the MethodParams struct. A text control for the field value. Furthermore, the editor needs to let the user set the fields e1 and e2 using, for example, two combo boxes (a combo box is a window control that has a list of choices). Obviously, every enum should be mapped to a string, so the user can make an informed selection (i have used E1_VAL1 etc.., but normally the enum would be more meaningful). One could even want to map every enum to a string more informative (E1_VAL1 to "Image union algorithm", E1_VAL2 to "Image intersection algorithm" and so on...). The editor will include all the relevant game egine lib files (.h etc...), but this mapping is not automatic and i am confused on how to handle it in a way that, if in future i add E1_VAL3 and E1_VAL4, the code change will be minimal.

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  • Starting application in same window with XFCE4 Terminal and i3

    - by Luke
    Since recently I'm enjoying the i3 tiled window manager. I did install the XFCE4 Terminal since it gives greater control over my terminal look and feel however but I have noticed an issue with starting GUI based applications. When I execute a GUI based application I want it take over the current terminal window. To do this I use exec, as in: exec eclipse This will open a new window and leave the terminal I started the application in open as well. In normal circumstances this is not much of a problem since I can easily do an Alt-W on the GUI app's window. However, for some applications, like a file manager, it is necessary to open in the same window. How can I make GUI application open in the same window rather than opening a new one?

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  • Mouse click firing twice

    - by Luke
    I have recently switched to XUbuntu (14.04) and I have noticed that sometimes a mouse click is fired twice. E.g. I CTRL click a link and two tabs with the same content are opened in my browser. It's not behaviour I can reproduce consistently and seems to be random (to me). I also don't know of a good way to inspect the behaviour properly for debugging purposes. I have checked the double click time setting but this doesn't seem to have any impact on this. I also run XUbuntu (13.10) in a VM on my MacBook Air and this behaviour seems to absent there. At this point in time I can't really tell if this is related to the distribution or the fact that it runs in a VM. Any insights greatly appreciated.

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  • Implementing Camera Zoom in a 2D Engine

    - by Luke
    I'm currently trying to implement camera scaling/zoom in my 2D Engine. Normally I calculate the Sprite's drawing size and position similar to this pseudo code: render() { var x = sprite.x; var y = sprite.y; var sizeX = sprite.width * sprite.scaleX; // width of the sprite on the screen var sizeY = sprite.height * sprite.scaleY; // height of the sprite on the screen } To implement the scaling i changed the code to this: class Camera { var scaleX; var scaleY; var zoom; var finalScaleX; // = scaleX * zoom var finalScaleY; // = scaleY * zoom } render() { var x = sprite.x * Camera.finalScaleX; var y = sprite.y * Camera.finalScaleY; var sizeX = sprite.width * sprite.scaleX * Camera.finalScaleX; var sizeY = sprite.height * sprite.scaleY * Camera.finalScaleY; } The problem is that when the zoom is smaller than 1.0 all sprites are moved toward the top-left corner of the screen. This is expected when looking at the code but i want the camera to zoom on the center of the screen. Any tips on how to do that are welcome. :)

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  • Using foldr to append two lists together (Haskell)

    - by Luke Murphy
    I have been given the following question as part of a college assignment. Due to the module being very short, we are using only a subset of Haskell, without any of the syntactic sugar or idiomatic shortcuts....I must write: append xs ys : The list formed by joining the lists xs and ys, in that order append (5:8:3:[]) (4:7:[]) => 5:8:3:4:7:[] I understand the concept of how foldr works, but I am only starting off in Functional programming. I managed to write the following working solution (hidden for the benefit of others in my class...) : However, I just can't for the life of me, explain what the hell is going on!? I wrote it by just fiddling around in the interpreter, for example, the following line : foldr (\x -> \y -> x:y) [] (2:3:4:[]) which returned [2:3:4] , which led me to try, foldr (\x -> \y -> x:y) (2:3:4:[]) (5:6:7:[]) which returned [5,6,7,2,3,4] so I worked it out from there. I came to the correct solution through guess work and a bit of luck... I am working from the following definition of foldr: foldr = \f -> \s -> \xs -> if null xs then s else f (head xs) (foldr f s (tail xs) ) Can someone baby step me through my correct solution? I can't seem to get it....I already have scoured the web, and also read a bunch of SE threads, such as How foldr works

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  • Protecting a webpage with an authentication form

    - by Luke
    I have created an employee webpage with a lot of company info, links, etc., but I want to protect the page because it contains some confidential company information. I am running IIS7.5 on Windows Server 2008 R2, and I already have the site setup as a normal, non-protected site. I want all active directory users to have access to the site. This is not an intranet site, it is exposed to the internet. I tried setting it up using Windows Authentication, but I had problems with multiple login prompts, etc. I just want a simple form for users to enter their credentials and have access to the site, and I need it to query the AD for login. I've searched the web for a guide on this, but I can't seem to find one that fits my situation. This is not a Web App. It is just a simple html site. Does anyone have any suggestions or a link to a guide on this? Thanks so much! -LB

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • Download and Share Visual Studio Color Schemes

    - by ScottGu
    As developers we often spend a large part of our day staring at code within Visual Studio.  If you are like me, after awhile the default VS text color scheme starts to get a little boring. The good news is that Visual Studio allows you to completely customize the editor background and text colors to whatever you want – allowing you to tweak them to create the experience that is “just right” for your eyes and personality.  You can then optionally export/import your color scheme preferences to an XML file via the Tools->Import and Export Settings menu command. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] New website that makes it easy to download and share VS color schemes Luke Sampson launched the http://studiostyles.info/ site a week ago (built using ASP.NET MVC 2, ASP.NET 4 and VS 2010). Studiostyles.info enables you to easily browse and download Visual Studio color schemes that others have already created.  The color schemes work for both VS 2008 and VS 2010 (all versions – including the free VS express editions): Color schemes are sorted by popularity and voting (you can vote on whether you find each “hot or not”).  You can click any of the schemes to see screen-shots of it in use for common coding scenarios.  You can then download the color settings for either VS 2010 or VS 2008: You can also optionally upload color schemes of your own if you have a good one you want to share with others.  If you haven’t visited it yet – check it out: http://studiostyles.info/  And thank you Luke Sampson for building it! Hope this helps, Scott

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  • Django CMS - not able to upload images through cmsplugin_filer_image

    - by Luke
    i have a problem with a local installation on django cms 2.3.3: i've installed it trough pip, in a separated virtualenv. next i followed the tutorial for settings.py configuration, i started the server. Then in the admin i created an page (home), and i've tried to add an image in the placeholder through the cmsplugin_filer_image, but the upload seems that doesn't work. here's my settings.py: # Django settings for cms1 project. # -*- coding: utf-8 -*- import os gettext = lambda s: s PROJECT_PATH = os.path.abspath(os.path.dirname(__file__)) DEBUG = True TEMPLATE_DEBUG = DEBUG ADMINS = ( # ('Your Name', '[email protected]'), ) MANAGERS = ADMINS DATABASES = { 'default': { 'ENGINE': 'django.db.backends.postgresql_psycopg2', # Add 'postgresql_psycopg2', 'mysql', 'sqlite3' or 'oracle'. 'NAME': 'cms1', # Or path to database file if using sqlite3. 'USER': 'cms', # Not used with sqlite3. 'PASSWORD': 'cms', # Not used with sqlite3. 'HOST': '', # Set to empty string for localhost. Not used with sqlite3. 'PORT': '', # Set to empty string for default. Not used with sqlite3. } } # Local time zone for this installation. Choices can be found here: # http://en.wikipedia.org/wiki/List_of_tz_zones_by_name # although not all choices may be available on all operating systems. # In a Windows environment this must be set to your system time zone. TIME_ZONE = 'Europe/Rome' # Language code for this installation. All choices can be found here: # http://www.i18nguy.com/unicode/language-identifiers.html LANGUAGE_CODE = 'it-it' SITE_ID = 1 # If you set this to False, Django will make some optimizations so as not # to load the internationalization machinery. USE_I18N = True # If you set this to False, Django will not format dates, numbers and # calendars according to the current locale. USE_L10N = True # If you set this to False, Django will not use timezone-aware datetimes. USE_TZ = True # Absolute filesystem path to the directory that will hold user-uploaded files. # Example: "/home/media/media.lawrence.com/media/" MEDIA_ROOT = os.path.join(PROJECT_PATH, "media") # URL that handles the media served from MEDIA_ROOT. Make sure to use a # trailing slash. # Examples: "http://media.lawrence.com/media/", "http://example.com/media/" MEDIA_URL = '/media/' # Absolute path to the directory static files should be collected to. # Don't put anything in this directory yourself; store your static files # in apps' "static/" subdirectories and in STATICFILES_DIRS. # Example: "/home/media/media.lawrence.com/static/" STATIC_ROOT = os.path.join(PROJECT_PATH, "static") STATIC_URL = "/static/" # Additional locations of static files STATICFILES_DIRS = ( os.path.join(PROJECT_PATH, "static_auto"), # Put strings here, like "/home/html/static" or "C:/www/django/static". # Always use forward slashes, even on Windows. # Don't forget to use absolute paths, not relative paths. ) # List of finder classes that know how to find static files in # various locations. STATICFILES_FINDERS = ( 'django.contrib.staticfiles.finders.FileSystemFinder', 'django.contrib.staticfiles.finders.AppDirectoriesFinder', # 'django.contrib.staticfiles.finders.DefaultStorageFinder', ) # Make this unique, and don't share it with anybody. SECRET_KEY = '^c2q3d8w)f#gk%5i)(#i*lwt%lm-!2=(*1d!1cf+rg&amp;-hqi_9u' # List of callables that know how to import templates from various sources. TEMPLATE_LOADERS = ( 'django.template.loaders.filesystem.Loader', 'django.template.loaders.app_directories.Loader', # 'django.template.loaders.eggs.Loader', ) MIDDLEWARE_CLASSES = ( 'django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'cms.middleware.multilingual.MultilingualURLMiddleware', 'cms.middleware.page.CurrentPageMiddleware', 'cms.middleware.user.CurrentUserMiddleware', 'cms.middleware.toolbar.ToolbarMiddleware', # Uncomment the next line for simple clickjacking protection: # 'django.middleware.clickjacking.XFrameOptionsMiddleware', ) ROOT_URLCONF = 'cms1.urls' # Python dotted path to the WSGI application used by Django's runserver. WSGI_APPLICATION = 'cms1.wsgi.application' TEMPLATE_DIRS = ( os.path.join(PROJECT_PATH, "templates"), # Put strings here, like "/home/html/django_templates" or "C:/www/django/templates". # Always use forward slashes, even on Windows. # Don't forget to use absolute paths, not relative paths. ) CMS_TEMPLATES = ( ('template_1.html', 'Template One'), ('template_2.html', 'Template Two'), ) TEMPLATE_CONTEXT_PROCESSORS = ( 'django.contrib.auth.context_processors.auth', 'django.core.context_processors.i18n', 'django.core.context_processors.request', 'django.core.context_processors.media', 'django.core.context_processors.static', 'cms.context_processors.media', 'sekizai.context_processors.sekizai', ) LANGUAGES = [ ('it', 'Italiano'), ('en', 'English'), ] INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'django.contrib.messages', 'django.contrib.staticfiles', 'cms', #django CMS itself 'mptt', #utilities for implementing a modified pre-order traversal tree 'menus', #helper for model independent hierarchical website navigation 'south', #intelligent schema and data migrations 'sekizai', #for javascript and css management #'cms.plugins.file', 'cms.plugins.flash', 'cms.plugins.googlemap', 'cms.plugins.link', #'cms.plugins.picture', 'cms.plugins.snippet', 'cms.plugins.teaser', 'cms.plugins.text', #'cms.plugins.video', 'cms.plugins.twitter', 'filer', 'cmsplugin_filer_file', 'cmsplugin_filer_folder', 'cmsplugin_filer_image', 'cmsplugin_filer_teaser', 'cmsplugin_filer_video', 'easy_thumbnails', 'PIL', # Uncomment the next line to enable the admin: 'django.contrib.admin', # Uncomment the next line to enable admin documentation: # 'django.contrib.admindocs', ) # A sample logging configuration. The only tangible logging # performed by this configuration is to send an email to # the site admins on every HTTP 500 error when DEBUG=False. # See http://docs.djangoproject.com/en/dev/topics/logging for # more details on how to customize your logging configuration. LOGGING = { 'version': 1, 'disable_existing_loggers': False, 'filters': { 'require_debug_false': { '()': 'django.utils.log.RequireDebugFalse' } }, 'handlers': { 'mail_admins': { 'level': 'ERROR', 'filters': ['require_debug_false'], 'class': 'django.utils.log.AdminEmailHandler' } }, 'loggers': { 'django.request': { 'handlers': ['mail_admins'], 'level': 'ERROR', 'propagate': True, }, } } when i try to upload an image, in the clipboard section i don't have the thumbnail, but just an 'undefined' message: and this is the runserver console while trying to upload: [20/Oct/2012 15:15:56] "POST /admin/filer/clipboard/operations/upload/?qqfile=29708_1306856312320_7706073_n.jpg HTTP/1.1" 500 248133 [20/Oct/2012 15:15:56] "GET /it/admin/filer/folder/unfiled_images/undefined HTTP/1.1" 301 0 [20/Oct/2012 15:15:56] "GET /it/admin/filer/folder/unfiled_images/undefined/ HTTP/1.1" 404 1739 Also, this is project filesystem: cms1 +-- cms1 ¦   +-- __init__.py ¦   +-- __init__.pyc ¦   +-- media ¦   ¦   +-- filer_public ¦   ¦   +-- 2012 ¦   ¦   +-- 10 ¦   ¦   +-- 20 ¦   ¦   +-- 29708_1306856312320_7706073_n_1.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n_2.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n_3.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n_4.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n_5.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n_6.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n_7.jpg ¦   ¦   +-- 29708_1306856312320_7706073_n.jpg ¦   ¦   +-- torrent-client-macosx.jpg ¦   +-- settings.py ¦   +-- settings.pyc ¦   +-- static ¦   +-- static_auto ¦   +-- static_manual ¦   +-- templates ¦   ¦   +-- base.html ¦   ¦   +-- template_1.html ¦   ¦   +-- template_2.html ¦   +-- urls.py ¦   +-- urls.pyc ¦   +-- wsgi.py ¦   +-- wsgi.pyc +-- manage.py So files are uploaded, but they are not accessible to cms. there's a similar question here, but doens't help me so much. It would be very helpful any help on this issue to me. Thanks, luke

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  • target="_blank" link using jQuery UI Tabs

    - by Tim
    Hello, I would like to use my existing Jquery UI tabs to shoot my users off to a new browser window Unfortunately adding a target="_blank" to the jquery tab code doesn't work. Does anyone have any ideas? Here is the default Tab Code found here <div id="tabs"> <ul> <li><a href="#tabs-1">Nunc tincidunt</a></li> <li><a href="#tabs-2">Proin dolor</a></li> <li><a href="#tabs-3">Aenean lacinia</a></li> </ul> <div id="tabs-1"> <p>Proin elit arcu, rutrum commodo, vehicula tempus, commodo a, risus. Curabitur nec arcu. Donec sollicitudin mi sit amet mauris. Nam elementum quam ullamcorper ante. Etiam aliquet massa et lorem. Mauris dapibus lacus auctor risus. Aenean tempor ullamcorper leo. Vivamus sed magna quis ligula eleifend adipiscing. Duis orci. Aliquam sodales tortor vitae ipsum. Aliquam nulla. Duis aliquam molestie erat. Ut et mauris vel pede varius sollicitudin. Sed ut dolor nec orci tincidunt interdum. Phasellus ipsum. Nunc tristique tempus lectus.</p> </div> <div id="tabs-2"> <p>Morbi tincidunt, dui sit amet facilisis feugiat, odio metus gravida ante, ut pharetra massa metus id nunc. Duis scelerisque molestie turpis. Sed fringilla, massa eget luctus malesuada, metus eros molestie lectus, ut tempus eros massa ut dolor. Aenean aliquet fringilla sem. Suspendisse sed ligula in ligula suscipit aliquam. Praesent in eros vestibulum mi adipiscing adipiscing. Morbi facilisis. Curabitur ornare consequat nunc. Aenean vel metus. Ut posuere viverra nulla. Aliquam erat volutpat. Pellentesque convallis. Maecenas feugiat, tellus pellentesque pretium posuere, felis lorem euismod felis, eu ornare leo nisi vel felis. Mauris consectetur tortor et purus.</p> </div> <div id="tabs-3"> <p>Mauris eleifend est et turpis. Duis id erat. Suspendisse potenti. Aliquam vulputate, pede vel vehicula accumsan, mi neque rutrum erat, eu congue orci lorem eget lorem. Vestibulum non ante. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Fusce sodales. Quisque eu urna vel enim commodo pellentesque. Praesent eu risus hendrerit ligula tempus pretium. Curabitur lorem enim, pretium nec, feugiat nec, luctus a, lacus.</p> <p>Duis cursus. Maecenas ligula eros, blandit nec, pharetra at, semper at, magna. Nullam ac lacus. Nulla facilisi. Praesent viverra justo vitae neque. Praesent blandit adipiscing velit. Suspendisse potenti. Donec mattis, pede vel pharetra blandit, magna ligula faucibus eros, id euismod lacus dolor eget odio. Nam scelerisque. Donec non libero sed nulla mattis commodo. Ut sagittis. Donec nisi lectus, feugiat porttitor, tempor ac, tempor vitae, pede. Aenean vehicula velit eu tellus interdum rutrum. Maecenas commodo. Pellentesque nec elit. Fusce in lacus. Vivamus a libero vitae lectus hendrerit hendrerit.</p> </div> Thanks, Tim

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