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  • Strange resizing of partition after reinstalling Ubuntu 14.04 64bit

    - by Mike
    I started with Windows 7 on 120GB SSD and Ubuntu 14.04 32bit installed on 60GB partition on separate 1TB HDD. I just did a fresh reinstall of 14.04 64bit on the 1TB HDD. In the installation set up process, I selected the second choice of "deleting Ubuntu 14.04 and all it's files,documents, photos etc and reinstalling" to what I figured would reinstall the 64bit OS on the already existing 60GB allocated partition. Instead, it reinstalled Ubuntu as 43.5 GB and created a separate 15.8 partition. So now it reads that my disk space for Ubuntu ( in settingsdetails) is 43.5GB (instead of the previous 60GB that my old 32bit had) The upside is I can now access my 1TB HDD from my toolbar(and all the files located on it) Before, I could only access that through Windows (I can also access the SSD too, but that was always the case) Both drives are mounted now. My initial reaction was to go into Windows 7 disk management delete the strange/new 15gb partitionextend the 43.5 to the unallocated space. But I'm not sure if this is necessary or would even work. My question is why did it create a 15gb partition shrinking my ubuntu disk space, and is it useful? I don't want wasted space, so before I go through all my set up of Ubuntu, should I change this. At this time my HDD reads as 43.5 partiton, 15.8 partition, and 874GB exfat32 (939GB total)

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  • resizing partitions

    - by venetin
    I have the following configuration: sda1 1 GB maybe fat32 (windows recovery partition) sda2 40 GB ntfs(windows drive c) with boot flag sda3 around 100GB ntfs(storage partition) sda4 extended partition:sda5 10 GB ext4 partition sda6 1 GB linux swap I want to make this changes: sda2 30 GB resize(decrease size with 10 GB) sda3 around 100GB(move and maybe decrease size with 4-5 GB) sda4 around 20-22 GB (move and increase size with 10-15GB) sda5 around 20 GB (move and increase size with 10-12 GB) sda6 2 GB (move and increase size with 1 GB) Is it safe to do this operations?Will i lose grub? I will do the changes with gparted on puppy linux live usb. Thanks

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  • After resizing label on tap on tableview cell tableview content order changes iphone sdk

    - by neha
    Hi all, In my application I'm dynamically resizing a label in cell as well as cell when a cell is tapped in uitableview, but after resizing the label in cell, the contents in the tableview are getting shifted means the cells contain different cell content after this tap, whereas this' not the case when I'm tapping the cell and expanding it without expanding the label in it. Can anybody please help? It's urgent. Thanks in advance.

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  • No resizing / Auto fit and Unity with Ubuntu 9.10 as Guest at all

    - by andyt25
    Hi! Problem 1: I have Ubuntu 9.10 installed and Workstation 7.01. All VMs (WinXP, Win7, Debian) I run do not resize any more. Problem 2: Unity Mode "Bar" works for short and disapears after seconds .. opened programs with unity mode work well, but the bar disapears History: I changed from Ubuntu 9.04 to 9.10, no VM was moved or changed. Latest VMWare Tools are installed, Auto fit Guest is activated. I am quite sure, that resizing / auto fitting and Unity Mode worked well with Ubuntu 9.04 thx for a hint, i hope didn't overlook something ..

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  • Resizing a System Partition Windows Server 2003 VM (Getting GParted Error)

    - by Dina
    I am getting an error while trying to resize System Partition for Windows 2003 Server (this is a VM on a Hyper-v Windows Server 2008) using GParted Live CD ISO. Followed this tutorial: http://malaysiavm.com/blog/how-to-resize-windows-2003-server-virtual-disk-on-vmware-esx/ and GParted Doc http://gparted.sourceforge.net/larry/resize/resizing.htm (They are very similar) The VM has a Dynamic VHD file, I have already increased it using Hyper-v. GParted doesn't give any clues or details for the error. Just simply errors when trying to grow the partition. Any ideas what I can do? Thanks! Using version of Gparted: gparted-live-0.13.1-2

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  • Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform]

    - by Asian Angel
    Are you looking for an easy way to create custom sized thumbnail images for use in blog posts, photo albums, and more? Whether is it a single image or a CD full, Simple Image Resizer is the right app to get the job done for you. To add the new PPA for Simple Image Resizer open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Rafael Sachetto on the left (highlighted with red in the image). The listing for Simple Image Resizer will be right at the top…click Install to add the program to your system. After the installation is complete you can find Simple Image Resizer listed as Sir in the Graphics sub-menu. When you open Simple Image Resizer you will need to browse for the directory containing the images you want to work with, select a destination folder, choose a target format and prefix, enter the desired pixel size for converted images, and set the quality level. Convert your image(s) when ready… Note: You will need to determine the image size that best suits your needs before-hand. For our example we chose to convert a single image. A quick check shows our new “thumbnailed” image looking very nice. Simple Image Resizer can convert “into and from” the following image formats: .jpeg, .png, .bmp, .gif, .xpm, .pgm, .pbm, and .ppm Command Line Installation Note: For older Ubuntu systems (9.04 and previous) see the link provided below. sudo add-apt-repository ppa:rsachetto/ppa sudo apt-get update && sudo apt-get install sir Links Note: Simple Image Resizer is available for Ubuntu, Slackware Linux, and Windows. Simple Image Resizer PPA at Launchpad Simple Image Resizer Homepage Command Line Installation for Older Ubuntu Systems Bonus The anime wallpaper shown in the screenshots above can be found here: The end where it begins [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

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  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

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  • Prevent Windows from resizing all the apps on the desktop when switching monitors

    - by Greg Hewgill
    Short version: When moving my laptop and sleeping between using different monitors, all my open windows are crammed into the upper left corner as if they tried to fit on the laptop internal screen resolution. I plug in and switch to the external monitor before unlocking my session. Is there a way to prevent this automatic resizing? Longer version: I have a laptop that I move between two locations. I have one docking station, and the same kind of monitor configured for 1600x1200, in both locations. The internal laptop screen is awful so I don't use it. Location A: Docking station, monitor connected via DVI. Location B: No docking station, external monitor connected via VGA cable. In this location I have the laptop lid open for keyboard access but I don't use the laptop screen. When moving from Location A to Location B, the laptop wakes up from sleep, displaying the screen on the internal monitor. I switch to the external monitor display (using Fn+F8 on this laptop), and only after that do I unlock my session with my password. However, Windows has crammed all my nicely arranged windows into the upper left corner as if it were trying to fit them all on the laptop internal screen resolution. When moving from Location B to Location A, I have the laptop lid closed when using the docking station so Windows apparently concludes the screen resolution is 1600x1200 and doesn't resize any windows. The laptop is a Dell Latitude running Windows 7 Professional.

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  • Best Practice for Images with Codeigniter : Generating Thumbs or Resizing on the Fly

    - by Steve K
    Hi all, I know there’s been a good deal written on thumbnail generation and the like with CI, but I wanted to explain what I’ve made and see what kind of best-practice advice I could find. Here’s my story… Currently, I have a site which allows users to upload collections of photos to projects they’ve created after first creating an account. Upon account creation, the site generates folders for the users in the following fashion for each of five pre-defined projects: /students/username/project_num/images/thumbs/ (This is to say that within a pre-created students folder, the username, project_num, images and thumbs folders are created recursively five times.) When a user uploads images to a project, I have a gallery controller which uploads the full images into the images folder for the project_num, and then creates a smaller thumbnail which maintains its ratio. So far so good. On the index page of the site, where these thumbnails and full images are displayed, I had a bit of a brain lapse, thinking I could simply output the full image while resizing it via css for a ‘medium-size’ image which would lead to the full-size image when clicked. (To be clear, the path is: Click on thumbnail— Load scaled full-size (medium-size) image via ajax into a display area above thumbs— Click on medium-sized image— Load full size image via lightbox, or something of that nature.) I have everything working to this point, except, as one might imagine, resizing the full-sized images with css doesn’t maintain aspect ratio for the thumbs, which means I need to find the best way to resize these. In thinking about it, I figured I had two options: I could resize the image on the fly when the user clicks a thumbnail to load the medium-sized image via ajax. (I have a method ‘get_image($url)’ in my gallery controller which simply loads a view with an image tag and the image source passed to it, etc.) I thought perhaps I could send it first to my gallery model, resize it there on the fly, and send it on to the view. The problem I’m having is that resizing it on the fly and echoing it out gives me the raw image data (I apologize, I don’t know that’s the right term). I’ve tried using data_uris to format the raw data into something echoable, but with no success. Is this method possible? The second option I considered was to generate a second medium-sized thumbnail when the user uploads the image with maintain_ratio set to true. This method is slightly less ideal, given that when providing a way for the user to delete their projects, I’ll need to scan for an additional set of images to delete. Not a huge deal, definitely, but something I figured could be avoided by generating the medium-sized image on the fly. I hope I’ve been clear in my explanations, if long-winded! I’m very curious to see what suggestions folks have about the best way to handle this. Much thanks for reading, and any suggestions are much-appreciated! Steve K.

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  • Resizing screenshots/screen captures for inclusion in Beamer

    - by Stephen
    Sorry, this may or may not be a programming question directly, but I am trying to resize screenshots with Imagemagick and Gimp to include in a Beamer presentation, but it comes out even blurrier than the resizing done by LaTeX. For instance, in Beamer I might have a command to rescale the image \includegraphics[width=.5\textwidth]{fig.png}. Using something like \begin{frame} \message{width = \the\textwidth} \message{height = \the\textheight} \end{frame} I have gotten the \textwidth and \textheight parameters in points (345.69548, 261.92444). So I have a script (in Python) that sends a system call to Imagemagick: 'convert %s -resize %.6f@ resized_%s' % (f,a,f) where a is calculated as \textwidth*\textheight*0.5**2. When I then go back into my Beamer presentation and include the resized figure, \includegraphics{resized_fig.png}, the size looks approximately correct but it's super-blurry. I also tried resizing in Gimp (using the GUI) but no luck either... help? Thanks...

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  • Resizing Images with ASP.NET and saving to Database

    - by Ryan
    I need to take an uploaded image, resize it, and save it to the database. Simple enough, except I don't have access to save any temp files to the server. I'm taking the image, resizing it as a Bitmap, and need to save it to a database field as the original image type (JPG for example). How can I get the FileBytes() like this, so I can save it to the database? Before I was using ImageUpload.FileBytes() but now that I'm resizing I'm dealing with Images and Bitmaps instead of FileUploads and can't seem find anything that will give me the bytes. Thanks!

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  • css position when resizing browser

    - by user478636
    When resizing the browser I noticed that all the elements get out of place and the website layout gets distorted. This also occurs on with low-resolution. Is this because I have used position:relative;? How can I make the page elements not move from their position when resizing. body{ background:url(../img/bg-silver.jpg) #F2F2F2; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-size:11px; line-height:18px; color:#636363; margin-top:10%; } #containerHolder { background: #eee; padding: 5px; position:relative; } #container { background: #fff; background:rgba(245,245,245,0.8); border: 1px solid #ddd; } #main { margin: 0 0 0 20px; padding: 0 19px 0 0; }

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  • Direct show video renderers suck?

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and problem something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

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  • Image resizing - sometimes very poor quality?!

    - by eWolf
    I'm resizing some images to the screen resolution of the user; if the aspect ratio is wrong, the image should be cut. My code looks like this: protected void ConvertToBitmap(string filename) { var origImg = System.Drawing.Image.FromFile(filename); var widthDivisor = (double)origImg.Width / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; var heightDivisor = (double)origImg.Height / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; int newWidth, newHeight; if (widthDivisor < heightDivisor) { newWidth = (int)((double)origImg.Width / widthDivisor); newHeight = (int)((double)origImg.Height / widthDivisor); } else { newWidth = (int)((double)origImg.Width / heightDivisor); newHeight = (int)((double)origImg.Height / heightDivisor); } var newImg = origImg.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); newImg.Save(this.GetBitmapPath(filename), System.Drawing.Imaging.ImageFormat.Bmp); } In most cases, this works fine. But for some images, the result has an extremely poor quality. It looks like the would have been resized to something very small (thumbnail size) and enlarged again.. But the resolution of the image is correct. What can I do? Example orig image: Example resized image: Note: I have a WPF application but I use the WinForms function for resizing because it's easier and because I already need a reference to System.Windows.Forms for a tray icon.

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  • Dynamcally resizing an open Accordion

    - by alavers
    I have an Accordion and the height of its content can be dynamically resized. I would like to see the Accordion dynamically respond to the child item's height, but I'm having trouble doing this. <lt:Accordion Name="MyAccordion" SelectionMode="ZeroOrOne" HorizontalAlignment="Stretch"> <lt:AccordionItem Name="MyAccordionItem" Header="MyAccordion" IsSelected="True" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch"> <StackPanel> <Button Content="Grow" Click="Grow"/> <Button Content="Shrink" Click="Shrink"/> <TextBox Name="GrowTextBox" Text="GrowTextBox" Height="400" Background="Green" SizeChanged="GrowTextBox_SizeChanged"/> </StackPanel> </lt:AccordionItem> </lt:Accordion> private void Grow(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height += 100; } private void Shrink(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height -= 100; } private void GrowTextBox_SizeChanged(object sender, System.Windows.SizeChangedEventArgs e) { MyAccordion.UpdateLayout(); MyAccordionItem.UpdateLayout(); } Mind you, if I collapse and then re-open the accordion, it takes shape just the way I want, but I'd like this resizing to occur immediately when the child resizes. I feebly attempted to fix this by adding a SizeChanged event handler that calls UpdateLayout() on the Accordion and AccordionItem, but this doesn't have any visual effect. I can't figure out where proper resizing takes place inside the Accordion control. Does anyone have an idea?

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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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  • FullCalendar Events: Confused how to enable resizing.

    - by Josiah Kiehl
    I'm using the FullCalendar plugin, and am very pleased with it, however I can't figure out how to enable resizing. I looked at the source of the calendar on the main FullCalendar page, and my code is no different save that I get my events from a source rather than explicitly define them. What am I missing? $('#schedule').fullCalendar({ events: '/campaigns/scheduled', editable: true });

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  • GTK TextView automatically resizing

    - by endeavormac
    I'm messing around with GTK and glade for the first time, and I've run across a really annoying issue. When I enter text into a TextView, the TextView automatically resizes larger, pushing other widgets away. This is a really annoying behavior. I do not want my TextView changing size depending on the amount of text within it. Does anyone know what I can do to prevent the TextView from resizing based on its content?

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