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  • How do I make the info window editable in the Google Maps API?

    - by zjm1126
    I would like to make the info window editable when i click on it. This is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • how to use TinyMCE(rich text editor) in google-maps info window..

    - by zjm1126
    this is the demo rar file:http://omploader.org/vM3U1bA when i drag the red block to the google-maps ,it will be changed to a marker, and it will has TinyMCE when you click the info window, but my program is : it can not be written when i click it the second time, the first time: the second time(can not be written): and my code is : <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript" src="tiny_mce.js"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); var a=$( '<form method="post" action="" style="height:100px;overflow:hidden;width:220px;">'+ '<textarea id="" class="mce" name="content" cols="22" rows="5" style="border:none">sss</textarea>'+ '</form>') a.click(function(){ // }) GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(a[0]); }); /****************** GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml('<div contentEditable="true" ' + 'style="height: 100px; overflow: auto;">' + 'wwww</div>'); }); ***************/ map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } //********** $(".mce").live("click", function(){ var once=0; mce(); }); function mce(once){ if(once)return; tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "bold,forecolor,|,justifyleft,justifycenter,justifyright,|,fontsizeselect", theme_advanced_buttons2 : "", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/example.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "js/template_list.js", external_link_list_url : "js/link_list.js", external_image_list_url : "js/image_list.js", media_external_list_url : "js/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); once=1; } //********** </script> </body> </html>

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  • Pass data from one form to another on a seperate page

    - by Micanio
    I am building a price/distance calculator with Google Maps API and am trying to pass the info from the calculator to a booking form on a separate page. My first form has 2 submit buttons - one to make the calculation, and one to submit the relevant data to the booking form. I'm stuck trying to make the 2nd button work. Once the API calculation has been made, I get 4 values - From, To, Cost, Distance. I am trying to pass the From, To and Cost values into my booking form by clicking the second button. But I can;t seem to get it to work. I've tried POST and GET but I think I may have been doing something wrong with both. Any help is appreciated. Code for API form: <script type="text/javascript" src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAAwCUxKrPl8_9WadET5dc4KxTqOwVK5HCwTKtW27PjzpqojXnJORQ2kUsdCksByD4hzcGXiOxvn6C4cw&sensor=true"></script> <script type="text/javascript"> var geocoder = null; var location1 = null; var location2 = null; var gDir = null; var directions = null; var total = 0; function roundNumber(num, dec) { var result = Math.floor(num*Math.pow(10 ,dec))/Math.pow(10,dec); return result; } function from(form) { address1=form.start.options[form.start.selectedIndex].value form.address1.value=address1 form.address1.focus() } function to(form) { address2=form.end.options[form.end.selectedIndex].value form.address2.value=address2 form.address2.focus() } function initialize() { var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(54.019066,-1.381531),9); map.setMapType(G_NORMAL_MAP); geocoder = new GClientGeocoder(); gDir = new GDirections(map); GEvent.addListener(gDir, "load", function() { var drivingDistanceMiles = gDir.getDistance().meters / 1609.344; var drivingDistanceKilometers = gDir.getDistance().meters / 1000; var miles = drivingDistanceMiles.toFixed(0); //var cost = (((miles - 1) * 1.9) + 3.6).toFixed(2); var meters = gDir.getDistance().meters.toFixed(1); if(miles < 70){ var cost = miles *1.75; } if(miles >70){ var cost = miles *1.2; } document.getElementById('from').innerHTML = '<strong>From: </strong>' + location1.address; document.getElementById('to').innerHTML = '<strong>To: </strong>' + location2.address; document.getElementById('cost').innerHTML = '<span class="fare"><strong>Estimated Taxi FARE:</strong>' + ' £' + cost.toFixed(2) + '</span>'; document.getElementById('miles').innerHTML = '<strong>Distance: </strong>' + miles + ' Miles'; }); } function showLocation() // start of possible values for address not recognized on google search // values for address1 { if (document.forms[0].address1.value == "heathrow" || document.forms[0].address1.value == "Heathrow" || document.forms[0].address1.value == "heathrow airport" || document.forms[0].address1.value == "Heathrow Airport" || document.forms[0].address1.value == "London Heathrow" || document.forms[0].address1.value =="london heathrow" ) { (document.forms[0].address1.value = "Heathrow Airport"); } if (document.forms[0].address2.value == "heathrow" || document.forms[0].address2.value == "Heathrow" || document.forms[0].address2.value == "heathrow airport" || document.forms[0].address2.value == "Heathrow Airport" || document.forms[0].address2.value == "London Heathrow" || document.forms[0].address2.value =="london heathrow" ) { (document.forms[0].address2.value = "Heathrow Airport"); } geocoder.getLocations(document.forms[0].address1.value + document.forms[0].uk.value || document.forms[0].start.value + document.forms[0].uk.value, function (response) { if (!response || response.Status.code != 200) { alert("Sorry, we were unable to find the first address"); } else { location1 = {lat: response.Placemark[0].Point.coordinates[1], lon: response.Placemark[0].Point.coordinates[0], address: response.Placemark[0].address}; geocoder.getLocations(document.forms[0].address2.value + document.forms[0].uk.value, function (response) { if (!response || response.Status.code != 200) { alert("Sorry, we were unable to find the second address"); } else { location2 = {lat: response.Placemark[0].Point.coordinates[1], lon: response.Placemark[0].Point.coordinates[0], address: response.Placemark[0].address}; gDir.load('from: ' + location1.address + ' to: ' + location2.address); } }); } }); } </script> <style> #quote { font-family: Georgia, "Times New Roman", Times, serif; } </style> </head> <body style="background-color: rgb(255, 255, 255);" onUnload="GUnload()" onLoad="initialize()"> <div id="sidebar"> <!--MAPS--> <div id="calc_top"></div> <div id="calc_body"> <div id="calc_inside"> <span style="font-size: 16px; font-weight: bold;">Get A Quote Now</span> <p class="disclaimer">Fares can be calculated using either Area, Exact Address or Postcode, when entering address please include both road name and area i.e. <em>Harrogate Road, Ripon</em>. You can also select a pickup point and destination from the dropdown boxes. </p> <form onSubmit="showLocation(); return false;" action="#" id="booking_form"> <p> <select onChange="from(this.form)" name="start"> <option selected="selected">Select a Pickup Point</option> <option value="Leeds Bradford Airport">Leeds Bradford Airport</option> <option value="Manchester Airport">Manchester Airport</option> <option value="Teesside International Airport">Teeside Airport</option> <option value="Liverpool John Lennon Airport">Liverpool Airport</option> <option value="East Midlands Airport">East Midlands Airport</option> <option value="Heathrow International Airport">Heathrow Airport</option> <option value="Gatwick Airport">Gatwick Airport</option> <option value="Stanstead Airport">Stanstead Airport</option> <option value="Luton International Airport">Luton Airport</option> </select> </p> <p> <input type="text" value="From" name="address1"><br> <p> <select onChange="to(this.form)" name="end"> <option selected="selected">Select a Destination</option> <option value="Leeds Bradford Airport">Leeds Bradford Airport</option> <option value="Manchester Airport">Manchester Airport</option> <option value="Teesside International Airport">Teeside Airport</option> <option value="Liverpool John Lennon Airport">Liverpool Airport</option> <option value="East Midlands Airport">East Midlands Airport</option> <option value="Heathrow International Airport">Heathrow Airport</option> <option value="Gatwick Airport">Gatwick Airport</option> <option value="Stanstead Airport">Stanstead Airport</option> <option value="Luton International Airport">Luton Airport</option> </select> </p> <input type="text" value="To" name="address2"><br> <input type="hidden" value=" uk" name="uk"> <br> <input type="submit" value="Get Quote"> <input type="button" value="Reset" onClick="resetpage()"><br /><br /> <input type="submit" id="CBSubmit" value="Confirm and Book" action=""/> </p> </form> <p id="from"><strong>From:</strong></p> <p id="to"><strong>To:</strong></p> <p id="miles"><strong>Distance: </strong></p> <p id="cost"><span class="fare"><strong>Estimated Taxi FARE:</strong></span></p> <p id="results"></p> <div class="style4" style="width: 500px; height: 500px; position: relative; background-color: rgb(229, 227, 223);" id="map_canvas"></div> </div> </div> Code for Booking Form: <form method="post" action="contactengine.php" id="contact_form"> <p> <label for="Name" id="Name">Name:</label> <input type="text" name="Name" /> <label for="Email" id="Email">Email:</label> <input type="text" name="Email" /> <label for="tel" id="tel">Tel No:</label> <input type="text" name="tel" /><br /><br /> <label for="from" id="from">Pickup Point:</label> <input type="text" name="from" value="" /><br /><br /> <label for="to" id="to">Destination:</label> <input type="text" name="to" value=""/><br /> <label for="passengers" id="passengers">No. of passengers</label> <input type="text" name="passengers" /><br /><br /> <label for="quote" id="quote">Price of journey:</label> <input type="text" name="quote" value="" /><br /><br /> <label for="Message" id="Message">Any other info:</label> <textarea name="Message" rows="20" cols="40"></textarea> <br /> Are you an account holder?<br /> <label for="account" id="yes" /> Yes:</label> <input type="radio" class="radio" value="yes" name="account"> <label for="account" id="yes" /> No:</label> <input type="radio" class="radio" value="no" name="account"> </p> <small>Non-account holders will have to pay a £5 booking fee when confirming thier booking</small> <input type="submit" name="submit" value="Submit" class="submit-button" /> </p> </form> Thanks in advance

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