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Search found 78 results on 4 pages for 'openal'.

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  • Best practice for C++ audio capture API under Linux?

    - by braddock
    I need to create a C++ application with a simple audio recording from microphone functionality. I can't say that there aren't enough audio APIs to do this! Pulse, ALSA, /dev/dsp, OpenAL, etc. My question is what is the current "Best practice" API? Pulse seems supported by most modern distros, but seems almost devoid of documentation. Will

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  • Mock implementations in C++

    - by forneo
    Hi guys, I need a mock implementation of a class - for testing purposes - and I'm wondering how I should best go about doing that. I can think of two general ways: Create an interface that contains all public functions of the class as pure virtual functions, then create a mock class by deriving from it. Mark all functions (well, at

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  • Audio libraries for PC indie games [closed]

    - by bluescrn
    Possible Duplicate: Cross-Platform Audio API Suggestions What options are out there these days for audio playback/mixing in C++? Primarily for Windows, but portability (particularly to Mac and iOS) would be desirable. For a small indie game, potentially commercial, though - so I'm looking for something free/low-cost. My

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  • Audio Framework in iPhone

    - by suse
    There are three major frameworks for iPhone audio : AVFoundation Framework CoreAudio Framework OpenAL Library And in turn CoreAudio Framework has AudioToolkit Framework and AudioUnit Framework Is this correct? Suppose I import AVFoundation Framework into my project and it in turn needs a feature which is provided by

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  • Sound Manager Classes for Windows

    - by Yakov
    I need some classes for playing short wav sounds, this classes would load this wav files into memory when an instance created, play sounds in background when needed, release this wav files from memory when an instance disposed. How can I do this on C# for windows (.Net 2.0)? (Win API's sndPlaySound, OpenAL or may be any

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  • Quake3 on linux with SDL

    - by quaker
    Hi, I'm porting Quake3 on linux using quake3 open source. I used ioquake3, but It uses SDL library. Do you know how to compile the quake3 without SDL and OpenAL with ioquake3? Or anyone have the quake source which is not included the linbrary? And I don't want to compile using perl scrip, neither. I want to compile

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of

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  • audio frameworks in iPhone

    - by suse
    Hello, I would like to know the follwing information about iPhone audio system Heirarchy of the audio framework in iPhone OS. i know that there are 3 main audio frameworks in iPhone OS.i.e AVFoundation Framework CoreAudio Framework OpenAL Framework what are the audio formats supported in each of the above

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  • crash log in device

    - by seenu
    I need help to understand the crash log. The app works fine on my simulator but it crashes in device. my simulator is run with:-iPhone Simulator 225, iPhone OS 4.1 (iPhone 4/8B5091b) this is my device crash log:- Incident Identifier: CD0E8B93-5CF9-402C-9787-4B175C51A690 CrashReporter Key:

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  • Wine not finding some files

    - by Levans
    I'm having strange issues with Wine : If I look a C:\windows\system32\drivers\ in wine explorer, the directory looks empty, while the directory ~/.wine/drive_c/windows/system32/drivers is not. Plus, having the H: drive mapped to my home directory, I can look at

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  • Residual packages Ubuntu 12.04

    - by hydroxide
    I have an Asus Q500A with win8 and Ubuntu 12.04 64 bit; Linux kernel 3.8.0-32-generic. I have been having residual package issues which have been giving me trouble trying to reconfigure xserver-xorg-lts-raring. I tried removing all residual

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