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  • @CodeStock 2012 Review: Rob Gillen ( @argodev ) - Anatomy of a Buffer Overflow Attack

    Anatomy of a Buffer Overflow AttackSpeaker: Rob GillenTwitter: @argodevBlog: rob.gillenfamily.net Honestly, this talk was over my head due to my lack of knowledge of low level programming, and I think that most of the other attendees would agree. However I did get the basic concepts that we was trying to get across. Fortunately most high level programming languages handle most of the low level concerns regarding preventing buffer overflow attacks. What I got from this talk was to validate all input data from external sources.

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  • Book review: Microsoft System Center Enterprise Suite Unleashed

    - by BuckWoody
    I know, I know – what’s a database guy doing reading a book on System Center? Well, I need it from time to time. System Center is actually a collection of about 7 different products that you can use to manage and monitor your software and hardware, from drive space through Microsoft Office, UNIX systems, and yes, SQL Server. It’s that last part I care about the most, and so I’ve dealt with Data Protection Manager and System Center Operations Manager (I call it SCOM) in SQL Server. But I wasn’t familiar with the rest of the suite nor was I as familiar as I needed to be with the “Essentials” release – a separate product that groups together the main features of System Center into a single offering for smaller organizations. These companies usually run with a smaller IT shop, so they sometimes opt for this product to help them monitor everything, including SQL Server. So I picked up “Microsoft System Center Enterprise Suite Unleashed” by Chris Amaris and a cast of others. I don’t normally like to get a technical book by multiple authors – I just find that most of the time it’s quite jarring to switch from author to author, but I think this group did pretty well here.  The first chapter on introducing System Center has helped me talk with others about what the product does, and which pieces fit well together with SQL Server. The writing is well done, and I didn’t find a jump from author to author as I went along. The information is sequential, meaning that they lead you from install to configuration and then use. It’s very much a concepts-and-how-to book, and a big one at that – over 950 pages of learning! It was a pretty quick read, though, since I skipped the installation parts and there are lots of screenshots. While I’m not sure you’d be an expert on the product when you finish reading this book, but I would say you’re more than halfway there. I would say it suits someone that learns through examples the best, since they have a lot of step-by-step examples I do recommend that you take a look if you have to interact with this product, or even if you are a smaller shop and you’re the primary IT resource. The last few chapters deal with System Center Essentials, and honestly it was the best part of the book for me. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • CodeStock 2012 Review: Michael Eaton( @mjeaton ) - 3 Simple Things for Increased Productivity

    3 Simple Things for Increased ProductivitySpeaker: Michael EatonTwitter: @mjeatonBlog: http://mjeaton.net/blog This was the first time I had seen Michael Eaton speak but have hear a lot of really good things about his speaking abilities. Needless to say I was really looking forward to his session. He basically addressed the topic of distractions and how they can decrease or increase your productivity as a developer. He makes the case that in order to become more productive you must block/limit all distractions. For example, he covered his top distractions as a developer. Top Distractions Social Media(Twitter, Reddit, Facebook) Wiki sites Phone Email Video Games Coworkers, Friends, Family Michael stated that he uses various types of music to help him block out these distractions in order for him to get into his coding zone. While he states that music works for him, he also notes that he knows of others that cannot really work with music. I have to say I am in the latter group because I require a quiet environment in order to work. A few session attendees also recommended listening to really loud white noise or music in another language other than your own. This allows for less focus to be placed on words being sung compared to the rhythmic beats being played. I have to say that I have not tried these suggestions yet but will in the near future. However, distractions can be very beneficial to productivity in that they give your mind a chance to relax and not think about the issues at hand. He spoke highly of taking vacations, and setting boundaries at work so that develops prevent the problem of burnout. One way he suggested that developer’s combat distractions is to use the Pomodoro technique. In his example he selects one task to do for 20 minutes and he can only do that task during that time. He ignores all other distractions until this task or time limit is complete. After it is completed he allows himself to relax and distract himself for another 5- 10 minutes before his next Pomodoro. This allows him to stay completely focused on a task and when the time is up he can then focus on other things.

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  • @CodeStock 2012 Review: Rob Gillen ( @argodev ) - Anatomy of a Buffer Overflow Attack

    Anatomy of a Buffer Overflow AttackSpeaker: Rob GillenTwitter: @argodevBlog: rob.gillenfamily.net Honestly, this talk was over my head due to my lack of knowledge of low level programming, and I think that most of the other attendees would agree. However I did get the basic concepts that we was trying to get across. Fortunately most high level programming languages handle most of the low level concerns regarding preventing buffer overflow attacks. What I got from this talk was to validate all input data from external sources.

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  • Site Review: Facebook.com and Blockbuster.com - Navigation Schemes

    After cycling through a list of my favorite sites I decided to select Facebook.com and Blockbuster.com for this  post because I found their navigation schemes very intuitive. Facebook in my opinion took a very simplistic and minimalistic approach when they designed their site and its navigation. For example, when you login to your account you will find on the upper left hand side a generic section of the site common areas to all users like news, messages, events, photos and friends. Below this in a separate navigation menu is a list of applications that a user has elected to access through bookmarks. Finally in the upper right hand corner of the site contains links to administer the user’s account like account settings, public profile, and a link back to the users’ home page. Blockbuster on the other had tried to make site navigation a little more slick by using a menu-submenu approach to navigation where user can click on things like Rent, Buy, On Demand, Games, Stores, and Gifts and a submenu of corresponding items appears below the original menu item. In addition they also took this approach and added categorized lists of movies that they offer on the homepage so that users can click on an item like “DVD Spotlight” and a list of movies represented as actual DVD box cases appear on the user’s screen so they can scroll through the list by using left and right arrows on either side of the images displayed. Both Facebook and Blockbuster have more than one navigation groupings because their respected sites are so large and offer an absorbent amount of features. Because of this reason they have to group the main functionality of information in to logical groups based on their actions they perform and the access to specific information. For example it would not make sense for Facebook to include a particular game you like to play within your account with a section pertaining to account administration. The game link would be completely out of place and really confuse the users experience because the groupings where not logically grouped. In addition I think that Facebook users would benefit if Facebook allowed its users to specify what they want on the general navigation from within their site or at least create a section to show frequently accessed pages or favorite sections. Finally regarding additional navigation, I think blockbuster users really benefit from the submenu system of categorizing data, and if fact Blockbuster even allows them to refine the information they are looking for through the use of secondary submenu systems allowing users to really drill down in to what they are looking for to learn more on. I do not think that having more than one navigation bar on a web page is not confusing for the user. For example if you have a navigation bar at the top of your page and at the bottom will allow users to move around the website easier because they can utilize the navigation closest to where their cursor is on the page. In regards to designers forcing all the navigation in to one navigation bar, I think it would be hard for the user to fully understand what is going on based on the size and complexity of the site they are dealing with. For example Blockbuster has a ton of content that could not easily be put in to one navigation bar. From my experience with both Facebook and Blockbuster, they both do a good job with cross browser compatibility. I have had no issues with either site in IE, Firefox, Chrome, and Safari over the years. In addition, I do not believe that either Facebook or Blockbuster require any additional plug-in to utilize their navigation bars.

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  • Review: Data Modeling 101

    I just recently read “Data Modeling 101”by Scott W. Ambler where he gave an overview of fundamental data modeling skills. I think this article was excellent for anyone who was just starting to learn or refresh their skills in regards to the modeling of data.  Scott defines data modeling as the act of exploring data oriented structures.  He goes on to explain about how data models are actually used by defining three different types of models. Types of Data Models Conceptual Data Model  Logical Data Model (LDMs) Physical Data Model(PDMs) He further expands on modeling by exploring common data modeling notations because there are no industry standards for the practice of data modeling. Scott then defines how to actually model data by expanding on entities, attributes, identities, and relationships which are the basic building blocks of data models. In addition he discusses the value of normalization for redundancy and demoralization for performance. Finally, he discuss ways in which Developers and DBAs can become better data modelers through the use of practice, and seeking guidance from more experienced data modelers.

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  • @CodeStock 2012 Review: Leon Gersing ( @Rubybuddha ) - "You"

    "YOU"Speaker: Leon GersingTwitter: @Rubybuddha Site: http://about.me/leongersing I honestly had no idea what I was getting in to when I sat down in to this session. I basically saw the picture of the speaker and knew that it would be a good session. I was completely wrong; it was the BEST SESSION of CodeStock 2012.  In fact it was so good, I texted another coworker attending the conference to get over and listen to Leon. Leon took on the concept of growth in the software development community. He specifically referred David Hansson in his ability to stick to his beliefs when the development community thought that he was crazy for creating Ruby on Rails. If you do not know this story Ruby on Rails is one of the fastest growing web languages today. In addition, he also touched on the flip side of this argument in that we must be open to others ideas and not discard them so quickly because we all come from differing perspectives and can add value to a project/team/community. This session left me with two very profound concepts/quotes: “In order to learn you must do it badly in front of a crowed and fail.” - @Rubybuddha I can look back on my career so far and say that he is correct; I think I have learned the most after failing, especially when I achieved this failure in front of other. “Experts must be able to fail.” - @Rubybuddha I think we can all learn from our own mistakes but we can also learn from others. When respected experts fail it is a great learning opportunity for the entire team as well as the person who failed. When expert admit mistakes and how they worked through them can be great learning tools for other developers so that they know how to avoid specific scenarios and if they do become stuck in the same issue they will know how to properly work their way out of them.

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  • @CodeStock 2012 Review: Leon Gersing ( @Rubybuddha ) - "You"

    "YOU"Speaker: Leon GersingTwitter: @Rubybuddha Site: http://about.me/leongersing I honestly had no idea what I was getting in to when I sat down in to this session. I basically saw the picture of the speaker and knew that it would be a good session. I was completely wrong; it was the BEST SESSION of CodeStock 2012.  In fact it was so good, I texted another coworker attending the conference to get over and listen to Leon. Leon took on the concept of growth in the software development community. He specifically referred David Hansson in his ability to stick to his beliefs when the development community thought that he was crazy for creating Ruby on Rails. If you do not know this story Ruby on Rails is one of the fastest growing web languages today. In addition, he also touched on the flip side of this argument in that we must be open to others ideas and not discard them so quickly because we all come from differing perspectives and can add value to a project/team/community. This session left me with two very profound concepts/quotes: “In order to learn you must do it badly in front of a crowed and fail.” - @Rubybuddha I can look back on my career so far and say that he is correct; I think I have learned the most after failing, especially when I achieved this failure in front of other. “Experts must be able to fail.” - @Rubybuddha I think we can all learn from our own mistakes but we can also learn from others. When respected experts fail it is a great learning opportunity for the entire team as well as the person who failed. When expert admit mistakes and how they worked through them can be great learning tools for other developers so that they know how to avoid specific scenarios and if they do become stuck in the same issue they will know how to properly work their way out of them.

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  • Google Places Review - Owner or Business Name?

    - by Svengali
    I currently manage a Google Places Business, where we have received several reviews. I am wanting to respond to these reviews but I want to respond as the company, not as myself. I am the 'owner' of the page, it is through my personal gmail address. Like Facebook, when replying to comments and posts by other users on the business' wall, you reply as the actual business, not as your personal name. Is this the case with Google Places? If not, how can I get it so the reviews are posted as the company name, not my personal name?

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  • Site Review: Yahoo.com - Forms Evaluation

    Yahoo uses Ajax to suggest search terms to users when they are entering a search phrase into the search text box. Once the user has entered a search term and then presses the search button, the browser will post the search form to the search results page. I think that Yahoo is making great use of Ajax in this situation because they are helping users find information as well as suggesting alternative search terms for them to try based on what has already been added.

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  • How to build a game like HaxBall?

    - by Cengiz Frostclaw
    I'm a coder interested in game development, and I want to build a very simple p2p (real time) game. The perfect example for this is haxball. The client/server model doesn't matter, it could be like haxball (i.e. the room creator is the host) or changing host, or the server is host (if there is such a thing) I just want to learn the basics to create a field where players can move their characters in real time. So where should I start? Please guide me into the right direction. And with examples please. I found out that RTMFP does what I seek, but how do I use it? I know ActionScript 3.0, but no idea how to setup a multiplayer game. Please help ! Thanks in advance.

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  • WCF App using Peer Chat app as example does not work.

    - by splate
    I converted a VB .Net 3.5 app to use peer to peer WCF using the available Microsoft example of the Chat app. I made sure that I copied the app.config file for the sample(modified the names for my app), added the appropriate references. I followed all the tutorials and added the appropriate tags and structure in my app code. Everything runs without any errors, but the clients only get messages from themselves and not from the other clients. The sample chat application does run just fine with multiple clients. The only difference I could find is that the server on the sample is targeting the framework 2.0, but I assume that is wrong and it is building it in at least 3.0 or the System.ServiceModel reference would break. Is there something that has to be registered that the sample is doing behind the scenes or is the sample a special project type? I am confused. My next step is to copy all my classes and logic from my app to the sample app, but that is likely a lot of work. Here is my Client App.config: <client><endpoint name="thldmEndPoint" address="net.p2p://thldmMesh/thldmServer" binding="netPeerTcpBinding" bindingConfiguration="PeerTcpConfig" contract="THLDM_Client.IGameService"></endpoint></client> <bindings><netPeerTcpBinding> <binding name="PeerTcpConfig" port="0"> <security mode="None"></security> <resolver mode="Custom"> <custom address="net.tcp://localhost/thldmServer" binding="netTcpBinding" bindingConfiguration="TcpConfig"></custom> </resolver> </binding></netPeerTcpBinding> <netTcpBinding> <binding name="TcpConfig"> <security mode="None"></security> </binding> </netTcpBinding> </bindings> Here is my server App.config: <services> <service name="System.ServiceModel.PeerResolvers.CustomPeerResolverService"> <host> <baseAddresses> <add baseAddress="net.tcp://localhost/thldmServer"/> </baseAddresses> </host> <endpoint address="net.tcp://localhost/thldmServer" binding="netTcpBinding" bindingConfiguration="TcpConfig" contract="System.ServiceModel.PeerResolvers.IPeerResolverContract"> </endpoint> </service> </services> <bindings> <netTcpBinding> <binding name="TcpConfig"> <security mode="None"></security> </binding> </netTcpBinding> </bindings> Thanks ahead of time.

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  • Machine Learning Algorithm for Peer-to-Peer Nodes

    - by FreshCode
    I want to apply machine learning to a classification problem in a parallel environment. Several independent nodes, each with multiple on/off sensors, can communicate their sensor data with the goal of classifying an event as defined by a heuristic, training data or both. Each peer will be measuring the same data from their unique perspective and will attempt to classify the result while taking into account that any neighbouring node (or its sensors or just the connection to the node) could be faulty. Nodes should function as equal peers and determine the most likely classification by communicating their results. Ultimately each node should make a decision based on their own sensor data and their peers' data. If it matters, false positives are OK for certain classifications (albeit undesirable) but false negatives would be totally unacceptable. Given that each final classification will receive good or bad feedback, what would be an appropriate machine learning algorithm to approach this problem with if the nodes could communicate with each other to determine the most likely classification?

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  • Can anyone give me a sample java socket programming for doing a peer to peer for 3 systems?

    - by Sadesh Kumar N
    I am doing an university project. I need some sample programs on peer to peer programs in java socket programming. Every where people are telling to add a server socket in the client program. I am in a confusion. Can a single program having server socket and client socket will do or i have to create two programs of one initiating a system and another peer program running thrice to solve the problem. or i need to create three programs for three peer systems. I am not clear on the architecture of building peer to peer programs using java sockets. Can some one help me giving a simple program on how to create a peer to peer connection between three systems. I know how to do a socket program for client server model and clear on the concept. But creating a peer to peer architecture sounds complex for me to understand. I also referred this thread. developing peer to peer in java The person commented second says" To make peer2peer app each client opens server socket too. When client A wishes to connect to client B it just connects to its socket. " Need some more sample and an explanation on how peer to peer java socket program works I dont want any external api like jxta to do this task. I need a clear picture on how it works alone with an example.

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  • Multiple Set Peer for VPN Failover

    - by Kyle Brandt
    I will have two Cisco routers at Location A serving the same internal networks, and one router in location B. Currently, I have one router in each location with a IPSec site-to-site tunnel connecting them. It looks something like: Location A: crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location B set peer 12.12.12.12 set transform-set ESP-3DES-SHA match address internal-ips Location B: crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location A set peer 11.11.11.11 set transform-set ESP-3DES-SHA match address internal-ips Can I achieve fail over by simply adding another set peer at location B?: Location A (New secondary Router, configuration on previous router stays the same): crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location B set peer 12.12.12.12 set transform-set ESP-3DES-SHA match address internal-ips Location B (Configuration Changed): crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location A set peer 11.11.11.11 ! 11.11.11.100 is the ip of the new second router at location A set peer 11.11.11.100 set transform-set ESP-3DES-SHA match address internal-ips Cisco Says: For crypto map entries created with the crypto map map-name seq-num ipsec-isakmp command, you can specify multiple peers by repeating this command. The peer that packets are actually sent to is determined by the last peer that the router heard from (received either traffic or a negotiation request from) for a given data flow. If the attempt fails with the first peer, Internet Key Exchange (IKE) tries the next peer on the crypto map list. But I don't fully understand that in the context of a failover scenerio (One of the routers as Location A blowing up).

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  • JSR updates - November 2013

    - by Heather VanCura
     This week has been a busy week for JCP participants! Ten JSRs related to the upcoming Java Standard Edition (Java SE) 8 release posted public reviews--four Public Reviews and six Maintenance Reviews.  All JSRs are operating under the latest version of the JCP program and have public feedback mechanisms and issue trackers.  Please review and comment on these JSRs--your input and participation is wanted and needed!  JSR 308, Annotations on Java Types, published a Public Review. This review closes 4 December. JSR 310, Date and Time API, published a Public Review. This review closes 4 December. JSR 335, Lambda Expressions for the Java Programming Language, published a Public Review. This review closes 4 December. JSR 337, Java SE 8 Release contents, published a Public Review.  This review closes 4 December. JSR 221, JDBC 4.0 API, published a Maintenance Review.  This review closes 4 December. JSR 199, Java Compiler API, published a Maintenance Review.  This review closes 4 December. JSR 160, Java Management Extensions Remote API, published a Maintenance Review.  This review closes 4 December. JSR 114, JDBC Rowset Implementations, published a Maintenance Review.  This review closes 4 December. JSR 3, Java Management Extensions Specification, published a Maintenance Review.  This review closes 4 December. JSR 206, Java API for XML Processing,  published a Maintenance Review.  This review closes 22 November. Two other JSRs also published recent updates:  JSR 354, Money and Currency API, published a Public Review.  This review closes 23 November.  JSR 107, JCACHE - Java Temporary Caching API, published a Proposed Final Draft.

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  • Peer to peer over 3G

    - by Cairo
    Hey I'm trying to get a CFStream connection going over 3G. I can get it working over wifi using the host name, but when I try to connect directly to the ip address it fails. Is there a guide out there on how to connect over 3G? Thanks ASH

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  • Comparison of Code Review Tools/Systems

    - by SytS
    There are a number of tools/systems available aimed at streamlining and enhancing the code review process, including: CodeStriker Review Board, code review system in use at VMWare Code Collaborator, commercial product by SmartBear Rietveld, based on Modrian, the code review system in use at Google Crucible, commercial product by Atlassian These systems all have varying feature sets, and differ in degrees of maturity and polish; the selection is a little bewildering for someone who is evaluating code review systems for the frist time. Some of these tools have already been mentioned in other questions/answers on StackOverflow, but I would like to see a more comprehensive comparison of the more popular systems, especially with respect to: integration with source control systems integration with bug tracking systems supported workflow (reviews pre/post commit, review or contiguous/non-contigous revision ranges, etc) deployment/maintenance requirements

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  • Review Board workflow for Mercurial repository

    - by pachanga
    At my company we are trying to add code reviewing practices into our development process and for that purpose we decided to use Review Board. While Review Board should work out of the box for Subversion the workflow for Mercurial looks a little bit involved. Firstly it seems that only post reviewing(via post-review script) is supported for this type of repo. Secondly documentation is unclear whether post-review actually supports Mercurial(it only mentions git). Could you folks describe your workflow in detail please? Am I right in my thinking it should be something like this: Developer: clone master repo clone feature repo from local master repo hack-hack in feature repo commit into feature repo somehow run post-review from feature repo against parent master repo Reviewer: review diff if OK then pull to the master repo from the feature repo

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  • Code Review process

    - by Rubio
    I'm looking for a light-weight code review process. A couple of requirements, the reviewer must be able to do the review alone at the time of his/her choosing (not tied to check-ins), the reviewer must be able to easily find the target code, the review has to leave some document showing what was reviewed. I know there are tools available for code review but I work in a very ridig environment and introducing new tools is not an option. One idea I've been thinking about is to create a new Visual Studio Task List token called REVIEW, and use it to mark the code that needs reviewing. Something like, // REVIEW doe_john: New method, not sure about the exception. Then we would add a Review workitem in TFS (we're using the CMM template). Another possibility, which I would actually prefer, would be to have developers create a TFS Review workitem and add links to code to it, but I don't know if this is possible. Obviously you can add a link to a file, but I'd like to have a link to a particular method.

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  • How to protect a peer-to-peer network from inappropriate content?

    - by Mike
    I’m developing a simple peer-to-peer app in .Net which should enable users to share specific content (text and picture files). As I've learned with my last question, inappropriate content can “relatively” easily be identified / controlled in a centralized environment. But what about a peer-to-peer network, what are the best methods to protect a decentralized system from unwanted (illegal) content? At the moment I only see the following two methods: A protocol (a set of rules) defines what kind of data (e.g. only .txt and jpg-files, not bigger than 20KB etc.) can be shared over the p2p-network and all clients (peers) must implement this protocol. If a peer doesn’t, it gets blocked by other peers. Pro: easy to implement. Con: It’s not possible to define the perfect protocol (I think eMail-Spam filters have the same problem) Some kind of rating/reputation system must be implemented (similar to stackoverflow), so “bad guys” and inappropriate content can be identified / blocked by other users. Pro: Would be very accurate. Con: Would be slow and in my view technically very hard to implement. Are there other/better solutions? Any answer or comment is highly appreciated.

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  • YaCy : le moteur de recherche open source et Peer-2-Peer en version 1.0, son réseau sécurisé indexe 1.4 milliard de documents

    YaCy : le moteur de recherche open source et Peer-2-Peer en version 1.0 Son réseau sécurisé totalise 1.4 milliard de documents indexés Nombre de moteurs de recherche émergents tentent de se distinguer des courants dominants par un meilleur respect de la vie privée et le non-traçage des utilisateurs. Mais il existe des alternatives qui vont encore plus loin dans ce domaine. YaCy sort aujourd'hui en version 1.0 après cinq années de développement. Il s'agit d'un moteur de recherche libre et décentralisé, permettant à chacun d'indexer une partie du Web (ou d'un Intranet) et de lancer des recherches sur son propre index ou sur l'ensemble des données disponibles sur son réseau Peer-2-Peer grand...

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  • How can I coordinate code review tool and RCS (specifically git)

    - by Chris Nelson
    We're committed to git for code management. We're trying to find a tool that will help us systematize code reviews. We're considering Gerrit and Code Collaborator but would welcome other suggestions. We're having a problem answering the question, "How do we know every commit was reviewed?" (Or "What commits have yet to be reviewed?") One answer would be to submit every commit or every push for review and track incomplete reviews in the review tool. I'm not entirely happy with relying on a another tool -- especially if it's not open source -- to tell us this. What seems to be a better answer is to rely on sign offs in git (e.g., "Signed-off-by: Chris Nelson") and use a hook in the review tool to sign off commits on behalf of the reviewer. And advantage of this is if we use some other review mechanism for some commits, we have just one place to look for results. One problem with this is that we can't require review before push because the review tool is unlikely to have access to the developer's private repository clone to add the sign-off. Any ideas on integrating code review with code management to achieve ease of use and high visibility of unreviewed changes?

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  • Master-slave vs. peer-to-peer archictecture: benefits and problems

    - by Ashok_Ora
    Normal 0 false false false EN-US X-NONE X-NONE Almost two decades ago, I was a member of a database development team that introduced adaptive locking. Locking, the most popular concurrency control technique in database systems, is pessimistic. Locking ensures that two or more conflicting operations on the same data item don’t “trample” on each other’s toes, resulting in data corruption. In a nutshell, here’s the issue we were trying to address. In everyday life, traffic lights serve the same purpose. They ensure that traffic flows smoothly and when everyone follows the rules, there are no accidents at intersections. As I mentioned earlier, the problem with typical locking protocols is that they are pessimistic. Regardless of whether there is another conflicting operation in the system or not, you have to hold a lock! Acquiring and releasing locks can be quite expensive, depending on how many objects the transaction touches. Every transaction has to pay this penalty. To use the earlier traffic light analogy, if you have ever waited at a red light in the middle of nowhere with no one on the road, wondering why you need to wait when there’s clearly no danger of a collision, you know what I mean. The adaptive locking scheme that we invented was able to minimize the number of locks that a transaction held, by detecting whether there were one or more transactions that needed conflicting eyou could get by without holding any lock at all. In many “well-behaved” workloads, there are few conflicts, so this optimization is a huge win. If, on the other hand, there are many concurrent, conflicting requests, the algorithm gracefully degrades to the “normal” behavior with minimal cost. We were able to reduce the number of lock requests per TPC-B transaction from 178 requests down to 2! Wow! This is a dramatic improvement in concurrency as well as transaction latency. The lesson from this exercise was that if you can identify the common scenario and optimize for that case so that only the uncommon scenarios are more expensive, you can make dramatic improvements in performance without sacrificing correctness. So how does this relate to the architecture and design of some of the modern NoSQL systems? NoSQL systems can be broadly classified as master-slave sharded, or peer-to-peer sharded systems. NoSQL systems with a peer-to-peer architecture have an interesting way of handling changes. Whenever an item is changed, the client (or an intermediary) propagates the changes synchronously or asynchronously to multiple copies (for availability) of the data. Since the change can be propagated asynchronously, during some interval in time, it will be the case that some copies have received the update, and others haven’t. What happens if someone tries to read the item during this interval? The client in a peer-to-peer system will fetch the same item from multiple copies and compare them to each other. If they’re all the same, then every copy that was queried has the same (and up-to-date) value of the data item, so all’s good. If not, then the system provides a mechanism to reconcile the discrepancy and to update stale copies. So what’s the problem with this? There are two major issues: First, IT’S HORRIBLY PESSIMISTIC because, in the common case, it is unlikely that the same data item will be updated and read from different locations at around the same time! For every read operation, you have to read from multiple copies. That’s a pretty expensive, especially if the data are stored in multiple geographically separate locations and network latencies are high. Second, if the copies are not all the same, the application has to reconcile the differences and propagate the correct value to the out-dated copies. This means that the application program has to handle discrepancies in the different versions of the data item and resolve the issue (which can further add to cost and operation latency). Resolving discrepancies is only one part of the problem. What if the same data item was updated independently on two different nodes (copies)? In that case, due to the asynchronous nature of change propagation, you might land up with different versions of the data item in different copies. In this case, the application program also has to resolve conflicts and then propagate the correct value to the copies that are out-dated or have incorrect versions. This can get really complicated. My hunch is that there are many peer-to-peer-based applications that don’t handle this correctly, and worse, don’t even know it. Imagine have 100s of millions of records in your database – how can you tell whether a particular data item is incorrect or out of date? And what price are you willing to pay for ensuring that the data can be trusted? Multiple network messages per read request? Discrepancy and conflict resolution logic in the application, and potentially, additional messages? All this overhead, when all you were trying to do was to read a data item. Wouldn’t it be simpler to avoid this problem in the first place? Master-slave architectures like the Oracle NoSQL Database handles this very elegantly. A change to a data item is always sent to the master copy. Consequently, the master copy always has the most current and authoritative version of the data item. The master is also responsible for propagating the change to the other copies (for availability and read scalability). Client drivers are aware of master copies and replicas, and client drivers are also aware of the “currency” of a replica. In other words, each NoSQL Database client knows how stale a replica is. This vastly simplifies the job of the application developer. If the application needs the most current version of the data item, the client driver will automatically route the request to the master copy. If the application is willing to tolerate some staleness of data (e.g. a version that is no more than 1 second out of date), the client can easily determine which replica (or set of replicas) can satisfy the request, and route the request to the most efficient copy. This results in a dramatic simplification in application logic and also minimizes network requests (the driver will only send the request to exactl the right replica, not many). So, back to my original point. A well designed and well architected system minimizes or eliminates unnecessary overhead and avoids pessimistic algorithms wherever possible in order to deliver a highly efficient and high performance system. If you’ve every programmed an Oracle NoSQL Database application, you’ll know the difference! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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