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  • Xfce Power Manager on Xubuntu 13.10 doesn't work

    - by kirokko
    The problem is that its actually works, but something works with Xfce Power Manager at the same time. For example, I set that if I pressed Suspend button (on my Lenovo B560 its Fn+F2 hotkey) then system ask me what to do. But when Log out window appears, system goes to suspend. Another example is closing the lid. I set it to lock the screen via Xfce Power Manager, but system still goes to suspend. I thought that it might be laptop-mode-tools, but it's not installed. Before 13.10 I had 13.04 and everything were fine.

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  • Battery Power when running Ubuntu 14.04 LTS in dual boot

    - by Amro A.
    This is only a general question in order for me to get a better idea of my dual boot (windows 8 & Ubuntu) systems. I noticed that every time I run Ubuntu (which is becoming more often) the battery power gets consumed really fast. I am not performing any special tasks at the moment, just getting to know the system, for example, sound settings, watching videos, surfing the net and so on. When I do the same thing in Windows 8 the battery lives a considerable amount of time longer. Is this something to do with Ubuntu or is it because of the dual boot that I have going on? In other words, if I start running Ubuntu all by itself on my laptop, will it be more power consuming than Windows 8?

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  • Power Distribution amongst connected nodes

    - by Perky
    In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're familiar with Sins of a Solar Empire the game map is very similar. I want each node to be able to produce power and share it with all connected nodes. For example if A, B, C & D are all connected and produce 100 power units, then each system should have 400 power units available. If node B builds a structure that consumes 100 power units then A, B, C & D should then have 300 power units available. I've been working on this system all day and haven't been able to get it working quite the way I want. My current implementation is to first recurse through each nodes's connected node adding up the power, I keep a list of closed nodes so it doesn't loop, it's quite similar to A* actually. Pseudo code: All nodes start with the properties node.power = 0 node.basePower = 100 // could be different for each node. node.initialPower = node.basePower - function propagatePower( node, initialPower, closedNodes ) node.power += initialPower add( closedNodes, node ) connectedNodes = connected_nodes_except_from( closedNodes ) foreach node in connectedNodes do propagatePower( node, initialPower, closedNodes ) end end After this I iterate through all power consumers. foreach consumer in consumers do node = consumer.parentNode if node.power >= consumer.powerConsumption then consumer.powerConsumed += consumer.powerConsumption node.producedPower -= consumer.powerConsumption end end Then I adjust the initial power for the next propagation cycle. foreach node in nodes do node.initialPower = node.basePower - node.producedPower node.displayPower = node.power // for rendering the power. node.power = 0 end This seemed to work at first but then I came into a problem. Say two nodes A & B produce 100Pu each, it's shared so both A & B have 200Pu. I then make two structures that consume 80Pu each on A (160Pu). Then the nodes power is adjusted to basePower - producedPower (100-160 = -60). Nodes are propagated, both nodes now have 40Pu (A: -60 + B: 100 = 40). Which is correct because they started with 200Pu - 160Pu = 40Pu. However now node.power >= consumer.powerConsumption is false. Whats worse is it's false for any structure that uses more that 40Pu, so the whole system goes down. I could deduct from consumer.powerConsumption but what do I do if power is reduced elsewhere? I don't have the correct data to perform the necessary checks. It's late so I'm probably not thinking straight but I thought to ask on here to see if anyone has any other implementations, better or worse I'd be interested to know.

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  • Software licensing and code generation

    - by Nicol Bolas
    I'm developing a tool that generates code from some various data. The tool itself will be licensed with the MIT license, which strikes a good balance for me in terms of allowing the freedom to use and modify it, while still holding the copyright. OK, but what is the legal status of the code generated by the tool? Who holds the copyright for code generated by a tool? Do I need to give users of the tool a license for the generated code, or do they already have that by virtue of it being generated by them? What is different about this code generation system (which may be relevant) is that the source information about the code generation is provided by the system itself. The user doesn't feed source data in; the source data is bundled along with it. They simply have the means to transform it in various ways (filtering out parts of the data they don't want, etc). Obviously they could edit the bundled data. Does that affect anything about this?

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  • Low Power Speed Monitoring

    - by user555584
    I am aware of speed detection via gps, however as a background app, I am concerned about high power drain. I am looking to detect speed, say over 5mph, but it does not have to be accurate, say like a speedometer. Is there a low power way to detect if the phone is in motion, say by triangulation, or tracking tower strength and new/recently lost towers? I have an app design that is dependent on running in the background upon launch and knowing if the phone is in a car or not. Thanks!

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  • Olympics data available for all on Windows Azure SQL Database and Power View

    - by jamiet
    Are you looking around for some decent test data for your BI demos? Well, if so, Microsoft have provided some data about all medals won at the Olympics Games (1900 to 2008) at OlympicsData workbook - Excel, SSIS, Azure sample; it provides analysis over athletes, countries, medal type, sport, discipline and various other dimensions. The data has been provided in an Excel workbook along with instructions on how to load the data into a Windows Azure SQL Database using SQL Server Integration Services (SSIS). Frankly though, the rigmarole of standing up your own Windows Azure SQL Database ok, SQL Azure database, is both costly (SQL Azure isn’t free) and time consuming (the provided instructions aren’t exactly an idiot’s guide and getting SSIS to work properly with Excel isn’t a barrel of laughs either). To ease the pain for all you BI folks out there that simply want to party on the data I have loaded it all into the SQL Azure database that I use for hosting AdventureWorks on Azure. You can read more about AdventureWorks on Azure below however I’ll summarise here by saying it is a SQL Azure database provided for the use of the SQL Server community and which is supported by voluntary donations. To view the data the credentials you need are: Server mhknbn2kdz.database.windows.net  Database AdventureWorks2012 User sqlfamily Password sqlf@m1ly Type those into SSMS and away you go, the data is provided in four tables [olympics].[Sport], [olympics].[Discipline], [olympics].[Event] & [olympics].[Medalist]: I figured this would be a good candidate for a Power View report so I fired up Excel 2013 and built such a report to slice’n’dice through the data – here are some screenshots that should give you a flavour of what is available: A view of all the available data Where do all the gymastics medals go? Which countries do top ten all-time medal winners come from? You get the idea. There is masses of information here and if you have Excel 2013 handy Power View provides a quick and easy way of surfing through it. To save you the bother of setting up the Power View report yourself you can have the one that I took these screenshots from, it is available on my SkyDrive at OlympicsAnalysis.xlsx so just hit the link and download to play to your heart’s content. Party on, people! As I said above the data is hosted on a SQL Azure database that I use for hosting “AdventureWorks on Azure” which I first announced in March 2013 at AdventureWorks2012 now available for all on SQL Azure. I’ll repeat the pertinent parts of that blog post here: I am pleased to announce that as of today … [AdventureWorks2012] now resides on SQL Azure and is available for anyone, absolutely anyone, to connect to and use for their own means. This database is free for you to use but SQL Azure is of course not free so before I give you the credentials please lend me your ears eyes for a short while longer. AdventureWorks on Azure is being provided for the SQL Server community to use and so I am hoping that that same community will rally around to support this effort by making a voluntary donation to support the upkeep which, going on current pricing, is going to be $119.88 per year. If you would like to contribute to keep AdventureWorks on Azure up and running for that full year please donate via PayPal to [email protected] Any amount, no matter how small, will help. If those 50+ people that retweeted me beforehand all contributed $2 then that would just about be enough to keep this up for a year. If the community contributes more than we need then there are a number of additional things that could be done: Host additional databases (Northwind anyone??) Host in more datacentres (this first one is in Western Europe) Make a charitable donation That last one, a charitable donation, is something I would really like to do. The SQL Community have proved before that they can make a significant contribution to charitable orgnisations through purchasing the SQL Server MVP Deep Dives book and I harbour hopes that AdventureWorks on Azure can continue in that vein. So please, if you think AdventureWorks on Azure is something that is worth supporting please make a contribution. I’d like to emphasize that last point. If my hosting this Olympics data is useful to you please support this initiative by donating. Thanks in advance. @Jamiet

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  • What's the best language combo for code generation?

    - by Peter Turner
    I read through Code Generation in Action but never bothered to make anything of it because Ruby just doesn't fit with my lifestyle at this juncture. The book came out more on the cusp of the C# revolution, and it said that C# "was a language designed to be generated", apparently using Ruby as the generator language. In your experience, what is the ideal combination of languages to generate the most useful code?

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  • Why does working processors harder use more electrical power?

    - by GazTheDestroyer
    Back in the mists of time when I started coding, at least as far as I'm aware, processors all used a fixed amount of power. There was no such thing as a processor being "idle". These days there are all sorts of technologies for reducing power usage when the processor is not very busy, mostly by dynamically reducing the clock rate. My question is why does running at a lower clock rate use less power? My mental picture of a processor is of a reference voltage (say 5V) representing a binary 1, and 0V representing 0. Therefore I tend to think of of a constant 5V being applied across the entire chip, with the various logic gates disconnecting this voltage when "off", meaning a constant amount of power is being used. The rate at which these gates are turned on and off seems to have no relation to the power used. I have no doubt this is a hopelessly naive picture, but I am no electrical engineer. Can someone explain what's really going on with frequency scaling, and how it saves power. Are there any other ways that a processor uses more or less power depending on state? eg Does it use more power if more gates are open? How are mobile / low power processors different from their desktop cousins? Are they just simpler (less transistors?), or is there some other fundamental design difference?

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  • Laptop power supplies, does current matter?

    - by CodeSlave
    I have two laptops (same manufacture), with the same type of power connector. However, the power supplies/transformers are slightly different. The output on the first laptop's power supply is 15.6 V at 8.0 A. The output on the second laptop's power supply is 15.6 V at 5A. Clearly the voltages are the same, but the currents are different. I assume the second laptop's power supply can not be used on the first, because it can't supply enough power to the laptop. However, can the first laptop's power supply be safely used on the second laptop?

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  • Will final version of 12.04 use the power management changes found in kernel 3.3

    - by Luis Alvarado
    I have seen in some version of Ubuntu that instead of making a huge change to update to the latest kernel, they take some of the good stuff out of it, for the sake of stability and put it on a previous version. In this case, kernel 3.3 has seen some very good power management enhancements that are not all found in the kernel 3.2. My question then is: Will this updates in 3.3 be somehow pulled into the 3.2 kernel used for Ubuntu 12.04?

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  • power management of USB-enclosed hard drives

    - by intuited
    With a typical USB hard drive enclosure, is the full range of drive power management functionality available? In what may be an unrelated matter: is it possible to suspend a PC without unmounting an attached USB-powered drive, and then remounting it on resume? This is the behaviour I'm currently seeing (running Ubuntu linux 10.10). Are there certain models or brands that provide more complete control over this aspect of drive operation? My Friendly Neighbourhood Computer Store carries (part of) the Vantec Nexstar product line.

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  • Power manager keeps shutting down the display

    - by david25
    I'm probably missing something here. I'm using the default Ubuntu power manger, I set it up like this: On AC: no screen dimming when idle, never put computer to sleep, never put display to sleep. On battery: I kept the default settings. Still, Ubuntu does whatever it likes, and after 15 min it puts the display to sleep. Does anyone have the same problem and found a way to solve it? I'm using an Eee PC with Ubuntu 10.10 Desktop.

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  • Xubuntu 14.04, Power Manager, Screensaver

    - by Bathynomus
    When my computer is inactive, I keep getting a black screen and the screen goes into locked mode asking for a password, even though in Power Manager I have "Never" set for actions and monitor and Extended "Lock Screen" is unchecked. I don't see a screensaver, but perhaps that is the issue? Is anyone else experiencing this? Is this a bug? Is there a temporary workaround? I did not see this issue in 12.xx, 13.xx.

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  • How to prevent screen locking when lid is closed?

    - by Joe Casadonte
    I have Ubuntu 11.10 with Gnome 3 (no Unity), gnome-screen-saver has been removed and replaced with xscreensaver. The screensaver stuff all works fine -- no complaints there. When I close my laptop lid, even for a second, the screen locks (and the dialog box asking for my password is xscreensaver's). I'd like for this not to happen... Things I've tried/looked at already: xscreensaver settings - the "Lock Screen After" checkbox is not checked (though I've also tried it checked and set to 720 minutes) gconf-editor - apps -> gnome-screensaver -> lock_enabled is not checked System Settings - Power - "When the lid is closed" is set to "Do nothing" for both battery and A/C System Settings - Screen - Lock is "off" gconf-editor - apps -> gnome-power-manager -> buttons -> lid_ac && lid_battery are both set to "nothing" dconf-editor - apps -> org -> gnome -> desktop -> screensaver -> lock_enabled is not checked Output from: gsettings list-recursively org.gnome.settings-daemon.plugins.power: org.gnome.settings-daemon.plugins.power active true org.gnome.settings-daemon.plugins.power button-hibernate 'hibernate' org.gnome.settings-daemon.plugins.power button-power 'suspend' org.gnome.settings-daemon.plugins.power button-sleep 'suspend' org.gnome.settings-daemon.plugins.power button-suspend 'suspend' org.gnome.settings-daemon.plugins.power critical-battery-action 'hibernate' org.gnome.settings-daemon.plugins.power idle-brightness 30 org.gnome.settings-daemon.plugins.power idle-dim-ac false org.gnome.settings-daemon.plugins.power idle-dim-battery true org.gnome.settings-daemon.plugins.power idle-dim-time 10 org.gnome.settings-daemon.plugins.power lid-close-ac-action 'nothing' org.gnome.settings-daemon.plugins.power lid-close-battery-action 'nothing' org.gnome.settings-daemon.plugins.power notify-perhaps-recall true org.gnome.settings-daemon.plugins.power percentage-action 2 org.gnome.settings-daemon.plugins.power percentage-critical 3 org.gnome.settings-daemon.plugins.power percentage-low 10 org.gnome.settings-daemon.plugins.power priority 1 org.gnome.settings-daemon.plugins.power sleep-display-ac 600 org.gnome.settings-daemon.plugins.power sleep-display-battery 600 org.gnome.settings-daemon.plugins.power sleep-inactive-ac false org.gnome.settings-daemon.plugins.power sleep-inactive-ac-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-ac-type 'suspend' org.gnome.settings-daemon.plugins.power sleep-inactive-battery true org.gnome.settings-daemon.plugins.power sleep-inactive-battery-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-battery-type 'suspend' org.gnome.settings-daemon.plugins.power time-action 120 org.gnome.settings-daemon.plugins.power time-critical 300 org.gnome.settings-daemon.plugins.power time-low 1200 org.gnome.settings-daemon.plugins.power use-time-for-policy true gnome-settings-daemon is running: <~> $ ps -ef | grep gnome-settings-daemon 1000 1719 1645 0 19:37 ? 00:00:01 /usr/lib/gnome-settings-daemon/gnome-settings-daemon 1000 1726 1 0 19:37 ? 00:00:00 /usr/lib/gnome-settings-daemon/gsd-printer 1000 1774 1645 0 19:37 ? 00:00:00 /usr/lib/gnome-settings-daemon/gnome-fallback-mount-helper Anything else I can check? Thanks!

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  • Shaping the Future of Power

    - by caroline.yu
    In an energy marketplace that continues to evolve, gain insight into how utility executives increasingly confront the challenges of preparing their workers, regulators and customers for a period of volatility and promise. This free on-demand Web cast, sponsored and underwritten by Oracle Utilities, will provide you with an executive-level view of what it means and takes to be a utility leader. By viewing this Web cast, you will hear: NRG's CEO David Crane weighing in on next-gen nuclear, generation portfolio diversity, and what it's like to live through (and thrive in) a hostile takeover attempt EPRI's Clark Gellings, the father of demand side management, outlining the coming trends marrying technology with customer energy consumption patterns CEO Ralph Izzo discussing PSEG's low-carbon emissions strategy, commitment to solar power development, and pursuit of reliability through infrastructure investment. To view this Web cast, please follow this link.

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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • Melting Laptop Power Supply Tip

    - by AlReece45
    Several (6-7) months ago, my laptop power supply cord got a cut in it and stopped working. Having gotten cheap (and short) power supplies in the past, I decided to buy 2 brand new ones from the manufacturer (ASUS). Now, I used my laptop a little less than usual between February and March. During that time I noticed a few times that the power supply, even though plugged in, did not provide power. Often the computer would just off on me. I figured it was just that one power supply being bad. I had left the alternate at my parent's house in another state and asked them to ship it to me. Now, at work the other day I wanted to get a file off the of hard disk. So I booted it up, knowing that it had a low battery, plugged it in. During the first 2 minutes of use, I was told that the battery was low and I should plug it in. I unplugged it, inspected the end (Being plugged in, this was suspicious), and decided I shouldn't plug it back in-- the plastic on the tip was melting from the heat of the metal on the tip. The computer had simply booted up and I had the file-manager open. It had not been on for more than 10 hours. Now I know that computers tend to get pretty hot. However, the melting point of plastic is usually above 200C.. so that's much hotter than the computer should be generating. I went and bought a THIRD power supply. This time a universal one from Best Buy (it was very fast to buy and test). I tried it out on the computer and it's tip is melting as well. My older laptop that uses the universal power supply uses it perfectly (has been about a week and a part of use now). I have tried using the computer without the battery, with the same effect. Obviously, this is not a problem with the power supply. My room mate and I being trained computer techs were contemplating taking the computer apart and desoldering and resoldering on the power tip. (The computer is about 6 months out of its 2-year warranty). We're hoping that will correct the issue as I would prefer to devote my money on a Good Desktop rather than yet ANOTHER $1200+ laptop. Is there any thing I'm missing here that might cause the the tip on the power unit to melt?

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  • Power Supply And Power Cable at Equinix Palo Alto?

    - by d123
    I will be doing a server installation at the Palo Alto Equinix Data Center soon and I'm coming in from overseas so I wondering if any of you can help me out regarding power supply can power cable issues. My server power supply is INPUT 100-240V AC ~50/60Hz MAX AC CURRENT 10A-5A Do I need a DC power supply? and the power cable plug head I'm currently using is BS 1363 plug head. What kind of head do I need?

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • Power management issues on an Asus N55

    - by Andrea Borga
    I noticed that with respect to Win7 on my Asus N55 Ubuntu 12.04 tend to overheat the system. After startup the fan controller takes control of the fan, I could here it slowing down, after a few second following a login the fan increases its speed again. Though there are no processor hungry process: top shows only Xorg consuming 4%. Even with the system monitor the CPUs load look ok. Is it a power management related problem? This can cause battery life troubles in general, and electronics is never happy to be overheated. Is there a better tool to root the cause of the issue?

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  • Cutting desktop power usage

    - by steevc
    I'm on a general energy saving mission. I've finally swapped my old CRT monitor for a LCD, so the next step it to optimise the PC power usage. It's using an AMD 64 X2 4600+ CPU which I know can trottle down, but seems to be running at a constant 2.4GHz. A while back I heard about Granola. I've installed it, but when I try to run it I get granola[10568]: Error opening scaling governor file '/sys/devices/system/cpu/cpu0/cpufreq/scaling_governor' in read mode granola[10568]: Is cpufreq enabled in this kernel and do you have a CPU which supports DVFS? granola[10568]: Can't manage DVFS for any CPUs I'm happy to use other applications if Granola is not optimal or viable.

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  • power manger keeps on shuting down the display even when i state in the power manger to never do that.

    - by david25
    i'm probably missing something here, i'm using the default ubuntu power manger, i setup it like that: on AC: no screen dimming when ideal. never put computer to sleep. never put display to sleep. on battery i kept the default setting. and still ubuntu does what ever it likes :\ , after 15 min it puts the display to sleep. any one having the same problem and found a way to bypass it? im using eee pc with ubuntu 10.10 desktop.

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  • Code Generation and IDE vs writing per Hand

    - by sytycs
    I have been programming for about a year now. Pretty soon I realized that I need a great Tool for writing code and learned Vim. I was happy with C and Ruby and never liked the idea of an IDE. Which was encouraged by a lot of reading about programming.[1] However I started with (my first) Java Project. In a CS Course we were using Visual Paradigm and encouraged to let the program generate our code from a class diagram. I did not like that Idea because: Our class diagram was buggy. Students more experienced in Java said they would write the code per hand. I had never written any Java before and would not understand a lot of the generated code. So I took a different approach and wrote all methods per Hand (getter and Setter included). My Team-members have written their parts (partly generated by VP) in an IDE and I was "forced" to use it too. I realized they had generated equal amounts of code in a shorter amount of time and did not spend a lot of time setting their CLASSPATH and writing scripts for compiling that son of a b***. Additionally we had to implement a GUI and I dont see how we could have done that in a sane matter in Vim. So here is my Problem: I fell in love with Vim and the Unix way. But it looks like for getting this job done (on time) the IDE/Code generation approach is superior. Do you have equal experiences? Is Java by the nature of the language just more suitable for an IDE/Code generated approach? Or am I lacking the knowledge to produce equal amounts of code "per Hand"? [1] http://heather.cs.ucdavis.edu/~matloff/eclipse.html

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  • PC power supply & normal range for voltages reported in BIOS hardware monitor?

    - by Chris W. Rea
    I'm trying to diagnose whether my computer has an ample power supply. Sometimes when I play a video-intensive game, both monitors lose the video signal, even though the computer remains on and sound playing. A theory I have is: the video card isn't getting sufficient power. I can't imagine it's overheating because the machine is well-ventilated and the video card isn't hot to touch when this happens. Anyway, in my PC's BIOS there's a Hardware Monitor page, and among other voltages reported (such as CPU, DRAM, South Bridge, etc.) I can see the following values: 3.3V 3.152V 5V 4.944V 12V 11.872V Are those the voltages used by peripherals? What voltage should I be referencing if I want to know what my video card (PCI Express) is consuming? What is the normal range of values reported for those? My values above appear to be under by approximately 4.5%, 1.1%, and 1.1% respectively. Is that cause for concern? How else should I be determining if my power supply is "right-sized" for my PC and video card, or am I perhaps barking up the wrong tree?

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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