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Search found 502 results on 21 pages for 'primitive'.

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  • Silverlight themee error: Cannot find a Resource with the Name/Key System.Windows.Controls.Primitive

    - by Mark
    I have got an(other) error while trying to upgrade our large project to SL4. I didn't write the original theme and my theme knowlege isn't great. In my SL3 app I have a datagrid themed like so: <!--Datagrid Style--> <Style TargetType="datagrid:DataGrid"> <Setter Property="RowHeaderStyle" Value="{StaticResource System.Windows.Controls.Primitives.DataGridRowHeader}"/> <Setter Property="RowBackground" Value="Transparent"/> <Setter Property="etc" Value="..."/> </Style> When I upgrade to SL 4 the first line in the XAML above gives a runtime error: Cannot find a Resource with the Name/Key System.Windows.Controls.Primitives.DataGridRowHeader Should I handle this differently in SL4? TIA Mark Example showing error: http://walkersretreat.co.nz/files/SilverlightApplication1.zip

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  • Using non primitive types in ServiceOperation for WCF Data Service (3.5SP1)

    - by Nix
    Is there any way at all to create a "mock" entity type for use in a WCF Service Operation? We have some queries we do that we need to optimize by exposing as a ServiceOperation. The problem is in order to do so we would result in a very long list of primitative types... Ex SomeoneHelpMe(int time, string name, string address, string i, string purple, string foo, int stillGoing, int tooMany, etc...) And we really need to reduce this to SomeoneHelpedMe(CustomEntityNotMappedToAnything e) This would also help us when it comes time to write some complex queries since there is a 3 param limitation... I saw this will be possible in 4.0 using "complex types", but i am still in the 3.5SP1 world. Let me know if anyone needs more information.

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  • pass objective c object and primitive type into a void *

    - by user674669
    I want to pass 2 variables: UIImage * img int i into another method that only takes a (void *) I tried making a C struct containing both img and i struct MyStruct { UIImage *img; int i; } but xcode gives me an error saying "ARC forbids Objective-C objects in structs or unions" The next thing I tried is to write an objective-c class MyStruct2 containing img and i, alloc-initing an instance of it and typecasting it as (__bridge void*) before passing it to the method. Seems little involved for my use case. Seems like there should be a better way. What's the simplest way to achieve this? Thank you. Edit based on comments: I have to use void * as it is required by the UIView API. I created a selector as mentioned by UIVIew API + (void)setAnimationDidStopSelector:(SEL)selector Please see documentation for setAnimationDidStopSelector at http://developer.apple.com/library/ios/#documentation/uikit/reference/UIView_Class/UIView/UIView.html . It says ... The selector should be of the form: - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context I want to pass both img and i into the (void *)context argument.

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  • How to introduce custom primitive key types to WCF Data Services (Astoria)

    - by Artem Tikhomirov
    Hello. We use custom type to represent Identifiers in our project. It has TypeConvertor attached and it always helped with serialization. I've tried to use WCF Data Services to expose some data from our system, but faced a problem. Astoria framework do not recognize class as an entity even though I've decorated it with [DataServiceKey("Id")] attribute. If I change type of property to Guid - it totally works :(. How could teach WCF Data Services to understand this simple class?

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  • need primitive public key signature with out of band key distribution

    - by Mike D
    I pretty much a complete neophyte at this signature business so I don't know if what I'm asking is nonsense or not. Anyway, here goes... I want to send an out of band message (don't worry about how it gets there) to a program I've written on a distant machine. I want the program to have some confidence the message is legit by attaching a digital signature to the message. The message will be small less than 200 characters. It seems a public key based signature is what I want to use. I could embed the public key in the program. I understand that the program would be vulnerable to attack by anyone who modifies it BUT I'm not too worried about that. The consequences are not dire. I've looked through the MSDN and around the web but the prospect of diving in is daunting. I'm writing in straight c++, no NET framework or other fancy stuff. I've had no experience including NET framework stuff and little luck during previous attempts. Can anyone point me at some very basic resources to get me started? I need to know 1)how to generate the public and private keys 2)how to sign the message 3)how to verify the signature Any help much appreciated. TIA, Mike

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  • [Objective-C] Primitive question, (void) init method.

    - by user354289
    Hi, I have a question in Objective-C. I'm using init method Apple recommended style. - (id)initMyClass: (int)a { if (self = [super init]) { // a... } return self; } Init method returns own object pointer. Then, if the object will not be refered from any objects, can empty return method(void) be better? - (void)initMyClass: (int)a { if ([super init] != nil) { // a... } } I want to know about that, if init method doesn't return self, what problem will occur?

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  • Why is cell phone software still so primitive?

    - by Tomislav Nakic-Alfirevic
    I don't do mobile development, but it strikes me as odd that features like this aren't available by default on most phones: full text search: searches all address book contents, messages, anything else being a plus better call management: e.g. a rotating audio call log, meaning you always have the last N calls recorded for your listening pleasure later (your little girl just said her first "da-da" while you were on a business trip, you had a telephone job interview, you received complex instructions to do something etc.) bluetooth remote control (like e.g. anyRemote, but available by default on a bluetooth phone) no multitasking capabilities worth mentioning and in general no e.g. weekly software updates, making the phone much more usable (even if it had to be done over USB, rather than over the network). I'm sure I was dumbfounded by the lack or design of other features as well, but they don't come to mind right now. To clarify, I'm not talking about smartphones here: my plain, 2-year old phone has a CPU an order of magnitude faster than my first PC, about as much storage space and it's ridiculous how bad (slow, unwieldy) the software is and it's not one phone or one manufacturer. What keeps the (to me) obvious software functionality vacuum on a capable hardware platform from being filled up? Edit: I believe a clarification on the multitasking point might be beneficial. I'll use my phone as an example, although the point is much more general. The phone can multitask and in fact does: you can listen to music and do something else at the same time. On the other hand, the way the software has been designed makes multitasking next to useless. (Ditto with the external touch screen: it can take touch commands, but only one application makes use of it, and only with 3 commands.) To take the multitasking example to the extreme, if I plug my phone into my laptop and it registers as an external disk, it doesn't allow any kind of operation: messages, calling, calendar, everything out of reach, although I can receive a call. No "battery life" issue there: it's charging while connected. BTW, another example of design below the current state of the art: I don't see a phone on the horizon which will remember where in an audio or video file you were when you stopped listening/watching it last time (podcasts are a good use case). Simplistic rewind/fast forward functionality only aggravates the problem.

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  • What primitive data type is time_t?

    - by thyrgle
    I do not know the data type of time_t. Is it a float double or something else? Because if I want to display it I need the tag that corresponds with it for printf. I can handle the rest from there for displaying time_t but I need to know the data type that corresponds with it.

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  • Wrappers of primitive types in arraylist vs arrays

    - by ismail marmoush
    Hi, In "Core java 1" I've read CAUTION: An ArrayList is far less efficient than an int[] array because each value is separately wrapped inside an object. You would only want to use this construct for small collections when programmer convenience is more important than efficiency. But in my software I've already used Arraylist instead of normal arrays due to some requirements, though "The software is supposed to have high performance and after I've read the quoted text I started to panic!" one thing I can change is changing double variables to Double so as to prevent auto boxing and I don't know if that is worth it or not, in next sample algorithm public void multiply(final double val) { final int rows = getSize1(); final int cols = getSize2(); for (int i = 0; i < rows; i++) { for (int j = 0; j < cols; j++) { this.get(i).set(j, this.get(i).get(j) * val); } } } My question is does changing double to Double makes a difference ? or that's a micro optimizing that won't affect anything ? keep in mind I might be using large matrices.2nd Should I consider redesigning the whole program again ?

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  • Generic cast type to primitive.

    - by Nix
    Is there a way to do the below? Imagine a generic result wrapper class. Where you have a type and an associated error list. When there is no result to return to the user we will use boolean to indicate success failure. I want to create a constructor that takes in an error list, and if the list is null or count 0, AND the type is a bool/Boolean i want to set it to true.... Seemingly simple, but amazingly not possible. public class Result<T>{ private T valueObject { get;set;} private List<Error> errors{ get;set;} public Result(T valueObj, List<Error> errorList){ this.valueObject = valueObj; this.errors = errorList; } public Result(List<Error> errors) { this.valueObject = default(ReturnType); if (valueObject is Boolean) { //Wont work compile //(valueObject as Boolean) = ((errors == null) || errors.Count == 0); //Compiles but detaches reference //bool temp = ((bool)(valueObject as object)) ; //temp = ((errors == null) || errors.Count == 0); } this.errors = errors; } } } Am I missing something simple? And in general I would prefer to do it without reflection.

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  • net.sf.hibernate.PropertyAccessException: Null value was assigned to a property of primitive type

    - by lot
    Hi! What might be reasons for running in the quoted exception upon a HQL select, when there is actually no NULL value in the respective field in the database? I've checked the database multiple times. I've manually submitted the query statement produced by hibernate (extracted from debug). Null values for the respective field are actually never returned. However, the corresponding row in the database is in fact nullable. Does hibernate care about the data base definition? I know, I could simple change the filed to a wrapper type, but we have a number of such fields in a legacy application and this only occurs upon a single query. I'm just wondering about the actual reason for getting this exception only with a single property. Any hints would be greatly appreciated.

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  • Behavior with primitive data types' value out of range & C99's PRI* macros

    - by Yktula
    Say we have an 8-bit unsigned integer n (UINT8_MAX=255); what is the behavior of the compiler for n=256? Where can I find a table of default behavior when the value of a data type is out of range for different data types? Is there a pattern to how they behave when set out of range? #include <stdio.h> #include <inttypes.h> uint8_t n = UINT8_MAX; int main() { printf("%hhu ",n++); printf("%hhu",n); return 0; } Compiling with gcc -std=c99 -Wall *.c, this prints: 255 0 Also, is it acceptable to use C99's PRI* macros? How are they named?

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  • Issue with transparent texture on 3D primitive, XNA 4.0

    - by Bevin
    I need to draw a large set of cubes, all with (possibly) unique textures on each side. Some of the textures also have parts of transparency. The cubes that are behind ones with transparent textures should show through the transparent texture. However, it seems that the order in which I draw the cubes decides if the transparency works or not, which is something I want to avoid. Look here: cubeEffect.CurrentTechnique = cubeEffect.Techniques["Textured"]; Block[] cubes = new Block[4]; cubes[0] = new Block(BlockType.leaves, new Vector3(0, 0, 3)); cubes[1] = new Block(BlockType.dirt, new Vector3(0, 1, 3)); cubes[2] = new Block(BlockType.log, new Vector3(0, 0, 4)); cubes[3] = new Block(BlockType.gold, new Vector3(0, 1, 4)); foreach(Block b in cubes) { b.shape.RenderShape(GraphicsDevice, cubeEffect); } This is the code in the Draw method. It produces this result: As you can see, the textures behind the leaf cube are not visible on the other side. When i reverse index 3 and 0 on in the array, I get this: It is clear that the order of drawing is affecting the cubes. I suspect it may have to do with the blend mode, but I have no idea where to start with that.

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  • c:set tag to set a non-primitive type value

    - by Bar
    What's a possible way to use Spring Security tag <sec:authentication property="principal.id" /> as the value for the <c:set…> tag? These statements: <c:set var="userId" value="<sec:authentication property='principal.id' />"/> <c:set var="userId" value="<sec:authentication property=\"principal.id\" />"/> won't work.

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  • Long primitive or AtomicLong for a counter?

    - by Rich
    Hi I have a need for a counter of type long with the following requirements/facts: Incrementing the counter should take as little time as possible. The counter will only be written to by one thread. Reading from the counter will be done in another thread. The counter will be incremented regularly (as much as a few thousand times per second), but will only be read once every five seconds. Precise accuracy isn't essential, only a rough idea of the size of the counter is good enough. The counter is never cleared, decremented. Based upon these requirements, how would you choose to implement your counter? As a simple long, as a volatile long or using an AtomicLong? Why? At the moment I have a volatile long but was wondering whether another approach would be better. I am also incrementing my long by doing ++counter as opposed to counter++. Is this really any more efficient (as I have been led to believe elsewhere) because there is no assignment being done? Thanks in advance Rich

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  • Validating primitive types in ASP.NET MVC

    - by Alex
    I've implemented the following classes to validate data public abstract class Validated { public bool IsValid { get { return (GetRuleViolations().Count() == 0); } } public abstract IEnumerable<RuleViolation> GetRuleViolations(); } public partial class User: Validated { public override IEnumerable<RuleViolation> GetRuleViolations() { if (this.Age < 1) yield return new RuleViolation("Age can't be less than 1"); } } It works great! When the form is submitted I just do if (user.IsValid == false) blah... But I still need to validate that the Age is an integer int a = 0; if (!int.TryParse(age, out a)) { error = "Not integer"; // ... } How can I move this to my model?

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  • Accessing primitive properties from objects stored in a NSDictionary

    - by ChrisS
    Apologies if this is a basic question, I am just starting with Objective-C and trying to wrap things around in my head! I have a simple class of the form: @interface Whatever : NSObject { int somePrimitive; SomeObject* someObject; } @property (nonatomic) int somePrimitive; @property (nonatomic, retain) SomeObject* someObject; The class is more involved that this, but this illustrates the purpose. When I store instances of this class in a NSMutableDictionary: Whatever *whatever = [[Whatever alloc] init]; whatever.somePrimitive = 1; whatever.someObject = ...; [myDictionary setObject:whatever forKey:@"someKey"]; and then try to retrieve the object later: Whatever *result = [myDictionary valueForKey:@"someKey"]; then, result.someObject is ok to reference but, result.somePrimitive crashes. Does the NSDictionary not copy over the primitives of the object? Is the rule that the object stored in a dictionary should only contain objects?

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  • Who likes short shorts?

    - by kiwicptn
    I got $2 change instead of $3 today and that got me thinking about short for some reason. What can do (these days ;-p) with a variable of the short primitive type (16 bits signed)? Any good reason to keep them around?

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  • objective-c determine if parameter is an object

    - by Broch Pirate
    in Objective-c I have this function prototype: -(NSString*)formatSQL:(NSString*) sql, ... I may pass to this function any type of parameters: NSString, NSNumber, integer, float How can I determine in the function if a parameter is an object (NSString..) or a primitive (integer...)? thanks BrochPirate

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