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Search found 1028 results on 42 pages for 'publishing'.

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  • Oracle Cloud Office and Oracle Open Office 3.3

    - by trond-arne.undheim
    Industry's First Complete, Open Standards-Based Office Productivity Suites for Desktop, Web and Mobile Users were launched today, 15 December 2010 (press release). Based on the Open Document Format (ODF) and open web standards, Oracle Open Office enables users to share files on any system as it is compatible with both legacy Microsoft Office documents and de facto formats, Portable Document Format (PDF), and modern web 2.0 publishing. Oracle Cloud Office is the foundation of the open standard office stack based on the open document format (ODF), and has powerful social sharing capability, ubiquitous document authoring and collaboration. Together, the two solutions enable cross-company, enterprise class collaboration with true interoperability, including the flexibility to support users across a wide variety of devices and platforms.

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  • The World Wide Web Publishing Service (WWW Service) did not register the URL

    - by Mario
    This error is logged once I create a website: The World Wide Web Publishing Service (WWW Service) did not register the URL prefix http://*:80/ for site 6. The necessary network binding may already be in use. The site has been disabled. The data field contains the error number. I followed this link but there is no ListenOnlyList, instead I saw UrlAclInfo which contains this: Any ideas to fix this?

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  • Sharepoint publishing cache- counter missing on WFE(Object Caching)

    - by Ryan
    I want to tune object caching in my sharepoint environment. The way to do is check sharepoint publishing cache counter through perfmon on your farm. I have one application server and 2 WFE but when I am trying to create counter for my WFE its showing Sharepoint publishing cache but I am not able to add any instance of it but when I select my application server I can see all the instances. But If I want to check publishing hit ratio i need to run this on WFE also ...correct me if I m wrong? How to resolve this issue? Also, how to check the hit ratio as our site is not go-live so we don't get enuf users to hit the site to check this thing. Does it means that I can tune it up only my site go live and real load will get on it. Thanks, Amit

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  • Reach More Customers - Partner Event Publishing System Now Available!

    - by swalker
    The Partner Event Publishing Service is now available to partners that have completed at least one Specialization. If you are an active Gold, Platinum or Diamond OPN member having accomplished at least one Specialization then you can start publishing your standalone live events today, including both in-person and webinar activities. Events are published on both Oracle.com/events and on Oracle’s internal calendar. You benefit by reaching new potential customers and creating more brand awareness.  Reach more customers by publishing Partner led events on Oracle.com/events by filling out a simple spreadsheet and submitting them to [email protected]. Click here for more information, and click here to download the Partner Event Publishing Form spreadsheet.

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  • Activating Sharepoint Server Publishing Infrastructure returns "Column Limit Exceeded"

    - by Haydar
    I am getting the following error when attempting to activate the Sharepoint Server Publishing Infrastructure. There are only about 140 columns defined in the entire site collection. I had previously activated and subsequently deactivated this feature. I don't know whether this might be causing the problem. But I really have no idea. I am a developer and this is my first question on serverFault. Please be gentle. Error Message: Column Limit Exceeded. There are too many columns of the specified data type. Please delete some other columns first. Note that some column types like numbers and currency use the same data type. Troubleshoot issues with Microsoft SharePoint Foundation. Correlation ID: 2ec9ae3a-5464-4922-9760-874099f51420 Date and Time: 11/8/2010 3:43:44 PMDate and Time: 11/8/2010 3:43:44 PM

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  • Url-based web site publishing on Windows Server platform

    - by Maxim V. Pavlov
    I have a Windows 2008 Enterprise SP2 server in a datacenter. It is 32bit OS. I need to be able to do a "smart" url-based web site publishing. So that with a single external IP I can publish many sites on port 80, and some firewall logic resolves, based on a requested URL, which site in IIS gets the request. Forefront TMG 2010 has this feature, but it is not supported on 32bit systems. Is there a software solution that can satissfy my need on Windows 2K8 platform? Thank you. P.S. Perhaps there is a workaround or a tweak to do what I need in IIS?

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  • Tools or templates for building nice looking cheat sheet documents

    - by Mert Nuhoglu
    I want to make some pdf cheat sheet documents. I don't have much experience in design and publishing. I wonder if there are any tools that can simplify producing cheat sheets with a standard but beautiful layout. It might be a template document or a generator software if there is some. For example, a good looking, open source, cheat sheet template written in Latex or some other desktop publishing software would be very useful.

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  • how to have publishing, blog and wiki features together?

    - by George2
    Hello everyone, I am using SharePoint 2007 Enterprise + Publishing portal template + Windows Server 2008. I want to have blog and wiki features as well as publishing portal features. Any ideas how to integrate publishing portal, blog and wiki? For integrate, I mean using the same user name and password to pass through authentication of publishing portal, blog and wiki. And should I setup 3 different site collections for publishing portal, blog and wiki (I find if I setup publishing portal site collection, I can not create blog and wiki sub-site)? thanks in advance, George

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  • Aptana/Eclipse "Mark for Publishing feature"

    - by Mickey Cheong
    Hi, I was wondering whether Aptana or Eclipse has a plugin/feature that allows you to "Mark for Publishing" once you save the file. So, as you working on different files, you can just save it and it will be mark for publishing. Once you are done with the files, you can just click "Publish All" and it will upload to the FTP server that setup with the Project. I learnt about this great feature in Coda (Mac). I was wondering if there is one in Eclipse/Aptana. Else, if there any alternative. Cheers, Mickey

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  • ClickOnce disallow publishing of Debug builds

    - by LnDCobra
    Is there anyway to disallow publishing Debug builds when publishing ClickOnce aplications using Visual Studio 2008? I know this was asked before, but i can't figure out how from the answer. THe Accepted answer for previous question was: One thing you can do is add a condition to the .csproj or .vbproj file that MSBuild will check when doing a build. The condition would check if a publish is occurring and check if the build is a debug build, then do something like run an external tool or otherwise interrupt the build process or cause it to fail. Could anyone elaborate on that answer or tell me where/or how I can add this condition. [Original Question][1] [1]: http://One thing you can do is add a condition to the .csproj or .vbproj file that MSBuild will check when doing a build. The condition would check if a publish is occurring and check if the build is a debug build, then do something like run an external tool or otherwise interrupt the build process or cause it to fail.

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  • Not compile code blocks when publishing?

    - by Menno Gouw
    I have many lines i just use for debugging and helpers. Is there a way i can mark these so they do not compile when publishing a project but still can use when running/debugging my program within Eclipse? Even better would be to mark a certain field as debug only and discard everything that has to do with that field completely when publishing. I understand this might get one in trouble when using fields like that and using that in critical parts of the code. But i often find myself initializing a lot of debug fields then comment them out which results in errors down the line if i do not comment those out as well. So is there some way to handle this in a better and more efficient way?

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  • Marketing iOS games (and other mobile platforms)

    - by MrDatabase
    I'd like to market my existing and/or upcoming mobile games. Specifically I want to have a "revenue sharing" agreement w/ the "marketing company"... i.e. I don't want to pay anything up front... and I'm will to give the marketing company a sizable chunk of the revenue (say up to 50%). Is a publisher the only entity that does this? Or do marketing companies exist that would be interested in this type of arrangement?

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • ASP.NET website deployment [on hold]

    - by Rei Brazilva
    I am getting my hands wet with ASP and I have been following the tutorials. I deployed the site and in Azure and it worked great. Today I started actually designing the site. And when I published, it looks as if it doesn't read any of the files I just updated, added, and modified. It works on my localhost, but not in the Azure. I thought when you publish, everything goes up, including the new files. I don't have enough reputation to add a picture so, you'll forgive me. SO, basically, how do I get my entire site uploaded? In case anyone does stop by, I was able to pull this out just recently: CA0058 Error Running Code Analysis CA0058 : The referenced assembly 'DotNetOpenAuth.AspNet, Version=4.0.0.0, Culture=neutral, PublicKeyToken=2780ccd10d57b246' could not be found. This assembly is required for analysis and was referenced by: C:\Users\lotusms\Desktop\LOTUS MARKETING\ASP.NET\WebsiteManager\WebsiteManager\bin\WebsiteManager.dll, C:\Users\lotusms\Desktop\LOTUS MARKETING\ASP.NET\WebsiteManager\packages\Microsoft.AspNet.WebPages.OAuth.2.0.20710.0\lib\net40\Microsoft.Web.WebPages.OAuth.dll. [Errors and Warnings] (Global) CA0001 Error Running Code Analysis CA0001 : The following error was encountered while reading module 'Microsoft.Web.WebPages.OAuth': Assembly reference cannot be resolved: DotNetOpenAuth.AspNet, Version=4.0.0.0, Culture=neutral, PublicKeyToken=2780ccd10d57b246. [Errors and Warnings] (Global) Could this have something to do with the problem?

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  • What are effective marketing strategies for iPhone games?

    - by Artemix
    So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and that's all? Somehow I think that even if you have an awesome game if you don't do that "marketing magic" correctly you will not exist in the store. Now I'm making a second game, completely different, and I want to know how to do things right. If anyone knows something about this topic, let me know.

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  • Selling your iphone games.

    - by Artemix
    Hi. So, long story short, some days ago I pusblished an iPhone game, I think the game wasnt that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and thats all? Somehow I think that even if you have an awesome game if you dont do that "marketing magic" correctly you will not exist in the store. Now Im making a second game, completly different, and I want to know how to do things right. If anyone knows something about this topic, let me know. Thx in advance.

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • Build My Own Advertising Network

    - by clifgray
    I have a few ideas that I think would be pretty game changing for online advertising and I would like to build my own network but I don't know where to start. I know it will take a lot of time for major publishers to get on board but I am more curious about the technical side. What language/database model and framework are modern ad networks built on? Basically I want to build an advertising network that registers views per page and allows publishers to manage the look of their own ads and let's the users interact with the ads. Is there any good information on doing something like this or any framework you can suggest to build on? I know this would get complicated pretty fast so if you have suggestions for ad networks that let you customize them heavily I would be glad to hear your suggestions.

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  • Indie devs working with publishers

    - by MrDatabase
    I'm an independent game developer considering working with a publisher. This question is very informative however I have more questions. Please give feedback on the following issues... I think this can be helpful to many indie devs in the same situation. Source code: is it common for developers to give the publisher the source code? Code quality: does this matter when working with a publisher any more so than when just working on your own (or in a small team)? Just wondering if developers working for the publisher might scoff at the code quality and perhaps influence the relationship between developer and publisher. Unique game concepts: are publishers generally biased towards new/novel game concepts? Intellectual property: if I send a playable demo to a publisher what's to stop them from just reproducing the new/novel game mechanic? I think the answer is basically nothing... but I'm wondering if this is a realistic concern. Revenue sharing: how does it work? what's a common ratio? 70/30? 30/70? Flaky publishers: how common is it for a publisher to "string along" developers for a while then just drop them? Can this be reconciled with a contract of some kind? And any other issues you've encountered or heard of.

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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • Cookie/money/point clicker game origin?

    - by gavenkoa
    I can't find myself origin of Clicker like games. It's where the goal is to gain points through clicks and acquired enhancement. There's only one strategy in the game - deciding how efficiently spend point on enhancement (see formulas). I've seen many games like this, but it seems that most don't have a home page or have an unknown publisher. Some well known games of this type: Candy Box Cookie Clicker Cow Clicker Who is first implemented this idea (not only clicking but with investment model - when player must decide what improve to faster gather points)?

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  • What's the relation between website's traffic and Google Adsense revenue?

    - by user1592845
    Are there some relations between the website's daily traffic and Google's Adsense revenue? In other word, Suppose the same Ad. will be published on two different websites, the first has average daily traffic 2000 visits while the other has only 100 visits. Does one click on that ad. on the first website will make revenue more than the second website? I've got misunderstand with Google documentation and I need to make a clear idea about this subject.

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  • What are the functions of modern game publishers? [closed]

    - by ApoorvaJ
    According to the Wikipedia page on Video game publishers, they are responsible for "their product's manufacturing and marketing, including market research and all aspects of advertising." From what I've read, they also arrange for the development funding. In the following questions, I'm asking about AAA, indie and mobile publishers: Do today's publishers fulfill any other functions? Is there any good reading material on these topics?

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  • Version Not Final, Does not represent actual game footage?

    - by thinly veiled question mark
    Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not Final Game Footage not Final Pre-Alpha, Game here is not final Is there some sort of reason they do this? Is there some sort of legal ramification that they need to go through by adding this? I have especially seen some gameplay vids whose titles are "Alpha x.x.x", yet still, in the video itself, it always something like "footage not final, game may change".

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  • Workflow Service host not publishing Metadata.

    - by jlafay
    Still hacking away with extreme persistence at WF services hosted outside of IIS. I'm now having issues with my WF service publishing metadata. Can someone take a look at my code and see what step I'm missing? The few tutorials that I've stumbled across for my scenario make it look so easy, and I know it is. I'm just missing something ridiculously simple. Here's my current trial code: const string serviceUri = "http://localhost:9009/Subscribe"; WorkflowServiceHost host = new WorkflowServiceHost( new Subscribe(), new Uri(serviceUri) ); SubscriberSvcHost.AddDefaultEndpoints( ); SubscriberSvcHost.Open(); Subscribe() is an activity that is coded in an xaml file and contains simple receive and sendreply activities to test out my hosted workflow service. It is NOT a xamlx (WF service) file. Seems like this should be simple enough to work but when I start the application and the service fires I get this message in my browser when navigating to the URI: "Metadata publishing for this service is currently disabled." Shouldn't adding the default endpoints provide enough metadata and description to satisfy the service init and then go into its wait for message state?

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