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  • Work Time Start / Stop Tracking Software

    - by Shaharyar
    Is there a software that allows you to keep track of someones working time digitally? We are growing to an extent where we work remotely and we would like to have fixed working times. All it should do is kind of register when someone starts working (i.e. someone needs to login somewhere or set a flag.. really it could be anything) Do you have any ideas?

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  • How to make a system time-zone sensitive?

    - by Jerry Dodge
    I need to implement time zones in a very large and old Delphi system, where there's a central SQL Server database and possibly hundreds of client installations around the world in different time zones. The application already interacts with the database by only using the date/time of the database server. So, all the time stamps saved in both the database and on the client machines are the date/time of the database server when it happened, never the time of the client machine. So, when a client is about to display the date/time of something (such as a transaction) which is coming from this database, it needs to show the date/time converted to the local time zone. This is where I get lost. I would naturally assume there should be something in SQL to recognize the time zone and convert a DateTime field dynamically. I'm not sure if such a thing exists though. If so, that would be perfect, but if not, I need to figure out another way. This Delphi system (multiple projects) utilizes the SQL Server database using ADO components, VCL data-aware controls, and QuickReports (using data sources). So, there's many places where the data goes directly from the database query to rendering on the screen, without any code to actually put this data on the screen. In the end, I need to know when and how should I get the properly converted time? There must be a standard method for this, and I'm hoping SQL Server 2008 R2 has this covered...

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  • process taking high time on Itanium server

    - by Vishwa
    Hi, we have an application which is recently migrated from PA-Risk server to itanium server. After migration we noticed that there is significant increase in time taken to complete a process. when we tracked the time taken by each part we found that the system time is 7.590000, user time is 3.990000 but elapsed time is 70.434882!! Due to this huge elapsed time, overall performance of the application has gone very low. i wrote a small progrms to perform I/O operations on Itanium. these scripts working faster on Itanium compared to PA-Risk. what could be the reason for this high elapsed time of this process?

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Time management and self improvement

    - by Filip
    I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge. Thanks for your replies. I think I will adopt a gradual transition to Dominics block parts. I kinda knew that coding was taking up way to much of my time but it feels good having a first version of the project completed and ready. With a few months of focused hard work behind me I hope to get more time to experiment and expand my knowlegde. Now I only hope my boss will cut me some slack and stop pressuring me for features...

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  • Daylight Saving Time Visualized

    - by Jason Fitzpatrick
    When you map out the Daylight Saving Time adjusted sunrise and sunset times over the course of the year, an interesting pattern emerges. Chart designer Germanium writes: I tried to come up with the reason for the daylight saving time change by just looking at the data for sunset and sunrise times. The figure represents sunset and sunrise times thought the year. It shows that the daylight saving time change marked by the lines (DLS) is keeping the sunrise time pretty much constant throughout the whole year, while making the sunset time change a lot. The spread of sunrise times as measured by the standard deviation is 42 minutes, which means that the sunrise time changes within that range the whole year, while the standard deviation for the sunset times is 1:30 hours. Whatever the argument for doing this is, it’s pretty clear that reason is to keep the sunrise time constant. You can read more about the controversial history of Daylight Saving Time here. Daylight Saving Time Explained [via Cool Infographics] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Time Tracking on an Agile Team

    - by Stephen.Walther
    What’s the best way to handle time-tracking on an Agile team? Your gut reaction to this question might be to resist any type of time-tracking at all. After all, one of the principles of the Agile Manifesto is “Individuals and interactions over processes and tools”.  Forcing the developers on your team to track the amount of time that they devote to completing stories or tasks might seem like useless bureaucratic red tape: an impediment to getting real work done. I completely understand this reaction. I’ve been required to use time-tracking software in the past to account for each hour of my workday. It made me feel like Fred Flintstone punching in at the quarry mine and not like a professional. Why You Really Do Need Time-Tracking There are, however, legitimate reasons to track time spent on stories even when you are a member of an Agile team.  First, if you are working with an outside client, you might need to track the number of hours spent on different stories for the purposes of billing. There might be no way to avoid time-tracking if you want to get paid. Second, the Product Owner needs to know when the work on a story has gone over the original time estimated for the story. The Product Owner is concerned with Return On Investment. If the team has gone massively overtime on a story, then the Product Owner has a legitimate reason to halt work on the story and reconsider the story’s business value. Finally, you might want to track how much time your team spends on different types of stories or tasks. For example, if your team is spending 75% of their time doing testing then you might need to bring in more testers. Or, if 10% of your team’s time is expended performing a software build at the end of each iteration then it is time to consider better ways of automating the build process. Time-Tracking in SonicAgile For these reasons, we added time-tracking as a feature to SonicAgile which is our free Agile Project Management tool. We were heavily influenced by Jeff Sutherland (one of the founders of Scrum) in the way that we implemented time-tracking (see his article http://scrum.jeffsutherland.com/2007/03/time-tracking-is-anti-scrum-what-do-you.html). In SonicAgile, time-tracking is disabled by default. If you want to use this feature then the project owner must enable time-tracking in Project Settings. You can choose to estimate using either days or hours. If you are estimating at the level of stories then it makes more sense to choose days. Otherwise, if you are estimating at the level of tasks then it makes more sense to use hours. After you enable time-tracking then you can assign three estimates to a story: Original Estimate – This is the estimate that you enter when you first create a story. You don’t change this estimate. Time Spent – This is the amount of time that you have already devoted to the story. You update the time spent on each story during your daily standup meeting. Time Left – This is the amount of time remaining to complete the story. Again, you update the time left during your daily standup meeting. So when you first create a story, you enter an original estimate that becomes the time left. During each daily standup meeting, you update the time spent and time left for each story on the Kanban. If you had perfect predicative power, then the original estimate would always be the same as the sum of the time spent and the time left. For example, if you predict that a story will take 5 days to complete then on day 3, the story should have 3 days spent and 2 days left. Unfortunately, never in the history of mankind has anyone accurately predicted the exact amount of time that it takes to complete a story. For this reason, SonicAgile does not update the time spent and time left automatically. Each day, during the daily standup, your team should update the time spent and time left for each story. For example, the following table shows the history of the time estimates for a story that was originally estimated to take 3 days but, eventually, takes 5 days to complete: Day Original Estimate Time Spent Time Left Day 1 3 days 0 days 3 days Day 2 3 days 1 day 2 days Day 3 3 days 2 days 2 days Day 4 3 days 3 days 2 days Day 5 3 days 4 days 0 days In the table above, everything goes as predicted until you reach day 3. On day 3, the team realizes that the work will require an additional two days. The situation does not improve on day 4. All of the sudden, on day 5, all of the remaining work gets done. Real work often follows this pattern. There are long periods when nothing gets done punctuated by occasional and unpredictable bursts of progress. We designed SonicAgile to make it as easy as possible to track the time spent and time left on a story. Detecting when a Story Goes Over the Original Estimate Sometimes, stories take much longer than originally estimated. There’s a surprise. For example, you discover that a new software component is incompatible with existing software components. Or, you discover that you have to go through a month-long certification process to finish a story. In those cases, the Product Owner has a legitimate reason to halt work on a story and re-evaluate the business value of the story. For example, the Product Owner discovers that a story will require weeks to implement instead of days, then the story might not be worth the expense. SonicAgile displays a warning on both the Backlog and the Kanban when the time spent on a story goes over the original estimate. An icon of a clock is displayed. Time-Tracking and Tasks Another optional feature of SonicAgile is tasks. If you enable Tasks in Project Settings then you can break stories into one or more tasks. You can perform time-tracking at the level of a story or at the level of a task. If you don’t break a story into tasks then you can enter the time left and time spent for the story. As soon as you break a story into tasks, then you can no longer enter the time left and time spent at the level of the story. Instead, the time left and time spent for a story is rolled up from its tasks. On the Kanban, you can see how the time left and time spent for each task gets rolled up into each story. The progress bar for the story is rolled up from the progress bars for each task. The original estimate is never rolled up – even when you break a story into tasks. A story’s original estimate is entered separately from the original estimates of each of the story’s tasks. Summary Not every Agile team can avoid time-tracking. You might be forced to track time to get paid, to detect when you are spending too much time on a particular story, or to track the amount of time that you are devoting to different types of tasks. We designed time-tracking in SonicAgile to require the least amount of work to track the information that you need. Time-tracking is an optional feature. If you enable time-tracking then you can track the original estimate, time left, and time spent for each story and task. You can use time-tracking with SonicAgile for free. Register at http://SonicAgile.com.

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  • get the current time in C

    - by Antrromet
    I want to get the current time of my system. For that i'm using the following code in C. time_t now; struct tm *mytime = localtime(&now); if ( strftime(buffer, sizeof buffer, "%X", mytime) ) { printf("time1 = \"%s\"\n", buffer); } But the problem of this code is that its giving some random time.Also the random time is different all the time.I want the current time of my system. Can anyone please tell me how to solve this issue?

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  • Kill a tree, save your website? Content strategy in action, part III

    - by Roger Hart
    A lot has been written about how driving content strategy from within an organisation is hard. And that's true. Red Gate is pretty receptive to new ideas, so although I've not had a total walk in the park, it's been a hike with charming scenery. But I'm one of the lucky ones. Lots of people are involved in content, and depending on your organisation some of those people might be the kind who'll gleefully call themselves "stakeholders". People holding a stake generally want to stick it through something's heart and bury it at a crossroads. Winning them over is not always easy. (Richard Ingram has made a nice visual summary of how this can feel - Content strategy Snakes & ladders - pdf ) So yes, a lot of content strategy advocates are having a hard time. And sure, we've got a nice opportunity to get together and have a hug and a cry, but in the interim we could use a hand. What to do? My preferred approach is, I'll confess, brutal. I'd like nothing so much as to take a scorched earth approach to our website. Burn it, salt the ground, and build the new one right: focusing on clearly delineated business and user content goals, and instrumented so we can tell if we're doing it right. I'm never getting buy-in for that, but a boy can dream. So how about just getting buy-in for some small, tenable improvements? Easier, but still non-trivial. I sat down for a chat with our marketing and design guys. It seemed like a good place to start, even if they weren't up for my "Ctrl-A + Delete"  solution. We talked through some of this stuff, and we pretty much agreed that our content is a bit more broken than we'd ideally like. But to get everybody on board, the problems needed visibility. Doing a visual content inventory Print out the internet. Make a Wall Of Content. Seriously. If you've already done a content inventory, you know your architecture, and you know the scale of the problem. But it's quite likely that very few other people do. So make it big and visual. I'm going to carbon hell, but it seems to be working. This morning, I printed out a tiny, tiny part of our website: the non-support content pertaining to SQL Compare I made big, visual, A3 blowups of each page, and covered a wall with them. A page per web page, spread over something like 6M x 2M, with metrics, right in front of people. Even if nobody reads it (and they are doing) the sheer scale is shocking. 53 pages, all told. Some are redundant, some outdated, some trivial, a few fantastic, and frighteningly many that are great ideas delivered not-quite-right. You have to stand quite far away to get it all in your field of vision. For a lot of today, a whole bunch of folks have been gawping in amazement, talking each other through it, peering at the details, and generally getting excited about content. Developers, sales guys, our CEO, the marketing folks - they're engaged. Will it last? I make no promises. But this sort of wave of interest is vital to getting a content strategy project kicked off. While the content strategist is a saucer-eyed orphan in the cupboard under the stairs, they're not getting a whole lot done. Of course, just printing the site won't necessarily cut it. You have to know your content, and be able to talk about it. Ideally, you'll also have page view and time-on-page metrics. One of the most powerful things you can do is, when people are staring at your wall of content, ask them what they think half of it is for. Pretty soon, you've made a case for content strategy. We're also going to get folks to mark it up - cover it with notes and post-its, let us know how they feel about our content. I'll be blogging about how that goes, but it's exciting. Different business functions have different needs from content, so the more exposure the content gets, and the more feedback, the more you know about those needs. Fingers crossed for awesome.

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  • time(NULL) returning different time

    - by cornerback84
    I am trying to get current time in C using time_t current_time = time(NULL). As I understand, it would return me the current time of system. I am later trying to convert it into GMT time using struct tm* gmt = gmtime(&current_time). I print both times using ctime() and asctime() functions. The current time on my system is GMT + 1. But gmtime() returns me the same time as current_time is. I could not understand why gmtime() is returning me same time. Any help will be appreciated.

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  • Should Professional Development occur on company time?

    - by jshu
    As a first-time part-time software developer at a small consulting company, I'm struggling to organise time to further my own software development knowledge - whether that's reading a book, keeping up with the popular questions on StackOverflow, researching a technology we're using in-depth, or following the front page of Hacker News. I can see results borne from my self-allocated study time, but listing and demonstrating the skills and knowledge gained through Professional Development is difficult. The company does not have any defined PD policy, and there's a lot of pressure to get something deliverable done now! when working for consultants. I've checked what my coworkers do, and they don't appear to allocate any time to self-improvement; they just work at the problems they're given, looking up specific MSDN references, code samples, and the like as they need them. I realise that PD policy is going to vary across companies of different size and culture, and a company like my own is probably a bit of an edge case. I'd love to hear views and experiences from more seasoned developers; especially those who have to make the PD policy choices in their team or company. I'd also like to learn about the more radical approaches to PD, even if they're completely out there; it's always interesting to see what other people are trying. Not quite a summary, but what I'm trying to ask: Is it common or recommended for companies to allocate PD time? Whose responsibility is it to ensure a developer's knowledge and skills are up to date? Should a part-time work schedule inspire a lower ratio of PD time : work? How can a developer show non-developer coworkers that reading blogs and books is net productive? Is reading blogs and books actually net productive? (references welcomed) Is writing blogs effective as a way of PD? (a recent theme on Hacker News) This is sort of a broad question because I don't know exactly which questions I need to ask here, so any thoughts on relevant issues I haven't addressed are very welcome.

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  • Managing Strategy objects with Hibernate & Spring

    - by Francois
    This is a design question better explained with a Stack Overflow analogy: Users can earn Badges. Users, Badges and Earned Badges are stored in the database. A Badge’s logic is run by a Badge Condition Strategy. I would prefer not to have to store Badge Condition Strategies in the database, because they are complex tree structure objects. How do I associate a Badge stored in the database with its Badge Condition Strategy? I can only think of workaround solutions. For example: create 1 class per badge and use a SINGLE_TABLE inheritance strategy. Or get the badge from the database, and then programmatically lookup and inject the correct Badge Condition Strategy. Thanks for suggesting a better design.

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  • How to bill a client for frequently-interrupted time

    - by Greg
    I find that when I'm working on hourly-billable projects (in particular, those that are research/design/architecture-oriented as opposed to straight coding) that I'm easily distracted by any number of things (email, grab a drink (loss of focus, but nature happens), link off the webpage I was reading, wandering mind (easy when the job calls for a lot of thinking), etc.) This results in very fragmented time, far too incremental IMO to accurately track with a timeclock, and some time very gray. I frequently end up billing for only some fraction of the elapsed time I spent in order to feel fair, but sometimes it takes a really long time to put in an 8-hour day. By contrast, when I've worked for salary I've not worried about whether I'm actively working at any given minute, I just get the job done, and I've never had anything but stellar reviews/feedback from past salaried employers, so I think I get the job done well. I personally believe in an 80/20 cycle: I get 80% of my work done during an inspired 20% of my time. But I have to screw around the other 80% of the time in order to get that first 20%. So the question: what billing/time-tracking policy can I adopt in order to be fair to my hourly customers without having to write off my own less-productive 80% that a salaried employer is willing to overlook in light of the complete package? Note: This question is not about how to be more productive or focused. It's about how to work around whatever salient limitations that I have in a way that's both fair to me and to my customers. Update: A little clarification (to pre-emptively stop some righteous indignation): I currently have a half dozen different project/client groups. It's not a great situation and I'm working at reducing it down to two, but that's my current reality. It's very easy to get off on a thread related to a different project than the one I'm clocking, and I'm not always conscious of it at the time. [I did not intend the question to mean that I was off playing games or making personal calls, etc., and have adjusted wording above to be clearer. Most of the time. I am only human, and sometimes the mind does force you to take a break! :-)]

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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  • Time management and self improvement

    - by Filip
    Hi, I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge.

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  • R adding infrequent date 'events' to a time series plot

    - by flyingcrab
    Hi, I am just starting on R - and have hit a bit of a deadlock with some time series data. I have a time series (date and value) in 'zoo' format, that I want to annotate with a cross when an event occurs. The events are irregular and in a csv format (just the dates, sometimes repeated). I've managed to read in the dates etc into a format that R accepts - but i cant seem to get a means to chart the main time series with the secondary events annotated on top?

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  • I don't program in my spare time. Does that make me a bad developer?

    - by not-my-real-name
    A lot of blogs and advice on the web seem to suggest that in order to become a great developer, doing just your day job is not enough. For example, you should contribute to open source projects in your spare time, write smartphone apps, etc. In fact a lot of this advice seems to suggest that if you don't love programming enough to do it all day long then you're probably in the wrong career. That doesn't ring true with me. I enjoy my work, but when I come home from the office I'm not in the mood to jump straight back onto the computer and start coding away until bedtime. I only have a certain number of hours free time each day, and I'd rather spend them on other hobbies, seeing friends or going outside than in front of the computer. I do get a kick out of programming, and do hack around outside of work occasionally. I'm committed to my personal development and spend time reading tech blogs and books as a way to keep learning and becoming better. But that doesn't extend so far as to my wanting to use all my spare time for coding. Does this mean I'm not a 'true' software developer at heart? Is it possible to become a good software developer without doing extra outside your job? I'd be very interested to hear what you think.

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  • Time/duration handling in strategic game

    - by borg
    I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should handle time and duration. Let's state the matter clearly: what if something is bound to happen in 5 hours and on which other events depend. For example the arrival of some space ship in some system where some defense systems are present, hence a fight would start. Should I use some kind of scheduler (like Quartz in my java land) to trigger the corresponding event when due (I plan to use events for communication)? Something else?

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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • Project Manager that wants to lock in time estimate with a signed contract

    - by sunpech
    At a previous employment, a project manager (PM) wasn't satisfied with the delivery time of the code on a project I was on. I was told by my project lead that that the PM was considering having me sign a contract to lock-in my time estimates I gave for tasks and delivery dates. The situation on the project was that we were working with new technologies, codebase, coding standards, and very prone-to-change requirements. I was learning new things and applying them the best I could on requirements that kept on changing. The requirements throughout the iterations grew by 2-3 times, with my estimate-to-complete growing by roughly 5-8 times. The only things that didn't change were the estimates and delivery dates. Yes, I did end up missing most deadlines. And I was working on some very new technologies that no one else on the entire development team could really help out on because they wouldn't be familiar with it. At least not easily. It seemed to me then, that the PM wanted his numbers to add up-- and thus wanted me to sign a contract to "ensure" that I would always deliver working code on time. I suppose with a signed contract the PM could use it against me if I couldn't deliver on time. I believe what happened next was that other project managers and/or project leads defended me, and didn't let this happen. My question is, should this raise a red flag about the manager? Is it common practice for a manager to lock-in time estimates of a software developer with a signed contract? Or in this case, try to. Please note, I was a full time employee, not an independent consultant. Update: I want to add that I did give new estimates weekly, but it seems the original estimates and delivery dates were what the PM was fixated on.

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  • Stop Time Sync Between Host and Guest - VirtualBox

    - by KoopaTroopa
    So I've been googling and I've tried the following commands. I want to stop the virtual machine from having the correct time and just to stick with what time it last recorded. The host operating system is Ubuntu 12.04 and the guest is Windows XP. I've turned time syncing off in XP so it won't do that when I connect to the Internet. However it does appear to take the time from ubuntu and set it as it's own. VBoxManage setextradata XP11 “VBoxInternal/TM/WarpDrivePercentage” 200 vboxmanage setextradata XP11 "VBoxInternal/Devices/VMMDev/0/Config/GetHostTimeDisabled" "1" Both commands haven't work as the time is always set to the exact same as Ubuntu's. I've located the extradata entry in the virtualbox XML file. It states both changes that the commands above are set to make. But of course it still hasn't stopped updating the time. <ExtraData> <ExtraDataItem name="GUI/LastGuestSizeHint" value="1152,864"/> <ExtraDataItem name="GUI/LastNormalWindowPosition" value="74,52,1152,911"/> <ExtraDataItem name="VBoxInternal/Devices/VMMDev/0/Config/GetHostTimeDisabled" value="1"/> <ExtraDataItem name="&#x201C;VBoxInternal/TM/WarpDrivePercentage&#x201D;" value="200"/> </ExtraData>

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  • Compile time Meta-programming, with string literals.

    - by Hassan Syed
    I'm writing some code which could really do with some simple compile time metaprogramming. It is common practise to use empty-struct tags as compile time symbols. I need to decorate the tags with some run-time config elements. static variables seem the only way to go (to enable meta-programming), however static variables require global declarations. to side step this Scott Myers suggestion (from the third edition of Effective C++), about sequencing the initialization of static variables by declaring them inside a function instead of as class variables, came to mind. So I came up with the following code, my hypothesis is that it will let me have a compile-time symbols with string literals use-able at runtime. I'm not missing anything I hope. template<class Instance> class TheBestThing { public: void set_name(const char * name_in) { get_name() = std::string(name_in); } void set_fs_location(const char * fs_location_in) { get_fs_location() = std::string(fs_location_in); } std::string & get_fs_location() { static std::string fs_location; return fs_location; } std::string & get_name() { static std::string name; return name; } }; struct tag {}; int main() { TheBestThing<tag> x; x.set_name("xyz"); x.set_fs_location("/etc/lala"); ImportantObject<x> SinceSlicedBread; }

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  • Combining template method with strategy

    - by Mekswoll
    An assignment in my software engineering class is to design an application which can play different forms a particular game. The game in question is Mancala, some of these games are called Wari or Kalah. These games differ in some aspects but for my question it's only important to know that the games could differ in the following: The way in which the result of a move is handled The way in which the end of the game is determined The way in which the winner is determined The first thing that came to my mind to design this was to use the strategy pattern, I have a variation in algorithms (the actual rules of the game). The design could look like this: I then thought to myself that in the game of Mancala and Wari the way the winner is determined is exactly the same and the code would be duplicated. I don't think this is by definition a violation of the 'one rule, one place' or DRY principle seeing as a change in rules for Mancala wouldn't automatically mean that rule should be changed in Wari as well. Nevertheless from the feedback I got from my professor I got the impression to find a different design. I then came up with this: Each game (Mancala, Wari, Kalah, ...) would just have attribute of the type of each rule's interface, i.e. WinnerDeterminer and if there's a Mancala 2.0 version which is the same as Mancala 1.0 except for how the winner is determined it can just use the Mancala versions. I think the implementation of these rules as a strategy pattern is certainly valid. But the real problem comes when I want to design it further. In reading about the template method pattern I immediately thought it could be applied to this problem. The actions that are done when a user makes a move are always the same, and in the same order, namely: deposit stones in holes (this is the same for all games, so would be implemented in the template method itself) determine the result of the move determine if the game has finished because of the previous move if the game has finished, determine who has won Those three last steps are all in my strategy pattern described above. I'm having a lot of trouble combining these two. One possible solution I found would be to abandon the strategy pattern and do the following: I don't really see the design difference between the strategy pattern and this? But I am certain I need to use a template method (although I was just as sure about having to use a strategy pattern). I also can't determine who would be responsible for creating the TurnTemplate object, whereas with the strategy pattern I feel I have families of objects (the three rules) which I could easily create using an abstract factory pattern. I would then have a MancalaRuleFactory, WariRuleFactory, etc. and they would create the correct instances of the rules and hand me back a RuleSet object. Let's say that I use the strategy + abstract factory pattern and I have a RuleSet object which has algorithms for the three rules in it. The only way I feel I can still use the template method pattern with this is to pass this RuleSet object to my TurnTemplate. The 'problem' that then surfaces is that I would never need my concrete implementations of the TurnTemplate, these classes would become obsolete. In my protected methods in the TurnTemplate I could just call ruleSet.determineWinner(). As a consequence, the TurnTemplate class would no longer be abstract but would have to become concrete, is it then still a template method pattern? To summarize, am I thinking in the right way or am I missing something easy? If I'm on the right track, how do I combine a strategy pattern and a template method pattern? This is part of a homework assignment but I'm not looking to be gifted the answer, I have deliberately been very verbose in my question to show that I have thought about it before coming here to ask a question

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  • Database time data retrieval, time based queries

    - by Raphael Pineda
    I am new to time manipulation or time arithmetic operations and am currently developing a navigation system with Web server based information and currently I have this Database that contains a table peek hours whose columns are id, start_time, end_time , edge_id, day_of_the_week, edge_weight ------------------------------------------------------------------------ | Peek Hours | ------------------------------------------------------------------------ | | | | | | | | id | start_time | end_time | edge_id | day_of_the_week | edge_weight | | | | | | | | ------------------------------------------------------------------------ I am using PHP as a webservice and so based on the current time i want to get all the records that would fit this equation start_time< current_time < end_time

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