Search Results

Search found 102105 results on 4085 pages for 'selling source code'.

Page 3/4085 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Does code-generation increase the code quality?

    - by platzhirsch
    Arguing for code-generation I am looking for some reasons, if howsoever, code generation increases the code quality, respectively is in favor for quality insurance. To clarify what I mean with code-generation I can talk only about a project of mine: We use XML files to describe different relationships, in fact our database schema. These XML files are used to generate our ORM framework and HTML forms which can be used to add, delete and modify entities. To my mind, it increases the quality, as the human error is reduced. If someone was implemented wrong, it is broken in the model. This is good, because the error might appear a lot faster, as more generated code is broken, too.

    Read the article

  • Why should I consider using the Source Engine?

    - by dukeofgaming
    I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options essentially boiled down to an open source stack (Horde3D + Zoidcom + Spark + SFML + CEGUI, and well, not OSS but PhysX too), UDK and the Source Engine. My question is (because I really have no experience with it) what would be the technical reasons (not license or other) for any developer to choose the Source Engine over any other open source or commercial option ?, is the Source Engine really worth it as a game development tool or has it time already passed and it is obsolete against other solutions?. Thanks Edit: Precised my question a little more , I'm looking for technical reasons to choose the Source Engine.

    Read the article

  • How to measure code quality? [closed]

    - by Lo Wai Lun
    Is there a methodology or any objective standard to determine whether the code of the project is well-written? How to measure in a structural and scientific manner to access the quality of the code? Many people say code review is important and always do encapsulation and data abstraction to ensure the quality. How can we determine the quality? Can a structural, organised software design diagrams drawn implies good quality of code ? If we type the code with good cautions of encapsulation and data abstraction, why review anyway?

    Read the article

  • Driving Growth through Smarter Selling

    - by Samantha.Y. Ma
    With the proliferation of social media and mobile technologies, the world of selling and buying has drastically changed, as buyers now have access to more information than they did in the past. In fact, studies have shown that buyers complete 60 percent of the buying process before they even engage with a salesperson. The old models of selling no longer work effectively; and the new way of selling is driven by customer insights. To succeed, sales need to be proactive, not reactive. They need to engage with the customer early, sometimes even before the customer’s needs are fully understood. In fact, the best sales reps prescribe a solution that the customer doesn't even know they need, often by leveraging social media to listen, engage and collaborate with peers. And they fully tap into the power of analytics and data to drive results.  Let’s look at some stats regarding challenges facing sales today. According to recent studies, sales reps spend 78 percent of their time doing administrative things -- such as planning, searching for information, data entry -- and only 22 percent of the time actually selling. Furthermore, 40 percent of B2B sales reps miss their quota, and only 3 percent of companies can say with confidence that their forecasts are “always accurate.” How do you drive growth in this modern day and age? It's not just getting your sales teams to work harder; it's helping them work smarter and providing them with a solution they want to use, on the device(s) they already know, giving them critical insights and tools to be more productive, increase win rates, and close deals faster. Oracle Sales Cloud was designed to do exactly that. It enables smarter selling that allows reps to sell more, managers to know more, and companies to grow more.  Let’s face it—if all CRM solutions worked well, sales executives wouldn’t be having the same headaches as they had in the past. Join Oracle’s Thomas Kurian and Doug Clemmans on Tuesday, October 22 as they explain: • How today’s sales processes have rendered many CRM systems obsolete • The secrets to smarter selling, leveraging mobile, social, and big data • How Oracle Sales Cloud enables smarter selling—as proven by Oracle and its customers Take the first step down the path toward smarter selling. With Oracle Sales Cloud, reps sell more, managers know more, and companies grow more.

    Read the article

  • Remove unwanted lines,dead code from source code?

    - by Passionate programmer
    How to make source code free of the following Remove dead codes that are more than few lines between /* c++ codes */ Change more than one line breaks to one Remove modified user name and date /*-------- MODIFICATION DONE by xyz on ------------*/ I have used a code formatter tool to get a nice formatted code but stuck with code with above items.Is there any way to make sure codes like above doesn't get in to svn and automatically formatted code gets into the source.

    Read the article

  • Review quality of code

    - by magol
    I have been asked to quality review two code bases. I've never done anything like that, and need advice on how to perform it and report it. Background There are two providers of code, one in VB and one in C (ISO 9899:1999 (C99)). These two programs do not work so well together, and of course, the two suppliers blames each other. I will therefore as a independent person review both codes, on a comprehensive level review the quality of the codes to find out where it is most likely that the problem lies. I will not try to find problems, but simply review the quality and how simple it is to manage and understand the code. Edit: I have yet not received much information about what the problem consists of. I've just been told that I will examine the code in terms of quality. Not so much more. I do not know the background to why they took this decision.

    Read the article

  • Is Code Complete still Code Complete? [closed]

    - by Peter Turner
    It's been quite a few years since Code Complete was published. I really love the book, I keep it in the bathroom at the office and read a little out of it once or twice a day. But I don't think it's possible to call Code Complete, "Code Complete" when it doesn't have language features that even Delphi has, like anonymous methods and generics. What key sections are missing from this book, and what should be deprecated?

    Read the article

  • How to Code Faster (Without Sacrificing Quality)

    - by ashes999
    I've been a professional coder for a several years. The comments about my code have generally been the same: writes great code, well-tested, but could be faster. So how do I become a faster coder, without sacrificing quality? For the sake of this question, I'm going to limit the scope to C#, since that's primarily what I code (for fun) -- or Java, which is similar enough in many ways that matter. Things that I'm already doing: Write the minimal solution that will get the job done Write a slew of automated tests (prevents regressions) Write (and use) reusable libraries for all kinds of things Use well-known technologies where they work well (eg. Hibernate) Use design patterns where they fit into place (eg. Singleton) These are all great, but I don't feel like my speed is increasing over time. I do care, because if I can do something to increase my productivity (even by 10%), that's 10% faster than my competitors. (Not that I have any.) Besides which, I've consistently gotten this feeback from my managers -- whether it was small-scale Flash development or enterprise Java/C++ development. Edit: There seem to be a lot of questions about what I mean by fast, and how I know I'm slow. Let me clarify with some more details. I worked in small and medium-sized teams (5-50 people) in various companies over various projects and various technologies (Flash, ASP.NET, Java, C++). The observation of my managers (which they told me directly) is that I'm "slow." Part of this is because a significant number of my peers sacrificed quality for speed; they wrote code that was buggy, hard to read, hard to maintain, and difficult to write automated tests for. My code generally is well-documented, readable, and testable. At Oracle, I would consistently solve bugs slower than other team-members. I know this, because I would get comments to that effect; this means that other (yes, more senior and experienced) developers could do my work in less time than it took me, at nearly the same quality (readability, maintainability, and testability). Why? What am I missing? How can I get better at this? My end goal is simple: if I can make product X in 40 hours today, and I can improve myself somehow so that I can create the same product at 20, 30, or even 38 hours tomorrow, that's what I want to know -- how do I get there? What process can I use to continually improve? I had thought it was about reusing code, but that's not enough, it seems.

    Read the article

  • Picking a code review tool

    - by marcog
    We are a startup looking to migrate from Fogbugz/Kiln to a new issue tracker/code review system. We are very happy with Jira, especially the configurability, but we are undecided on a code review tool. We have been trialing Bitbucket, but it doesn't fit our workflow well. Here are the problems we have identified with BB: Comments can be hard to find: when commenting on code not visible in the diff when code that is commented on is later changed viewing the full file doesn't include comments (also doesn't show changes) Viewing comments on individual commits can be a pain We have the implementer merge the diff and close the issue, whereas pull requests are more suited to the open source model where someone with commit rights merges We would like to automate creation of the code review (either from Jira or a command line tool) No syntax highlighting Once the pull request exceeds a certain size, BB won't show the whole thing and you have to view individual commits Linking BB pull requests to Jira issues is a bit janky: we have a pull request URL field on Jira, but this doesn't work when there are changes in multiple repositories Does anyone have any good suggestion given the above? We are tight on budget, and Jira integration is a big plus. We also have multiple commits per issue, and would like to have the option of viewing individual commits in the review. It might also be worth noting that we have a separate reviewer and tester for each issue.

    Read the article

  • Backup Source (non source control)?

    - by acidzombie24
    I back up my code with svn. I have project files in there however i ignore selected things. I also ignore jpg, ogg, etc. Right now i would like to backup everything. However the zip result is 1gb (i have a lot of code). I know i can cut down the filesize by 60%+ Is there an app i can use which will backup everything except the bin and obj folders? perhaps keep ogg, json, jpg files but ignore .svn or .pdb files?

    Read the article

  • Code Golf: Code 39 Bar Code

    - by gwell
    The challenge The shortest code by character count to draw an ASCII representation of a Code 39 bar code. Wikipedia article about Code 39: http://en.wikipedia.org/wiki/Code_39 Input The input will be a string of legal characters for Code 39 bar codes. This means 43 characters are valid: 0-9 A-Z (space) and -.$/+%. The * character will not appear in the input as it is used as the start and stop characters. Output Each character encoded in Code 39 bar codes have nine elements, five bars and four spaces. Bars will be represented with # characters, and spaces will be represented with the space character. Three of the nine elements will be wide. The narrow elements will be one character wide, and the wide elements will be three characters wide. A inter-character space of a single space should be added between each character pattern. The pattern should be repeated so that the height of the bar code is eight characters high. The start/stop character * (bWbwBwBwb) would be represented like this: # # ### ### # # # ### ### # # # ### ### # # # ### ### # # # ### ### # # # ### ### # # # ### ### # # # ### ### # ^ ^ ^^ ^ ^ ^ ^^^ | | || | | | ||| narrow bar -+ | || | | | ||| wide space ---+ || | | | ||| narrow bar -----+| | | | ||| narrow space ------+ | | | ||| wide bar --------+ | | ||| narrow space ----------+ | ||| wide bar ------------+ ||| narrow space --------------+|| narrow bar ---------------+| inter-character space ----------------+ The start and stop character * will need to be output at the start and end of the bar code. No quiet space will need to be included before or after the bar code. No check digit will need to be calculated. Full ASCII Code39 encoding is not required, just the standard 43 characters. No text needs to be printed below the ASCII bar code representation to identify the output contents. The character # can be replaced with another character of higher density if wanted. Using the full block character U+2588, would allow the bar code to actually scan when printed. Test cases Input: ABC Output: # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # # # ### ### # ### # # # ### # ### # # ### ### ### # # # # # ### ### # Input: 1/3 Output: # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # # # ### ### # ### # # # ### # # # # # ### ### # # # # # ### ### # Input: - $ (minus space dollar) Output: # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # # # ### ### # # # # ### ### # ### # ### # # # # # # # # ### ### # Code count includes input/output (full program).

    Read the article

  • Good fix vs Quick fix [duplicate]

    - by Andrea Girardi
    This question already has an answer here: Does craftsmanship pay off? [duplicate] 16 answers Good design: How much hackyness is acceptable? [duplicate] 9 answers How do you balance between “do it right” and “do it ASAP” in your daily work? 14 answers Let's start from this principle: quality is a feature that you can't add to a project in the middle of the development process. This is the scenario: two weeks to go live with my project and, one of the developers added a specific method used only for one web application to our framework (Our framework is a bounce of java classes used to extract content from MongoDB, Alfresco, mySql and it's used by web applications). I'm the team leader and I told him to generalize the method to keep the framework to keep reusable but he said "no, I prefer don't do that because there are a lot of bugs that need to be fixed". The manager is agree with him and of course I'm not. Is it better to made extra effort to keep a framework free from any specific implementation (probably used only by one web application) or just add the methods because it works? So, my question is: is it correct to write code that only works or is better to write code that works but it doesn't sucks (i.e. adding embedded value, specific methods, extra classes, add column to database, etc)? How is it possible to justify the extra time (to be honest, this kind of fix requires 10 minutes extra to write a good generic code) to the management? How is possible to argue it's the right way to write code to young developers and PM? in general, good fix or quick fix? Ah, 10 minutes after I get the email from PM, he asked me why on a url of application 2 there was the name of application 1 during the login? I like to quote Jeff Atwood: "Don't leave "broken windows" (bad designs, wrong decisions, or poor code) unrepaired. Fix each one as soon as it is discovered. " Excerpt From: Hyperink. "How-To-Stop-Sucking-And-Be-Awesome-Instead." iBooks.

    Read the article

  • Why should I consider using the Source Engine?

    - by dukeofgaming
    I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options essentially boiled down to an open source stack (Horde3D + Zoidcom + Spark + SFML + CEGUI, and well, not OSS but PhysX too), UDK and the Source Engine. My question is (because I really have no experience with it) why should any developer choose the Source Engine over any other open source or commercial option?, is the Source Engine really worth it as a game development tool or has it time already passed and it is obsolete against other solutions?. Thanks

    Read the article

  • Copyright notices/disclaimers in source files

    - by mojuba
    It's a common practice to place copyright notices, various legal disclaimers and sometimes even full license agreements in each source file of an open-source project. Is this really necessary for a (1) open-source project and (2) closed-source project? What are you trying to achieve or prevent by putting these notices in source files? I understand it's a legal question and I doubt we can get a fully competent answer here at programmers.SO (it's for programmers, isn't it?) What would also be interesting to hear is, when you put legal stuff in your source files, is it because "everyone does it" or you got legal advice? What was the reasoning?

    Read the article

  • How do you go about understanding the source code of an Open source project?

    - by Anirudh Vemula
    I am planning to contribute code through patches to some open source organisations to become more aware of open source development. I have chosen some organisations but when I download their source code, I don't seem to understand even a bit of it. How do I go about understanding their source code? I tried going through resolving a bug but finding the place in the source code where the bug is present is also difficult when you have no idea about how the code is structured and implemented. I need help on this so I can start working on an open source code.

    Read the article

  • How to evaluate the quality of Rails code?

    - by Fortuity
    In a code review, what do you look for to assess a developer's expertise? Given an opportunity to look at a developer's work on a real-world project, what tell-tale signs are a tip-off to carelessness or lack of experience? Conversely, where do you look in the code to find evidence of a developer's skill or knowledge of best practices? For example, if I'm looking at a typical Rails app, I would be happy to see the developer is using RSpec (showing a commitment to using test-driven development and knowledge that RSpec is currently more popular than the default TestUnit). But in examining the specs for a Rails model, I see that the developer is testing associations, which might indicate a lack of real understanding of Rails testing requirements (since such tests are redundant given that they only test what's already implemented and tested in ActiveRecord). More generally, I might look to see if developers are writing their own implementations versus using widely available gems or if they are cleaning up code versus leaving lots of commented-out "leftovers." What helps you determine the skill of a Rails developer? What's your code quality checklist?

    Read the article

  • What tools do you use to let you know that methods in your codebase are getting too long?

    - by blueberryfields
    Most people seem to agree that long methods are a code smell - a sign something may not be quite right with the code contained in them. Which tools do you use to detect this smell? clarified title based on responses. also, remember: Your code will live over time, and be edited by multiple programmers Emergency fixes and changes will come in, late at night, when the writer is too tired to pay attention to smells Different programmers use different tools. A contractor with 4 screens set at maximum resolution will have a different idea of acceptable method size In this context, I'm looking for tools and methods which go beyond looking at the size of a method when it's written, or when it's being edited.

    Read the article

  • Code Review tools - to use or not?

    - by liortal
    On my dev team, we're doing code reviews, however not in a proper way i believe. The issues our process suffers from: Not enough time is allocated for proper code review. Doing reviews is not mandatory - many times it is simply not done. Devs sit together for reviews, due to lack of another easy mechanism for doing it "offline" without spending both developers' time. My question is: can integration of a tool for code reviews improve the points mentioned above? Is it not needed? I would love to hear from positive/negative experiences.

    Read the article

  • Can't find the source of an exception in Java

    - by Invader Zim
    Basically an exception is being thrown and I can't find the reason. Here is what I get on the console: Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 0 at org.apache.batik.gvt.renderer.StrokingTextPainter.computeTextRuns(Unknown Source) at org.apache.batik.gvt.renderer.StrokingTextPainter.getTextRuns(Unknown Source) at org.apache.batik.gvt.renderer.StrokingTextPainter.getOutline(Unknown Source) at org.apache.batik.gvt.renderer.BasicTextPainter.getGeometryBounds(Unknown Source) at org.apache.batik.gvt.TextNode.getGeometryBounds(Unknown Source) at org.apache.batik.gvt.TextNode.getSensitiveBounds(Unknown Source) at org.apache.batik.gvt.AbstractGraphicsNode.getTransformedSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getTransformedSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getTransformedSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getTransformedSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.getSensitiveBounds(Unknown Source) at org.apache.batik.gvt.CompositeGraphicsNode.nodeHitAt(Unknown Source) at org.apache.batik.gvt.event.AbstractAWTEventDispatcher.dispatchMouseEvent(Unknown Source) at org.apache.batik.gvt.event.AbstractAWTEventDispatcher.dispatchEvent(Unknown Source) at org.apache.batik.gvt.event.AWTEventDispatcher.dispatchEvent(Unknown Source) at org.apache.batik.gvt.event.AbstractAWTEventDispatcher.mouseEntered(Unknown Source) at org.apache.batik.swing.gvt.AbstractJGVTComponent$Listener.dispatchMouseEntered(Unknown Source) at org.apache.batik.swing.svg.AbstractJSVGComponent$SVGListener.dispatchMouseEntered(Unknown Source) at org.apache.batik.swing.gvt.AbstractJGVTComponent$Listener.mouseEntered(Unknown Source) at java.awt.AWTEventMulticaster.mouseEntered(Unknown Source) at java.awt.AWTEventMulticaster.mouseEntered(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.trackMouseEnterExit(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$2.run(Unknown Source) at java.awt.EventQueue$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) It is obviously from a batik lib that I use to paint SVG files, but I made sure that nothing is painted until the document is loaded, ready and showing on screen. When thrown nothing is painted. Another interesting thing is the timing of the throwing. I am unable to find any logical patern, as sometimes it is thrown as soon as I initiate the class and sometimes it needs more then five minutes. In addition to this, as far as I tested there is no single action that calls repaint() that triggers it or rather all do. I am new to Java and all the other exceptions had the class and row number of where they were thrown so I don't know what to do here. Any suggestions would be greatly appreciated. The code is enormous so I'll put just the paint method and if anything additional is needed please say so. @Override public void paint(Graphics g) { if(documentLoaded && showingOnScreen){ try{ rad = (int)(radInit+zoom*faktorRad); //max rad = 20 super.paint(g); Graphics2D g2d = (Graphics2D) g; paintElements(g2d); } catch(NullPointerException nulle){ } } } edit: There is no array in my class so i can't check any index. I think that this exception is thrown from a library I use, but it's a .jar file and I don't know how to open it.

    Read the article

  • Open source Projects which pays the developers?

    - by java_mouse
    Are there any Java open source projects that Pays the developers? I came across this from a book : Programming Interviews Exposed. Page #25 Are open-source projects preferable? The vast majority of programming jobs have usually involved proprietary, closed-source projects, which some programmers find objectionable. There’s been a small shift in favor of more open software development, which provides more opportunities for people like yourself to participate in open-source projects and still be paid for that participation.

    Read the article

  • Is it normal needing time to understand code i wrote recently

    - by user1478167
    By recently i mean some weeks ago. I am trying to continue a project i left 2 weeks ago and i need time to understand some functions i wrote(not copied from somewhere) and it takes me time. Normally i don't need to because my functions,methods etc are black boxes but when i need to change something it's really hard. Does this mean i write bad code? I am still in school and i am the only who writes/uses the code so i don't have feedback, but i am afraid that if it is difficult for me to understand it, it would be 10 times more difficult for someone else. What should i do? I write a lot of comments but most of the time are useless when reviewing. Do you have any suggestions?

    Read the article

  • Adding complexity to remove duplicate code

    - by Phil
    I have several classes that all inherit from a generic base class. The base class contains a collection of several objects of type T. Each child class needs to be able to calculate interpolated values from the collection of objects, but since the child classes use different types, the calculation varies a tiny bit from class to class. So far I have copy/pasted my code from class to class and made minor modifications to each. But now I am trying to remove the duplicated code and replace it with one generic interpolation method in my base class. However that is proving to be very difficult, and all the solutions I have thought of seem way too complex. I am starting to think the DRY principle does not apply as much in this kind of situation, but that sounds like blasphemy. How much complexity is too much when trying to remove code duplication? EDIT: The best solution I can come up with goes something like this: Base Class: protected T GetInterpolated(int frame) { var index = SortedFrames.BinarySearch(frame); if (index >= 0) return Data[index]; index = ~index; if (index == 0) return Data[index]; if (index >= Data.Count) return Data[Data.Count - 1]; return GetInterpolatedItem(frame, Data[index - 1], Data[index]); } protected abstract T GetInterpolatedItem(int frame, T lower, T upper); Child class A: public IGpsCoordinate GetInterpolatedCoord(int frame) { ReadData(); return GetInterpolated(frame); } protected override IGpsCoordinate GetInterpolatedItem(int frame, IGpsCoordinate lower, IGpsCoordinate upper) { double ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var x = GetInterpolatedValue(lower.X, upper.X, ratio); var y = GetInterpolatedValue(lower.Y, upper.Y, ratio); var z = GetInterpolatedValue(lower.Z, upper.Z, ratio); return new GpsCoordinate(frame, x, y, z); } Child class B: public double GetMph(int frame) { ReadData(); return GetInterpolated(frame).MilesPerHour; } protected override ISpeed GetInterpolatedItem(int frame, ISpeed lower, ISpeed upper) { var ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var mph = GetInterpolatedValue(lower.MilesPerHour, upper.MilesPerHour, ratio); return new Speed(frame, mph); }

    Read the article

  • D&rsquo;Arcy&rsquo;s Book Club - The New Strategic Selling

    - by D'Arcy Lussier
    The New Strategic Selling Miller and Heiman Amazon.ca Amazon.com Chapters Everybody is a salesmen. Every day, without knowing it, we sell something to someone. Now, the typical vision people think of when they hear the word “sales” is the sleazy used car salesperson who does whatever they can to get you to buy the clunker on their lot. But selling is not an action tied to money and products. Selling is about convincing people to see your point of view and act on it. If you want your company to cover a trip to a conference, you may have to sell the idea to your boss. If you want to buy that new big screen TV, you have to sell the idea to your significant other. If you want to go on a weekend fishing trip with the boys you might be called in to help sell the idea to your buddies wife. We all sell, but we don’t all sell very well. So enter The New Strategic Selling, a book based on the sales course put on by the Miller-Heiman group. In fact, this isn’t really a “New” strategy to selling as its been around for a number of years. But the concepts they present, the ideas about selling, these are still very radical based on what most of us have experienced. Gone are the high pressure, win at all cost, GlenGarry-GlenRoss style of sales…instead the book presents a framework to switch to need-based selling. It’s the idea that instead of going in raving about a product or service, you build a relationship where the buyer expresses what their needs are and your response is to present a solution that best fits that need. Instead of focussing on the amount of money you can squeeze out of a client, you focus on whether everyone wins, that they receive win-results from the engagement, that repeat business is developed over time delivering value over and over again. The great thing about the book is that what it teaches…things like how to identify different buying influencers, how to prepare for meetings, techniques to solicit information about what the buyer is really thinking/feeling…these things are entirely applicable in *any* situation that you need to sell to someone…and remember: selling is convincing people to see your point of view and act on it. So that new big screen TV you want to buy but need to convince your wife on? This book can help you. That training opportunity you want your company to send you on? This book can help you. The upgrade to your community park that you want to lobby the local civic authorities for? This book can help you. The book is a bit wordy. I found that the length could have been reduced and the points still have gotten across. That’s really the only knock that I have though; the insight that it provides is so worthwhile that having to chew through extra words is well worth it. You definitely don’t have to be a professional salesperson to benefit from this book. Rating: 4/5

    Read the article

  • Visual Studio code metrics misreporting lines of code

    - by Ian Newson
    The code metrics analyser in Visual Studio, as well as the code metrics power tool, report the number of lines of code in the TestMethod method of the following code as 8. At the most, I would expect it to report lines of code as 3. [TestClass] public class UnitTest1 { private void Test(out string str) { str = null; } [TestMethod] public void TestMethod() { var mock = new Mock<UnitTest1>(); string str; mock.Verify(m => m.Test(out str)); } } Can anyone explain why this is the case? Further info After a little more digging I've found that removing the out parameter from the Test method and updating the test code causes LOC to be reported as 2, which I believe is correct. The addition of out causes the jump, so it's not because of braces or attributes. Decompiling the DLL with dotPeek reveals a fair amount of additional code generated because of the out parameter which could be considered 8 LOC, but removing the parameter and decompiling also reveals generated code, which could be considered 5 LOC, so it's not simply a matter of VS counting compiler generated code (which I don't believe it should do anyway).

    Read the article

  • Is there an open source license for this?

    - by Philip
    I have written code at home, on my own time and using my own knowledge and equipment, while under no contract or NDA. I want to make this code open source so that I can use it in software I write for an employer, without denying myself the right to use it at home or elsewhere later. I'm not sure if saying it is in the "public domain" would fit this purpose, or if I need to find an open source license. I want anyone to be able to use the code in closed source proprietary software with zero requirements for including a license with the source or binary. And I want to minimize the risk of anyone being sued for using it. (I'm aware that one can never be 100% safe from being sued.) Is there an open source license that fits this purpose? To what extent is what I want to do even possible? I wouldn't mind putting the license in comments in the code files themselves, but that obviously doesn't go with the binary.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >