How to port animation from one skeleton to another?
- by shawn
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines.
Blender3D specific terminology:
Armature = skeleton
EditBone = rest pose bone (stores the rest pose matrix)
PoseBone = can store a different pose (animation matrix) for each frame of your animation
I need to share animations…