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  • C# getpixels() gets the correct value on xp and vista but is slightly off when used on windows 7

    - by user352288
    I have a C# program that works correctly on xp and vista but it needs to be used on windows 7, I have not been able to come up with a solution, it appears that getpixels just doesn't work right on windows 7. I am getting one of the RGB values because I am dealing with tiff grayscale images. System.Drawing.Bitmap image;// this is in a separate class image = new Bitmap(destination);// this is in the constructor Color t = image.GetPixel(j, i); // this is in a separate function int s = t.R when I print s, for example, image(0,0), it is supposed to be 220, it will be 221 I am doing edge detection on an image and I have to go through the image pixel by pixel, I have run the exact same program on XP,Vista,windows7 and windows 7 got different values. It wouldn't let me post images at all and only one link. The first image is the original image, the second is the correct image, also the one I get with XP and Vista, the final image is the image when running the same program in Windows 7. There is not much of a visible difference but it matters for what I am doing. Thanks for the help, it seems that I am having a hard time explaining my problem.

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  • How do I distribute my slightly customized Linux in VirtualBox?

    - by goodrone
    Suppose I've got some Arch Linux installation which I'd like to distribute among students with (sometimes very) basic Linux knowledge to make them able to compile C programs in an environment very similar to that in the university. (Things like Cygwin or MinGW seem to be inappropriate here.) I also choose VirtualBox as a holder for the virtual system. The question is: how do I distribute it? I mean: installing VirtualBox on the target machine (if not still installed) uncompressing and copying my image file (.VDI) registering the image (so that VirtualBox could see it when launched) configuring the guest system in VirtualBox (network, memory, etc.) optionally installing PuTTY to simplify interfacing with the guest Linux Should I create an installer? Which one? Or just write some .BAT-scripts? (Target host system is Windows, mostly XP and Vista.) I definately don't want to have a webpage with screen shot explaining where to click and what to press, because it's boring. Additionaly, what will be the best (the most user-friendly) way to configure network when the guest Linux system is run for the first time?

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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by Chris Barry
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (JavaScript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then reimplemented the ideas in a new language. To me it seems this is like learning how to implement something, but then reimplementing it separately from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well? EDIT------ Really glad to see this topic create a good conversation. To give a bit more backing to the project, the code involved does some kind of audio analysis. I believe it is non-trivial to learn or implement, although I was prepared to embark on this task (I'm at the level where I can implement an FFT algorithm, and this was going to go beyond that.) It is a fairly low LOC script, so I didn't think it would be too hard to do a straight port. I really like the idea of rereleasing my port as well as using it in the application. I don't see any problem with that, and it would be a great way to give something back to the community. I was going to add a line about not wanting to discuss the moral issues, but I'm quite glad I didn't as it seems to have fired the debate a bit. I still feel a bit odd about using open source code to learn from. Does this mean that anything one learns from an open source project is not allowed to be used in a closed source project? And how long after or different does an implementation have to be to not be considered violation of the licence? Murky! EDIT 2 -------- Follow up question

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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by optician
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (javascript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then re implemented the ideas in a new language. To me it seems this is like learning how to implement something, but then re-implementing it separate from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well?

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  • Refactoring if/else logic

    - by David
    I have a java class with a thousand line method of if/else logic like this: if (userType == "admin") { if (age > 12) { if (location == "USA") { // do stuff } else if (location == "Mexico") { // do something slightly different than the US case } } else if (age < 12 && age > 4) { if (location == "USA") { // do something slightly different than the age > 12 US case } else if (location == "Mexico") { // do something slightly different } } } else if (userType == "student") { if (age > 12) { if (location == "USA") { // do stuff } else if (location == "Mexico") { // do something slightly different than the US case } } else if (age < 12 && age > 4) { if (location == "USA") { // do something slightly different than the age > 12 US case } else if (location == "Mexico") { // do something slightly different } } How should I refactor this into something more managable?

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  • block access to certain website types

    - by frustrated teacher
    Need to block access to certain website types without listing each URL to block. Students at secondary school are going to porn sites. Need to be able to block all such access without having to list each possible site URL. Having the Content -- Ratings tab set to None for all categories on the ratings files listed on my computers does not prevent access. Unchecking users may access sites with no rating, even with the security settings set to High, still allows the porn sites to come up. If that is checked, then ONLY listed sites can open and students would not be able to do any research via google, for example. I would rather not have to continue checking each computer and blocking sites as they find them.

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  • ASP.NET MVC 2 AJAX dilemma: Lose Models concept or create unmanageable JavaScript

    - by Slightly Frustrated
    Hi, Ok, let's assume we are working with ASP.NET MVC 2 (latest and greatest preview) and we want to create AJAX user interface with jQuery. So what are our real options here? Option 1 - Pass Json from the Controller to the view, and then the view submits Json back to the controller. This means (in the order given): User opens some View (let's say - /Invoices/January) which has to visualize a list of data (e.g. <IEnumerable<X.Y.Z.Models.Invoice>>) Controller retrieves the Model from the repository (assuming we are using repository pattern). Controller creates a new instance of a class which we will serialize to Json. The reasaon we do this, is because the model may not be serializable (circular reference ftl) Controller populates the soon-to-be-serialized class with data Controller serializes the class to Json and passes it the view. User does some change and submits the 'form' The View submits back Json to the controller The Controller now must 'manually' validate the input, because the Json passed does not bind to a Model See, if our View is communicating to the controller via Json, we lose the Model validation, which IMHO is incredible disadvantage. In this case, forget about data annotations and stuff. Option 2 - Ok, the alternative of the first approach is to pass the Models to the Views, which is the default behavior in the template when you start a new project. We pass a strong typed model to the view The view renders the appropriate html and javascript, sticking to the model property names. This is important! The user submits the form. If we stick to the model names, when we .serialize() the form and submit it to the controller it will map to a model. There is no Json mapping. The submitted form directly binds to a strongly typed model, hence, we can use the model validation. E.g. we keep the business logic where it should be. Problem with this approach is, if we refactor some of the Models (change property names, types, etc), the javascript we wrote would become invalid. We will have to manually refactor the scripting and hope we don't miss something. There is no way you can test it either. Ok, the question is - how to write an AJAX front end, which keeps the business logic validation in the model (e.g. controller passes and receives a Model type), but in the same time doesn't screw up the javascript and html when we refactor the model?

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  • Exception Handling And Other Contentious Political Topics

    - by Justin Jones
    So about three years ago, around the time of my last blog post, I promised a friend I would write this post. Keeping promises is a good thing, and this is my first step towards easing back into regular blogging. I fully expect him to return from Pennsylvania to buy me a beer over this. However, it’s been an… ahem… eventful three years or so, and blogging, unfortunately, got pushed to the back burner on my priority list, along with a few other career minded activities. Now that the personal drama of the past three years is more or less resolved, it’s time to put a few things back on the front burner. What I consider to be proper exception handling practices is relatively well known these days. There are plenty of blog posts out there already on this topic which more or less echo my opinions on this topic. I’ll try to include a few links at the bottom of the post. Several years ago I had an argument with a co-worker who posited that exceptions should be caught at every level and logged. This might seem like sanity on the surface, but the resulting error log looked something like this: Error: System.SomeException Followed by small stack trace. Error: System.SomeException Followed by slightly bigger stack trace. Error: System.SomeException Followed by slightly bigger stack trace. Error: System.SomeException Followed by slightly bigger stack trace. Error: System.SomeException Followed by slightly bigger stack trace. Error: System.SomeException Followed by slightly bigger stack trace. Error: System.SomeException Followed by slightly bigger stack trace. Error: System.SomeException Followed by slightly bigger stack trace.   These were all the same exception. The problem with this approach is that the error log, if you run any kind of analytics on in, becomes skewed depending on how far up the stack trace your exception was thrown. To mitigate this problem, we came up with the concept of the “PreLoggedException”. Basically, we would log the exception at the very top level and subsequently throw the exception back up the stack encapsulated in this pre-logged type, which our logging system knew to ignore. Now the error log looked like this: Error: System.SomeException Followed by small stack trace. Much cleaner, right? Well, there’s still a problem. When your exception happens in production and you go about trying to figure out what happened, you’ve lost more or less all context for where and how this exception was thrown, because all you really know is what method it was thrown in, but really nothing about who was calling the method or why. What gives you this clue is the entire stack trace, which we’re losing here. I believe that was further mitigated by having the logging system pull a system stack trace and add it to the log entry, but what you’re actually getting is the stack for how you got to the logging code. You’re still losing context about the actual error. Not to mention you’re executing a whole slew of catch blocks which are sloooooooowwwww……… In other words, we started with a bad idea and kept band-aiding it until it didn’t suck quite so bad. When I argued for not catching exceptions at every level but rather catching them following a certain set of rules, my co-worker warned me “do yourself a favor, never express that view in any future interviews.” I suppose this is my ultimate dismissal of that advice, but I’m not too worried. My approach for exception handling follows three basic rules: Only catch an exception if 1. You can do something about it. 2. You can add useful information to it. 3. You’re at an application boundary. Here’s what that means: 1. Only catch an exception if you can do something about it. We’ll start with a trivial example of a login system that uses a file. Please, never actually do this in production code, it’s just concocted example. So if our code goes to open a file and the file isn’t there, we get a FileNotFound exception. If the calling code doesn’t know what to do with this, it should bubble up. However, if we know how to create the file from scratch we can create the file and continue on our merry way. When you run into situations like this though, What should really run through your head is “How can I avoid handling an exception at all?” In this case, it’s a trivial matter to simply check for the existence of the file before trying to open it. If we detect that the file isn’t there, we can accomplish the same thing without having to handle in in a catch block. 2. Only catch an exception if you can do something about it. Continuing with the poorly thought out file based login system we contrived in part 1, if the code calls a Login(…) method and the FileNotFound exception is thrown higher up the stack, the code that calls Login must account for a FileNotFound exception. This is kind of counterintuitive because the calling code should not need to know the internals of the Login method, and the data file is an implementation detail. What makes more sense, assuming that we didn’t implement any of the good advice from step 1, is for Login to catch the FileNotFound exception and wrap it in a new exception. For argument’s sake we’ll say LoginSystemFailureException. (Sorry, couldn’t think of anything better at the moment.) This gives us two stack traces, preserving the original stack trace in the inner exception, and also is much more informative to the calling code. 3. Only catch an exception if you’re at an application boundary. At some point we have to catch all the exceptions, even the ones we don’t know what to do with. WinForms, ASP.Net, and most other UI technologies have some kind of built in mechanism for catching unhandled exceptions without fatally terminating the application. It’s still a good idea to somehow gracefully exit the application in this case if possible though, because you can no longer be sure what state your application is in, but nothing annoys a user more than an application just exploding. These unhandled exceptions need to be logged, and this is a good place to catch them. Ideally you never want this option to be exercised, but code as though it will be. When you log these exceptions, give them a “Fatal” status (e.g. Log4Net) and make sure these bugs get handled in your next release. That’s it in a nutshell. If you do it right each exception will only get logged once and with the largest stack trace possible which will make those 2am emergency severity 1 debugging sessions much shorter and less frustrating. Here’s a few people who also have interesting things to say on this topic:  http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx http://www.codeproject.com/Articles/9538/Exception-Handling-Best-Practices-in-NET I know there’s more but I can’t find them at the moment.

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  • iPhone SDK "White Flash" transition

    - by Extremely frustrated
    I want to make a button; when you press it the screen fades to a "flash of white" and back like in those powerpoint transitions. I'm thinking maybe dynamically changing the opacity of a white square or something? What do you think? Is there something like this that already exists like part of Catransitions or something? Thanks guys.

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  • Button Application- iPhone Application

    - by Extremely frustrated
    I am a meganoob in iPhone Application programming. All I want to do is make an application with a single button. When you press the button, it plays an audio file. The button is just two images, one for the normal state and one for the pressed state. I have no clue how to get from point A to point B, it seems so straightforward in web design, why can't it be like that for this too? Anyone out there willing to drop some hints?

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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  • Analysing Indexes - reducing scans.

    - by GrumpyOldDBA
    The whole subject of database/application tuning is sometimes akin to a black art, it's pretty easy to find your worst 20 whatever but actually seeking to reduce operational overhead can be slightly more tricky. If you ever read through my analysing indexes post you'll know I have a number of ways of seeking out ways to tune the database. -- This is a slightly different slant on one of those which produced an interesting side effect. -- We all know that except for very small tables avoiding...(read more)

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  • Lenovo IdeaPad S10-2 Review

    Lenovo unveils a lighter, slimmer netbook, with features ranging from face recognition to almost-instant-on Web and IM access. Can it compete with models offering slightly larger keyboards and slightly lower prices?

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  • How can a student programmer improve his teamwork skill?

    - by xiao
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

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  • Why do I have to choose between "management" and "technical" tracks in my career?

    - by Stephen Gross
    I was recently laid off, and although I found a new gig I'm a bit frustrated with how career tracks work in the land of software development. I really love doing a bit of everything: coding, testing, architect(ing), leadership/management, customer contact, requirements gathering, staff development, etc. Software companies, however, want me to fit into a niche: I'm either a coder, a tester, or a manager. When I try to explain to them that I'm best when I'm doing all of those at once, they seem very confused. I'm sympathetic to their interests, but at the same time frustrated that the industry works this way. Any advice? Do I just need to get with the program, so to speak?

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  • How can a student programmer improve his teamwork skill?

    - by xiao
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • Highlighting subroutines in Notepad++

    - by predatflaps
    I would like to highlight the contents of IF statements in a slightly different colour from the background, so that I can see them more easily. Is it possible in Notepad++? it would be amazing to highlight all the nested subroutines in a function in slightly different light/dark colours depending on the scheme so that you can straightaway see the commands at a glance without spying out the curly brackets. not psychedelic colours, just slightly visible background colour difference. wouldn't it be great? Function Foo(){ highlight one color if(){highlight color2 for(){highlight color3 if (){hilghlight color4 } } } } }

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  • How accurately (in terms of time) does Windows play audio?

    - by MusiGenesis
    Let's say I play a stereo WAV file with 317,520,000 samples, which is theoretically 1 hour long. Assuming no interruptions of the playback, will the file finish playing in exactly one hour, or is there some occasional tiny variation in the playback speed such that it would be slightly more or slightly less (by some number of milliseconds) than one hour? I am trying to synchronize animation with audio, and I am using a System.Diagnostics.Stopwatch to keep the frames matching the audio. But if the playback speed of WAV audio in Windows can vary slightly over time, then the audio will drift out of sync with the Stopwatch-driven animation. Which leads to a second question: it appears that a Stopwatch - while highly granular and accurate for short durations - runs slightly fast. On my laptop, a Stopwatch run for exactly 24 hours (as measured by the computer's system time and a real stopwatch) shows an elapsed time of 24 hours plus about 5 seconds (not milliseconds). Is this a known problem with Stopwatch? (A related question would be "am I crazy?", but you can try it for yourself.) Given its usage as a diagnostics tool, I can see where a discrepancy like this would only show up when measuring long durations, for which most people would use something other than a Stopwatch. If I'm really lucky, then both Stopwatch and audio playback are driven by the same underlying mechanism, and thus will stay in sync with each other for days on end. Any chance this is true?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to calibrate your mouse's X/Y in Windows Vista

    - by GateKiller
    I've just installed a new Microsoft Wireless Laser Mouse 5000 and it's X/Y calibration/alignment seems to be off. If I move the mouse from left to right, the cursor will go up and down slightly. If I move the mouse from top to bottom, the cursor will also move from left to right slightly too. I seem to remember in earlier version of Windows or Intelli Point, there was a calibration tool which would fix this issue. Can anyone help? Many Thanks Stephen

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  • Open Multiple Sites Without Reopening the Menus in Firefox

    - by Asian Angel
    Are you frustrated with having to reopen your menus for each website that you need or want to view? Now you can keep those menus open while opening multiple websites with the Stay-Open Menu extension for Firefox. Stay-Open Menu in Action You can start using the extension as soon as you have installed it…simply access your favorite links in the “Bookmarks Menu, Bookmarks Toolbar, Awesome Bar, or History Menu” and middle click on the appropriate entries. Here you can see our browser opening the Productive Geek website and that the “Bookmarks Menu” is still open. As soon as you left click on a link or click outside the menus they will close normally like before. Note: Middle clicked links open in new tabs. The only time during our tests that a newly opened link “remained in the background” was for any links opened from the “Awesome Bar”. But as soon as the “Awesome Bar” was closed the new tabs automatically focused to the front. A link being opened from the “History Menu”…still open while the webpage is loading. Options The options are simple to sort through…enable or disable the additional “stay open” functions and enable automatic menu closing if desired. Conclusion If you get frustrated with having to reopen menus to access multiple webpages at one time then you might want to give this extension a try. Links Download the Stay-Open Menu extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Make Firefox Use Multiple Rows of TabsDisable Web Site Window Resizing in FirefoxQuick Hits: 11 Firefox Tab How-TosPrevent Annoying Websites From Messing With the Right-Click Menu in FirefoxJatecblog Moves to How-To Geek Blogs (Linux Readers Should Subscribe) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader

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  • What kind of steering behaviour or logic can I use to get mobiles to surround another?

    - by Vaughan Hilts
    I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking the penultimate node works fine). However, when multiple mobs are pursuing the mobile they sometimes "stack on top of each other". What's the best way to avoid this? I don't want to treat the mobs as opaque and blocked (because they're not, you can walk through them) but I want the mobs to have some sense of structure. Example: Imagine that each snake guided itself to me and should surround "Setsuna". Notice how both snakes have chosen to prong me? This is not a strict requirement; even being slightly offset is okay. But they should "surround" Setsuna.

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  • At the end of my rope

    - by hvgotcodes
    I am a contractor to a big company. Currently, there are three developers on the project, myself included. The problem is the other 2 developers don't really get it. By "it" i mean the following: They don't understand the best practices for the technology we are using. After 6 months of me and others giving them examples there are terrible anti-patterns being used. They are "copy and paste" programmers that produce primarily spaghetti code. They constantly break things, implementing changes but not doing a basic smoke test to see if all is good They refuse/rarely to ask for code-reviews. They refuse/rarely even do basic things like formatting code. No documentation on any classes (jsdocs) Afraid to delete code that doesn't do anything Leave commented code blocks everywhere even though we have version control. I find myself getting more and more frustrated as I format others code, fix bugs, discover functionality that is broken, and create abstractions to remove the spaghetti. I really don't know what to do. I try not to get to frustrated, but it's just a mess. I like these people as people, but I feel like the coding situation is so bad that I could move faster if they simply browsed the web all day. Would it be out of line to ask our manager to review the others svn commit access; commits can only be done after a review by someone who is knowledgeable in what we are doing? As a contractor, I'm not sure if that's the best move. Is there a subtle/not so subtle way of making it clear how many things I am fixing?

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