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  • Challenges of Managing Off Shore Web Development Teams

    Have you ever thought of challenges that may arise in managing a full fledged team of professionals who are located thousands of miles away from your official location? The problem of skillfully managing an official team of your company is quite an uphill task and can give rise to numerous problems.

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  • Javascript frameworks for large development teams

    - by pllee
    My company is reevaluating what kind of web framework we want to use. We are currently using the Ext 4.0 framework but there are questions being raised that it may not be the right framework to use. I like what Ext has to offer (rich GUIs, data package and class system) are there other frameworks out there that are similar? Are there frameworks out there tailored to medium/large software companies? Info: Potentially 100's of developers converting thick client screens to the web. Data modeling is important and well as rich GUI support. Maintainability and uniformity across multiple products important as well. Any info is greatly appreciated.

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  • Games for software development teams? [closed]

    - by g.foley
    We have been running weekly meetings for the team in the interest of learning. I'd like to mix these up from sit and listen type exercises to something more engaging. So I'm looking for a fun games to play with a team of 10 developers. They are of ranging experience, and the games must provide some kind of insight to some fundamental concept of programming the developers tend to forget. All ideas welcome!

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  • Organizing development teams

    - by Patrick
    A long time ago, when my company was much smaller, dividing the development work over teams was quite easy: the 'application' team developed the applications-specific logic, often requiring a deep insight of specific industry problems) the 'generic' team developed the parts that were common/generic for all applications (user interface related stuff, database access, low-level Windows stuff, ...) Over the years the boundaries between the teams have become fuzzy: the 'application' teams often write application-specific functionality with a 'generic' part, so instead of asking the 'generic' team to write that part for them, they write it themselves to speed up the developments; then donate it to the 'generic' team the 'generic' team's focus seems to be more 'maintenance oriented'. All of the 'very generic' code has already been written, so no new developments are needed in it, but instead they continuously have to support all the functionality donated by the application teams. All this seems to indicate that it's not a good idea anymore to have this split in teams. Maybe the 'generic' team should evolve into a 'software quality' team (defining and guarding the rules for writing good quality software), or into a 'software deployment' team (defining how software should be deployed, installed, ...). How do you split up the work in different teams if you have different applications? everybody can write generic code and donates it to a central 'generic' team? everybody can write generic code, but nobody 'manages' this generic code (everybody is the owner) generic code is written by a 'generic' team only and the applications have to wait until the 'generic' team delivers the generic part (via a library, via a DLL) there is no overlap in code between the different applications some other way? Notice that thee advantage of having the mix (allowing everybody to write everywhere in the code) is that: code is written in a more flexible way it's easier to debug the code since you can easily step into the 'generic' code in the debugger But the big (and maybe only) disadvantage is that this generic code may become nobody's responsibility if there is no clear team that manages it anymore. What is your vision?

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • Reorganizing development environment for single developer/small shop

    - by Matthew
    I have been developing for my company for approximately three years. We serve up a web portal using Microsoft .NET and MS SQL Server on DotNetNuke. I am going to leave my job full time at the end of April. I am leaving on good terms, and I really care about this company and the state of the web project. Because I haven't worked in a team environment in a long time, I have probably lost touch with what 'real' setups look like. When I leave, I predict the company will either find another developer to take over, or at least have developers work on a contractual basis. Because I have not worked with other developers, I am very concerned with leaving the company (and the developer they hire) with a jumbled mess. I'd like to believe I am a good developer and everything makes sense, but I have no way to tell. My question, is how do I set up the development environment, so the company and the next developer will have little trouble getting started? What would you as a developer like in place before working on a project you've never worked on? Here's some relevant information: There is a development server onsite and a production server offsite in a data center . There is a server where backups and source code (Sourcegear Vault) are stored. There is no formal documentation but there are comments in the code. The company budget is tight so free suggestions will help the best. I will be around after the end of April on a consulting basis so I can ask simple questions but I will not be available full time to train someone

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  • I need a small parser (jquery) that knows if an input is URL:PORT format

    - by Johua
    You have a user input string from a textbox for example var strInput = $("#txtBox").val(); strInput has some string now. I need to now if it is of this format: IP:PORT Basically a user can input something like this: http://192.168.300.22:20000 1) Frist part (protocol): http:// always needs to be replaced by: https:// 2) Second part (everything until the ":" sign): 192.168.200.22 (or www.google.com) 3) Third part (port): everyhing after ":" (example: 9999, 100000) I step): TAKE THE INPUT var strInput = $("#txtBox").val(); II) step): PARSE THE INPUT III) results): var strProtocol = "https//"; var strIP = parsedIP; var strPORT = parsedPORT; So i need 2 know how to get the values (parsedIP and parsedPORT).

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  • Resources for a new Windows Small Business Server administrator?

    - by 80bower
    I've recently taken over management of a Windows 2003 Small Business Server and network for a small, less than ten person company. I have some (antiquated) sysadmin experience, but I've little experience with Exchange. The documentation of the existing infrastructure leaves much to be desired, and I was wondering if there's any sort of "So you've just become sysadmin" guides that anyone could recommend.

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  • Modular programming is the method of programming small task or programs

    Modular programming is the method of programming small task or sub-programs that can be arranged in multiple variations to perform desired results. This methodology is great for preventing errors due to the fact that each task executes a specific process and can be debugged individually or within a larger program when combined with other tasks or sub programs. C# is a great example of how to implement modular programming because it allows for functions, methods, classes and objects to be use to create smaller sub programs. A program can be built from smaller pieces of code which saves development time and reduces the chance of errors because it is easier to test a small class or function for a simple solutions compared to testing a full program which has layers and layers of small programs working together.Yes, it is possible to write the same program using modular and non modular programming, but it is not recommend it. When you deal with non modular programs, they tend to contain a lot of spaghetti code which can be a pain to develop and not to mention debug especially if you did not write the code. In addition, in my experience they seem to have a lot more hidden bugs which waste debugging and development time. Modular programming methodology in comparision to non-mondular should be used when ever possible due to the use of small components. These small components allow business logic to be reused and is easier to maintain. From the user’s view point, they cannot really tell if the code is modular or not with today’s computers.

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  • Small Business and Organic SEO - A Win Win Situation

    Small business owners have to run on tiny budgets and that becomes constraint for effective publicity. The online marketing performance also suffers due to this crucial factor. The remedy lies in organic SEO, which efficiently works for the website of small business and supports the placement in higher rankings in search results. It is a win win situation for small business owners.

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  • Simple Web Marketing, Search Engine Optimization Strategies For an Online Small Business

    There are a number of simple web marketing, search engine optimization strategies you should keep in mind when you are dealing with an online small business. Regardless of whether you are an offline small business entrepreneur with a company website or, exclusively, an online small-business entrepreneur, these are the simple web marketing, search engine optimization guidelines you ought to keep in mind.

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  • SEO Services For Small Business - Is it Necessary?

    Whether your small business started out on the Internet or started a while back at your kitchen table and is only now moving online, the web is the only place to be if you intend your small business to succeed and grow. With thousands of new users "coming online" every day, a web presence is a must for small business, and that web presence has to be noticed if you want to stay in business at all. And for that, you're going to need good SEO - Search Engine Optimization.

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  • Light Voip and IM server for small teams

    - by Sihan Zheng
    So I have a small group that would need a self hosted Im/voip and possibly video conferencing solution. My goal is for a small group of people (no more than 40) to be able to collaborate within a local area network. I need something that is self hosted, so unfortunately outside solutions like Skype and hosted Lync would not work. I'm looking for something that would allow both one on one, and group communication, so and IRC server would not work. I'm hopefully looking for something that does not require multiple servers, or is too complex to set up. As a student, I have a license of Lync 2013, but setting that up on a single server without active directory is practically impossible. Would Lync 2010 be easier to do on a single server? Are there any other good solutions? Thanks

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  • How to manage two separate testing teams using different test tracking tools

    - by newuser
    I have two independent testing teams currently testing the same application. One team is using ClearQuest, and the other is using Mantis. It has been a huge effort to manage all of the duplicate reported bugs. What options would improve this situation? My constraint is that the ClearQuest team will not change test reporting tools. The migration to ClearQuest also comes with a large training effort.

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  • What is the Your Favorite Managed Anti-Virus for a Small Workgroup (under 25 Machines)? [closed]

    - by arrocharJames
    I am a solo IT employee for a small company that has a couple of servers and 10 workstations (Windows and Mac, Macs do not run AV software). I want to centrally manage Anti-Virus for all the computers with some sort of control panel. I have been using Symantec Corporate versions for years, but the latest version (Symantec Endpoint Protection 11.x) is totally over-complicated, and aimed at enterprises with 1000s of computers. Can anyone recommend something reliable, centrally managed, and simple?

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