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  • checking for collision detection

    - by bill
    I am trying to create a game where you have a player and you can move right,left, and jump. kind of like mario but its not a side scroller. also i want to use 2d array to make a tile map. my big problem is that i dont understand how to check for collision. i spend about 2 week thinking about this and i came up with 2 solution but they both have problems. let say my map is: 0 = sky 1 = player 2 = ground 00000 10002 22022 Solution 1: move the '1'(player) and update the map less say player wants to move right, then x+=grid[x+1][y] this make the collision easy bc you can just check if if(grid[x][y+1] == 2){ //player is standing on top of ground } problem with this when u hit right key player will move (x*Titlewidth) to right. and as you can see the animation wont look smooth. Solution 2: move player and dont update map player_x += 2 this will make the animation more smoother bc i am just moving 2 pixels. problem1: i cant update map bc if player some times will be middle of int(2d array). but thats ok sinces its not a side scroller so updating the map is not a big deal. problem2: only way to check for collision is to use java intersection method. but then player have to be atleast 1 or 2 pixel in ground in order to check for collision. and as you can see that wont look good too. plz note this is my first collision game in java. so plz try to explain alot otherwise i wont understand it.

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • How to design good & continuous tiles

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like an homogeneous thing. For example on the image below: even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile". A bit like on that image: (taken from a gamedev.stackexchange question, sorry; no critic about the game, but it proves my point, and actually has better tile design that what I manage) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (my terminology might be totally wrong, don't hesitate to correct me)

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  • Make an object slide around an obstacle

    - by Isaiah
    I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is outside the boundary. What I do is check only the new position x/y separately with the corresponding old position x/y. Then if each one is out I assign them the past value from the frame before. The old positions are kept in a variable from a closure I made. like this: opos = [x,y];//old position npos = [x,y];//new position if(isOut(bound, npos[0], opos[1])){ npos[0] = opos[0]; //assign it the old x position } if(isOut(bound, opos[0], npos[1])){ npos[1] = opos[1]; //assign it the old y position } It looks nice and works good at certain angles, but if your boundary has diagonal regions it results in jittery motion. What's happening is the y pos exits the area while x doesn't and continues pushing the player to the side, once it has moved the player to the side a bit the player can move forward and then the y exits again and the whole process repeats. Anyone know how I may be able to achieve a smoother slide? I have access to the player's velocity vector, the angle, and the speed(when used with the angle). I can move the play with either angle/speed or x/yvelocities as I've built in backups to translate one to the other if either have been altered manually.

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  • How can I design good continuous (seamless) tiles?

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like a homogeneous thing. For example, see the image below: Even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile," like in this image: (I took this from another GDSE question, sorry; not be critical of the game, but it proves my point. And actually has better tile design that what I manage, anyway.) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (My terminology might be totally wrong, don't hesitate to correct me.)

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  • SQL Source Control Contest

    - by Ajarn Mark Caldwell
    If you’re a regular reader of this blog, you know that I have written several posts about how important I think it is to protect your source code, to version it, and in particular, all the aspects I like about Red Gate’s SQL Source Control product.  But for a moment, let’s take a break from my writing and I want to hear your stories.  What nightmare situation are you in, or can you imagine, where source control for your database would save the world.  Or maybe your life is not so dramatic, but you do see a challenge that, if you just had a good tool like SQL Source Control, it would go much smoother.  What’s your pain?  You have read my writings, now tell me your story, and be in the running for a free copy of SQL Source Control from Red Gate. Yes, that’s right.  Although I am just a fan of Red Gate, they have authorized me to give out a handful of licenses to blog readers who are willing to share their story by posting a comment to this blog entry.  Simply add your comment below (be sure to include a valid email address in the box that asks for that) to be entered.  The contest starts immediately and over the next few days, the best stories will win.

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  • Silverlight Developer needs ASP.NET MVC Training [on hold]

    - by Peet Brits
    With Silverlight on the way out, our company wants to embrace HTML5 and related technologies. Background: Our Silverlight project did everything from generating its own models (or data contracts), sending it over WCF, tracking changes, with a whole deal of back-end code to make the ride smoother, but often also cluttered and more complex. Most of the original developers for this project are gone, and we want to embrace something new for future projects. Having done this very useful MVC Jump Start course at Microsoft Virtual Academy, we are all fired up for the next project. The problem is that we have very little in-depth knowledge of all the many different components. The most important hereof is probably Entity Framework, and (for later) Web API. I suppose the best place to start is at the Microsoft ASP.NET websites. Are there any other suggestions for learning from more experienced developers? I am a senior developer, but my knowledge of ASP.NET MVC (and related) is very limited. PS: We have a project deadline at the end of this month.

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  • How do I convert mouse co-ordinates in Slick2d java?

    - by Trycon
    I'm really new in Java and I really want to how do I convert the mouse clicks to co-ordinates in game. My game moves its images so that the camera could stay with the character. I follwed thenewboston tutorials. I have been modifying new codes for smoother gameplay. I have been searching the web for tutorials. This is one of the codes: PosGameX=MouseX+0; PosGameY=MouseY+0; I have not try this code but, I really think this would not work. The website I have visited, I think, is not good for coding. My gameplay is that when the mouse clicks on a position. It would try to get the co-ordinates(Mouse) and convert it to game co-ordinates. And I really want to know how do I make my mouse clicks to game co-ordinates? FOR MORE INFO: Searches: How Do I translate game co-ordinates? How Do I translate mouse to game co-ordinates? AND PLEASE! Do not give me algebra. I have really forgotten those.

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  • Getting "Using two-stage rotation animation" warning with UIImagePickerController

    - by Kay
    Hi, I wrote simple code to test UIImagePickerController: @implementation ProfileEditViewController - (void)viewDidLoad { [super viewDidLoad]; photoTaker_ = [[UIImagePickerController alloc] init]; photoTaker_.delegate = self; photoTaker_.sourceType = UIImagePickerControllerSourceTypeCamera; photoTaker_.showsCameraControls = NO; } - (void)viewDidAppear: (BOOL)animated { [self presentModalViewController: photoTaker_ animated: NO]; } @end And I'm getting strange warnings like the following: 2010-05-20 17:53:13.838 TestProj[2814:307] Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. 2010-05-20 17:53:13.849 TestProj[2814:307] Using two-stage rotation animation is not supported when rotating more than one view controller or view controllers not the window delegate Got any idea what this is about? Thanks a lot in advance!

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  • Two-Stage Rotation Warnings

    - by Kevin Sylvestre
    I have an application that presents a modal UITabBarController. Each UIViewController contained in the UITabBarController implements should autorotate interface orientation. However, when I present the modal UITabBarController the following warnings appear in the console: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. Using two-stage rotation animation is not supported when rotating more than one view controller or view controllers not the window delegate. Any ideas how to remove the warnings? Thanks.

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  • Rendering WPF DrawingGroup to single ImageSource

    - by Xander
    Currently I'm using a System.Windows.Media.DrawingGroup to store some tiled images (ImageDrawing) inside the Children-DrawingCollection property. Well the problem is now, this method gets really slow if you display the entire DrawingGroup in an Image control, because my DrawingGroup can contain hundreds or even thousands of small images it can really mess up the performance. So my first thought was to somehow render a single image from all the small ones inside the DrawingGroup and then only display that image, that would be much faster. But as you might have figured out I haven't found any solution so simply combine several images with WPF Imaging. It would really be great if someone could help with this problem or tell me how i can improve the performance with the DrawingGroup or even use another approach. One last thing, currently I'm using a RenderTargetBitmap to generate a single BitmapSource from the DrawingGroup, this approach isn't really faster, but it makes the scrolling and working on the Image control at least a little smoother.

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  • Tool to aid Code Review

    - by Prakash
    For our small team of 20 developers, we used do code review like: Make a label in svn and publish the label to the reviewers Reviewers checkout the code and add comments in line (with marker like: // REVIEWER_NAME::REVIEW COMMENT:) After all comments are in, reviewer checks in the code, preferably with new label. Developer checks the comments and makes changes (if appropriate) Developer keeps an excel sheet report for considered changes and reasons for ignored comments Problem: Developer needs to keep track of multiple labels which might have same comments Sometimes we even do One on One review and if we really have time, even do Table review (team of reviewers looks at the code on projector, on the fly, and pass comment) I was wondering: Are you guys using any specific tool which helps to do code reviews smoother? I have heard of Code Collaborator. But have anyone used that? Is it worth the money?

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  • Best practice to display POI in iPhone's MapKit?

    - by iamj4de
    Assuming I have a database of POI with their respective coordinates (longitude & latitude). What would be the "standard" way to display the POI as annotations around the user's current location? To elaborate: Given a zoom level, I guess I have to search through the database for all POI whose distance to the current location < a certain threshold, then create annotations for them. Or is there any smarter way? If the user zooms in/out, moves the map... I will need to redo the whole thing again? It seems that MapKit has a mechanism to cache/reuse annotations. Should I create a lot of them right away and let MapKit decides what to render when the visible region changes? I guess this would make the transition smoother, but also consumes more memory. What is your experience with this? Thanks.

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  • Will OpenGL give me any FPS improvement over CoreAnimation for scrolling a large image?

    - by Ben Roberts
    Hi, I'm considering re-writing the menu system of my iPhone app to use Open GL just to improve the smoothness of scrolling a big image (480x1900px) across the screen. I'm looking at doing this as a way to improve on using the method/solution as described here (http://stackoverflow.com/questions/1443140/smoother-uiview). This solution was a big improvement over the previous implementation but it's still not perfect and as this is the first thing the user will see I'd like it to be as flawless as possible. Will switching to OpenGL give me the sort of smooth scrolling I'm looking for? I've stayed clear of OpenGL until now as this is my first app and core animation has handled everything else I've thrown at it well enough, would be good to know if this alternative implementation is likely to work! thanks

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  • Unix file naming convention for effective tab completion?

    - by thebossman
    I feel like I often name files in such a way that my computer constantly beeps while I program because the tab completion is ambiguous. Before doing a lot of Unix programming, I tended to name related files with the same prefix to indicate their relation. Now I must re-think my approach to folder and file structures and names to program more effectively. What heuristics or rules do you apply when programming to simplify tab completion? Do you use any tools to make tab completion smoother (e.g., emacs icicles)?

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  • OpenLayers, Layers: Tiled vs. single tile

    - by Chau
    Each time we add a new layer to our OpenLayers based website (data provided primarily by a GeoServer server), we discuss whether to use a single-tile or a tiled approach. Some of the parameters we evaluate are the following: Using the tiled approach we get: Slow but continuous buildup of the viewport Lots of small images Client side caching possibilities Blocking of the loading pipeline (6 requests at a time) Jerky feeling when navigating during load Using the single-tile approach we get: Smoother feeling when navigating during load Time delay before layer is loaded One large image for each layer No caching of the single tile We have a lot of data editing in the layers, thus a tile-cache might not be that efficient. Are there any best-practices when it comes to tiling? Progressing towards infinitely fast hardware and unlimited data connections, the discussion becomes irrelevant, but what configuration do you percieve as the most user-pleasing?

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  • How to fix slow scrolling when using webkit-transform and relative positioning on the iphone

    - by BeWarned
    I have implemented scrolling of a div by using relative positioning and webkit animation for the iphone, it works beautifully on desktop safari but is choppy on the actual iphone (fine on the simulator). The scrolling works by having a div nested and clipped (overflow:hidden) by its parent. I then set the top position and animate it with -webkit style declarations. The iphone seems to noticeably slow down when there are a lot of items in the inner div. Any ideas how make the scrolling smoother? This was a problem with iScroll code and my own hand coded stuff.

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  • What are some tips for troubleshooting builds of complicated software?

    - by Goose Bumper
    Sometimes I want to build Python or GCC from scratch just for fun, but I can't parse the errors I get, or don't understand statements like "libtool link error # XYZ". What are some tricks that unix/systems gurus use to compile software of this size from scratch? Of course I already do things like read config.log (if there is one), google around, and post in newsgroups. I'm looking for things that either make the process go smoother or get me more information about the error to help me understand and fix it. It's a little tough to get this information sometimes, because some compile bugs can be quite obscure. What can I do at that point?

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  • How can I get Hudson to be able to access JUnit?

    - by Bedwyr Humphreys
    I've got Hudson running on TOMCAT, it can build my Netbeans project using the ant build.xml, but it won't run any of my unit tests because of what I assume is a problem with the classpath: package org.junit does not exist [javac] import org.junit.After; [javac] ^ But I've got the junit-4.8.1.jar on the classpath in /etc/environment and I can successfuly run the junit tests from a console using java org.junit.runner.JUnitCore org.junit.tests.AllTests My CLASSPATH is set to /home/bedwyr/junit4.8.1/junit-4.8.1.jar:. Am I going wrong somewhere or is there anything else I need to set? [edit] What I did was to export/include (using the ide) all libraries (including Junit) hudson then reads all it needs from the subversion repo. I then ran into an issue with exposing hudson to the internet, and pretty soon gave up on tomcat on ubuntu server (again, to do with the tomcat security manager) - glassfish is a lot smoother and that's where I am now - apache front end with ajp_proxy to hudson on glassfish.

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  • Vibrations when exploding/repacking movie

    - by Stefano Borini
    Please bear with me, I know that what I'm doing can sound strange, but I can guarantee there's a very good reason for that. I took a movie with my camera, as avi. I imported the movie into iMovie and then exploded the single frames as PNG. Then I repacked these frames into mov using the following code movie, error = QTMovie.alloc().initToWritableFile_error_(out_path, None) mt = QTMakeTime(v, scale) attrib = {QTAddImageCodecType: "jpeg"} for path in png_paths: image = NSImage.alloc().initWithContentsOfFile_(path) movie.addImage_forDuration_withAttributes_(image, mt, attrib) movie.updateMovieFile() The resulting mov works, but it looks like the frames are "nervous" and shaky when compared to the original avi, which appears smoother. The size of the two files is approximately the same, and both the export and repacking occurred at 30 fps. The pics also appear to be aligned, so it's not due to accidental shift of the frames. My question is: by knowing the file formats and the process I performed, what is the probable cause of such result ? How can I fix it ?

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  • Rails Asset Caching Breaks First few page loads

    - by Brian Armstrong
    We're using Rails asset caching for JS and CSS like this: <%= javascript_include_tag :defaults, 'autocomplete', 'searchbox', 'jqmodal', :cache => set_asset_cache(:admins) %> In our deploy we call rake tmp:assets:clear each time. The problem is that the first few page loads after a deploy come up with no css on the page. I guess until the cached all.js and all.css have been regenerated. We deploy many times per day and this is scary for any users who happen to come across a busted page. Have people found any way to make this smoother so the new cached assets are guaranteed to be there on the first new page load?

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  • prevent hover set by the CSS

    - by meo
    I try to prevent the Browser from using the :hover effect of the CSS. $("ul#mainFilter a").hover( function(o){ o.preventDefault(); ...do my stuff... }, function(o){ o.preventDefault(); ...do my stuff... }); I tired it with return false; to but it does not work. Does anyone know how to do this? due the answers i give you some more nfo: I have set the a and a:hover styles, in my CSS already. Now if JS is available on the clients machine, i want to overwrite the effect with a smoother one. (using jQuery color plugin) As mentioned by fudgey, a work around would be to set the style (using .css()) but i would have to overwrite every single effect specified in the CSS (see here: http://jsfiddle.net/raPeX/1/ ). I am looking for a generic solution.

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  • Using exponential smoothing with NaN values

    - by Eric
    I have a sample of some kind that can create somewhat noisy output. The sample is the result of some image processing from a camera, which indicates the heading of a blob of a certain color. It is an angle from around -45° to +45°, or a NaN, which means that the blob is not actually in view. In order to combat the noisy data, I felt that exponential smoothing would do the trick. However, I'm not sure how to handle the NaN values. On the one hand, involving them in the math would result in a NaN average, which would then prevent any meaningful results. On the other hand, ignoring NaN values completely would mean that a "no-detection" scenario would never be reported. And just to complicate things, the data is also noisy in that it can get false NaN value, which ideally would be smoothed somehow to prevent random noise. Any ideas about how I could implement such an exponential smoother?

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  • Flipping around a div using Javascript

    - by Isaac Copper
    Flip is a great JQuery plugin for flipping blocks, but it doesn't preserve the background while it animates the flip. For example, I have this pretty background, here, before I flip. While flipping, it gets ugly: here. Is there a way I can flip this div nicely, keeping the pretty background I have, and maybe even achieve a smoother animation than I can get with Flip? If I need to dive into this headfirst and code my own function for flipping a div, that's also doable, and I'd really appreciate some pointer there, if that's what I must do. Thanks so much!

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  • How to handle null {id} on route?

    - by MattSlay
    What if a user hits my site with http://www.mysite.com/Quote/Edit rather than http://www.mysite.com/Quote/Edit/1000 In other words, they do not specify a value for {id}. If they do not, I want to display a nice "Not Found" page, since they did not give an ID. I currentl handle this by accepting a nullable int as the parameter in the Controller Action and it works fine. However, I'm curious if there a more standard MVC framework way of handling this, rather than the code I presently use (see below). Is a smoother way to handle this, or is this pretty mush the right way to do it? [HttpGet] public ActionResult Edit(int? id) { if (id == null) return View("QuoteNotFound"); int quoteId = (int)id; var viewModel = new QuoteViewModel(this.UserId); viewModel.LoadQuote(quoteId); if (viewModel.QuoteNo > 0) { return View("Create", viewModel.Quote.Entity); } else return View("QuoteNotFound"); }

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