Search Results

Search found 2898 results on 116 pages for 'solid'.

Page 3/116 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • HP Officejet 7410 AIO: Scanning/copying output is a solid black field

    - by William
    I recently tried to breathe some life back into an old Officejet 7410 for my parents. The printing is fine, but the scanning and the copying respectively produce images and copies that are mostly solid black, except for the first inch or so from the top of the original page. At first I thought this was a bulb problem, so I replaced it. Unfortunately, the problematic behavior is still there. I've tried resetting to factory defaults. Still no improvement. I don't think this is related to my OS or drivers, since the copying is also affected even when the connected computer is powered off. So... my question(s): What is the cause of this bad behavior? Given that, can my Officejet be repaired? If so, how? Thanks in advance.

    Read the article

  • Filesystems for webserver with SATA and Solid State disk,

    - by Jorisslob
    We have just ordered a new webserver with 120 Gb solid state disk and a SATA disk. I am trying to plan ahead what sort of filesystem to use. This system will be running Linux, Apache/Tomcat to host java services. The main service is a system where people can upload reasonably large files (in the order of 100 Mb, images, image stacks and video), which people will be able to annotate and which will be sent to a database server when annotation is complete. Thus far, I plan to put most of the utility programs of the operating system om the SSD and put the large media files there. The SATA disks will hold the less volitile data like apache, tomcat and the servlets. For filesystems I have considered going for the stable EXT3 because I hear that it is best supported. The downside seems to be that it not the ideal choice for large files. That is why I am leaning towards using XFS for the SSD and EXT3 for the SATA. My questions are: 1) Does this sound like a reasonable setup? 2) What filesystems would you recommend for the SSD and for the SATA? Thanks

    Read the article

  • How to uninstall files and software from a Solid State Drive (SSD)

    - by jasondavis
    I am using a SSD drive just as a main Operation system and software drive. I have a regular spinning disk for data files. I have read that files are not REALLY deleted from a SSD drive when you "delete" them. So here is my situation and hopefully I can get some good advice. Let's say I have Windows 7 Pro x64bit installed on my 80gb Intel SSD. I then have Adobe Photoshop CS4 installed along with 50 other programs installed onto this SSD. I then decide I am done with Adobe Phjotoshop CS4 and want to remove it. I then decide I want to install another version of Adobe Photoshop and a few other software titles. Would I just do the usual, add/remove software from the windows control panel. Or if the software being removed has an "Uninstall" program to run, then run it and uninstall the software? I realize that all this WILL remove the software from Windows 7 but I am wanting to know if there is additional steps that should be taken since it is a solid state drive (SSD)?

    Read the article

  • Solid State Drive Occasionally Freezes For A Minute While OS Is "Beach Balling"

    - by Boris_yo
    Almost a month ago I bought Intel 330 128GB solid state drive, migrated my data with Intel branded limited-feature Acronis from old HDD to new SSD, optimized with Intel Toolbox and started using it. Occassionally I get close to 1 minute freezes while seeing operating system "beach balls" and animations still work, I can interact and click on something but nothing responds, nothing loads. Recently a couple of such freezes occurred in shorter amount of time in a row. I have noticed that if I stop interacting with laptop, the freeze lasts less time than if I was interacting with laptop. But the bigger problem is when freeze just does not end and computer keeps being stuck unlil it is more than half hour and I run out of patience to keep waiting and feeling I need to restart the system because I am not getting anywhere. Such freeze happened while laptop was cold booting into Windows 7. This is when freeze hang occurred and I had to restart, only later to be greeted with Windows recovery screen stating something about faiure of boot sector and asking to insert Windows repair CD. But after I restarted, Windows booted successfully and all was well. I have filmed video of freeze hang occurring in cold boot which you can see here (on video page look below for description): http://www.youtube.com/watch?v=8b7MQlcDTUs As I have mentioned in the beginning, the SSD is less than a month old but here is S.M.A.R.T statistics just in case (TRIM is enabled btw according to CrystalDiskInfo): I want to emphasize that this SSD is the only drive I have, yet it is working in RAID mode (it was enabled initially in BIOS by previous laptop's owner) on Intel Rapid Storage drivers. I am contemplating about switching to AHCI mode but want to be sure this won't cause data loss. Additionally, the stock firmware is the only firmware available currently, yet Intel does not respond to my posts in their community board. If anyone here has this SSD model or generally has experience with SSD drives, I would love to know your thoughts.

    Read the article

  • solid delta and inverted delta symbol in html

    - by imdad
    I need to display the following two symbols in an email solid upward delta : something like ? solid downward delta : ? But i cannot use extended-ascii set, because it causes problems in the unix system where my email templates are generated. Is there any html code, or any other code to accomplish this?

    Read the article

  • LSP vs OCP / Liskov Substitution VS Open Close

    - by Kolyunya
    I am trying to understand the SOLID principles of OOP and I've come to the conclusion that LSP and OCP have some similarities (if not to say more). the open/closed principle states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification". LSP in simple words states that any instance of Foo can be replaced with any instance of Bar which is derived from Foo and the program will work the same very way. I'm not a pro OOP programmer, but it seems to me that LSP is only possible if Bar, derived from Foo does not change anything in it but only extends it. That means that in particular program LSP is true only when OCP is true and OCP is true only if LSP is true. That means that they are equal. Correct me if I'm wrong. I really want to understand these ideas. Great thanks for an answer.

    Read the article

  • Should concrete classes avoid calling other concrete classes, except for data objects?

    - by Kazark
    In Appendix A to The Art of Unit Testing, Roy Osherove, speaking about ways to write testable code from the start, says, An abstract class shouldn't call concrete classes, and concerete classes shouldn't call concrete classes either, unless they're data objects (objects holding data, with no behavior). (259) The first half of the sentence is simply Dependency Inversion from SOLID. The second half seems rather extreme to me. That means that every time I'm going to write a class that isn't a simple data structure, which is most classes, I should write an interface or abstract class first, right? Is it really worthwhile to go that far in defining abstract classes an interfaces? Can anyone explain why in more detail, or refute it in spite of its benefit for testability?

    Read the article

  • A training world nugget for being taught by the best

    - by Testas
    June represents an exciting time for the SQL Server community with events all over the country in the next few months and there is plenty of knowledge to be gained from willing speakers enthusiastically sharing their knowledge. Furthermore, Paul Randall and Kimberley Trip will be conducting their highly recommended immersion events at London Heathrow in June.There are other big names within SQL Server that will be teaching this year. The company I used to work for, QA, has excellent trainers teaching SQL Server who I would always recommend. Occasionally a big name speaker will be take a course, unknowingly to the community. Solid Quality Mentors is such a company where their staff will teach at QA offices from time to time. And I know from conversation with Itzik Ben-Gan that he will be teaching Advanced TSQL within QA offices in London during the week of Oct 3-7. A link to the course details can be found here.http://www.qa.com/training-courses/technical-it-training/microsoft/microsoft-sql-server/microsoft-sql-server-2008-and-r2/advanced-t-sql-querying,-programming-and-tuning-for-sql-server-2005--2008So if you want to be taught by the best experts, consider checking www.QA.com for their advanced SQL courses, you could find yourself being taught by the best in the business in their field.Chris  

    Read the article

  • Dependency Inversion Principle

    - by Chris Paine
    I have been studying also S.O.L.I.D. and watched this video: https://www.youtube.com/watch?v=huEEkx5P5Hs 01:45:30 into the video he talks about the Dependency Inversion Principle and I am scratching my head??? I had to simplify it(if possible) to get it through this thick scull of mine and here is what I came up with. Code on the marked My_modified_code my version, code marked Original DIP video version. Can I accomplish the same with the latter code? Thanks in advance. Original: namespace simple.main { class main { static void Main() { FirstClass FirstClass = new FirstClass(new OtherClass()); FirstClass.Method(); Console.ReadKey(); //tempClass temp = new OtherClass(); //temp.Method(); } } public class FirstClass { private tempClass _LastClass; public FirstClass(tempClass tempClass)//ctor { _LastClass = tempClass; } public void Method() { _LastClass.Method(); } } public abstract class tempClass{public abstract void Method();} public class LASTCLASS : tempClass { public override void Method() { Console.WriteLine("\nHello World!"); } } public class OtherClass : tempClass { public override void Method() { Console.WriteLine("\nOther World!"); } } } My_modified_code: namespace simple.main { class main { static void Main() { //FirstClass FirstClass = new FirstClass(new OtherClass()); //FirstClass.Method(); //Console.ReadKey(); tempClass temp = new OtherClass(); temp.Method(); } } //public class FirstClass //{ // private tempClass _LastClass; // public FirstClass(tempClass tempClass)//ctor // { // _LastClass = tempClass; // } // public void Method() // { // _LastClass.Method(); // } //} public abstract class tempClass{public abstract void Method();} public class LASTCLASS : tempClass { public override void Method() { Console.WriteLine("\nHello World!"); } } public class OtherClass : tempClass { public override void Method() { Console.WriteLine("\nOther World!"); } }

    Read the article

  • When following SRP, how should I deal with validating and saving entities?

    - by Kristof Claes
    I've been reading Clean Code and various online articles about SOLID lately, and the more I read about it, the more I feel like I don't know anything. Let's say I'm building a web application using ASP.NET MVC 3. Let's say I have a UsersController with a Create action like this: public class UsersController : Controller { public ActionResult Create(CreateUserViewModel viewModel) { } } In that action method I want to save a user to the database if the data that was entered is valid. Now, according to the Single Responsibility Principle an object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. All its services should be narrowly aligned with that responsibility. Since validation and saving to the database are two separate responsibilities, I guess I should create to separate class to handle them like this: public class UsersController : Controller { private ICreateUserValidator validator; private IUserService service; public UsersController(ICreateUserValidator validator, IUserService service) { this.validator = validator; this.service= service; } public ActionResult Create(CreateUserViewModel viewModel) { ValidationResult result = validator.IsValid(viewModel); if (result.IsValid) { service.CreateUser(viewModel); return RedirectToAction("Index"); } else { foreach (var errorMessage in result.ErrorMessages) { ModelState.AddModelError(String.Empty, errorMessage); } return View(viewModel); } } } That makes some sense to me, but I'm not at all sure that this is the right way to handle things like this. It is for example entirely possible to pass an invalid instance of CreateUserViewModel to the IUserService class. I know I could use the built in DataAnnotations, but what when they aren't enough? Image that my ICreateUserValidator checks the database to see if there already is another user with the same name... Another option is to let the IUserService take care of the validation like this: public class UserService : IUserService { private ICreateUserValidator validator; public UserService(ICreateUserValidator validator) { this.validator = validator; } public ValidationResult CreateUser(CreateUserViewModel viewModel) { var result = validator.IsValid(viewModel); if (result.IsValid) { // Save the user } return result; } } But I feel I'm violating the Single Responsibility Principle here. How should I deal with something like this?

    Read the article

  • Single Responsibility Principle Implementation

    - by Mike S
    In my spare time, I've been designing a CMS in order to learn more about actual software design and architecture, etc. Going through the SOLID principles, I already notice that ideas like "MVC", "DRY", and "KISS", pretty much fall right into place. That said, I'm still having problems deciding if one of two implementations is the best choice when it comes to the Single Responsibility Principle. Implementation #1: class User getName getPassword getEmail // etc... class UserManager create read update delete class Session start stop class Login main class Logout main class Register main The idea behind this implementation is that all user-based actions are separated out into different classes (creating a possible case of the aptly-named Ravioli Code), but following the SRP to a "tee", almost literally. But then I thought that it was a bit much, and came up with this next implementation class UserView extends View getLogin //Returns the html for the login screen getShortLogin //Returns the html for an inline login bar getLogout //Returns the html for a logout button getRegister //Returns the html for a register page // etc... as needed class UserModel extends DataModel implements IDataModel // Implements no new methods yet, outside of the interface methods // Haven't figured out anything special to go here at the moment // All CRUD operations are handled by DataModel // through methods implemented by the interface class UserControl extends Control implements IControl login logout register startSession stopSession class User extends DataObject getName getPassword getEmail // etc... This is obviously still very organized, and still very "single responsibility". The User class is a data object that I can manipulate data on and then pass to the UserModel to save it to the database. All the user data rendering (what the user will see) is handled by UserView and it's methods, and all the user actions are in one space in UserControl (plus some automated stuff required by the CMS to keep a user logged in or to ensure that they stay out.) I personally can't think of anything wrong with this implementation either. In my personal feelings I feel that both are effectively correct, but I can't decide which one would be easier to maintain and extend as life goes on (despite leaning towards Implementation #1.) So what about you guys? What are your opinions on this? Which one is better? What basics (or otherwise, nuances) of that principle have I missed in either design?

    Read the article

  • Grub Error 18 - Solid State Drive

    - by clint
    I recently used Raw Copy to make an image of my 300gb Raptor Hd to a OCZ Vertex SSD 60GB. And When I pluged in the SSD to boot I get a Grub Error 18. I have tried to changed in the BIOS setting to LBA, Large, Auto, trying different combination's. Any advice. thanks, Clint

    Read the article

  • A solid unity plugin to stream youtube video

    - by user3670018
    I've been searching for hours for a Unity 4.5 plugin that allows users to watch youtube video in an android app. (I've found several solutions for IOS but not android!). Can anyone give me some pointers? I've tried uwebkit(which only works for IOS), vuforia, and many google.com suggestions I found online. None of them worked and its very fustrating. I just want to watch a youtube video via an unity app in android phone/tablet. It shouldn't be that hard of a task /=. Oh, I've also tried Unity support forum, the response rate is a bit lower in SO/SU.

    Read the article

  • JFreeChart - change SeriesStroke of chart lines from solid to dashed in one line

    - by MisterMichaelK
    The answer accepted here (JFreechart(Java) - How to draw lines that is partially dashed lines and partially solid lines?) helped me start down the path of changing my seriesstroke lines on my chart. After stepping through my code and watching the changes, I see that my seriesstroke does in fact change to "dashedStroke" when it is supposed to (after a certain date "dai"), but when the chart is rendered the entire series line is dashed. How can I get a series line to be drawn solid at first and dashed after a set date? /* series line modifications */ final Number dashedAfter = timeNowDate.getTime(); final int dai = Integer.parseInt(ndf.format(timeNowDate)); XYLineAndShapeRenderer render = new XYLineAndShapeRenderer() { Stroke regularStroke = new BasicStroke(); Stroke dashedStroke = new BasicStroke( 1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND, 1.0f, new float[] {10.0f, 6.0f}, 0.0f ); @Override public Stroke getItemStroke(int row, int column) { Number xVal = cd.getXValue(row, column); int xiv = xVal.intValue(); if (xVal.doubleValue() > dashedAfter.doubleValue()) { return dashedStroke; } else { return regularStroke; } } }; plot.setRenderer(render);

    Read the article

  • Solid Principle examples anywhere?

    - by user231465
    We all write code with some patterns even when we dont realise it. I am trying to really understand some of the solid principles and how you apply this principles in the real world. I am struggling with the "D" my understanding on Dependency Inversion I sometimes confuse with Dependency Injection is that as long as you keep things depending on abstraction (IE:interfaces) you are done. Has anybody got a small c# sample that explains it? thanks

    Read the article

  • Body CSS Gradient that Stops and Continues as Solid Color

    - by Alfo
    Something similar to this question has been asked here - HTML/CSS Gradient that stops at a perticular height and continues further with a solid color, but as far as I can see this doesn't work when using it on the body for a background color - which is what I want to achieve. Specifically, I would like it to be light blue at the top of the page, gradient into dark blue 200px further down, and then continue in dark blue for ever. Thanks to anybody who can help, Alfo.

    Read the article

  • Solid FFmpeg wrapper for C#/.NET

    - by Lillemanden
    I have been searching the web for some time for a solid FFmpeg wrapper for C#/.NET. But I have yet to come up with something useful. I have found the following three projects, but all of them apears to be dead in early alpha stage. FFmpeg.NET ffmpeg-sharp FFLIB.NET So my question is if anyone knows of a wrapper project that is more mature? I am not looking for a full transcoding engine with job queues and more. Just a simple wrapper so I do not have to make a command line call and then parse the console output, but can make method calls and use eventlisteners for progress. And please feel free to mention any active projects, even if they are stil in the early stages.

    Read the article

  • Is throwing an error in unpredictable subclass-specific circumstances a violation of LSP?

    - by Motti Strom
    Say, I wanted to create a Java List<String> (see spec) implementation that uses a complex subsystem, such as a database or file system, for its store so that it becomes a simple persistent collection rather than an basic in-memory one. (We're limiting it specifically to a List of Strings for the purposes of discussion, but it could extended to automatically de-/serialise any object, with some help. We can also provide persistent Sets, Maps and so on in this way too.) So here's a skeleton implementation: class DbBackedList implements List<String> { private DbBackedList() {} /** Returns a list, possibly non-empty */ public static getList() { return new DbBackedList(); } public String get(int index) { return Db.getTable().getRow(i).asString(); // may throw DbExceptions! } // add(String), add(int, String), etc. ... } My problem lies with the fact that the underlying DB API may encounter connection errors that are not specified in the List interface that it should throw. My problem is whether this violates Liskov's Substitution Principle (LSP). Bob Martin actually gives an example of a PersistentSet in his paper on LSP that violates LSP. The difference is that his newly-specified Exception there is determined by the inserted value and so is strengthening the precondition. In my case the connection/read error is unpredictable and due to external factors and so is not technically a new precondition, merely an error of circumstance, perhaps like OutOfMemoryError which can occur even when unspecified. In normal circumstances, the new Error/Exception might never be thrown. (The caller could catch if it is aware of the possibility, just as a memory-restricted Java program might specifically catch OOME.) Is this therefore a valid argument for throwing an extra error and can I still claim to be a valid java.util.List (or pick your SDK/language/collection in general) and not in violation of LSP? If this does indeed violate LSP and thus not practically usable, I have provided two less-palatable alternative solutions as answers that you can comment on, see below. Footnote: Use Cases In the simplest case, the goal is to provide a familiar interface for cases when (say) a database is just being used as a persistent list, and allow regular List operations such as search, subList and iteration. Another, more adventurous, use-case is as a slot-in replacement for libraries that work with basic Lists, e.g if we have a third-party task queue that usually works with a plain List: new TaskWorkQueue(new ArrayList<String>()).start() which is susceptible to losing all it's queue in event of a crash, if we just replace this with: new TaskWorkQueue(new DbBackedList()).start() we get a instant persistence and the ability to share the tasks amongst more than one machine. In either case, we could either handle connection/read exceptions that are thrown, perhaps retrying the connection/read first, or allow them to throw and crash the program (e.g. if we can't change the TaskWorkQueue code).

    Read the article

  • Liskov substitution and abstract classes / strategy pattern

    - by Kolyunya
    I'm trying to follow LSP in practical programming. And I wonder if different constructors of subclasses violate it. It would be great to hear an explanation instead of just yes/no. Thanks much! P.S. If the answer is no, how do I make different strategies with different input without violating LSP? class IStrategy { public: virtual void use() = 0; }; class FooStrategy : public IStrategy { public: FooStrategy(A a, B b) { c = /* some operations with a, b */ } virtual void use() { std::cout << c; } private: C c; }; class BarStrategy : public IStrategy { public: BarStrategy(D d, E e) { f = /* some operations with d, e */ } virtual void use() { std::cout << f; } private: F f; };

    Read the article

  • Examples of Liskov Substitution

    - by james lewis
    I'm facilitating a session next week on the Liskov Substitution Principle and I was wondering if anyone had any examples of violations 'from the trenches'? I'm looking for something other than uncle Bob's rectangle - square problem and the persistent set problem he talks about in A-PPP (although that is a great example). So far I'm using the example of a (very simple) List and an IndexedList as the 'correct' use of inheritance. And the addition of a Set to this hierarchy as a violation (as a Set is distinct; strengthening the pre condition of the Add method). I've also taken this great example and it's solution from this question Both those examples are great but I'm looking for something more subtle and harder to spot. So far I've come up with nothing so if you've got a great, subtle example post it up. Also, any metaphors you've come across that helped you understand LSP would be really useful too.

    Read the article

  • Liskov principle: violation by type-hinting

    - by Elias Van Ootegem
    According to the Liskov principle, a construction like the one below is invalid, as it strengthens a pre-condition. I know the example is pointless/nonsense, but when I last asked a question like this, and used a more elaborate code sample, it seemed to distract people too much from the actual question. //Data models abstract class Argument { protected $value = null; public function getValue() { return $this->value; } abstract public function setValue($val); } class Numeric extends Argument { public function setValue($val) { $this->value = $val + 0;//coerce to number return $this; } } //used here: abstract class Output { public function printValue(Argument $arg) { echo $this->format($arg); return $this; } abstract public function format(Argument $arg); } class OutputNumeric extends Output { public function format(Numeric $arg)//<-- VIOLATION! { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } My question is this: Why would this kind of "violation" be considered harmful? So much so that some languages, like the one I used in this example (PHP), don't even allow this? I'm not allowed to strengthen the type-hint of an abstract method but, by overriding the printValue method, I am allowed to write: class OutputNumeric extends Output { final public function printValue(Numeric $arg) { echo $this->format($arg); } public function format(Argument $arg) { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } But this would imply repeating myself for each and every child of Output, and makes my objects harder to reuse. I understand why the Liskov principle exists, don't get me wrong, but I find it somewhat difficult to fathom why the signature of an abstract method in an abstract class has to be adhered to so much stricter than a non-abstract method. Could someone explain to me why I'm not allowed to hind at a child class, in a child class? The way I see it, the child class OutputNumeric is a specific use-case of Output, and thus might need a specific instance of Argument, namely Numeric. Is it really so wrong of me to write code like this?

    Read the article

  • Where should you put constants and why?

    - by Tim Meyer
    In our mostly large applications, we usually have a only few locations for constants: One class for GUI and internal contstants (Tab Page titles, Group Box titles, calculation factors, enumerations) One class for database tables and columns (this part is generated code) plus readable names for them (manually assigned) One class for application messages (logging, message boxes etc) The constants are usually separated into different structs in those classes. In our C++ applications, the constants are only defined in the .h file and the values are assigned in the .cpp file. One of the advantages is that all strings etc are in one central place and everybody knows where to find them when something must be changed. This is especially something project managers seem to like as people come and go and this way everybody can change such trivial things without having to dig into the application's structure. Also, you can easily change the title of similar Group Boxes / Tab Pages etc at once. Another aspect is that you can just print that class and give it to a non-programmer who can check if the captions are intuitive, and if messages to the user are too detailed or too confusing etc. However, I see certain disadvantages: Every single class is tightly coupled to the constants classes Adding/Removing/Renaming/Moving a constant requires recompilation of at least 90% of the application (Note: Changing the value doesn't, at least for C++). In one of our C++ projects with 1500 classes, this means around 7 minutes of compilation time (using precompiled headers; without them it's around 50 minutes) plus around 10 minutes of linking against certain static libraries. Building a speed optimized release through the Visual Studio Compiler takes up to 3 hours. I don't know if the huge amount of class relations is the source but it might as well be. You get driven into temporarily hard-coding strings straight into code because you want to test something very quickly and don't want to wait 15 minutes just for that test (and probably every subsequent one). Everybody knows what happens to the "I will fix that later"-thoughts. Reusing a class in another project isn't always that easy (mainly due to other tight couplings, but the constants handling doesn't make it easier.) Where would you store constants like that? Also what arguments would you bring in order to convince your project manager that there are better concepts which also comply with the advantages listed above? Feel free to give a C++-specific or independent answer. PS: I know this question is kind of subjective but I honestly don't know of any better place than this site for this kind of question. Update on this project I have news on the compile time thing: Following Caleb's and gbjbaanb's posts, I split my constants file into several other files when I had time. I also eventually split my project into several libraries which was now possible much easier. Compiling this in release mode showed that the auto-generated file which contains the database definitions (table, column names and more - more than 8000 symbols) and builds up certain hashes caused the huge compile times in release mode. Deactivating MSVC's optimizer for the library which contains the DB constants now allowed us to reduce the total compile time of your Project (several applications) in release mode from up to 8 hours to less than one hour! We have yet to find out why MSVC has such a hard time optimizing these files, but for now this change relieves a lot of pressure as we no longer have to rely on nightly builds only. That fact - and other benefits, such as less tight coupling, better reuseability etc - also showed that spending time splitting up the "constants" wasn't such a bad idea after all ;-)

    Read the article

  • Liskov substitution principle with abstract parent class

    - by Songo
    Does Liskov substitution principle apply to inheritance hierarchies where the parent is an abstract class the same way if the parent is a concrete class? The Wikipedia page list several conditions that have to be met before a hierarchy is deemed to be correct. However, I have read in a blog post that one way to make things easier to conform to LSP is to use abstract parent instead of a concrete class. How does the choice of the parent type (abstract vs concrete) impacts the LSP? Is it better to have an abstract base class whenever possible?

    Read the article

  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >