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  • Game Server Colocation

    - by Linuz
    Hello, I am new to colocation. I am looking for a good place to host my server that would have around 5-10 Source Servers (Team Fortress 2). I am looking at maybe around 90 players at a time for now, players coming from all over the United States Could I get more info on what I am suppose to look for exactly? Would it be correct for me to get a 100Mb/s line and does 100Mb/s line in the following example actually be 100Mb/s upload bandwidth? Example: package 4 of FDC's services: http://www.fdcservers.net/server_colocation.php also I want to get something unmettered. I do not want to have to ever worry about going over some bandwidth limit or any DDOS attacks killing me. And if anyone has any other recommendations as to what network configurations I should get or any other good colocation providers that are cheap in price, I would REALLY appreciate the help. Thanks

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  • Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility

    - by Jason Fitzpatrick
    If the excitement you felt about having a DSLR capable of shooting video wore off the second you took it outside and realized you needed an expensive add-on viewfinder to use it in sunlight, this cheap DIY viewfinder is for you. The digital video capabilities of new DSLR cameras are amazing and changing the way people interact with movie production. What’s not awesome, however, is how the LCD screen gets completely washed out in bright conditions and you almost always have to buy a $50+ aftermarket accessory to make the LCD functional under those conditions. Courtesty of the Frugal Film Maker we have the following video tutorial showing us how to turn a plastic container, a cheap dollar-store magnifying glass, a headphone ear cover, and some glue and hair ties into a dirt cheap LCD viewfinder. You’ll never have to squint or miss a shot because of bright lighting conditions again–even better yet, you’ll only spend a few bucks for the whole project. For step by step instructions in print form, hit up the link below. Homemade DSLR Viewfinder [Instructables via Make] Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • Cannot install extensions required for GNOME Shell themes

    - by Soham Chowdhury
    I keep getting this output: soham@fortress:~$ sudo apt-get install gnome-shell-extensions gnome-tweak-tool Reading package lists... Done Building dependency tree Reading state information... Done gnome-tweak-tool is already the newest version. The following NEW packages will be installed: gnome-shell-extensions 0 upgraded, 1 newly installed, 0 to remove and 43 not upgraded. 1 not fully installed or removed. Need to get 0 B/121 kB of archives. After this operation, 849 kB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 179291 files and directories currently installed.) Unpacking gnome-shell-extensions (from .../gnome-shell-extensions_3.4.1~git20120508.dfd7191a-0ubuntu1~12.04~ricotz0_all.deb) ... dpkg: error processing /var/cache/apt/archives/gnome-shell-extensions_3.4.1~git20120508.dfd7191a-0ubuntu1~12.04~ricotz0_all.deb (--unpack): trying to overwrite '/usr/share/locale/lv/LC_MESSAGES/gnome-shell-extensions.mo', which is also in package gnome-shell-extensions-common 3.2.0-0ubuntu1~oneiric1 No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/gnome-shell-extensions_3.4.1~git20120508.dfd7191a-0ubuntu1~12.04~ricotz0_all.deb E: Sub-process /usr/bin/dpkg returned an error code (1) Update: Fixed that. Now GNOME Tweak Tool shows me an exclamation mark beside the extension enable button, saying "Extension doesn't support shell version". My GNOME shell is already the latest version. Help!

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  • From the Tips Box: Revitalizing Ink Cartridges with a Water Infusion

    - by Jason Fitzpatrick
    If you’re convinced your ink cartridge has more ink to share than it is willing to give up, you’re right. Read on to see how How-To Geek reader Max squeezes extra life out of his cartridges with plain old water. Max wrote in with his simple solution. He wasn’t as interested in refilling his cartridges as he was in getting all the ink out of them. Here’s his detailed guide to getting nearly every drop of ink out of your high-priced ink cartridge: The ink in many brands of ink jet printer cartridges is generally water soluble. To see if your ink is water soluble, wet your finger and rub it across a page from your printer you don’t mind wasting.  If the print smears the ink is obviously water soluble. The top of the printer cartridge generally has the manufacturer’s label attached. It covers tiny holes through which the ink was injected into the cartridge during manufacture. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • What deployment framework to use?

    - by jeruki
    We are trying to figure out what deployment method/framework to use with a python application, it has a basic wsgi server to make some REST resources available and a set of static web pages with the interface that are served through apache. The situation is as follows: My team works in isolated parts of the program and sometimes together in specific modules, we have different testing servers and one master server, we all work locally, sync the code using git, and then run a bash script that copies the files from the windows machines to the indicated linux server(using ssh) and then restarts the app. After thinking about it this doesn't seem to be the right way to do it, the script overwrites all the files in the server with the local files everytime. We want to be able to work in the same server without the worry of overwriting other people's code and we need to deploy to different servers to avoid restarting the service while others work with it and in the near future we need to deploy to the master or several clones of the master server when the application reaches a more mature state. We found serveral options capistrano, kwate, chef or fortress, even fleet but we wanted to have opinions from people that has used them to be sure it is what we need. So this are the main questions: Are these the kind of programs we should be looking at to achive a safe concurrent deployment process? Which one have you used/recommend and why? do you think it would help in our actual situation? Thank you so much for your feedback and advice on this.

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  • Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7

    - by Asian Angel
    The battle for control of the Grid and escape back to our reality in TRON Legacy was nothing less than epic. Now you can relive the adventure right on your desktop with the TRON Legacy theme for Windows 7. The theme comes with 39 Hi-Res wallpapers, custom TRON icons, a TRON styled set of cursors, and music from the movie as system sounds to make your desktop as one with the Grid. Tron Legacy Theme For Windows (Movie Themes) [VikiTech] More TRON Goodness for Your Desktop Desktop Fun: TRON and TRON Legacy Customization Set Four Awesome TRON Legacy Themes for Chrome and Iron Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Installing the AMD Proprietary Drivers broke my 12.10 desktop

    - by Drybones5
    I decided to download and install the AMD Legacy Catalyst driver 12.6 from AMD's website. I ran the .run file and the GUI below in the second image appeared and I install it that way. On reboot, I saw the below first image, though I managed to open Firefox by Open the pictures by right click Open As. No windows, buttons, or launcher / environment. It took some time but I figured out how to remove the driver and got back to normal on the default open source drivers I had before. Purged the old drivers and reconfigured xorg to make sure. How should I be going about installing the AMD made drivers? Is it even compatible with Ubuntu 12.10 yet? And if so would I even need it for 3D heavy applications like Team Fortress 2, or other game applications? I didn't install Ubuntu just for Steam, I've been using it on and off for a few years. Valve has mentioned that they are working on graphics drivers with NVIDA, AMD, and Intel. Nvidia released their new driver on Steam Linux beta release. Is AMD supposed to also have a new driver coming out soon? I'm using an ATi Radeon HD 4850 1GB. My entire desktop after install the proprietary drivers - http://i.stack.imgur.com/jTbQz.jpg GUI for the AMD Catalyst install - http://i.stack.imgur.com/UkYWn.png

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  • Bulk Rename Tool is a Lightweight but Powerful File Renaming Tool

    - by Jason Fitzpatrick
    There’s no need to settle for overly simplistic file renaming tools as long as Bulk Rename Tool is around. It’s lightweight, insanely customizable, portable, and sure to make short work of any renaming task you throw at it. Bulk Rename Tool is a great portable application (available as an installed version if you crave context menu integration) that blasts through file renaming tasks. The main panel is intimidatingly packed with toggles and variables you can alter; this isn’t a one-click solution by any means. That said, once you get comfortable using the interface it’s lightening fast and extremely flexible. One tip that will save you an enormous amount of frustrating when you get started: make sure to highlight the files you want to change in the file preview window (located in the upper right corner) or else you won’t see the preview and won’t know if the changes you’re making in the control panel are yielding the file names you desire. Hit up the link below to read more and grab a copy; Bulk Rename Tool is free, Windows only. Bulk Rename Tool Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • Handling early/late/dropped packets for interpolation in a 3D multiplayer game

    - by Ben Cracknell
    I'm working on a multiplayer game that for the purposes of this question, is most similar to Team Fortress. Each network data packet will contain the 3D position of the target moving object. (this object could be another player) The packets are sent on a fixed interval, and linear interpolation will be used to smooth the transition between packets. Under normal circumstances, interpolation will occur between the second-to-last packet, and the last packet received. The linear interpolation algorithm is the same as this post: Interpolating positions in a multiplayer game I have the same issue as in that post, but the answers don't seem like they will work in my situation. Consider the following scenario: Normal packet timing, everything is okay The next expected packet is late. That's okay, we'll just extrapolate based on previous positions The late packet eventually arrives with corrections to our extrapolation. Now what do we do with its information? The answers on the above post suggest we should just interpolate to this new packet's position, but that would not work at all. If we have already extrapolated past that point in time, moving back would cause rubber-banding. The issue is similar in the case of an early or dropped packet. So I believe what I am looking for is some way to smoothly deal with new information in an ongoing interpolation/extrapolation process. Since I might be moving on to quadratic or even cubic interpolation, it would be great if the same solutiuon could be applied to those as well.

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  • Museum of Modern Art Starts Video Game Collection; Acquires Myst, Pac-Man, and More

    - by Jason Fitzpatrick
    The Museum of Modern Art is weighing in on the video-games-as-art debate by starting a collection of iconic video games and putting them up for public display. Read on to see what games are included in the initial batch and the MoMA’s reasons behind starting a video game collection. Although the MoMA is slated to grow to over 40 titles, the seed batch is 14 titles including: Pac-Man, Tetris, Sim City 2000, Myst, Portal, and Dwarf Fortress. In the announcement they explain the motivation for building a video game collection: Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design. In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection. The above quote is only a small snippet of a much lengthier look at the benefits of examining and preserving video games, hit up the link below to check out the full post including future titles the MoMA would like to include in their archive. Video Games: 14 in the Collection, for Starters [Inside/Out] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Cities from Space: A Tour of Urban Planning Patterns

    - by Jason Fitzpatrick
    While many cities developed haphazardly and organically with little structured planning, other cities were developed following strict organization–organization that reveals itself beautifully when seen from space. Wired magazine shares a roundup of ten well-planned cities viewed with a satellite’s eye. Among the roundup our favorite is the oldest, seen in the photo above: This nine-pointed fortress is perhaps the best example of a planned city from the Renaissance. Palmanova was built in 1593 and is located in the northeastern corner of Italy near the border with Slovenia. It was intended to be home to a completely self-reliant utopian community that could also defend itself against the Ottomans. It had three guarded entrances, ramparts between each of the star points and eventually a moat. Sadly, nobody was willing to move there. Eventually it was used as free housing for pardoned criminals. Today it is a national monument, a tourist destination and home to around 5,000 people. Hit up the link below to check out the other nine well-planned entries in the roundup. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Do all mods simply alter game files? [on hold]

    - by Starkers
    When you install some mods you drag certain files into your game directory and replace the files. Other mods, though, come with an installer where you can set parameters first. Does the installer then go and automatically replace the certain files? At the end of the day, is that all the installation of any mod is? Is the installation of a mod simply the replacement of certain files inside the game's root directory? Do mods exist which don't fit the above statement? That install outside the game's root? Why do they do this? All the mods I can think of do just replace certain files inside the game's root. However, I know Team Fortress was spawned from a multiplayer halflife 1 mod. Do you reckon that mod installed files outside the root to enable multiplayer via a network for a single player game? How rare are these mods? Or do they not even exist? Do even extensive mods make all their changes inside the root?

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  • Ubuntu 14.04 stalling. Problem with LightDM. Plymouth (and logging out) switches over to a black screen w/ white cursor

    - by Kage
    if its a duplicate, sorry. Couldn't find anything that fits my issue, much less that was on 14.04. I changed a few things recently. Switched to the Numix theme (from PPA), installed lm-sensors and psensor (ran all the I/O probes), Ubuntu Tweak, Pinta, and well, Team Fortress 2 on Steam. :P The system will get to the Plymouth 'ubuntu' screen, load load, all dots filled, switches over to LightDM, but wait! No LightDM. :I Just a blank screen with that white cursor. Can't switch out to tty1-6 - not sure if the Ctrl-Alt-F1 is disabled in 14.04 or if its literally just locked down. If I change any files, I have access to the filesystem from my Windows 8 partition. That's it. :/ I'm pretty familiar with Linux, especially Ubuntu, but I think I'm still at the point I know just enough to break things and not always how to fix 'em. Any help would be greatly appreciated. Thanks! UPDATE I was just able to get into my desktop briefly. I booted Ubuntu. When the black screen froze, I hit Ctrl-Alt-Del. When it started switching off, I hit Ctrl-Alt-Backspace. It rebooted. I plugged the second monitor in I had been using before the issue ever came about. Plymouth displayed on both. LightDM came up, displayed on both (it used to show only the ubuntu logo on the unfocused monitor though). I logged in just fine. Even ran some pending software updates. I logged out of the desktop though, and LightDM refused to show again. xP

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  • Bad Performance With Games Under Wine in Ubuntu 12.04

    - by Pandem
    I'm somewhat new to Linux. I've dabbled with it before but never more than just experimentation in a VM or dual boot where I almost always reverted back to Windows soon after (more due to a lack of commitment than a dislike for the OS). Anyway my problem is that in the two games (Guild Wars and Team Fortress 2) I've tried so far I get fairly bad performance. Despite both games having a "Platinum" rating I've still been forced to run both in DirectX 8, otherwise they either crash, have texture defects or the UI is missing. By "bad performance" I mean sub-30 FPS where there are some players and regular large framerate drops with video settings on low. Currently in my mind I believe the performance issues are just a problem with the drivers because my graphics card is a AMD 7850 which is virtually brand new and probably not properly supported yet but I'm unsure and would appreciate advice or tips to improve things. I have Ubuntu 12.04 installed and I am usually logged in a Gnome Classic session. I have installed AMD's proprietary drivers (Catalyst version 12.4) and have Wine 1.4 installed. I have used Winetricks to install DX9/DX10 dlls and other things.

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  • Ubuntu 12.04 login screen flickers. “Could not write bytes: broken pipes”

    - by Brayn
    I use Ubuntu 12.04 x64 with a dual-boot setup. Yesterday it worked fine but this morning when I attempted to boot it gets to the login screen and then it just flickers, alternating between the login screen and the console showing boot items (mainly Apache, the last one being "Battery status" although it's a desktop) all with [OK] status. The only error that I can see is: "Could not write bytes: broken pipes" on top of the screen. The only things I can think of that could cause this are: This morning I had a removable hdd plugged in during boot time, which I usually don't have Yesterday I've installed Dwarven Fortress that requires some x32 libraries so I've installed ia32 using synaptic. As far as I know this shouldn't brake the system but I didn't reboot yesterday so I can't be sure. I've tried booting in recovery mode and tried running the utils there but still no luck. I've ran out of ideas. Thanks. EDIT: Forgot to mention that all partitions have plenty of free space EDIT2: In the end I just reinstalled Ubuntu as time was of the essence.

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  • Cannot open files in Visual Studio but in Delphi and Notepad

    - by Andrew J. Brehm
    About an hour ago Visual Studio 2008 decided that it cannot find files any more. This is on 64 bit Windows Vista. When I right-click on a text file (source code or otherwise) and select "open with" and "Visual Studio 2008", I get the following error (example): Windows cannot find 'C:\Users\ajbrehm\Documents\Visual Studio 2008\Projects\Hello Prism\Hello Prism\Main.pas'. Make sure you typed the name correctly, and then try again. When I right-click the same file and select "open with" and "Delphi 2010" or "Notepad" (both other options available for text files on my system), the file opens correctly. Oddly enough when the file is part of a Visual Studio project and I open the project itself with Visual Studio (this works), I can open the file from within Visual Studio. Any ideas what might be going on? This started about an hour after I made a complete backup of my Vista VM and after I installed IIS 7, SQL Express, and Sourcegear Vault. The first files I noticed couldn't be opened in Visual Studio any more where Pascal source files in checked-outed folders from Vault. And Vault also seems to be unable to see one of the sources files and claims they don't exist. I found out about Visual Studio not opening ANY files any more when I tried to recreate the file Vault refused to see. Update: I just checked. Another user, "administrator", can still open text files with Visual Studio 2008. Both users have administrator rights. Update: I just restored the hours-old backup. Same problem. Apparently whatever triggered this happened before the install of IIS 7 and SQL Express. Never noticed it before.

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  • Cannot open files in Visual Studio but in Delphi and Notepad

    - by Andrew J. Brehm
    About an hour ago Visual Studio 2008 decided that it cannot find files any more. This is on 64 bit Windows Vista. When I right-click on a text file (source code or otherwise) and select "open with" and "Visual Studio 2008", I get the following error (example): Windows cannot find 'C:\Users\ajbrehm\Documents\Visual Studio 2008\Projects\Hello Prism\Hello Prism\Main.pas'. Make sure you typed the name correctly, and then try again. When I right-click the same file and select "open with" and "Delphi 2010" or "Notepad" (both other options available for text files on my system), the file opens correctly. Oddly enough when the file is part of a Visual Studio project and I open the project itself with Visual Studio (this works), I can open the file from within Visual Studio. Any ideas what might be going on? This started about an hour after I made a complete backup of my Vista VM and after I installed IIS 7, SQL Express, and Sourcegear Vault. The first files I noticed couldn't be opened in Visual Studio any more where Pascal source files in checked-outed folders from Vault. And Vault also seems to be unable to see one of the sources files and claims they don't exist. I found out about Visual Studio not opening ANY files any more when I tried to recreate the file Vault refused to see. Update: I just checked. Another user, "administrator", can still open text files with Visual Studio 2008. Both users have administrator rights. Update: I just restored the hours-old backup. Same problem. Apparently whatever triggered this happened before the install of IIS 7 and SQL Express. Never noticed it before.

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  • Learning Algorithms and Data Structures Fundamentals

    - by valya
    Can you recommend me a book or (better!) a site with many hard problems and exercises about data structures? I'm already answering project Euler questions, but these questions are about interesting, but uncommon algorithms. I hardly used even a simple tree. Maybe there is a site with exercises like: hey, you need to calculate this: ... . Do it using a tree. Now do it using a zipper. Upload your C (Haskell, Lisp, even Pascal or Fortress go) solution. Oh, your solution is so slow! Self-education is very hard then you trying to learn very common, fundamental things. How can I help myself with them without attending to courses or whatever?

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  • How to decouple an app's agile development from a database using BDUF?

    - by Rob Wells
    G'day, I was reading the article "Database as a Fortress" by Dan Chak from the excellent book "97 Things Every Software Architect Should Know" (sanitised Amazon link) which suggests that databases should not be designed using an agile approach. There's an SO question on agile approaches and databases "Agile development and database changes" which has some excellent answers covering agile development approaches. In fact, one of the answers supplies a brilliant idea of what's needed for each update of the DB. ;-) But after reading Dan Chak's article, I am left wondering if an agile approach is really suitable for large scale systems. This of course leads on to the question of how best to decouple an agile approach for the application that is interacting with the BDUF database design without adding complicated translation layers in the final design employed? Any suggestions? cheers,

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  • .NET "must-have" development tools

    - by nzpcmad
    James Avery wrote a classic article a while back entitled Ten Must-Have Tools Every Developer Should Download Now which is a companion to Visual Studio Add-Ins Every Developer Should Download Now and Scott Hanselman has an excellent list on his blog but if you were on a desert island and were only allowed three .NET development tools which ones would you pick? Update: Assuming you already have an IDE like Visual Studio ... Update (5) : Up to 08/01 : The current state of play: Reflector 13 Resharper 9 NUnit + TestDriven.Net 7 Refactor Pro 4 Process Explorer (other Sysinternals) 3 SnippetCompiler 3 CodeRush 3 MSDN Library 2 LinqPad 2 Cruisecontrol.net 2 VMWare 2 RhinoMocks 2 Fiddler 2 PowerShell 2 PowerCommands for VS 2008 1 Sandcastle 1 SQL Profiler 1 Redgate ANTS profiler 11 NCover 1 VisualSVN 1 Rubber Ducky 1 WinMerge 1 NAnt 1 ViEmu 1 AnkhSVN 1 dotTrace Profiler 1 BeyondCompare 1 DPack VS Plugin 1 WCF Trace Viewer (SDK) 1 xUnit.net 1 SourceGear DiffMerge 1 Ghostdoc 1 Expression Studio 1 XAML Pad 1 KaXaml 1 Blender for 3D modeling 1 Snoop a WPF tool 1 DiffMerge 1 DPack 1 NDepend 1 Kodos 1 WatiN 1 HTTPWatch Basic Edition 1 Paint.Net 1 Mole For VS 1 What I find particularly interesting about this is that "NUnit + TestDriven.Net " is right up there in third place which shows the growing emphasis on testing as an integral part of the development process rather than as an adjunct which is simply bolted on. And I'm somewhat perplexed that Codesmith didn't receive a single vote?

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  • Reorganizing development environment for single developer/small shop

    - by Matthew
    I have been developing for my company for approximately three years. We serve up a web portal using Microsoft .NET and MS SQL Server on DotNetNuke. I am going to leave my job full time at the end of April. I am leaving on good terms, and I really care about this company and the state of the web project. Because I haven't worked in a team environment in a long time, I have probably lost touch with what 'real' setups look like. When I leave, I predict the company will either find another developer to take over, or at least have developers work on a contractual basis. Because I have not worked with other developers, I am very concerned with leaving the company (and the developer they hire) with a jumbled mess. I'd like to believe I am a good developer and everything makes sense, but I have no way to tell. My question, is how do I set up the development environment, so the company and the next developer will have little trouble getting started? What would you as a developer like in place before working on a project you've never worked on? Here's some relevant information: There is a development server onsite and a production server offsite in a data center . There is a server where backups and source code (Sourcegear Vault) are stored. There is no formal documentation but there are comments in the code. The company budget is tight so free suggestions will help the best. I will be around after the end of April on a consulting basis so I can ask simple questions but I will not be available full time to train someone

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  • Visual SourceSafe (VSS): "Access to file (filename) denied" error

    - by tk-421
    Hi, can anybody help with the above SourceSafe error? I've spent hours trying to find a fix. I've also Googled the heck out of it but couldn't find a scenario matching mine, because in my case only a few files (not all) are affected. Here's what I found: only a few files in my project generate this error other files in the same directory (for example, App_Code has one of the problem files) work fine I've tried checking out from both the VSS client and Visual Studio another developer can check out the main problem file without any problems This sounds like a permission issue for my user, right? However: I found the location of one of the problem files in VSS's data directory (using VSS's naming format, as in 'fddaaaaa.a') and checked its permissions; everything looks fine and its permissions match those of other files I can check out successfully I can see no differences in the file properties between working and non-working files What else can I check? Has anyone encountered this problem before and found a solution? Thanks. P.S.: SourceGear, svn or git are not options, unfortunately. P.P.S.: Tried unsuccessfully to add tag "sourcesafe." EDIT: Hey Paddy, I tried to click 'add comment' to respond to your comment, but I'm getting a javascript error when loading this page in IE8 ("jquery undefined," etc.) so this isn't working. This is when checking out files, and yes, I've obliterated my local copy more times than I can remember. ;) EDIT 2: Thanks for the responses, guys (again I can't 'add comment' due to jQuery not loading, maybe blocked as discussed in Meta). If the problem was caused by antivirus or a bad disk, would other users still be able to check out the file(s)? That's the case here, which makes me think it's a permission issue specific to my account. However I've looked at the permissions and they match both other users' settings and settings on other files which I can check out.

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  • how can I make a "downstream only" copy of a file in TFS

    - by jcollum
    I've got this SQL script that needs to exist in two places in source control. I want to have only one real copy of this file and keep a virtual copy of the file in the other solution. One is needed for a unit test and the other for a development tool. The files, should, by definition, always be the same. If they have differences then there's a problem with our process. In Sourcegear I could make a virtual copy of a specific version of a file and keep it somewhere else in the source tree. That doesn't seem to be possible in TFS. Is it possible in SVN? So what are my options here? Branching/merging -- which is what the TFS team says I should be doing here -- means just another step that I have to remember to do. Plus it isn't automatic and I would prefer that this be automated. Is there some way to run an exe on checkin of a specific file? I'm thinking if I could do that then I could do a checkout-edit-checkin of the downstream copy of the file.

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