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  • Polite busy-waiting with WRPAUSE on SPARC

    - by Dave
    Unbounded busy-waiting is an poor idea for user-space code, so we typically use spin-then-block strategies when, say, waiting for a lock to be released or some other event. If we're going to spin, even briefly, then we'd prefer to do so in a manner that minimizes performance degradation for other sibling logical processors ("strands") that share compute resources. We want to spin politely and refrain from impeding the progress and performance of other threads — ostensibly doing useful work and making progress — that run on the same core. On a SPARC T4, for instance, 8 strands will share a core, and that core has its own L1 cache and 2 pipelines. On x86 we have the PAUSE instruction, which, naively, can be thought of as a hardware "yield" operator which temporarily surrenders compute resources to threads on sibling strands. Of course this helps avoid intra-core performance interference. On the SPARC T2 our preferred busy-waiting idiom was "RD %CCR,%G0" which is a high-latency no-nop. The T4 provides a dedicated and extremely useful WRPAUSE instruction. The processor architecture manuals are the authoritative source, but briefly, WRPAUSE writes a cycle count into the the PAUSE register, which is ASR27. Barring interrupts, the processor then delays for the requested period. There's no need for the operating system to save the PAUSE register over context switches as it always resets to 0 on traps. Digressing briefly, if you use unbounded spinning then ultimately the kernel will preempt and deschedule your thread if there are other ready threads than are starving. But by using a spin-then-block strategy we can allow other ready threads to run without resorting to involuntary time-slicing, which operates on a long-ish time scale. Generally, that makes your application more responsive. In addition, by blocking voluntarily we give the operating system far more latitude regarding power management. Finally, I should note that while we have OS-level facilities like sched_yield() at our disposal, yielding almost never does what you'd want or naively expect. Returning to WRPAUSE, it's natural to ask how well it works. To help answer that question I wrote a very simple C/pthreads benchmark that launches 8 concurrent threads and binds those threads to processors 0..7. The processors are numbered geographically on the T4, so those threads will all be running on just one core. Unlike the SPARC T2, where logical CPUs 0,1,2 and 3 were assigned to the first pipeline, and CPUs 4,5,6 and 7 were assigned to the 2nd, there's no fixed mapping between CPUs and pipelines in the T4. And in some circumstances when the other 7 logical processors are idling quietly, it's possible for the remaining logical processor to leverage both pipelines. Some number T of the threads will iterate in a tight loop advancing a simple Marsaglia xor-shift pseudo-random number generator. T is a command-line argument. The main thread loops, reporting the aggregate number of PRNG steps performed collectively by those T threads in the last 10 second measurement interval. The other threads (there are 8-T of these) run in a loop busy-waiting concurrently with the T threads. We vary T between 1 and 8 threads, and report on various busy-waiting idioms. The values in the table are the aggregate number of PRNG steps completed by the set of T threads. The unit is millions of iterations per 10 seconds. For the "PRNG step" busy-waiting mode, the busy-waiting threads execute exactly the same code as the T worker threads. We can easily compute the average rate of progress for individual worker threads by dividing the aggregate score by the number of worker threads T. I should note that the PRNG steps are extremely cycle-heavy and access almost no memory, so arguably this microbenchmark is not as representative of "normal" code as it could be. And for the purposes of comparison I included a row in the table that reflects a waiting policy where the waiting threads call poll(NULL,0,1000) and block in the kernel. Obviously this isn't busy-waiting, but the data is interesting for reference. _table { border:2px black dotted; margin: auto; width: auto; } _tr { border: 2px red dashed; } _td { border: 1px green solid; } _table { border:2px black dotted; margin: auto; width: auto; } _tr { border: 2px red dashed; } td { background-color : #E0E0E0 ; text-align : right ; } th { text-align : left ; } td { background-color : #E0E0E0 ; text-align : right ; } th { text-align : left ; } Aggregate progress T = #worker threads Wait Mechanism for 8-T threadsT=1T=2T=3T=4T=5T=6T=7T=8 Park thread in poll() 32653347334833483348334833483348 no-op 415 831 124316482060249729303349 RD %ccr,%g0 "pause" 14262429269228623013316232553349 PRNG step 412 829 124616702092251029303348 WRPause(8000) 32443361333133483349334833483348 WRPause(4000) 32153308331533223347334833473348 WRPause(1000) 30853199322432513310334833483348 WRPause(500) 29173070315032223270330933483348 WRPause(250) 26942864294930773205338833483348 WRPause(100) 21552469262227902911321433303348

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  • USB External HDD NOT spinning down on Windows Vista / Windows 7

    - by Deepak
    I have 3 external 2.5" USB HDDs - all from different manufacturers and with different capacities. I also have access to multiple Windows Vista / Windows 7 / Windows XP computers. My problem is that with the Windows Vista and Windows 7 computers, the external USB drives DO NOT spin down when I do "Safely remove hardware". Windows will tell me that I can safely remove the device, but I can see (and feel the rotations of the disk when I touch the casing) that the disks are still spinning and NEVER spin down. They also never go into their suspended state (which is generally signaled with a slow flashing of the activity LED). However, with Windows XP, when I do "Safely remove hardware", I can see that the drives do indeed spin down without any issues and go into their respective suspended states. I notice that this behaviour is consistent across all my 3 drives and on different hardware. Has anybody else noticed the same issues? Is there any way we can have the same behaviour as Windows XP on Windows Vista and 7, because I feel on the long run, disconnecting the drives while they are still spinning will have a negative effect on their life span. Thanks, Deepak.

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  • Stop Windows 7 from accessing or writing to hard drive unless "told" to by me? (More info inside...)

    - by Jeff
    A confusing question, perhaps, but bear with me. I have two internal HDDs set up in a RAID0 array which I use as mass storage. I access the drive very infrequently (once a day at most) and so I have set up Windows 7's power options to turn off idle disks after only 1 minute. This is fine, and the disks are turned off most of the time. However, I notice that Windows sometimes spins up the drives when I really, really don't want or need it to. This causes a 30 second delay as both drives spin up and lock up my system. Some examples of when this happens: 1) When I'm installing something using Windows Installer or Installshield; it seems to me as if they're using the drive with most available free space as the installer cache location... so my big RAID drive has to spin up! Most annoying. 2) Apparently, when I open a Java-based program which resides on my system drive and has nothing to do with my RAID drive! 3) At boot-up and shut-down time. At shutdown the drive spin up only for the computer to immediately shut down! Incredibly frustrating! I've already tried changing the letter of the drive, and at some points have removed the drive letter entirely, which solves the first two issues above. So my question (FINALLY!) is this: is there any way I can mark this drive as being for "storage only", so Windows basically does not see it at all until I actually invoke it somehow? Or is there any way I could set it up so that only specific programs have write access to it? For example, download managers, TeraCopy, etc. etc.? Basically I want it to be a "ghost drive" until I'm ready to use it and to stop Windows from spinning it up all the damn time! Thank you. :)

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  • Debian - Problems Unmounting External Hard Drives

    - by user331981
    I recently installed Debian Testing on a new laptop and I just noticed that I am having some issues with unmounting external hard drives. I am using Mate Desktop 1.8.1. With the 1st drive, if I right click on the drive and select “safely remove”: The drive unmounts, spins down, immediately spins back up an remounts. Unable to unmount. With the 2nd drive, if I right click on the drive and select “safely remove”: The drive unmounts but does not spin down. With the 3rd drive, if I right click on the drive and select “safely remove”: The drive unmounts but does not spin down, immediately spins back up but does not remount, and after 20 seconds, it spins down and stays that way. Behavior is the same on both USB 2.0 and USB 3.0 ports. On my last laptop, on which I also used Debian Testing + Mate desktop, the safe removal of drives worked out of the box and I never had an issue with it. The drives would unmount, spin down and stay that way. To remount the drive, one needed to unplug the device and plug it back in. I am unsure how to troubleshoot this issue and I am not sure if it is merely a matter of installing a “missing” package of editing a config file. Thank you in advance.

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  • iPhone Datepicker plays 'tick' sound

    - by DecodingSand
    Hey guys, Does any of you know what event I can tap into on the DatePicker when the wheel moves. I want to play a sound (got sound code) as the wheel spin. Just like the timer set picker in Apple's clock app. All that is there is a single event for ValueChanges which only fires once, at the end of a wheel spin. Thanks in advance

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  • SQL using with clause not working

    - by user1290467
    My question is why this query does not work? Cursor c = db.rawQuery("SELECT * FROM tbl_staff WHERE PMajor = '%" + spin.getSelectedItem().toString() + "%'", null); Cursor c: it is a cursor for handling my query tbl_staff: my table that consist of PName,PMajor,PCert spin: is spinner that has values which I need for my database query. When I use: if (c.moveToNext()) else (log.d("error query","couldn't do the query!");) It goes to else statement and moveToNext() doesn't work.

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  • Open GL stars are not rendering

    - by Darestium
    I doing Nehe's Open GL Lesson 9. I'm using SFML for windowing, the strange thing is no stars are rendering. #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app); void renderGlScene(sf::Window *app); void init(); int loadResources(); const int NUM_OF_STARS = 50; float triRot = 0.0f; float quadRot = 0.0f; bool twinkle = false; bool tKey = false; float zoom = 15.0f; float tilt = 90.0f; float spin = 0.0f; unsigned int loop; unsigned int texture_handle[1]; typedef struct { int r, g, b; float distance; float angle; } stars; stars star[NUM_OF_STARS]; int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 9"); app.UseVerticalSync(false); init(); if (loadResources() == -1) { return EXIT_FAILURE; } while (app.IsOpened()) { processEvents(&app); processInput(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } int loadResources() { sf::Image img_data; // Load Texture if (!img_data.LoadFromFile("data/images/star.bmp")) { std::cout << "Could not load data/images/star.bmp"; return -1; } // Generate 1 texture glGenTextures(1, &texture_handle[0]); // Linear filtering glBindTexture(GL_TEXTURE_2D, texture_handle[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_data.GetWidth(), img_data.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data.GetPixelsPtr()); return 0; } void processInput(sf::Window *app) { const sf::Input& input = app->GetInput(); if (input.IsKeyDown(sf::Key::T) && !tKey) { tKey = true; twinkle = !twinkle; } if (!input.IsKeyDown(sf::Key::T)) { tKey = false; } if (input.IsKeyDown(sf::Key::Up)) { tilt -= 0.05f; } if (input.IsKeyDown(sf::Key::Down)) { tilt += 0.05f; } if (input.IsKeyDown(sf::Key::PageUp)) { zoom -= 0.02f; } if (input.IsKeyDown(sf::Key::Up)) { zoom += 0.02f; } } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable texturing glEnable(GL_TEXTURE_2D); //glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_BLEND); for (loop = 0; loop < NUM_OF_STARS; loop++) { star[loop].distance = (float)loop / NUM_OF_STARS * 5.0f; // Calculate distance from the centre // Give stars random rgb value star[loop].r = rand() % 256; star[loop].g = rand() % 256; star[loop].b = rand() % 256; } } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); // Clear color depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Select texture glBindTexture(GL_TEXTURE_2D, texture_handle[0]); for (loop = 0; loop < NUM_OF_STARS; loop++) { glLoadIdentity(); // Reset The View Before We Draw Each Star glTranslatef(0.0f, 0.0f, zoom); // Zoom Into The Screen (Using The Value In 'zoom') glRotatef(tilt, 1.0f, 0.0f, 0.0f); // Tilt The View (Using The Value In 'tilt') glRotatef(star[loop].angle, 0.0f, 1.0f, 0.0f); // Rotate To The Current Stars Angle glTranslatef(star[loop].distance, 0.0f, 0.0f); // Move Forward On The X Plane glRotatef(-star[loop].angle,0.0f,1.0f,0.0f); // Cancel The Current Stars Angle glRotatef(-tilt,1.0f,0.0f,0.0f); // Cancel The Screen Tilt if (twinkle) { glColor4ub(star[(NUM_OF_STARS - loop) - 1].r, star[(NUM_OF_STARS - loop)-1].g, star[(NUM_OF_STARS - loop) - 1].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad } glRotatef(spin,0.0f,0.0f,1.0f); // Rotate The Star On The Z Axis // Assign A Color Using Bytes glColor4ub(star[loop].r, star[loop].g, star[loop].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad spin += 0.01f; // Used To Spin The Stars star[loop].angle += (float)loop / NUM_OF_STARS; // Changes The Angle Of A Star star[loop].distance -= 0.01f; // Changes The Distance Of A Star if (star[loop].distance < 0.0f) { star[loop].distance += 5.0f; // Move The Star 5 Units From The Center star[loop].r = rand() % 256; // Give It A New Red Value star[loop].g = rand() % 256; // Give It A New Green Value star[loop].b = rand() % 256; // Give It A New Blue Value } } } I've looked over the code atleast 10 times now and I can't figure out the problem. Any help would be much appreciated.

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  • Why are my Unity procedural animations jerky?

    - by Phoenix Perry
    I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of getting squeezed sideways by a pixel. I'm moving a plane by cos and sin so it will spin on the x and z axes. If the planes are moving at Time.time, everything is fine. However, if I put in slower speed multiplier, I get an amazingly weird jerk in my animation. I get it with or without the lerp. How do I fix it? I want it to move very slowly. Is there some sort of invisible grid in unity? Some sort of minimum motion per frame? I put a visual sample of the behavior here. Here's the relevant code: public void spin() { for (int i = 0; i < numPlanes; i++ ) { GameObject g = planes[i] as GameObject; //alt method //currentRotation += speed * Time.deltaTime * 100; //rotation.eulerAngles = new Vector3(0, currentRotation, 0); //g.transform.position = rotation * rotationRadius; //sine method g.GetComponent<PlaneSetup>().pos.x = g.GetComponent<PlaneSetup>().radiusX * (Mathf.Cos((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle)); g.GetComponent<PlaneSetup>().pos.z = g.GetComponent<PlaneSetup>().radius * Mathf.Sin((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle); g.GetComponent<PlaneSetup>().pos.y = g.GetComponent<Transform>().position.y; ////offset g.GetComponent<PlaneSetup>().pos.z += 20; g.GetComponent<PlaneSetup>().posLerp.x = Mathf.Lerp(g.transform.position.x,g.GetComponent<PlaneSetup>().pos.x, .5f); g.GetComponent<PlaneSetup>().posLerp.z = Mathf.Lerp(g.transform.position.z, g.GetComponent<PlaneSetup>().pos.z, .5f); g.GetComponent<PlaneSetup>().posLerp.y = g.GetComponent<Transform>().position.y; g.transform.position = g.GetComponent<PlaneSetup>().posLerp; } Invoke("spin",0.0f); } The full code is on github. There is literally nothing else going on. I've turned off all other game objects so it's only the 40 planes with a texture2D shader. I removed it from Invoke and tried it in Update -- still happens. With a set frame rate or not, the same problem occurs. Tested it in Fixed Update. Same issue. The script on the individual plane doesn't even have an update function in it. The data on it could functionally live in a struct. I'm getting between 90 and 123 fps. Going to investigate and test further. I put this in an invoke function to see if I could get around it just occurring in update. There are no physics on these shapes. It's a straight procedural animation. Limited it to 1 plane - still happens. Thoughts? Removed the shader - still happening.

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  • Multithreaded linked list traversal

    - by Rob Bryce
    Given a (doubly) linked list of objects (C++), I have an operation that I would like multithread, to perform on each object. The cost of the operation is not uniform for each object. The linked list is the preferred storage for this set of objects for a variety of reasons. The 1st element in each object is the pointer to the next object; the 2nd element is the previous object in the list. I have solved the problem by building an array of nodes, and applying OpenMP. This gave decent performance. I then switched to my own threading routines (based off Windows primitives) and by using InterlockedIncrement() (acting on the index into the array), I can achieve higher overall CPU utilization and faster through-put. Essentially, the threads work by "leap-frog'ing" along the elements. My next approach to optimization is to try to eliminate creating/reusing the array of elements in my linked list. However, I'd like to continue with this "leap-frog" approach and somehow use some nonexistent routine that could be called "InterlockedCompareDereference" - to atomically compare against NULL (end of list) and conditionally dereference & store, returning the dereferenced value. I don't think InterlockedCompareExchangePointer() will work since I cannot atomically dereference the pointer and call this Interlocked() method. I've done some reading and others are suggesting critical sections or spin-locks. Critical sections seem heavy-weight here. I'm tempted to try spin-locks but I thought I'd first pose the question here and ask what other people are doing. I'm not convinced that the InterlockedCompareExchangePointer() method itself could be used like a spin-lock. Then one also has to consider acquire/release/fence semantics... Ideas? Thanks!

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  • Solution: Testing Web Services with MSTest on Team Build

    - by Martin Hinshelwood
    Guess what. About 20 minutes after I fixed the build, Allan broke it again! Update: 4th March 2010 – After having huge problems getting this working I read Billy Wang’s post which showed me the light. The problem here is that even though the test passes locally it will not during an Automated Build. When you send your tests to the build server it does not understand that you want to spin up the web site and run tests against that! When you run the test in Visual Studio it spins up the web site anyway, but would you expect your test to pass if you told the website not to spin up? Of course not. So, when you send the code to the build server you need to tell it what to spin up. First, the best way to get the parameters you need is to right click on the method you want to test and select “Create Unit Test”. This will detect wither you are running in IIS or ASP.NET Development Server or None, and create the relevant tags. Figure: Right clicking on “SaveDefaultProjectFile” will produce a context menu with “Create Unit tests…” on it. If you use this option it will AutoDetect most of the Attributes that are required. /// <summary> ///A test for SSW.SQLDeploy.SilverlightUI.Web.Services.IProfileService.SaveDefaultProjectFile ///</summary> // TODO: Ensure that the UrlToTest attribute specifies a URL to an ASP.NET page (for example, // http://.../Default.aspx). This is necessary for the unit test to be executed on the web server, // whether you are testing a page, web service, or a WCF service. [TestMethod()] [HostType("ASP.NET")] [AspNetDevelopmentServerHost("D:\\Workspaces\\SSW\\SSW\\SqlDeploy\\DEV\\Main\\SSW.SQLDeploy.SilverlightUI.Web", "/")] [UrlToTest("http://localhost:3100/")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] public void SaveDefaultProjectFileTest() { IProfileService target = new ProfileService(); // TODO: Initialize to an appropriate value string strComputerName = string.Empty; // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool actual; actual = target.SaveDefaultProjectFile(strComputerName); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); } Figure: Auto created code that shows the attributes required to run correctly in IIS or in this case ASP.NET Development Server If you are a purist and don’t like creating unit tests like this then you just need to add the three attributes manually. HostType – This attribute specified what host to use. Its an extensibility point, so you could write your own. Or you could just use “ASP.NET”. UrlToTest – This specifies the start URL. For most tests it does not matter which page you call, as long as it is a valid page otherwise your test may not run on the server, but may pass anyway. AspNetDevelopmentServerHost – This is a nasty one, it is only used if you are using ASP.NET Development Host and is unnecessary if you are using IIS. This sets the host settings and the first value MUST be the physical path to the root of your web application. OK, so all that was rubbish and I could not get anything working using the MSDN documentation. Google provided very little help until I ran into Billy Wang’s post  and I heard that heavenly music that all developers hear when understanding dawns that what they have been doing up until now is just plain stupid. I am sure that the above will work when I am doing Web Unit Tests, but there is a much easier way when doing web services. You need to add the AspNetDevelopmentServer attribute to your code. This will tell MSTest to spin up an ASP.NET Development server to host the service. Specify the path to the web application you want to use. [AspNetDevelopmentServer("WebApp1", "D:\\Workspaces\\SSW\\SSW\\SqlDeploy\\DEV\\Main\\SSW.SQLDeploy.SilverlightUI.Web")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] [TestMethod] public void ProfileService_Integration_SaveDefaultProjectFile_Returns_True() { ProfileServiceClient target = new ProfileServiceClient(); bool isTrue = target.SaveDefaultProjectFile("Mav"); Assert.AreEqual(true, isTrue); } Figure: This AspNetDevelopmentServer will make sure that the specified web application is launched. Now we can run the test and have it pass, but if the dynamically assigned ASP.NET Development server port changes what happens to the details in your app.config that was generated when creating a reference to the web service? Well, it would be wrong and the test would fail. This is where Billy’s helper method comes in. Once you have created an instance of your service call, and it has loaded the config, but before you make any calls to it you need to go in and dynamically set the Endpoint address to the same address as your dynamically hosted Web Application. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Reflection; using System.ServiceModel.Description; using System.ServiceModel; namespace SSW.SQLDeploy.Test { class WcfWebServiceHelper { public static bool TryUrlRedirection(object client, TestContext context, string identifier) { bool result = true; try { PropertyInfo property = client.GetType().GetProperty("Endpoint"); string webServer = context.Properties[string.Format("AspNetDevelopmentServer.{0}", identifier)].ToString(); Uri webServerUri = new Uri(webServer); ServiceEndpoint endpoint = (ServiceEndpoint)property.GetValue(client, null); EndpointAddressBuilder builder = new EndpointAddressBuilder(endpoint.Address); builder.Uri = new Uri(endpoint.Address.Uri.OriginalString.Replace(endpoint.Address.Uri.Authority, webServerUri.Authority)); endpoint.Address = builder.ToEndpointAddress(); } catch (Exception e) { context.WriteLine(e.Message); result = false; } return result; } } } Figure: This fixes a problem with the URL in your web.config not being the same as the dynamically hosted ASP.NET Development server port. We can now add a call to this method after we created the Proxy object and change the Endpoint for the Service to the correct one. This process is wrapped in an assert as if it fails there is no point in continuing. [AspNetDevelopmentServer("WebApp1", D:\\Workspaces\\SSW\\SSW\\SqlDeploy\\DEV\\Main\\SSW.SQLDeploy.SilverlightUI.Web")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] [TestMethod] public void ProfileService_Integration_SaveDefaultProjectFile_Returns_True() { ProfileServiceClient target = new ProfileServiceClient(); Assert.IsTrue(WcfWebServiceHelper.TryUrlRedirection(target, TestContext, "WebApp1")); bool isTrue = target.SaveDefaultProjectFile("Mav"); Assert.AreEqual(true, isTrue); } Figure: Editing the Endpoint from the app.config on the fly to match the dynamically hosted ASP.NET Development Server URL and port is now easy. As you can imagine AspNetDevelopmentServer poses some problems of you have multiple developers. What are the chances of everyone using the same location to store the source? What about if you are using a build server, how do you tell MSTest where to look for the files? To the rescue is a property called" “%PathToWebRoot%” which is always right on the build server. It will always point to your build drop folder for your solutions web sites. Which will be “\\tfs.ssw.com.au\BuildDrop\[BuildName]\Debug\_PrecompiledWeb\” or whatever your build drop location is. So lets change the code above to add this. [AspNetDevelopmentServer("WebApp1", "%PathToWebRoot%\\SSW.SQLDeploy.SilverlightUI.Web")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] [TestMethod] public void ProfileService_Integration_SaveDefaultProjectFile_Returns_True() { ProfileServiceClient target = new ProfileServiceClient(); Assert.IsTrue(WcfWebServiceHelper.TryUrlRedirection(target, TestContext, "WebApp1")); bool isTrue = target.SaveDefaultProjectFile("Mav"); Assert.AreEqual(true, isTrue); } Figure: Adding %PathToWebRoot% to the AspNetDevelopmentServer path makes it work everywhere. Now we have another problem… this will ONLY run on the build server and will fail locally as %PathToWebRoot%’s default value is “C:\Users\[profile]\Documents\Visual Studio 2010\Projects”. Well this sucks… How do we get the test to run on any build server and any developer laptop. Open “Tools | Options | Test Tools | Test Execution” in Visual Studio and you will see a field called “Web application root directory”. This is where you override that default above. Figure: You can override the default website location for tests. In my case I would put in “D:\Workspaces\SSW\SSW\SqlDeploy\DEV\Main” and all the developers working with this branch would put in the folder that they have mapped. Can you see a problem? What is I create a “$/SSW/SqlDeploy/DEV/34567” branch from Main and I want to run tests in there. Well… I would have to change the value above. This is not ideal, but as you can put your projects anywhere on a computer, it has to be done. Conclusion Although this looks convoluted and complicated there are real problems being solved here that mean that you have a test ANYWHERE solution. Any build server, any Developer workstation. Resources: http://billwg.blogspot.com/2009/06/testing-wcf-web-services.html http://tough-to-find.blogspot.com/2008/04/testing-asmx-web-services-in-visual.html http://msdn.microsoft.com/en-us/library/ms243399(VS.100).aspx http://blogs.msdn.com/dscruggs/archive/2008/09/29/web-tests-unit-tests-the-asp-net-development-server-and-code-coverage.aspx http://www.5z5.com/News/?543f8bc8b36b174f Technorati Tags: VS2010,MSTest,Team Build 2010,Team Build,Visual Studio,Visual Studio 2010,Visual Studio ALM,Team Test,Team Test 2010

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  • ESXi hard drive power saving

    - by Jens
    I currently have a Windows Server running beneath my desk and was considering replacing it with a ESXi layer to run both a Windows and Unix virtual machine. The ESXi is going to give me some nice advantages that I can use but I am still stuck on this issue: The server is mainly used as a fileserver/local webserver, and I use Windows tasks to hibernate/wake the machine at night. Also there is an aggressive disk spin down timeout to reduce noise. With ESXi, this will not be possible to do any more. I could live with the server running 24/7, but I would really like to spin down the disks when not in use. Is there a way to do this on ESXi?

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  • Why does OS X insist on spinning up all external drives when loading a file from the local drive?

    - by Phillip Oldham
    Why does OS X insist on spinning up all the attached external drives (firewire, usb) when loading a file from the local (internal) drive? It's driving me insane that I have to wait for 3 attached drives (1 back-up, 2 media) to spin up -- a total of 20s -- to access a file that is located only on my local/internal drive. There is no obvious need to access the other drives; nothing is being read from them and nothing need be written. Examples: Quicktime X opening a file from the local HDD. Starting Caffeine, an app which doesn't access any other files at all. Can I tell OS X to only spin those drives up when actually accessing them?

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  • Disk is spinning down each minute, unable to disable it

    - by lzap
    I played with spindown and APM settings of my Samsung discs and now they spin down every minute. I want to disable it, but it seems it does not accept any of the spindown time or APM values. Nothing works, it's all the same. Please help what values should be proper for it. I do not want it to spin down at all. /dev/sda: ATA device, with non-removable media Model Number: SAMSUNG HD154UI Serial Number: S1Y6J1KZ206527 Firmware Revision: 1AG01118 Standards: Used: ATA-8-ACS revision 3b Supported: 7 6 5 4 Configuration: Logical max current cylinders 16383 16383 heads 16 16 sectors/track 63 63 -- CHS current addressable sectors: 16514064 LBA user addressable sectors: 268435455 LBA48 user addressable sectors: 2930277168 Logical/Physical Sector size: 512 bytes device size with M = 1024*1024: 1430799 MBytes device size with M = 1000*1000: 1500301 MBytes (1500 GB) cache/buffer size = unknown Capabilities: LBA, IORDY(can be disabled) Queue depth: 32 Standby timer values: spec'd by Standard, no device specific minimum R/W multiple sector transfer: Max = 16 Current = 16 Advanced power management level: 60 Recommended acoustic management value: 254, current value: 0 DMA: mdma0 mdma1 mdma2 udma0 udma1 udma2 udma3 udma4 udma5 *udma6 udma7 Cycle time: min=120ns recommended=120ns PIO: pio0 pio1 pio2 pio3 pio4 Cycle time: no flow control=120ns IORDY flow control=120ns Commands/features: Enabled Supported: * SMART feature set Security Mode feature set * Power Management feature set * Write cache * Look-ahead * Host Protected Area feature set * WRITE_BUFFER command * READ_BUFFER command * NOP cmd * DOWNLOAD_MICROCODE * Advanced Power Management feature set Power-Up In Standby feature set * SET_FEATURES required to spinup after power up SET_MAX security extension Automatic Acoustic Management feature set * 48-bit Address feature set * Device Configuration Overlay feature set * Mandatory FLUSH_CACHE * FLUSH_CACHE_EXT * SMART error logging * SMART self-test Media Card Pass-Through * General Purpose Logging feature set * 64-bit World wide name * WRITE_UNCORRECTABLE_EXT command * {READ,WRITE}_DMA_EXT_GPL commands * Segmented DOWNLOAD_MICROCODE * Gen1 signaling speed (1.5Gb/s) * Gen2 signaling speed (3.0Gb/s) * Native Command Queueing (NCQ) * Host-initiated interface power management * Phy event counters * NCQ priority information DMA Setup Auto-Activate optimization Device-initiated interface power management * Software settings preservation * SMART Command Transport (SCT) feature set * SCT Long Sector Access (AC1) * SCT LBA Segment Access (AC2) * SCT Error Recovery Control (AC3) * SCT Features Control (AC4) * SCT Data Tables (AC5) Security: Master password revision code = 65534 supported not enabled not locked frozen not expired: security count supported: enhanced erase 326min for SECURITY ERASE UNIT. 326min for ENHANCED SECURITY ERASE UNIT. Logical Unit WWN Device Identifier: 50024e900300cca3 NAA : 5 IEEE OUI : 0024e9 Unique ID : 00300cca3 Checksum: correct I have the very same disc which I did not "tuned" and it does not spin. But I do not know where to read the settings from. The hdparm only shows this: Advanced power management level: 60 Recommended acoustic management value: 254, current value: 0 Edit: It seems the issue was tuned daemon in RHEL6. It was too aggressive, I turned off disc tuning and it seems they are no longer spinning down.

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  • How to Monitor the Bandwidth Consumption of Individual Applications

    - by Jason Fitzpatrick
    Yesterday we showed you how to monitor and track your total bandwidth usage, today we’re back to show you how to keep tabs on individual applications and how much bandwidth they’re gobbling up. We’ve received several reader requests, both by email and in the aforementioned post about bandwidth tracking, for a good way to track the data consumption of individual applications. How-To Geek reader Oaken noted that he used NetWorx to track his total bandwidth usage but another application, NetBalancer, to keep tabs on individual applications. We took NetBalancer for a spin and it’s a great solution for monitoring bandwidth at the application level. Let’s take it for a spin and start monitoring our applications. Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Can I use nginx to start EC2 instances on demand?

    - by Gabe Hollombe
    TL;DR - Is there a way to make nginx act as an elastic load balancer that will spin up EC2 instances on demand, allowing for the case when periods of no demand mean no instances will be running? Longer explanation - I have an nginx server that proxy_pass'es requests to a server on EC2. This server doesn't get many requests, so I'd like to keep the server spun down during periods of inactivity (I already have a script to do this). Then, when the instance is spun down and nginx gets a request for that instance, it will time out when trying to get a response from it. At this point, can I somehow trigger a shell command on the server to use EC2's command line tools to spin up the instance, then re-try the user's request after it has started?

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  • PASS Location fixed for the next 2 years - Are they listening?

    - by simonsabin
    I've just received the PASS connector newsletter with details of the decision of where to locate the next summits. To me it shows you how you can spin statistics they way you want to. I am very suprised by the numbers 81% said that they would like an east coast event. The spin is that "When we look at responses from only 2008 and 2009 Summit attendees (our most successful ones by far), the number who want a future Summit outside of Seattle drops to 69%." Wow the number drops thats bad. We must stay in Seattle then. My take however is that 69% of those willing to travel to Seattle want an event NOT in Seattle. Doesn't that suggest that people would like an event not in Seattle. I appreciate the comment about the launch years however 2012 isn't going to be a launch year because they need to get SQL out of the door before then to meet the 3 year software assurance cycle. So sticking 2012 in Seattle is IMHO a bad decision. It might keep the cost down for the PASS org, Microsoft and the attendees that live near Seattle but does it keep the cost down for the rest of the SQL Community? They do mention a possibility of an event on the East Coast and I do hope that its not just lip service. Flights for me to the East coast look ~30% cheaper than to Seattle and I've never been to the East Coast. Come on PASS show you are listening to the community.

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  • Is it my motherboard?

    - by jarodrussell
    Early this week my home server (a Linux machine) threw a kernel panic. Yesterday is happened a couple of times. Then all of a sudden, when I plugged a USB stick in to run a memory test, the monitor stopped coming on. Now whenever I turn it on, the system gets power...I heard the drives spin, I see the processor fan spin, and the hard drive light comes on...but nothing happens. I put a video card in the AGP slot, but still nothing. The light on the power button that usually comes on stopped coming on. I took the memory out to see if it would beep, but nothing beeped. It's like it's getting power, but it's not coming on. Does this sound like a motherboard problem to anyone else? I think it is, but a second opinion would be greatly appreciated. Thanks.

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  • 3 wire computer fan won't run continuously

    - by Ben
    I had an old computer that didn't work anymore, so I took the CPU fan out to see what I could make with it. The fan is NMB model number BG0903-B044-VTL, like this. It has three wires coming off of it, red, black, and white. I know that the white wire is usually a speed sensor. Does this wire need to be connected to something in order for the fan to run continuously? Right now when I apply power to the red and black wires (from a 9-volt battery) the fan will spin very briefly, and then slow down until it stops. The fan's motor only spins in the instant that the power is turned on, but doesn't continue, even though the power is still applied. How can I get the fan to spin continuously?

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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • Macbook overheats in 12.04 beta

    - by zookalicious
    Since I've heard a lot of great things about the upcoming 12.04 release, I decided to give the beta 2 a shot. Everything works very well, except ubuntu wasn't controlling the fan speed for a while. In all the past versions of ubuntu, I've just used the mactel support repository to detect my fans with the macfanctld package, and that has worked well. However it doesn't seem like that package has been updated yet for Precise, so I used the method at this Ubuntu forums thread instead. Now my computers fans are recognized and will spin up, but my laptop is getting VERY hot very frequently. Even just opening up a web browser and Libreoffice writer is enough to make the bottom of my computer feel like it's on fire and cause the fans to spin up to full. "top" shows that there are no programs eating up my CPU usage, which sometimes causes overheating. If anyone has any suggestions I would love to hear them. 12.04 is very nice and I know that for 11.10 macfanctld didn't get updated for a long time, so I'm hesitant to just wait for that.

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  • Read ahead buffering while playing video file from optical disc

    - by Saxtus
    I was wondering if there is a program for Windows 7 (64-bit), that reads ahead the file to be played back (usually MKV files in my case) to the RAM, so the disc that the video file resides in, won't spin for the entire duration of the playback, but only every time the cache is almost empty (with big enough cache so it won't need the drive for long periods). A program that I've used in the past (called DVDIdle), was doing that universally for every video player I wanted, but they've stopped updating it 6 years ago and now it doesn't seem to work with Windows 7 (tried using compatibility mode too). The method I am using now, is to either have the drive wearing down and buzzing all the time or manually copy the entire file to HDD, SSD or RamDisk and play it from there. The closest thing I've found, is a software that slows down the drive's spin speed, but I was looking for something more convenient, automated, without waiting for an entire file to be copied before starting playback or needing any HDD space, like I've used to in the past. Thanks in advance.

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  • Computer powers off then tries to start up but resets repeatedly.

    - by Sam Holder
    My machine has started shutting itself off after a few minutes on, everything goes off. A few seconds (3-5) after everything has stopped the lights come back on, the cpu fan and gfx card come on again. They spin for a second, then everything goes off again. A few seconds later same things happens again, light come back on, fans spin for a few seconds then go off. This repeats seemingly forever. If I leave it for a while I can power the machine back on for a while and it will boot again. It will then stay on for a little while again before power off. Rinse and repeat. Is this likely to be power supply or something else? The machine has been up and running for a couple of years before this.

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  • How can I get the camera to follow a moving object from behind in C++ and openGL [closed]

    - by user1324894
    I am trying to get the camera to follow an object that moves around my environment using the gluLookAt function. This is my code for the object moving in the direction that it faces: Xtri += -Vtri*cos((90+heading)*(PI/180.0f)); Ztri += Vtri*sin((90+heading)*(PI/180.0f)); I then render the object: glPushMatrix(); glTranslatef(Xtri,0,Ztri); glRotatef(heading,0,1,0); drawTriangle(); glPopMatrix(); All heading is is a spin variable so that if I press left or right it spins in that direction. When you press up on the arrows it moves forward and if you press down it moves backwards in the direction that it is facing. To try and get it so the camera follows I am using the gluLookAt function like this: gluLookAt(Xtri,0,(Ztri+20), Xtri,0,Ztri, 0,1,0); So that it follows the car from a distance and should follow it around. However, the object doesn't even move at all now all it can do is rotate still but not move forwards or backwards and when it spins it doesn't follow the spin instead it just watches it turn still fixed to the same position. Where is it that I am going wrong? UPDATE: I have updated the gluLookAt function so now it is: gluLookAt((Xtri+Vtri),0,((Ztri+20)), (Xtri+Vtri),0,(Ztri), 0,1,0); This seems to move the object around. I have a stationary terrain so I can see that the object is now moving and in the direction that it is facing. However, I want the camera to follow the object when it spins as well so it is always viewing the object from behind.

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  • Rotating in OpenGL relative to the viewport

    - by Nick
    I'm trying to display an object in the view which can be rotated naturally by dragging the cursor/touchscreen. At the moment I've got X and Y rotation of an object like this glRotatef(rotateX, 0f, 1f, 0f); // Dragging along X, so spin around Y axis glRotatef(rotateY, 1f, 0f, 0f); I understand why this doesn't do what I want it to do (e.g. if you spin it right 180 degrees, up and down spinning gets reversed). I just can't figure out a way for both directions to stay left-right and up-down relative to the viewer. I can assume that the camera is fixed and looking along the Z axis. Any ideas?

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  • Feedback + Bad output

    - by user1770094
    So I've got an assignment I think I'm more or less done with, but there is something which is messing up the output badly somewhere down the line, or even the calculation, and I don't see where the problem is. The assignment is to make a game in which a certain ammount of players run up through a tunnel towards a spot,where they will stop and spin around it,and then their dizziness is supposed to make them randomly either progress towards goal or regress back towards start.And each time they get another spot closer to goal,they get another "marking",and it goes on like this until one of them reaches goal. The program includes three files: one main.cpp,one header file and another cpp file. The header file: #ifndef COMPETITOR_H #define COMPETITOR_H #include <string> using namespace std; class Competitor { public: void setName(); string getName(); void spin(); void move(); int checkScore(); void printResult(); private: string name; int direction; int markedSpots; }; #endif // COMPETITOR_H The second cpp file: #include <iostream> #include <string> #include <cstdlib> #include <ctime> #include "Competitor.h" using namespace std; void Competitor::setName() { cin>>name; } string Competitor::getName() { return name; } void Competitor::spin() { srand(time(NULL)); direction = rand()%1+0; } void Competitor::move() { if(direction == 1) { markedSpots++; } else if(direction == 0 && markedSpots != 0) { markedSpots--; } } int Competitor::checkScore() { return markedSpots; } void Competitor::printResult() { if(direction == 1) { cout<<" is heading towards goal and has currently "<<markedSpots<<" markings."; } else if(direction == 0) { cout<<"\n"<<getName()<<" is heading towards start and has currently "<<markedSpots<<" markings."; } } The main cpp file: #include <iostream> #include <string> #include <cstdlib> #include <ctime> #include "Competitor.h" using namespace std; void inputAndSetNames(Competitor comps[],int nrOfComps); void makeTwist(Competitor comps[],int nrOfComps); void makeMove(Competitor comps[],int nrOfComps); void showAll(Competitor comps[],int nrOfComps); int winner(Competitor comps[],int nrOfComps, int nrOfTwistPlaces); int main() { int nrOfTwistPlaces; int nrOfComps; int noWinner = -1; int laps = 0; cout<<"How many spinning places should there be? "; cin>>nrOfTwistPlaces; cout<<"How many competitors should there be? "; cin>>nrOfComps; Competitor * comps = new Competitor[nrOfComps]; inputAndSetNames(comps, nrOfComps); do { laps++; cout<<"\nSpin "<<laps<<":"; makeTwist(comps, nrOfComps); makeMove(comps, nrOfComps); showAll(comps, nrOfComps); }while(noWinner == -1); delete [] comps; return 0; } void inputAndSetNames(Competitor comps[],int nrOfComps) { cout<<"Type in the names of the "<<nrOfComps<<" competitors:\n"; for(int i=0;i<nrOfComps;i++) { comps[i].setName(); } cout<<"\n"; } void makeTwist(Competitor comps[],int nrOfComps) { for(int i=0;i<nrOfComps;i++) { comps[i].spin(); } } void makeMove(Competitor comps[],int nrOfComps) { for(int i=0;i<nrOfComps;i++) { comps[i].move(); } } void showAll(Competitor comps[],int nrOfComps) { for(int i=0;i<nrOfComps;i++) { comps[i].printResult(); } cout<<"\n\n"; system("pause"); } int winner(Competitor comps[],int nrOfComps, int nrOfTwistPlaces) { int end = 0; int score = 0; for(int i=0;i<nrOfComps;i++) { score = comps[i].checkScore(); if(score == nrOfTwistPlaces) { end = 1; } else end = -1; } return end; } I'd be grateful if you would point out other mistakes if you see any.Thanks in advance.

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