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  • SSIS Expression Tester Tool

    - by Davide Mauri
    Thanks to my friend's Doug blog I’ve found a very nice tool made by fellow MVP Darren Green which really helps to make SSIS develoepers life easier: http://expressioneditor.codeplex.com/Wikipage?ProjectName=expressioneditor In brief the tool allow the testing of SSIS Expression so that one can evaluate and test them before using in SSIS packages. Cool and useful! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • HTML5 : Microsoft sort deux modules Websocket et IndexedDB pour IE9 et tester ces standards "encore instables"

    HTML5 : Microsoft propose des modules pour Websocket et IndexedDB Installables sur la bêta d'Internet Explorer 9 Microsoft vient de lancer un site dédié aux standards HTML5 ouverts, une manière de permettre aux développeurs d'expérimenter des standards qui ne seront pas intégrés à Internet Explorer avant leur finalisation par le W3C. Une approche qui se veut plus prudente et pragmatique que celles de ces concurrents, qui n'hésitent pas, eux, à implémenter - au moins partiellement - des standards en gestation dans les versions grand public de leurs navigateurs. Appelé HTML5 Labs, ce nouveau site propose, pour ses débuts, deux modules. Le premier est le...

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  • Issue 56 - Super Stylesheets Skinning in DotNetNuke 5

    May 2010 Welcome to Issue 56 of DNN Creative Magazine In this issue we show you how to use the powerful new Super Stylesheets skinning feature in DotNetNuke 5. Super Stylesheets are ideal for both beginner and experienced skin designers, they provide skin layouts using CSS. The advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques. They are also very quick to build and you can change a skin layout in a matter of minutes rather than hours. We show you how to build a skin from the very beginning using Super Stylesheets, we show you how to create various skin layouts, as well as multi-layouts. We also show you how to style the skin, how to add tokens such as the logo, menu, login links etc. and walk you through how to create a fully working skin from scratch. Following this we continue the Open Web Studio tutorials, this month we demonstrate how to create an installable DotNetNuke PA module using OWS. This is an essential technique which allows you to package up the OWS applications that you have created and build them into an installable zip package. The zip file is then installable as a standard DotNetNuke module which means you can easily install your OWS applications on other DotNetNuke installations by simply installing them as a standard DotNetNuke module. To finish, we have part six of the "How to Build a News Application with DotNetMushroom Rapid Application Developer (RAD)" article, where we demonstrate how to create a News Carousel using RAD, JQuery and the JCarousel plugin. This issue comes complete with 15 videos. Skinning: Super Stylesheets Skinning in DotNetNuke 5 - DNN Layouts (12 videos - 98mins) Module Development Series: How to Create an Installable DotNetNuke PA Module Using OWS (3 videos - 23mins) How to Implement a News Carousel Using DotNetMushroom RAD and JQuery View issue 56 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 56 issues we have created 578 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Do you put a super() call a the beginning of your constructors?

    - by sleske
    This is a question about coding style and recommended practices: As explained in the answers to the question unnecessary to put super() in constructor?, if you write a constructor for a class that is supposed to use the default (no-arg) constructor from the superclass, you may call super() at the beginning of your constructor: public MyClass(int parm){ super(); // leaving this out makes no difference // do stuff... } but you can also omit the call; the compiler will in both cases act as if the super() call were there. So then, do you put the call into your constructors or not? On the one hand, one might argue that including the super() makes things more explicit. OTOH, I always dislike writing redundant code, so personally I tend to leave it out; I do however regularly see it in code from others. What are your experiences? Did you have problems with one or the other approach? Do you have coding guidelines which prescribe one approach?

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  • Mapping Super+hjkl to arrow keys under X

    - by Bill Casarin
    I'm trying to map: Super+h -> Left Super+j -> Down Super+k -> Up Super+l -> Right globally under X. The idea is I don't want to leave my home row that often to use the arrow keys, so I'll use the Super modifier + hjkl to emulate the arrow keys under X. Is there any way to do this? One thing I've tried is xbindkeys + xte using this configuration: "xte 'keydown Up' 'keyup Up'" Mod4+k "xte 'keydown Down' 'keyup Down'" Mod4+j "xte 'keydown Left' 'keyup Left'" Mod4+h "xte 'keydown Right' 'keyup Right'" Mod4+l but there seems to a large delay between me pressing the key and noticing any result, and most of the time nothing happens at all. Is there a more elegant way of doing this that actually works with no delay?

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  • Implicitly invoking parent class initializer

    - by Matt Joiner
    class A(object): def __init__(self, a, b, c): #super(A, self).__init__() super(self.__class__, self).__init__() class B(A): def __init__(self, b, c): print super(B, self) print super(self.__class__, self) #super(B, self).__init__(1, b, c) super(self.__class__, self).__init__(1, b, c) class C(B): def __init__(self, c): #super(C, self).__init__(2, c) super(self.__class__, self).__init__(2, c) C(3) In the above code, the commented out __init__ calls appear to the be the commonly accepted "smart" way to do super class initialization. However in the event that the class hierarchy is likely to change, I have been using the uncommented form, until recently. It appears that in the call to the super constructor for B in the above hierarchy, that B.__init__ is called again, self.__class__ is actually C, not B as I had always assumed. Is there some way in Python-2.x that I can overcome this, and maintain proper MRO when calling super constructors without actually naming the current class?

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  • Should all, none, or some overriden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • Should all, none, or some overridden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • Download Super Mario Bros Game For Offline Playing [Free Stuff]

    - by Gopinath
    If you love to play the classic Super Mario Bros, here is some interesting stuff for you. This classic & world’s favorite game is available a free download for everyone to play offline on their computers. Game developer Jay Pavlina recreated Super Mario Bros in flash and offering his 1 year hard work as a free download to every one. To play the game offline, download Super Mario Bros from here (5.2 MB)  and drag and drop  the downloaded swf file on to your web browse(IE or Firefox is preferred. Chrome does not play nice with Flash). The same game is hosted online at newgrounds.com. The moment I read about the free download on Amit’s blog, i downloaded it immediately as kids enjoying summer vacation at my home love to play this game all the day. Thanks Amit. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Awesome Mod Adds Cooperative Multiplayer to Super Mario 64

    - by Jason Fitzpatrick
    The lack of multiplayer action in Super Mario 64 bothered one game modder so much he hacked the game to include cooperative multiplayer as well as online play. Check out the video to see it in action. To play the new version of the game you’ll either need a jailbroken Wii (so you can load a homebrew WAD file) or an N64 PC emulator. You can grab the WAD file for the Wii here or the necessary files for the PC emulator here. For more information about other great mod projects from the author of this mod, hit up the link below. Super Mario 64 Multiplayer 1.0 [via Press The Buttons] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Kinect Turns DaVinci Physics Application Super Cool

    - by Gopinath
    Guys at RazorFish who are well known for their Microsoft Surface impressive stuff has ported their Da Vinci Application over to Kinect device. The end result is a super cool gesture based application. Check out the embedded video demonstration below If you wondering what is Da Vince Application is all about, here are few lines from RazorFish DaVinci is a Microsoft Surface application that blurs the lines between the physical and virtual world by combining object recognition, real-world physics simulation and gestural interface design. Related:Kinect + Windows 7 = Control PC With Hand Gestures This article titled,Kinect Turns DaVinci Physics Application Super Cool, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Cannot Unbind Super Key from Unity

    - by Tom Thorogood
    Due to a graphics card compatibility issue using CrunchBang, I was told that my best option would be to move to 12.04 LTS. I'm trying to get everything configured and personalized the way I'm used to things, but am having some issues with unbinding default Unity shortcuts. I'm used to having all my shortcuts routed through the super key (T for Terminal, W for Web, Up for increased opacity, and so on). I've followed instructions to install compizconfig-settings-manager, and did an advanced search for all keyboard shortcuts binding to the super key, including the Unity shortcuts, but Unity still seems to listen for that keypress, and thus neither compiz nor the keybindings set up in system prefs - keyboard receive the commands I give them. (I did try also to simply change the unity launcher key instead of disabling it as shown below -- neither worked)

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  • Security Tips for super user in Ubuntu 11.10?

    - by Gaurav_Java
    Ubuntu is a relatively safe but this should not prevent you to be vigilant. I'm working on securing Ubuntu 11.10 and was looking for every tip to secure my Ubuntu 11.10 and upcoming version 12.04. I go through this question . But my Question is Begin as Super User and as Normal user also. Which is Best tools which I can use for preventing my data? What Services and features I Enable Manually after installing ubuntu ? What security measure I should take? What i don't do ? What are other precaution some takes as super user? what are Normal security stay patched in ubuntu? and if i am missing something then please add them

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  • Super Key doesn't work on Kubuntu 12.04

    - by zigma80
    I have Kubuntu 12.04 installed on HP 430 Notebook PC. My problem is that when I press Super Key, nothing happened. Some of my Fn keys did not work either. I have changed the Keyboard Model in System SettingsHardwareInput DevicesKeyboard to Hewlett Packard Internet keyboard but doesn't seems to help. I have also Compiz-Config-Setting-Manager installed but I don't know how to make the right keyboard setting. I would like to have the Super Key launch Start Menu Launcher as in MS-Windows, is it possible ... Thanks for the help

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  • How can I stub out a call to super in a imported Java class in JRuby for testing

    - by Doug Chew
    I am testing Java classes with RSpec and JRuby. How can I stub out a call to super in an imported Java class in my RSpec test? For example: I have 2 Java classes: public class A{ public String foo() { return "bar"; } } public class B extends A public String foo() { // B code return super.foo(); } } I am just trying to test the code in B.foo and not the code in A.foo with JRuby. How can I stub out the call to the super class method in my RSpec test? rspec test: java_import Java::B describe B do it "should not call A.foo" do # some code to stub out A.foo b = B.new b.foo.should_not == "bar" end end I have tried including a module with a new foo method in B's class hoping that it would hit the module method first but B still makes a call to A. The inserting module technique works in Ruby but not with JRuby and imported Java classes. Any other ideas to stub out the superclass method to get my RSpec test to pass?

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  • Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware

    - by The Geek
    You might be wondering why we have a screenshot of what appears to be AVG Anti-Virus, but is in fact a fake anti-virus malware that holds your computer hostage until you pay them. Here’s a really simple tip to defeating these types of malware, and a quick review of other options. Not sure what we’re talking about? Be sure to check out our previous articles on cleaning up fake antivirus infections. How To Remove Internet Security 2010 and other Rogue/Fake Antivirus Malware How To Remove Antivirus Live and Other Rogue/Fake Antivirus Malware How To Remove Advanced Virus Remover and Other Rogue/Fake Antivirus Malware How To Remove Security Tool and other Rogue/Fake Antivirus Malware So what’s the problem? Can’t you just run a anti-virus scan? Well… it’s not quite that simple. What actually happens is that these pieces of malware block you from running almost anything on your PC, and often prevent you from running apps from a Flash drive, with an error like this: Once you encounter this error, there’s a couple things you can do. The first one is almost stupidly simple, and works some of the time Latest Features How-To Geek ETC Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? Project M Brings Classic Super Smash Bro Style Gameplay to the Wii Now Together and Complete – McBain: The Movie [Simpsons Video] Be Creative by Using Hex and RGB Codes for Crayola Crayon Colors on Your Next Web or Art Project [Geek Fun] Flash Updates; Finally Supports Full Screen Video on Multiple Monitors 22 Ways to Recycle an Altoids Mint Tin Make Your Desktop Go Native with the Tribal Arts Theme for Windows 7

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  • Progress bar in Super Hexagon using OpenGL ES 2 (Android)

    - by user16547
    I'm wondering how the progress bar in Super Hexagon was made. (see image, top left) Actually I am not very sure how to implement a progress bar at all using OpenGL ES 2 on Android, but I am asking specifically about the one used in Super Hexagon because it seems to me less straightforward / obvious than others: the bar changes its colour during game play. I think one possibility is to use the built-in Android progress bar. I can see from some Stackoverflow questions that you can change the default blue colour to whatever you want, but I'm not sure whether you can update it during the game play. The other possibility I can think of for implementing a progress bar is to have a small texture that starts with a scale of 0 and that you keep scaling until it reaches the maximum size, representing 100%. But this suffers from the same problem as before: you'll not be able to update the colour of the texture during run-time. It's fixed. So what's the best way to approach this problem? *I'm assuming he didn't use a particular library, although if he did, it would be interesting to know. I'm interested in a pure OpenGL ES 2 + Android solution.

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  • Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

    - by Asian Angel
    Recently we showed you how to enhance GIMP’s image editing power and today we help you super-charge GIMP even more. G’MIC (GREYC’s Magic Image Converter) will add an impressive array of filters and effects to your GIMP installation for image editing goodness. Note: We applied the Contrast Swiss Mask filter to the image shown in the screenshot above to create a nice, warm sunset effect. To add the new PPA open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and do a search for “G’MIC”. You will find two listings available and can select either one to add G’MIC to your system (both work equally well). Click on More Info for the listing that you choose and scroll down to where Add-ons are listed. Make sure to select the Add-on listed, click Apply Changes when it appears, and then click Install. We have both shown here for your convenience… When you get ready to use G’MIC to enhance an image, go to the Filters Menu and select G’MIC. A new window will appear where you can select from an impressive array of filters available for your use. Have fun! Command Line Installation For those of you who prefer using the command line for installation use the following commands: sudo add-apt-repository ppa:ferramroberto/gimp sudo apt-get update sudo apt-get install gmic gimp-gmic Links Note: G’MIC is available for Linux, Windows, and Mac. G’MIC PPA at Launchpad [via Web Upd8] G’MIC Homepage at Sourceforge *Downloads for all three platforms available here. Bonus The anime wallpaper shown in the screenshots above can be found here: anime sport [DesktopNexus] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • Chrome in the launcher does not open with keyboard hotkey (Super + #)

    - by Jin
    I'm running Ubuntu 14.04 LTS and I have chrome as the first application locked in my launcher. When I click it or press Super+1 the Chrome icon just flashes, but never opens the app. All other apps open fine. I have to manually find it in Unity and launch it from there, or from Terminal. I've set this to launch properly on another machine but I don't know why it's not working on my laptop. Why does this happen?

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  • nvidia 331.89 super + W causes black window

    - by Heihachi
    When i am hitting Super + W and choosing one of active window it opens. But when i am mazimizing another minimized window i am getting blank black window, if i minimize then maximize it again it works. Tried 340.24 drivers - but they are totally unusable because of interface corruption in firefox, thunderbird, libreoffice. 331.89 seems stable except this annoying black window. I am using GTX 750 ti

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  • Windows 8 RTM ‘Keyboard Shortcuts’ Super List

    - by Asian Angel
    Now that Windows 8 RTM has been out for a bit you may be wondering about all of the new keyboard shortcuts associated with the system. Yash Tolia from the MSDN blog has put together a super list of all the keyboard shortcuts you could ever want into one awesome post. A quick copy, paste, and save/print using your favorite word processing program will help keep this terrific list on hand for easy reference whenever you need it! List of Windows 8 Shortcuts [Nirmal TV] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • DIY Super Mario “Kite” Lights Up the Sky [Video]

    - by Jason Fitzpatrick
    Throw some LEDs in helium balloons, string them together in a pixel-style grid, and you’ve got yourself a massive and glowing 8-bit sprite (in this case, a giant Super Mario). Read on to watch the video and see how you can build your own. Check out the video notes for more information on constructing it or, hit up the link below for more projects by Mark Rober. Mark Rober’s Project Blog [Make] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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