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  • Linq to Entity Dynamic where clause

    - by GodSmart
    I have Linq to Entity query like you can see below I am using it five times in my code, everything that change is where clause. is it possible to create a method and pass just where values, not to write all code five times. Thank you items = from t1 in _entities.table1 join t2 in _entities.Table2 on t1.column1 equals t2.column1 join t3 in _entities.Table3 on t1.column2 equals t3.column2 join t4 in _entities.Table4 on t1.column3 equals t4.column3 where **t1.column5 == Something** select new { t1.column7, t2.column8, t3.column9, t4.column10 };

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  • Strange Template error : error C2783: could not deduce template argument

    - by osum
    Hi, I have created a simple function with 2 diffrernt template arguments t1, t2 and return type t3. So far no compilation error. But when Itry to call the function from main, I encounter error C2783. I needed to know If the following code is legally ok? If not how is it fixed? please help! template <typename t1, typename t2, typename t3> t3 adder1 (t1 a , t2 b) { return int(a + b); }; int main() { int sum = adder1(1,6.0); // error C2783 could not deduce template argument for t3 return 0; }

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  • how to join 3 relational tables

    - by orioncabbar
    Hello there, how to join 3 relational tables with the structure: t1 | id t2 | id | rating t3 | source_id | relation t3 stores the data of a field which t1 and t2 uses both. so source_id field can be t1's id or t2's id. input : t1 id output : t2 rating an example: **t1** id | --------- 42 | **t2** id | rating ------------- 37 | 9.2 **t3** id | source_id -------------- 42 | 1 37 | 1 26 | 2 23 | 1 what i want is to get 9.2 output with 42 input. can you do that in one sql query?

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  • what's wrong with this code?

    - by user329820
    Hi this is my code which will not work correctly ! what is wrong with its data type :( thanks CREATE TABLE T1 (A INTEGER NOT NULL); CREATE TABLE T3 (A SMALLINT NOT NULL); INSERT T1 VALUES (32768.5); SELECT * FROM T1; INSERT T3 SELECT * FROM T1; SELECT * FROM T3;

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  • Replacing backslashes in Python strings

    - by user323659
    I have some code to encrypt some strings in Python. Encrypted text is used as a parameter in some urls, but after encrypting, there comes backslashes in string and I cannot use single backslash in urllib2.urlopen. I cannot replace single backslash with double. For example: print cipherText '\t3-@\xab7+\xc7\x93H\xdc\xd1\x13G\xe1\xfb' print cipherText.replace('\\','\\\\') '\t3-@\xab7+\xc7\x93H\xdc\xd1\x13G\xe1\xfb' Also putting r in front of \ in replace statement did not worked. All I want to do is calling that kind of url: http://awebsite.me/main?param="\t3-@\xab7+\xc7\x93H\xdc\xd1\x13G\xe1\xfb" And also this url can be successfully called: http://awebsite.me/main?param="\\t3-@\\xab7+\\xc7\\x93H\\xdc\\xd1\\x13G\\xe1\\xfb" Any idea will be appreciated.

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  • Oracle SQL outer join query puzzle

    - by user1651446
    So I am dumb and I have this: select whatever from bank_accs b1, bank_accs b2, table3 t3 where t3.bank_acc_id = t1.bank_acc_id and b2.bank_acc_number = b1.bank_acc_number and b2.currency_code(+) = t3.buy_currency and trunc(sysdate) between nvl(b2.start_date, trunc(sysdate)) and nvl(b2.end_date, trunc(sysdate)); My problem is with the date (actuality) check on b2. Now, I need to return a row for each t3xb1 (t3 = ~10 tables joined, of course), even if there are ONLY INVALID records (date-wise) in b2. How do I outer-join this bit properly? Can't use ANSI joins, must do in a single flat query. Thanks.

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  • database assignment

    - by eric
    Hi, Given the following table: CREATE TABLE T1 (A INTEGER NOT NULL); CREATE TABLE T3 (A SMALLINT NOT NULL); INSERT T1 VALUES (32768.5); SELECT * FROM T1; INSERT T3 SELECT * FROM T1; SELECT * FROM T3; What is the output of above query? If any error occured please declare the line of it?Explain your answer!

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  • How to SUM columns on multiple conditions in a GROUP BY

    - by David Liddle
    I am trying to return a list of Accounts with their Balances, Outcome and Income Account Transaction ------- ----------- AccountID TransactionID BankName AccountID Locale Amount Status Here is what I currently have. Could someone explain where I am going wrong? select a.ACCOUNT_ID, a.BANK_NAME, a.LOCALE, a.STATUS, sum(t1.AMOUNT) as BALANCE, sum(t2.AMOUNT) as OUTCOME, sum(t3.AMOUNT) as INCOME from ACCOUNT a left join TRANSACTION t1 on t1.ACCOUNT_ID = a.ACCOUNT_ID left join TRANSACTION t2 on t1.ACCOUNT_ID = a.ACCOUNT_ID and t2.AMOUNT < 0 left join TRANSACTION t3 on t3.ACCOUNT_ID = a.ACCOUNT_ID and t3.AMOUNT > 0 group by a.ACCOUNT_ID, a.BANK_NAME, a.LOCALE, a.[STATUS]

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  • C#/.NET Little Wonders: Tuples and Tuple Factory Methods

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can really help improve your code by making it easier to write and maintain.  This week, we look at the System.Tuple class and the handy factory methods for creating a Tuple by inferring the types. What is a Tuple? The System.Tuple is a class that tends to inspire a reaction in one of two ways: love or hate.  Simply put, a Tuple is a data structure that holds a specific number of items of a specific type in a specific order.  That is, a Tuple<int, string, int> is a tuple that contains exactly three items: an int, followed by a string, followed by an int.  The sequence is important not only to distinguish between two members of the tuple with the same type, but also for comparisons between tuples.  Some people tend to love tuples because they give you a quick way to combine multiple values into one result.  This can be handy for returning more than one value from a method (without using out or ref parameters), or for creating a compound key to a Dictionary, or any other purpose you can think of.  They can be especially handy when passing a series of items into a call that only takes one object parameter, such as passing an argument to a thread's startup routine.  In these cases, you do not need to define a class, simply create a tuple containing the types you wish to return, and you are ready to go? On the other hand, there are some people who see tuples as a crutch in object-oriented design.  They may view the tuple as a very watered down class with very little inherent semantic meaning.  As an example, what if you saw this in a piece of code: 1: var x = new Tuple<int, int>(2, 5); What are the contents of this tuple?  If the tuple isn't named appropriately, and if the contents of each member are not self evident from the type this can be a confusing question.  The people who tend to be against tuples would rather you explicitly code a class to contain the values, such as: 1: public sealed class RetrySettings 2: { 3: public int TimeoutSeconds { get; set; } 4: public int MaxRetries { get; set; } 5: } Here, the meaning of each int in the class is much more clear, but it's a bit more work to create the class and can clutter a solution with extra classes. So, what's the correct way to go?  That's a tough call.  You will have people who will argue quite well for one or the other.  For me, I consider the Tuple to be a tool to make it easy to collect values together easily.  There are times when I just need to combine items for a key or a result, in which case the tuple is short lived and so the meaning isn't easily lost and I feel this is a good compromise.  If the scope of the collection of items, though, is more application-wide I tend to favor creating a full class. Finally, it should be noted that tuples are immutable.  That means they are assigned a value at construction, and that value cannot be changed.  Now, of course if the tuple contains an item of a reference type, this means that the reference is immutable and not the item referred to. Tuples from 1 to N Tuples come in all sizes, you can have as few as one element in your tuple, or as many as you like.  However, since C# generics can't have an infinite generic type parameter list, any items after 7 have to be collapsed into another tuple, as we'll show shortly. So when you declare your tuple from sizes 1 (a 1-tuple or singleton) to 7 (a 7-tuple or septuple), simply include the appropriate number of type arguments: 1: // a singleton tuple of integer 2: Tuple<int> x; 3:  4: // or more 5: Tuple<int, double> y; 6:  7: // up to seven 8: Tuple<int, double, char, double, int, string, uint> z; Anything eight and above, and we have to nest tuples inside of tuples.  The last element of the 8-tuple is the generic type parameter Rest, this is special in that the Tuple checks to make sure at runtime that the type is a Tuple.  This means that a simple 8-tuple must nest a singleton tuple (one of the good uses for a singleton tuple, by the way) for the Rest property. 1: // an 8-tuple 2: Tuple<int, int, int, int, int, double, char, Tuple<string>> t8; 3:  4: // an 9-tuple 5: Tuple<int, int, int, int, double, int, char, Tuple<string, DateTime>> t9; 6:  7: // a 16-tuple 8: Tuple<int, int, int, int, int, int, int, Tuple<int, int, int, int, int, int, int, Tuple<int,int>>> t14; Notice that on the 14-tuple we had to have a nested tuple in the nested tuple.  Since the tuple can only support up to seven items, and then a rest element, that means that if the nested tuple needs more than seven items you must nest in it as well.  Constructing tuples Constructing tuples is just as straightforward as declaring them.  That said, you have two distinct ways to do it.  The first is to construct the tuple explicitly yourself: 1: var t3 = new Tuple<int, string, double>(1, "Hello", 3.1415927); This creates a triple that has an int, string, and double and assigns the values 1, "Hello", and 3.1415927 respectively.  Make sure the order of the arguments supplied matches the order of the types!  Also notice that we can't half-assign a tuple or create a default tuple.  Tuples are immutable (you can't change the values once constructed), so thus you must provide all values at construction time. Another way to easily create tuples is to do it implicitly using the System.Tuple static class's Create() factory methods.  These methods (much like C++'s std::make_pair method) will infer the types from the method call so you don't have to type them in.  This can dramatically reduce the amount of typing required especially for complex tuples! 1: // this 4-tuple is typed Tuple<int, double, string, char> 2: var t4 = Tuple.Create(42, 3.1415927, "Love", 'X'); Notice how much easier it is to use the factory methods and infer the types?  This can cut down on typing quite a bit when constructing tuples.  The Create() factory method can construct from a 1-tuple (singleton) to an 8-tuple (octuple), which of course will be a octuple where the last item is a singleton as we described before in nested tuples. Accessing tuple members Accessing a tuple's members is simplicity itself… mostly.  The properties for accessing up to the first seven items are Item1, Item2, …, Item7.  If you have an octuple or beyond, the final property is Rest which will give you the nested tuple which you can then access in a similar matter.  Once again, keep in mind that these are read-only properties and cannot be changed. 1: // for septuples and below, use the Item properties 2: var t1 = Tuple.Create(42, 3.14); 3:  4: Console.WriteLine("First item is {0} and second is {1}", 5: t1.Item1, t1.Item2); 6:  7: // for octuples and above, use Rest to retrieve nested tuple 8: var t9 = new Tuple<int, int, int, int, int, int, int, 9: Tuple<int, int>>(1,2,3,4,5,6,7,Tuple.Create(8,9)); 10:  11: Console.WriteLine("The 8th item is {0}", t9.Rest.Item1); Tuples are IStructuralComparable and IStructuralEquatable Most of you know about IComparable and IEquatable, what you may not know is that there are two sister interfaces to these that were added in .NET 4.0 to help support tuples.  These IStructuralComparable and IStructuralEquatable make it easy to compare two tuples for equality and ordering.  This is invaluable for sorting, and makes it easy to use tuples as a compound-key to a dictionary (one of my favorite uses)! Why is this so important?  Remember when we said that some folks think tuples are too generic and you should define a custom class?  This is all well and good, but if you want to design a custom class that can automatically order itself based on its members and build a hash code for itself based on its members, it is no longer a trivial task!  Thankfully the tuple does this all for you through the explicit implementations of these interfaces. For equality, two tuples are equal if all elements are equal between the two tuples, that is if t1.Item1 == t2.Item1 and t1.Item2 == t2.Item2, and so on.  For ordering, it's a little more complex in that it compares the two tuples one at a time starting at Item1, and sees which one has a smaller Item1.  If one has a smaller Item1, it is the smaller tuple.  However if both Item1 are the same, it compares Item2 and so on. For example: 1: var t1 = Tuple.Create(1, 3.14, "Hi"); 2: var t2 = Tuple.Create(1, 3.14, "Hi"); 3: var t3 = Tuple.Create(2, 2.72, "Bye"); 4:  5: // true, t1 == t2 because all items are == 6: Console.WriteLine("t1 == t2 : " + t1.Equals(t2)); 7:  8: // false, t1 != t2 because at least one item different 9: Console.WriteLine("t2 == t2 : " + t2.Equals(t3)); The actual implementation of IComparable, IEquatable, IStructuralComparable, and IStructuralEquatable is explicit, so if you want to invoke the methods defined there you'll have to manually cast to the appropriate interface: 1: // true because t1.Item1 < t3.Item1, if had been same would check Item2 and so on 2: Console.WriteLine("t1 < t3 : " + (((IComparable)t1).CompareTo(t3) < 0)); So, as I mentioned, the fact that tuples are automatically equatable and comparable (provided the types you use define equality and comparability as needed) means that we can use tuples for compound keys in hashing and ordering containers like Dictionary and SortedList: 1: var tupleDict = new Dictionary<Tuple<int, double, string>, string>(); 2:  3: tupleDict.Add(t1, "First tuple"); 4: tupleDict.Add(t2, "Second tuple"); 5: tupleDict.Add(t3, "Third tuple"); Because IEquatable defines GetHashCode(), and Tuple's IStructuralEquatable implementation creates this hash code by combining the hash codes of the members, this makes using the tuple as a complex key quite easy!  For example, let's say you are creating account charts for a financial application, and you want to cache those charts in a Dictionary based on the account number and the number of days of chart data (for example, a 1 day chart, 1 week chart, etc): 1: // the account number (string) and number of days (int) are key to get cached chart 2: var chartCache = new Dictionary<Tuple<string, int>, IChart>(); Summary The System.Tuple, like any tool, is best used where it will achieve a greater benefit.  I wouldn't advise overusing them, on objects with a large scope or it can become difficult to maintain.  However, when used properly in a well defined scope they can make your code cleaner and easier to maintain by removing the need for extraneous POCOs and custom property hashing and ordering. They are especially useful in defining compound keys to IDictionary implementations and for returning multiple values from methods, or passing multiple values to a single object parameter. Tweet Technorati Tags: C#,.NET,Tuple,Little Wonders

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  • JRockit Virtual Edition Debug Key

    - by changjae.lee
    There are a few keys that can help the debugging of the JRVE env in console. you can type in each keys in JRVE console to see what's happening under the hood. key '0' : System information key '5' : Enable shutdown key '7' : Start JRockit Management Server (port 7091) key '8' : Statistics Counters key '9' : Full Thread Dump key '0' : Status of Debug-key Below is the sample out from each keys. Debug-key '1' pressed ============ JRockitVE System Information ============ JRockitVE version : 11.1.1.3.0-67-131044 Kernel version : 6.1.0.0-97-131024 JVM version : R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 Hypervisor version : Xen 3.4.0 Boot state : 0x007effff Uptime : 0 days 02:04:31 CPU : uniprocessor @2327 Mhz CPU usage : 0% ctx/s: 285 preempt/s: 0 migrations/s: 0 Physical pages : 82379/261121 (321/1020 MB) Network info : 10.179.97.64 (10.179.97.64/255.255.254.0) GateWay : 10.179.96.1 MAC address : 00:16:3e:7e:dc:78 Boot options : vfsCwd : /application/user_projects/domains/wlsve_domain mainArgs : java -javaagent:/jrockitve/services/sshd/sshd.jar -cp /jrockitve/jrockit/lib/tools.jar:/jrockitve/lib/common.jar:/application/patch_wls1032/profiles/default/sys_manifest_classpath/weblogic_patch.jar:/application/wlserver_10.3/server/lib/weblogic.jar -Dweblogic.Name=WlsveAdmin -Dweblogic.Domain=wlsve_domain -Dweblogic.management.username=weblogic -Dweblogic.management.password=welcome1 -Dweblogic.management.GenerateDefaultConfig=true weblogic.Server consLog : /jrockitve/log/jrockitve.log mounts : ext2 / dev0; posixLocale : en_US posixTimezone : Asia/Seoul posixEncoding : ISO-8859-1 Local disk : Size: 1024M, Used: 728M, Free: 295M ======================================================== Debug-key '5' pressed Shutdown enabled. Debug-key '7' pressed [JRockit] Management server already started. Ignoring request. Debug-key '8' pressed Starting stat recording Debug-key '8' pressed ========= Statistics Counters for the last second ========= dev.eth0_rx.cnt : 22 packets dev.eth0_rx_bytes.cnt : 2704 bytes dev.net_interrupts.cnt : 22 interrupts evt.timer_ticks.cnt : 123 ticks hyper.priv_entries.cnt : 144 entries schedule.context_switches.cnt : 271 switches schedule.idle_cpu_time.cnt : 997318849 nanoseconds schedule.idle_cpu_time_0.cnt : 997318849 nanoseconds schedule.total_cpu_time.cnt : 1000031757 nanoseconds time.system_time.cnt : 1000 ns time.timer_updates.cnt : 123 updates time.wallclock_time.cnt : 1000 ns ======================================= Debug-key '9' pressed ===== FULL THREAD DUMP =============== Fri Jun 4 08:22:12 2010 BEA JRockit(R) R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 "Main Thread" id=1 idx=0x4 tid=1 prio=5 alive, in native, waiting -- Waiting for notification on: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at jrockit/vm/Threads.waitForNotifySignal(JLjava/lang/Object;)Z(Native Method) at java/lang/Object.wait(J)V(Native Method) at java/lang/Object.wait(Object.java:485) at weblogic/t3/srvr/T3Srvr.waitForDeath(T3Srvr.java:919) ^-- Lock released while waiting: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at weblogic/t3/srvr/T3Srvr.run(T3Srvr.java:479) at weblogic/Server.main(Server.java:67) at jrockit/vm/RNI.c2java(IIIII)V(Native Method) -- end of trace "(Signal Handler)" id=2 idx=0x8 tid=2 prio=5 alive, in native, daemon Open lock chains ================ Chain 1: "ExecuteThread: '0' for queue: 'weblogic.socket.Muxer'" id=23 idx=0x50 tid=20 waiting for java/lang/String@0x630c588 held by: "ExecuteThread: '1' for queue: 'weblogic.socket.Muxer'" id=24 idx=0x54 tid=21 (active) ===== END OF THREAD DUMP =============== Debug-key '0' pressed Debug-keys enabled Happy Cloud Walking :)

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  • La gamme Exalogic d'Oracle s'enrichit et offre des performances extrêmes pour les applications Java

    La gamme Exalogic d'Oracle s'enrichit Et offre un choix encore plus étendu de solutions de consolidation et des performances extrêmes pour les applications Java Dans la foulée de la présentation de ses tous nouveaux serveurs SPARC Supercluster T3, http://www.developpez.com/actu/24664...s-de-plus-IBM/ Oracle vient d'annonce Oracle Exalogic Elastic Cloud T3-1B, un nouveau modèle qui permet aux systèmes intégrés Oracle Exalogic Elastic Cloud de bénéficier des caractéristiques des serveurs SPARC Solaris en matière de performance, d'évoluti...

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  • How to install on Windows Server 2008, an application that is not natively supported, but not use co

    - by t3
    I have an application to install on Windows Server 2008, which is not natively supported by the installer. The application installer permits installation on Windows Vista(or XP, or 7). I do not want to use compatibility mode; even if I did it doesn't work. So, how can I spoof the installer to believe it is Windows Vista(or XP, or 7) so that it can proceed with the installation? Notes: This is an experimental machine, so I am not concerned about stability of the host or the application.

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  • How to map a virtual desktop to a monitor in a multiple monitor setup?

    - by t3
    OS: Microsoft Windows Vista SP2, Microsoft Windows 7 My laptop is plugged to a docking station that supports dual monitors, which I use extensively. I have windows placed where I want them. All is well and predictable with this setup until I un-dock. The moment I un-dock all windows that I placed in the secondary monitor piles up in the primary monitor and it is an unholy mess. So, I am looking for a solution where if I use virtual desktops, one of them can be mapped to a monitor and when un-docked what was there in the secondary monitor stays in a virtual desktop. Do you folks know of a tool or workaround that can address my quandary?

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  • SVN multiple repositories in subfolders

    - by fampinheiro
    I'm using apache+svn apache config file: LoadModule dav_module modules/mod_dav.so LoadModule dav_svn_module modules/mod_dav_svn.so LoadModule authz_svn_module modules/mod_authz_svn.so <Location /code> DAV svn SVNParentPath "c:/repositories" </Location> Imagine i have this file structure (in every t? i have one svn repository) c repositories uc1 0809v t1 t2 t3 0809i t1 t2 uc2 t1 t2 t1 I can access the repositories using: svn://domain.com/code/uc1/0809v/t1 svn://domain.com/code/uc1/0809v/t2 svn://domain.com/code/uc1/0809v/t3 I want to access them using the urls: http://domain.com/code/uc1/0809v/t1 http://domain.com/code/uc1/0809v/t2 http://domain.com/code/uc1/0809v/t3 and see the content of the repository in the browser. If i create the repository on the root of the svn folder i can see the repository (http://domain.com/code/t1) when i try the other urls i get the error Could not open the requested SVN filesystem My question is, It is possible to do a search in all subfolders looking for svn repositories?

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  • bash/sed/awk/etc remove every other newline

    - by carillonator
    a bash commands outputs this: Runtime Name: vmhba2:C0:T3:L14 Group State: active Runtime Name: vmhba3:C0:T0:L14 Group State: active unoptimized Runtime Name: vmhba2:C0:T1:L14 Group State: active unoptimized Runtime Name: vmhba3:C0:T3:L14 Group State: active Runtime Name: vmhba2:C0:T2:L14 Group State: active I'd like to pipe it to something to make it look like this: Runtime Name: vmhba2:C0:T1:L14 Group State: active Runtime Name: vmhba3:C0:T3:L14 Group State: active unoptimized Runtime Name: vmhba2:C0:T2:L14 Group State: active [...] i.e. remove every other newline I tried ... |tr "\nGroup" " " but it removed all newlines and ate up some other letters as well. thanks

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  • How do I classify using GLCM and SVM Classifier in Matlab?

    - by Gomathi
    I'm on a project of liver tumor segmentation and classification. I used Region Growing and FCM for liver and tumor segmentation respectively. Then, I used Gray Level Co-occurence matrix for texture feature extraction. I have to use Support Vector Machine for Classification. But I don't know how to normalize the feature vectors. Can anyone tell how to program it in Matlab? To the GLCM program, I gave the tumor segmented image as input. Was I correct? If so, I think, then, my output will also be correct. My glcm coding, as far as I have tried is, I = imread('fzliver3.jpg'); GLCM = graycomatrix(I,'Offset',[2 0;0 2]); stats = graycoprops(GLCM,'all') t1= struct2array(stats) I2 = imread('fzliver4.jpg'); GLCM2 = graycomatrix(I2,'Offset',[2 0;0 2]); stats2 = graycoprops(GLCM2,'all') t2= struct2array(stats2) I3 = imread('fzliver5.jpg'); GLCM3 = graycomatrix(I3,'Offset',[2 0;0 2]); stats3 = graycoprops(GLCM3,'all') t3= struct2array(stats3) t=[t1;t2;t3] xmin = min(t); xmax = max(t); scale = xmax-xmin; tf=(x-xmin)/scale Was this a correct implementation? Also, I get an error at the last line. My output is: stats = Contrast: [0.0510 0.0503] Correlation: [0.9513 0.9519] Energy: [0.8988 0.8988] Homogeneity: [0.9930 0.9935] t1 = Columns 1 through 6 0.0510 0.0503 0.9513 0.9519 0.8988 0.8988 Columns 7 through 8 0.9930 0.9935 stats2 = Contrast: [0.0345 0.0339] Correlation: [0.8223 0.8255] Energy: [0.9616 0.9617] Homogeneity: [0.9957 0.9957] t2 = Columns 1 through 6 0.0345 0.0339 0.8223 0.8255 0.9616 0.9617 Columns 7 through 8 0.9957 0.9957 stats3 = Contrast: [0.0230 0.0246] Correlation: [0.7450 0.7270] Energy: [0.9815 0.9813] Homogeneity: [0.9971 0.9970] t3 = Columns 1 through 6 0.0230 0.0246 0.7450 0.7270 0.9815 0.9813 Columns 7 through 8 0.9971 0.9970 t = Columns 1 through 6 0.0510 0.0503 0.9513 0.9519 0.8988 0.8988 0.0345 0.0339 0.8223 0.8255 0.9616 0.9617 0.0230 0.0246 0.7450 0.7270 0.9815 0.9813 Columns 7 through 8 0.9930 0.9935 0.9957 0.9957 0.9971 0.9970 ??? Error using ==> minus Matrix dimensions must agree. The images are:

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  • MIPS: removing non alpha-numeric characters from a string

    - by Kron
    I'm in the process of writing a program in MIPS that will determine whether or not a user entered string is a palindrome. It has three subroutines which are under construction. Here is the main block of code, subroutines to follow with relevant info: .data Buffer: .asciiz " " # 80 bytes in Buffer intro: .asciiz "Hello, please enter a string of up to 80 characters. I will then tell you if that string was a palindrome!" .text main: li $v0, 4 # print_string call number la $a0, intro # pointer to string in memory syscall li $v0, 8 #syscall code for reading string la $a0, Buffer #save read string into buffer li $a1, 80 #string is 80 bytes long syscall li $s0, 0 #i = 0 li $t0, 80 #max for i to reach la $a0, Buffer jal stripNonAlpha li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall li $s0, 0 jal findEnd jal toUpperCase li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall Firstly, it's supposed to remove all non alpha-numeric characters from the string before hand, but when it encounters a character designated for removal, all characters after that are removed. stripNonAlpha: beq $s0, $t0, stripEnd #if i = 80 end add $t4, $s0, $a0 #address of Buffer[i] in $t4 lb $s1, 0($t4) #load value of Buffer[i] addi $s0, $s0, 1 #i = i + 1 slti $t1, $s1, 48 #if ascii code is less than 48 bne $t1, $zero, strip #remove ascii character slti $t1, $s1, 58 #if ascii code is greater than 57 #and slti $t2, $s1, 65 #if ascii code is less than 65 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 91 #if ascii code is greater than 90 #and slti $t2, $s1, 97 #if ascii code is less than 97 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 123 #if ascii character is greater than 122 beq $t1, $zero, strip #remove ascii character j stripNonAlpha #go to stripNonAlpha strip: #add $t5, $s0, $a0 #address of Buffer[i] in $t5 sb $0, 0($t4) #Buffer[i] = 0 #addi $s0, $s0, 1 #i = i + 1 j stripNonAlpha #go to stripNonAlpha stripEnd: la $a0, Buffer #save modified string into buffer jr $ra #return Secondly, it is supposed to convert all lowercase characters to uppercase. toUpperCase: beq $s0, $s2, upperEnd add $t4, $s0, $a0 lb $s1, 0($t4) addi $s1, $s1, 1 slti $t1, $s1, 97 #beq $t1, $zero, upper slti $t2, $s1, 123 slt $t3, $t1, $t2 bne $t1, $zero, upper j toUpperCase upper: add $t5, $s0, $a0 addi $t6, $t6, -32 sb $t6, 0($t5) j toUpperCase upperEnd: la $a0, Buffer jr $ra The final subroutine, which checks if the string is a palindrome isn't anywhere near complete at the moment. I'm having trouble finding the end of the string because I'm not sure what PC-SPIM uses as the carriage return character. Any help is appreciated, I have the feeling most of my problems result from something silly and stupid so feel free to point out anything, no matter how small.

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  • How to show / hide all tags with the same class with Java Script?

    - by Roger
    I need a javascrit function that shows/hides all span tags with a specific class (t1, t2 or t3) in a HTML document. Example: <script type="text/javascript"> <!-- function sh(t){//show_hide(text number class) //??? } //--> </script> <div id='C'> <p> <span class="P"> Normal allways visible text. <span class="t1">Text 1</span> <span class="t2">Text 2</span> <span class="t3">Text 3</span> Normal allways visible text. <span> </p> <p> <span class="P"> Normal allways visible text. <span class="t1">Text 1</span> <span class="t2">Text 2</span> <span class="t3">Text 3</span> Normal (allways visible text. <span> </p> <p><span>Normal allways visible text.</span></p> </div> The function sh (show hide) could be trigerred like this: <p>Show: <a href="#" onclick="sh('t1');">text 1</a> | <a href="#" onclick="sh(t2);">text 2</a> | <a href="#" onclick="sh(t3);">text 3</a></p> An important detail is that when the span class t1 is visible, all other span class t2 and t3 are hidden. The default is to have all span class t1 visible at the first load. Till now, the only solution I found was this one (a bit too complicated though). Thanks a lot. The folks are using these links to help visualize the effect of the code: http://jsfiddle.net/v3vWM/ http://jsfiddle.net/tEUYC/ http://jsfiddle.net/RpVUN/

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  • Error in Print Function in Bubble Sort MIPS?

    - by m00nbeam360
    Sorry that this is such a long block of code, but do you see any obvious syntax errors in this? I feel like the problem is that the code isn't printing correctly since the sort and swap methods were from my textbook. Please help if you can! .data save: .word 1,2,4,2,5,6 size: .word 6 .text swap: sll $t1, $a1, 2 #shift bits by 2 add $t1, $a1, $t1 #set $t1 address to v[k] lw $t0, 0($t1) #load v[k] into t1 lw $t2, 4($t1) #load v[k+1] into t1 sw $t2, 0($t1) #swap addresses sw $t0, 4($t1) #swap addresses jr $ra #return sort: addi $sp, $sp, -20 #make enough room on the stack for five registers sw $ra, 16($sp) #save the return address on the stack sw $s3, 12($sp) #save $s3 on the stack sw $s2, 8($sp) #save Ss2 on the stack sw $s1, 4($sp) #save $s1 on the stack sw $s0, 0($sp) #save $s0 on the stack move $s2, $a0 #copy the parameter $a0 into $s2 (save $a0) move $s3, $a1 #copy the parameter $a1 into $s3 (save $a1) move $s0, $zero #start of for loop, i = 0 for1tst: slt $t0, $s0, $s3 #$t0 = 0 if $s0 S $s3 (i S n) beq $t0, $zero, exit1 #go to exit1 if $s0 S $s3 (i S n) addi $s1, $s0, -1 #j - i - 1 for2tst: slti $t0, $s1, 0 #$t0 = 1 if $s1 < 0 (j < 0) bne $t0, $zero, exit2 #$t0 = 1 if $s1 < 0 (j < 0) sll $t1, $s1, 2 #$t1 = j * 4 (shift by 2 bits) add $t2, $s2, $t1 #$t2 = v + (j*4) lw $t3, 0($t2) #$t3 = v[j] lw $t4, 4($t2) #$t4 = v[j+1] slt $t0, $t4, $t3 #$t0 = 0 if $t4 S $t3 beq $t0, $zero, exit2 #go to exit2 if $t4 S $t3 move $a0, $s2 #1st parameter of swap is v(old $a0) move $a1, $s1 #2nd parameter of swap is j jal swap #swap addi $s1, $s1, -1 j for2tst #jump to test of inner loop j print exit2: addi $s0, $s0, 1 #i = i + 1 j for1tst #jump to test of outer loop exit1: lw $s0, 0($sp) #restore $s0 from stack lw $s1, 4($sp) #resture $s1 from stack lw $s2, 8($sp) #restore $s2 from stack lw $s3, 12($sp) #restore $s3 from stack lw $ra, 16($sp) #restore $ra from stack addi $sp, $sp, 20 #restore stack pointer jr $ra #return to calling routine .data space:.asciiz " " # space to insert between numbers head: .asciiz "The sorted numbers are:\n" .text print:add $t0, $zero, $a0 # starting address of array add $t1, $zero, $a1 # initialize loop counter to array size la $a0, head # load address of print heading li $v0, 4 # specify Print String service syscall # print heading out: lw $a0, 0($t0) # load fibonacci number for syscall li $v0, 1 # specify Print Integer service syscall # print fibonacci number la $a0, space # load address of spacer for syscall li $v0, 4 # specify Print String service syscall # output string addi $t0, $t0, 4 # increment address addi $t1, $t1, -1 # decrement loop counter bgtz $t1, out # repeat if not finished jr $ra # return

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  • Can't start managed server in Oracle Weblogic 10.3.2

    - by Neuquino
    I installed Oracle SOA Suite 11g. I start the NodeManager successfully. I start the AdminServer successfully. When I go to start the soa serve (soa_server1) I get this output: NMProcess: <Mar 15, 2010 3:33:30 PM> <WARNING> <Exception while starting server 'soa_server1'> NMProcess: java.io.IOException: Server failed to start up. See server output log for more details. NMProcess: at weblogic.nodemanager.server.ServerManager.start(ServerManager.java:331) NMProcess: at weblogic.nodemanager.server.Handler.handleStart(Handler.java:541) NMProcess: at weblogic.nodemanager.server.Handler.handleCommand(Handler.java:116) NMProcess: at weblogic.nodemanager.server.Handler.run(Handler.java:70) NMProcess: at java.lang.Thread.run(Thread.java:619) NMProcess: NMProcess: Mar 15, 2010 3:33:30 PM weblogic.nodemanager.server.Handler handleStart NMProcess: WARNING: Exception while starting server 'soa_server1' NMProcess: java.io.IOException: Server failed to start up. See server output log for more details. NMProcess: at weblogic.nodemanager.server.ServerManager.start(ServerManager.java:331) NMProcess: at weblogic.nodemanager.server.Handler.handleStart(Handler.java:541) NMProcess: at weblogic.nodemanager.server.Handler.handleCommand(Handler.java:116) NMProcess: at weblogic.nodemanager.server.Handler.run(Handler.java:70) NMProcess: at java.lang.Thread.run(Thread.java:619) Error Starting server soa_server1: weblogic.nodemanager.NMException: Exception while starting server 'soa_server1' In the log file I've got this: Enter username to boot WebLogic server:Enter password to boot WebLogic server: There are 1 nested errors: weblogic.management.ManagementException: Booting as admin server, but servername, soa_server1, does not match the admin server name, AdminServer at weblogic.management.provider.internal.RuntimeAccessService.start(RuntimeAccessService.java:67) at weblogic.t3.srvr.ServerServicesManager.startService(ServerServicesManager.java:461) at weblogic.t3.srvr.ServerServicesManager.startInStandbyState(ServerServicesManager.java:166) at weblogic.t3.srvr.T3Srvr.initializeStandby(T3Srvr.java:749) at weblogic.t3.srvr.T3Srvr.startup(T3Srvr.java:488) at weblogic.t3.srvr.T3Srvr.run(T3Srvr.java:446) at weblogic.Server.main(Server.java:67) > <Mar 15, 2010 3:33:30 PM ART> <Notice> <WebLogicServer> <BEA-000365> <Server state changed to FAILED> <Mar 15, 2010 3:33:30 PM ART> <Error> <WebLogicServer> <BEA-000383> <A critical service failed. The server will shut itself down> <Mar 15, 2010 3:33:30 PM ART> <Notice> <WebLogicServer> <BEA-000365> <Server state changed to FORCE_SHUTTING_DOWN> <Mar 15, 2010 3:33:30 PM> <FINEST> <NodeManager> <Waiting for the process to die: 31144> <Mar 15, 2010 3:33:30 PM> <INFO> <NodeManager> <Server failed during startup so will not be restarted> <Mar 15, 2010 3:33:30 PM> <FINEST> <NodeManager> <runMonitor returned, setting finished=true and notifying waiters> Do you have any clue of what is happening? If you need more info, just ask for it. thanks in advance

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  • How to properly use references with variadic templates

    - by Hippicoder
    I have something like the following code: template<typename T1, typename T2, typename T3> void inc(T1& t1, T2& t2, T3& t3) { ++t1; ++t2; ++t3; } template<typename T1, typename T2> void inc(T1& t1, T2& t2) { ++t1; ++t2; } template<typename T1> void inc(T1& t1) { ++t1; } I'd like to reimplement it using the proposed variadic templates from the upcoming standard. However all the examples I've seen so far online seem to be printf like examples, the difference here seems to be the use of references. I've come up with the following: template<typename T> void inc(T&& t) { ++t; } template<typename T,typename ... Args> void inc(T&& t, Args&& ... args) { ++t inc(args...); } What I'd like to know is: Should I be using r-values instead of references? Possible hints or clues as to how to accomplish what I want correctly. What guarantees does the new proposed standard provide wrt the issue of the recursive function calls, is there some indication that the above variadic version will be as optimal as the original? (should I add inline or some-such?)

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  • When should we use Views, Temporary Tables and Direct Queries ? What are the Performance issues in a

    - by Shantanu Gupta
    I want to know the performance of using Views, Temp Tables and Direct Queries Usage in a Stored Procedure. I have a table that gets created every time when a trigger gets fired. I know this trigger will be fired very rare and only once at the time of setup. Now I have to use that created table from triggers at many places for fetching data and I confirms it that no one make any changes in that table. i.e ReadOnly Table. I have to use this tables data along with multiple tables to join and fetch result for further queries say select * from triggertable By Using temp table select ... into #tx from triggertable join t2 join t3 and so on select a,b, c from #tx --do something select d,e,f from #tx ---do somethign --and so on --around 6-7 queries in a row in a stored procedure. By Using Views create view viewname ( select ... from triggertable join t2 join t3 and so on ) select a,b, c from viewname --do something select d,e,f from viewname ---do somethign --and so on --around 6-7 queries in a row in a stored procedure. This View can be used in other places as well. So I will be creating at database rather than at sp By Using Direct Query select a,b, c from select ... into #tx from triggertable join t2 join t3 join ... --do something select a,b, c from select ... into #tx from triggertable join t2 join t3 join ... --do something . . --and so on --around 6-7 queries in a row in a stored procedure. Now I can create a view/temporary table/ directly query usage in all upcoming queries. What would be the best to use in this case.

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  • What should I use to increase performance. View/Query/Temporary Table

    - by Shantanu Gupta
    I want to know the performance of using Views, Temp Tables and Direct Queries Usage in a Stored Procedure. I have a table that gets created every time when a trigger gets fired. I know this trigger will be fired very rare and only once at the time of setup. Now I have to use that created table from triggers at many places for fetching data and I confirms it that no one make any changes in that table. i.e ReadOnly Table. I have to use this tables data along with multiple tables to join and fetch result for further queries say select * from triggertable By Using temp table select ... into #tx from triggertable join t2 join t3 and so on select a,b, c from #tx --do something select d,e,f from #tx ---do somethign --and so on --around 6-7 queries in a row in a stored procedure. By Using Views create view viewname ( select ... from triggertable join t2 join t3 and so on ) select a,b, c from viewname --do something select d,e,f from viewname ---do somethign --and so on --around 6-7 queries in a row in a stored procedure. This View can be used in other places as well. So I will be creating at database rather than at sp By Using Direct Query select a,b, c from select ... into #tx from triggertable join t2 join t3 join ... --do something select a,b, c from select ... into #tx from triggertable join t2 join t3 join ... --do something . . --and so on --around 6-7 queries in a row in a stored procedure. Now I can create a view/temporary table/ directly query usage in all upcoming queries. What would be the best to use in this case.

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Select From MySQL PHP

    - by Liju
    Sir, I have one Database Table named "table1" with 8 column, that is Date, Time, Name, t1, t2, t3, t4, t5. I want to update the same table like the following... my existing table:- Date Time Name t1 t2 t3 t4 t5 10/11/2010 08:00 bob 10/11/2010 09:00 bob 10/11/2010 10:00 bob 10/11/2010 13:00 bob 10/11/2010 10:00 john 10/11/2010 12:00 john 10/11/2010 14:00 john 12/11/2010 08:00 bob 12/11/2010 09:00 bob 12/11/2010 10:00 bob 12/11/2010 13:00 bob 12/11/2010 10:00 john 12/11/2010 12:00 john 12/11/2010 14:00 john 12/11/2010 16:00 john I want to update this as follows :- Date Time Name t1 t2 t3 t4 t5 10/11/2010 08:00 bob 08:00 09:00 10:00 13:00 10/11/2010 10:00 john 10:00 12:00 14:00 12/11/2010 08:00 bob 08:00 09:00 10:00 13:00 12/11/2010 10:00 john 10:00 12:00 14:00 16:00 is it posible to update like this please help me.. Liju

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