Search Results

Search found 78 results on 4 pages for 'uitoolbar'.

Page 3/4 | < Previous Page | 1 2 3 4  | Next Page >

  • Making large toolbars like the iPod app

    - by andybee
    I am trying to create a toolbar programatically (rather than via IB) very similar to the toolbar featured in the iPhone app. Currently I've been experimenting with the UIToolbar class, but I'm not sure how (and if?) you can make the toolbar buttons centrally aligned and large like that in the iPod app. Additionally, regardless of size, the gradient/reflection artwork never correctly respects the size and is stuck as if the object is the default smaller size. If this cannot be done with a standard UIToolbar, I guess I need to create my own view. In this case, can the reflection/gradient be created programmatically or will it require some clever alpha tranparency Photoshopped artwork?

    Read the article

  • issue of hide uipickerview in iphone

    - by M007
    I want to display UIPickerView with UIToolBar on the top of pickerView with done and cancel button.Attached is the screen shot for the same.I also have tab bar controller in bottom side of view and I want to display pickerView over bottom bar thats why I am using uipickerView inside of actionsheet.Now my issue is how to dismiss that pickerView on cancelButton click which is added in UIActionSheet? Following is the function to display pickerView : -(IBAction)setMile:(id)sender { menu = [[UIActionSheet alloc] initWithTitle:nil delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,55,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0,0,320,44)]; pickerToolbar.barStyle = UIBarStyleBlackOpaque; [pickerToolbar sizeToFit]; NSMutableArray *barItems = [[NSMutableArray alloc] init]; UIBarButtonItem *cancelBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(setMileCancel:)]; [barItems addObject:cancelBtn]; [cancelBtn release]; cancelBtn=nil; UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil]; [barItems addObject:flexSpace]; [flexSpace release]; flexSpace=nil; UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(setMileDone:)]; [barItems addObject:doneBtn]; [doneBtn release]; doneBtn=nil; [pickerToolbar setItems:barItems animated:YES]; [barItems release]; barItems=nil; [menu addSubview:pickerToolbar]; [menu addSubview:pickerView]; [menu showInView:self.view]; //[menu showFromTabBar:[[self tabBarController] tabBar]]; this code is not working [menu setBounds:CGRectMake(0,0,320, 545)]; [pickerView release]; [menu release]; pickerView=nil; menu=nil; } I have following code on cancel button click -(IBAction)setMileCancel:(id)sender { //[menu removeFromSuperview]; [menu dismissWithClickedButtonIndex:0 animated:YES]; }

    Read the article

  • UIImage cropping on user selected rectangle in iphone?

    - by Rajendra Bhole
    Hi, I developing an small application in which i want to crop the UIImage captured by imagePickerControllerSourceTypeOfCamera. The UIImage should crop by user selected crop area or cropped rectangle. That means first user capture the image from the camera.Then on captured image the user selected an rectangle having color gray.That image(image data) should crop from that gray colored rectangle. My under develop code is as follows. -(IBAction) getPhoto:(id)sender { UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if((UIButton *) sender == btnphotoAlbum) { imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } else { imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; } imagePickerController.allowsImageEditing = YES; //imagePickerController.toolbar.barStyle =UIBarStyleBlackOpaque; //UIToolbar *toolBar=[[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 20, 320)]; //imagePickerController. [self presentModalViewController:imagePickerController animated:YES]; } (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { UIImage *selectedImage = image; UIImage *originalImage = [editingInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; NSValue *cropRect = [editingInfo objectForKey:UIImagePickerControllerCropRect]; CGRect theRect = [cropRect CGRectValue]; //captureImage.image =[info objectForKey:@"UIImagePickerControllerOriginalImage"]; [picker dismissModalViewControllerAnimated:YES]; } How i crop the image?

    Read the article

  • How much should the AppDelegate do?

    - by Rudiger
    I'm designing quite a large App and on startup it will create sessions with a few different servers. As they are creating a session which is used across all parts of the app its something I thought would be best in App Delegate. But the problem is I need the session progress to be represented on the screen. I plan to have a UIToolBar at the bottom of the main menu which I don't want to cover with the progress bar but cover the UIView above it.So the way I see it I could do it a few different ways. 1) Have the App Delegate establish the sessions and report the progress to the main menu class so it can represent it in the progress bar (will I have any issues doing this if the sessions are created in a separate thread?), 2) have the App delegate display the main menu (UIView with a bunch of buttons and UIToolBar) and have it track and display the progress (I have never displayed anything in the App Delegate but assume you can do this but its not recommended) or 3) have the App Delegate just push the main menu and have the mainMenu class create the sessions and display the progress bar. 4) I think the other way to do it is to create the sessions in a delegate class and have the delegate set to mainMenu rather than self (AppDelegate), although I've never used anything other then self so not sure if this will work or if I will be able to close the thread (through calling super maybe?) as its running in the AppDelegate rather than the delegate of the class. As I've kinda said before the sessions are being created in a class in a separate thread so it wont lock the UI and I think the best way is the first but am I going to have issues having it running in a separate thread, reporting back to the app delegate and then sending that message to the mainMenu view? I hope that all makes sense, let me know if you need any further clarification. Any information is appreciated Cheers,

    Read the article

  • UITabBar without labels (like Tweetie 2/Twitter for iPhone)

    - by John Biesnecker
    I'd like to build an app with a tabbar in the style of Tweetie 2/Twitter for iPhone (that is, images with no labels). I can't see a way to do it with normal UITabBarController/UITabBar, and my current thinking is that it's actually a UIToolbar with a custom view controller that is pushing and popping views from an array to simulate the UITabBarController's default behavior. Is this the approach that you all would recommend, or is there something more elegant that I'm overlooking?

    Read the article

  • Interface Builder Does Not Recognize Toolbar Buttons

    - by Sheehan Alam
    I created 4 UIButton's that are Custom and Plain in IB. I added a background image to them and then placed them onto my UIToolbar. I created IBActions and hooked up all of the buttons I did not create @property for the buttons, but 3/4 of them appear on my toolbar and they work. Why isnt my 4th button appearing? If I need to declare an @property for them, will it be a UIToolbarButtonItem or a UIButton?

    Read the article

  • A question is related to exception

    - by user217572
    * -[UIDeviceRGBColor size]: unrecognized selector sent to instance 0x31e520 2010-03-18 12:36:48.511 IChitMe[4012:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[UIDeviceRGBColor size]: unrecognized selector sent to instance 0x31e520' I'm getting this exception when I'm clicking on back button of UIToolBar

    Read the article

  • Optional Navigation Controller

    - by Kevin Sylvestre
    I have an application containing a variety of view controllers linked together in different ways (Welcome Browse Preview OR Browse Preview OR Settings Splash). The first view controller is presented modally using a navigation controller from a main controller, then the next set of view controllers are added using pop and push. This works correctly, but I need to be able to define my 'UINavigationBar' and 'UIToolbar' within interface builder, so they still work as expected if they are presented without using a navigation controller. Is this possible? Currently I get this if I try:

    Read the article

  • How do I track down the source of a KVC exception: this class is not key value coding-compliant for

    - by sam
    I get this error when I try to run my app: 2010-04-29 13:49:01.355 MyApp[56123:207] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<MyViewController 0x5112b10> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key toolbar.' MyViewController used to have an IBOutlet called 'toolbar' that connected to a UIToolbar object in a nib. I decided I no longer needed the toolbar or the nib so I removed them from the project. But Xcode seems to still want to refer to 'toolbar'. Where might the reference to toolbar be if I no longer use a nib? I can synthesize a dummy 'toolbar' property to appease Xcode, but I want to avoid this kind of ugly hack.

    Read the article

  • Why Does the iPad Toolbar Refuse to Reappear When Orientation Changes?

    - by dugla
    I have a fullscreen OpenGL iPad app that behaves correctly for all orientation changes. I now want to add a UIToolbar programmatically and while it appears correctly in launch orientation - portrait in the Xcode simulator - it dissapears when the orientation changes to landscape. Change the orientation back to portrait and the Toolbar reapppears. Huh? - (void)loadView { NSLog(@"EAGL ViewController - load View"); CGRect frame = [[UIScreen mainScreen] applicationFrame]; EAGLView *eaglView = [[[EAGLView alloc] initWithFrame:frame] autorelease]; self.view = eaglView; [[NSBundle mainBundle] loadNibNamed:@"Toolbar" owner:self options:nil]; NSLog(@"%@", [[self.toolbar class] description]); [self.view addSubview:self.toolbar]; [self.view bringSubviewToFront:self.toolbar]; } What have I failed to do here? Thanks, Doug

    Read the article

  • Autoresizing subclassed UITableViewCell subviews

    - by JustinXXVII
    I've subclassed UITableViewCell and incorporated some subviews via the layoutSubviews method. All views are allocated and initiated in the initWithStyle method, and frames are set in the layoutSubviews method, like so: initWithStyle:... { UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectZero]; myLabel.someProperties = Configured; [self.contentView addSubview:myLabel]; layoutSubviews { CGRect labelRect = CGRectMake(10.0f, 5.0f, 35.0f, 180.0f); myLabel.frame = labelRect; Setting the shouldAutoRotateOrientation to YES in the viewController rotates the NavigationController, tableView and UIToolbar appropriately, but the contents of the tableViewCells don't move. I'm not clear on where or what to add as far as AutoResizingMasks. The combinations I've tried so far haven't done anything. Can someone give me a hand? Thanks!

    Read the article

  • How does autosize work in iPhone SDK?

    - by bresc
    Hi, I'm trying to do the following: I need to do a lot of custom things, so I subclassed everything. I'm having issues with autoresize and positioning. For instance the UIToolBar is not at the correct position. So here is the question: If you don't use UITableViewController or any other Controller, that takes care of all the positioning and sizing, then you have to do it yourself. Can someone someone tell me how this works? What do I need to understand?

    Read the article

  • How do I blur (ios7 style) a section of an image in a UITableViewCell?

    - by George McKibbin
    I've got a UIImageView that takes up the whole cell and shows an image. I'd like to blur the bottom third of the view in the iOS7 style (we're targeting iOS7). There will be a label over the blurred part. The issue seems to be that I can't "screenshot" the UIImageView right as I am setting up the cell in tableView:cellForRowAtIndexPath: as it hasn't loaded yet. Although i've even tried setting up a timer for a 0.1 second delay and that also doesn't work. I've tried the stuff on http://damir.me/posts/ios7-blurring-techniques I've tried https://github.com/justinmfischer/7blur I'd like to use the new screenshotting API drawViewHierarchyInRect:afterScreenUpdates: I'd also like to use apple's sample code UIImage+ImageEffects The only thing that has worked so far has been to just put a UIToolbar in but the performance is really slow. I don't need dynamic updates. I've managed to get the following effect a few times but it has just tinted the view and hasn't actually blurred anything so I'm a bit confused.

    Read the article

  • UISplitViewController: how to get toolbar if details controller is UITableView?

    - by Krumelur
    Hi, I checked out Apple's example on how to exchange detail views in the UISplitViewController (http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40009775) and it seems that they put the UIToolbar in every detail controller. Then, if the device is rotated, they hide the toolbar or show it and add a popover button which will show the root controller. I'd like to adopt this pattern to show my root controller in a popover using a button in the toolbar, but unfortunately, my detail controllers are all UITableViewControllers and they do not allow adding other UI elements than a table view. So how do I deal with that? Is there an example around? René

    Read the article

  • Getting Object allocation at UIBarButtons

    - by Rani
    Hi guys, I'm getting allocation at UIBarbutton that i added to toolbar. masterviewcontroller.h UIBarButtonItem *markReadItems; UIBarButtonItem *markUnReadItems; UIBarButtonItem *refreshItems masterviewcontroller.m -(id)init{ if(self = [super init]){ refreshItems = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(refreshItems)]; markReadItems = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(markAllAsRead)]; markUnReadItems = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemStop target:self action:@selector(markAllAsUnRead)]; } return self; } -(UIToolbar*)getToolbar { NSArray *items = [NSArray arrayWithObjects:refreshItems,markReadItems,markUnReadItems,nil]; [__toolBar setItems:items animated:NO]; } - (void)dealloc { [refreshItems release]; [markReadItems release]; [markUnReadItems release]; } Can any one help me to solve this. Thanks in advance.

    Read the article

  • Getting Memory allocation problem at UIBarButtonItem in Iphone sdk.

    - by monish
    Hi guys, Here I am getting memory allocation problem at UIBarButtonItem and the related code for that is: toolbar = [UIToolbar new]; toolbar.barStyle = UIBarStyleBlackOpaque; [toolbar setFrame:CGRectMake(0, 350,320,20)]; [self.view addSubview:toolbar]; UIBarButtonItem* barItem1 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:@selector(categoryConfig:)] ; rightBarItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemBookmarks target:self action:@selector(dialogOtherAction:)] ; UIBarButtonItem* barItem2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:@selector(categoryConfig:)] ; NSArray *items = [NSArray arrayWithObjects: barItem1,rightBarItem,barItem2, nil]; [barItem1 release]; [barItem2 release]; [rightBarItem release]; [toolbar setItems:items animated:NO]; after adding UIBarButtonItems into the array items I released them.even though its showing allocations at barbuttons. can any help me for this? Thank you, Monish.

    Read the article

  • Strange UIKit bug, table view row stays selected

    - by Can Berk Güder
    I'm facing what appears to be a UIKit bug, and it takes the combination of two less commonly used features to reproduce it, so please bear with me here. I have quite the common view hierarchy: UITabBarController -> UINavigationController -> UITableViewController and the table view controller pushes another table view controller onto the navigation controller's stack when a row is selected. There's absolutely nothing special or fancy in the code here. However, the second UITableViewController, the "detail view controller" if you will, does two things: It sets hidesBottomBarWhenPushed to YES in its init method, so the tab bar is hidden when this controller is pushed: - (id)initWithStyle:(UITableViewStyle)style { if(self = [super initWithStyle:style]) { self.hidesBottomBarWhenPushed = YES; } return self; } It calls setToolbarHidden:NO animated:YES and setToolbarHidden:YES animated:YES on self.navigationController in viewWillAppear: and viewWillDisappear: respectively, causing the UIToolbar provided by UINavigationController to be displayed and hidden with animations: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.navigationController setToolbarHidden:NO animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [self.navigationController setToolbarHidden:YES animated:YES]; } Now, if the second UITableViewController was pushed by selecting the row at the bottom of the screen (it doesn't have to be the last row) in the first controller, this row does not automatically get deselected when the user immediately or eventually returns to the first controller. Further, the row cannot be deselected by calling deselectRowAtIndexPath:animated: on self.tableView in viewWillAppear: or viewDidAppear: in the first controller. I'm guessing this is a bug in UITableViewController's drawing code which of course only draws visible rows, but unfortunately fails to determine correctly if the bottommost row will be visible in this case. I failed to find anything on this on Google or OpenRadar, and was wondering if anyone else on SO had this problem or knew a solution/workaround.

    Read the article

  • Why Does the iPad Main View Refuse to go FullScreen?

    - by dugla
    I am doing an imaging app for iPad and it requires use of the entire screen. The approach I have used on iPhone does not appear to work on iPad. In Interface Builder I have set the UIToolbar to translucent.This code echos the dimensions of the main view before and after requesting fullscreen. (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:self.viewController.view]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f BEFORE", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.viewController setWantsFullScreenLayout:YES]; [self.viewController.view layoutIfNeeded]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f AFTER", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.window makeKeyAndVisible]; return YES; } This is what NSlog has to say: Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 BEFORE Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 AFTER Can someone please tell me what I am doing incorrectly here? Note, on iPhone I set fullscreen within the init method of the relevant ViewController. Can view resizing only be done in a ViewController? My ultimate goal is a fullscreen view nicely tucked underneath a translucent status bar and tool bar. I will retract the status/tool bars when user interaction begins in the main view. Thanks, Doug

    Read the article

  • UIView coordinate transforms on rotation during keyboard appearance

    - by SG
    iPad app; I'm trying to resize my view when the keyboard appears. It amounts to calling this code at appropriate times: CGRect adjustedFrame = self.frame; adjustedFrame.size.height -= keyboardFrame.size.height; [self setFrame:adjustedFrame]; Using this technique for a view contained in a uisplitview-based app works in all 4 orientations, but I've since discovered that a vanilla uiview-based app does not work. What happens is that apparently the uisplitview is smart enough to convert the coordinates of its subviews (their frame) such that the origin is in the "viewer's top left" regardless of the orientation. However, a uiview is not able to correctly report these coordinates. Though the origin is reported as (0,0) in all orientations, the view's effective origin is always as if the ipad were upright. What is weird about this is that the view correctly rotates and draws, but it always originates in the literal device top left. How can I get the view to correctly make its origin the "top left" to the viewer, not the device's fixed top left? What am I missing? Please, for something so trivial I've spent about 6 hours on this already with every brute force technique and research angle I could think of. This is the original source which doesn't work in this case: http://stackoverflow.com/questions/1951826/move-up-uitoolbar

    Read the article

  • Grouped UITableView Footer Sometimes Hidden On Quick Scroll

    - by jdandrea
    OK, this one is a puzzler. There is one similar post but it's not similar enough to count, so I'm posting this one. :) I've got a grouped UITableView with a header and footer. The footer includes two UIButton views, side-by-side. Nothing major. Now … there is a toggle button in a UIToolbar at the bottom for more/less info in this table view. So I build my index paths to delete/insert with fade row animation, all the usual ingredients, sandwiched between beginUpdates and endUpdates calls on the UITableView … and this works fine! In also happens that my footer can sometimes be pushed off past the bottom of the display. Here's where it gets weird. If I drag my finger up the display, scrolling the view upward, I should see that footer eventually, right? Well … most of the time I do. BUT, if I flick my finger up, for a faster scroll, the footer is missing. Even if you try to tap in that area - no response. However, if I scroll back down again, just to hide that footer (or rather hide the area where the footer would normally be), and then scroll back up, it's there once again! This only happens when inserting rows. If I delete rows, the footer stays put … unless of course it was already hidden and I didn't perform the aforementioned incantation to get it back. :) I am trying to trace through this, but to no avail. I suppose tracing through scroll operations is a bit of a crazy proposition! Perhaps some creative logging … suggestions, anyone? Or is this a known issue in 3.1 where row insert/deletes are concerned? (I don't recall seeing it until 3.1.)

    Read the article

  • iPhone: Animating a view when another view appears/disappears

    - by MacTouch
    I have the following view hierarchy UITabBarController - UINavigationController - UITableViewController When the table view appears (animated) I create a toolbar and add it as subview of the TabBar at the bottom of the page and let it animate in with the table view. Same procedure in other direction, when the table view disappears. It does not work as expected. The animation duration is OK, but somehow not exact the same as the animation of the table view when it becomes visible When I display the table view for the second time, the toolbar does not disappear at all and remains at the bottom of the parent view. What's wrong with it? - (void)animationDone:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [toolBar removeFromSuperview]; } - (void)viewWillAppear:(BOOL)animated { UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 44, 0); [[self tableView] setContentInset:insets]; [[self tableView] setScrollIndicatorInsets:insets]; // Toolbar initially placed outside of the visible frame (x=320) UIView *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(320, 480-44, 320, 44)]; [toolBar setTag:1000]; [[[self tabBarController] view] addSubview:toolBar]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [toolBar setFrame:CGRectMake(0, 480-44, 320, 44)]; [UIView commitAnimations]; [toolBar release]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [UIView setAnimationDidStopSelector:@selector(animationDone:finished:context:)]; [toolBar setFrame:CGRectMake(320, 480-44, 320, 44)]; [UIView commitAnimations]; [super viewWillDisappear:animated]; }

    Read the article

< Previous Page | 1 2 3 4  | Next Page >