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  • dynamically include zipfilesets into a WAR

    - by Konstantin
    hi all - a bit of clumsy situation but for the moment we cannot migrate to more straight-forward project layout. We have a project called myServices and it has 2 source folders (yes, I know, but that's the way it is for now) - I'm trying to make build process a bit more flexible so we now have a property called artifact.names that will be parsed by generic build.xml and based on name, it will call either jar or war task, eg. myService-war will create a WAR file with the following zipfilesets included there: myService-war-classes, myService-war-web-inf, myService-war-meta-inf. I want to add a bit more flexibility, and allow having additional zipfilesets, eg. myService-war-etc-1,2 etc - so these will be picked up by the package target automatically. I cannot use "if" inside war target, and also ${ant.refid:myService-war-classes} property is not resolved, so I'm kind of stuck at the moment with my options - how do I dynamically include a zipfileset into a WAR? You can refer to fileset by id, but it MUST be defined then, eg. you can't have it optional on project level. Thank you. Some build.xml snippets: <target name="archive"> <for list="${artifact.names}" param="artifact"> <sequential> <echo>Packaging artifact @{artifact} of project ${project.name}</echo> <property name="display.@{artifact}.packaging" refid="@{artifact}.packaging" /> <echo>${display.@{artifact}.packaging}</echo> <propertyregex property="@{artifact}.archive.type" input="@{artifact}" regexp="([a-zA-Z0-9]*)(\-)([ejw]ar)" select="\3" casesensitive="false"/> <propertyregex property="@{artifact}.base.name" input="@{artifact}" regexp="([a-zA-Z0-9]*)(\-)([ejw]ar)" select="\1" casesensitive="false"/> <echo>${@{artifact}.archive.type}</echo> <if> <then> <war destfile="${jar.dir}/${@{artifact}.base.name}.war" compress="true" needxmlfile="false"> <resources refid="@{artifact}.packaging" /> <zipfileset refid="@{artifact}-classes" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-meta-inf" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-web-inf" erroronmissingdir="false" /> <!-- Additional zipfilesets to package --> <zipfileset refid="@{artifact}-etc-2" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-3" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-4" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-5" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-6" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-7" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-8" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-9" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-10" erroronmissingdir="false" /> </war> </then> <!-- Generic JAR packaging --> <else> <jar destfile="${jar.dir}/@{artifact}.jar" compress="true"> <resources refid="@{artifact}.packaging" /> <zipfileset refid="@{artifact}-meta-inf" erroronmissingdir="false" /> </jar> </else> </if> </sequential> </for> </target>

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  • Google I/O 2012 - HTML5 at YouTube: Stories from the Mobile Front

    Google I/O 2012 - HTML5 at YouTube: Stories from the Mobile Front Greg Schechter, Zoltan Szego Is HTML5 ready for production code? Of course it is. This is a look into all the different HTML5 technologies we use in live code at YouTube. We'll have a collection of tips, tricks, and best practices for HTML5 video, the track tag, getUserMedia, and more. Plus a deep dive into Mobile Video Tag development. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 329 10 ratings Time: 54:10 More in Science & Technology

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  • Books and stories on programming culture, specifically in the 80's / early 90's

    - by Ivo van der Wijk
    I've enjoyed a number of (fiction/non-fiction books) about hacker culture and running a software business in the 80's, 90's. For some reason things seemed so much more exciting back then. Examples are: Microserfs (Douglas Coupland) Accidental Empires (Robert X. Cringely Almost Pefect (W.E. Peterson, online!) Coders at Work (Peter Seibel) Today I'm an entrepeneur and programmer. Back in the 80's a I was a young geek hacking DOS TSR's and coding GWBasic / QBasic. In the 90's I was a C.S. university student, experiencing the rise of the Internet world wide. When reading these books running a software business seemed so much more fun than it is nowadays. Things used to be so much simpler, opportunities seemed to be everywhere and the startups seemed to work with much more real problems (inventing spreadsheets, writing word processors in assembly on 6 different platforms) than all our current web 2.0 social networking toys. Does anyone share these feelings? Does anyone have any good (personal) stories from back then or know of other good books to read?

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  • How to manage product backlog/user stories

    - by Andrew Stephens
    We're about to start a new project using Agile (using TFS), and I have a couple of "good practice" questions regarding the product backlog:- When we first start adding users stories, is it a good idea to put them in (say) a "Backlog" iteration, or just leave their iteration blank? Obviously when the time comes to start work on a US it would be moved into the appropriate iteration backlog. When breaking an epic down into smaller USs, would I simply close the original epic, as it's no longer required? Or should I create the new USs as children of the epic? (it's then someone's responsibility to close the epic once all child USs have been completed). Lastly, should the product backlog list all USs regardless of status, or only those that have not been started (i.e in my proposed "Backlog" iteration)? I realise these questions aren't life-or-death, but it would be nice to know how other people manage their product backlogs so we can organise things properly from the start.

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  • install red5 demos via installer or within war file manually

    - by dursunturan
    I'm using Ubuntu 10.10 and installed the red5-server package. I've also downloaded oflaDemo.war file from that address. First I tried to install the oflaDemo via installer, but I couldnt reach the goal. I see the .war file under the /tmp directory, I got stuck with this message: "This may take a couple minutes, please wait". After that, I put the downloaded war file into the /webapps directory and wait 10 minutes as mentioned in red5-common.xml. Unfortunately, nothing changed ... So I decided to extract war file manually. I did this: jar -xvf oflaDemo.war Ok, I see all of the unzipped content under the webapps directory, but how can I preview the demo via a web browser? I really need to make live stream via Red5. Please help me.

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  • install red5 demos via installer or within war file manually

    - by dursunturan
    I'm using Ubuntu 10.10 and installed the red5-server package. I've also downloaded oflaDemo.war file from that address. First I tried to install the oflaDemo via installer, but I couldnt reach the goal. I see the .war file under the /tmp directory, I got stuck with this message: "This may take a couple minutes, please wait". After that, I put the downloaded war file into the /webapps directory and wait 10 minutes as mentioned in red5-common.xml. Unfortunately, nothing changed ... So I decided to extract war file manually. I did this: jar -xvf oflaDemo.war Ok, I see all of the unzipped content under the webapps directory, but how can I preview the demo via a web browser? I really need to make live stream via Red5. Please help me.

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Calling All Agile Customers-Share Your Stories at the Upcoming PLM Summit

    - by Terri Hiskey
    Now that we've closed the door on another Oracle OpenWorld, planning is in full swing for the next PLM Summit, taking place February 4-6, 2013 in San Francisco, in conjunction with the Oracle Value Chain Summit. This event is a must-attend for all Agile PLM customers. We will be holding five tracks with over forty Agile PLM-focused sessions covering a range of topics and industries. If you'd like to be notified once registration is live for this event, be sure to sign up at www.oracle.com/goto/vcs. CALL FOR PRESENTATIONS: We are looking for some fresh, new customer stories to share with attendees. Read below for descriptions of the five tracks, and the suggested topics that we'd like to hear from customers. If you are interested in presenting at the PLM Summit (and getting a FREE pass to attend if your presentation is accepted!) send me an email at terri.hiskey-AT-oracle.com with: Your proposed session title and the track your session fits into 3-5 bullets of takeaways that attendees will get from your presentation Your complete contact information including name, title, company, telephone number and email The deadline for this call for presentations is Thursday, November 15, so get your submission in soon! PLM Track #1:  Product Insights and Best Practices This track will provide executive attendees and line of business managers with an overview of how Agile PLM has been deployed and used at customers to enable and manage critical product-related business processes including enterprise quality and supplier management, compliance, product cost management, portfolio management, commercialization and software lifecycle management. These sessions will also provide details around how to manage the development and rollout of the solutions and how to achieve and track value. Possible session topics: Software Lifecycle Management Enterprise Quality Management New Product Development Integrated Business Planning ECO effectivity planning Rapid Commercialization             Manage the Design to Release Process for Complex Configured Products PLM for Life Sciences Companies I (Compliant Data Set) PLM for Life Sciences Companies II (eMDR, UDI) Discrete CPG – Private Label Mgmt Cost Management and Strategic Sourcing IP Mgmt in the Semiconductor Industry Implementing the Enterprise Training Record using Agile PLM PLM Track #2: Product Deep Dives & Demos This track is aimed at line of business  and IT managers who would like to understand the benefits of expanding their PLM footprint. The sessions in this track will provide attendees with an up-close and in-depth look Agile PLM’s newer and exciting applications, including analytics and innovation management, and will detail features and functionality that are available in the latest version of Agile PLM Possible session topics: Oracle Product Lifecycle Analytics Integrating PLM with Engineering and Supply Chain Systems Streamline PLM Design to Manufacturing Processes with AutoVue Visualization Solutions         Achieve Environmental Compliance (REACH and ROHS) with Agile Product Governance & Compliance PIM Deep Dive Achieving Integrated Change Control with Agile PLM and E-Business Suite Deploying PLM at Small and Midsize Enterprises Enhancing Oracle PQM w/APQP and 8D functionality Advanced Roles and Privileges – Enabling ITAR Model Unit Effectivity Implementing REACH with 9.3.2 Deploying Job Functions, Functional Teams in 9.3.2 to Improve Your Approval Matrix PLM Track #3: Administration & Integrations This track will provide sessions for Agile administrators, managers and daily Agile PLM users who are preparing to upgrade or looking to extend the use of their current PLM implementation through AIA and process extensions. It will include deeper conversation about Agile PLM features and best practices on managing an Agile PLM infrastructure. Possible session topics: Expand the Value of your Agile Investment with Innovative Process Extension Ideas Ensuring Implementation & Upgrade Success Ensure the Integrity and Accuracy of Product Data Across the Enterprise              Maximize the Benefits of an Integrated Architecture with AIA Integrating your PLM Implementation with ERP               Infrastructure Optimization Expanding Your PLM Implementation PLM Administrator Open Forum Q&A/Discussion FDA Validation Best Practices Best Practices for Managing a large Agile Deployment: Clustering, Load Balancing and Firewalls PLM Track #4: Agile PLM for Process This track is aimed at attendees interested in or currently using Agile PLM for Process. The sessions in this track will go over new features and functionality available in the newest version of PLM for Process and will give attendees an overview on how PLM for Process is being used to manage critical business processes such as formulation, recipe and specification management Possible session topics: PLM for Process Strategy, Roadmap and Update New Product Development and Introduction Effective Product Supplier Collaboration             Leverage Agile Formulation and Compliance to Manage Cost, Compliance, Quality, Labeling and Nutrition Menu Management Innovation Data Management Food Safety/ Introduction of P4P Quality Mgmt PLM Track #5: Agile PLM and Innovation Management This track consists of five sessions, and is for attendees interested in learning more about Oracle’s Agile Innovation Management, an exciting new addition to the Agile PLM application family that redefines the industry’s scope of product lifecycle management. Oracle’s innovation solutions enable companies to collaborate in a focused way among various functional groups (marketing, sales, operations, engineering/R&D and sourcing), combining insights of customer needs/requirements, competition, available technologies, alternate design scenarios and portfolio constraints to deliver what customers truly value. The results are better products, higher margins, greater efficiencies, more satisfied customers and the increased ability to continuously innovate. Possible session topics: Product Innovation Management Solution Overview Product Requirements & Ideation Management Concept Design Management Product Lifecycle Portfolio Management Innovation as a Competitive Differentiator

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  • The Make Web Not War Train

    If youre from the Toronto area and want to attend the Make Web Not War conference in Montreal and on a tight budget, you may want to ride the DEVTrain from Toronto to Montreal for a mere $50 (roundtrip). All the info here var addthis_pub="guybarrette";...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The Make Web Not War Train

    - by guybarrette
    If you’re from the Toronto area and want to attend the Make Web Not War conference in Montreal and on a tight budget, you may want to ride the DEVTrain from Toronto to Montreal for a mere $50 (roundtrip). All the info here var addthis_pub="guybarrette";

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  • gwt maven war plugin configuration problem

    - by Din
    I am developing a gwt application in maven. In this I am using maven war plugin. Everything works fine. When I give mvn install command it builds abc.war file in target folder. But it is not copying compiled javascript files ("module1" and "module2" directories present in target) to war directory. I want to get newly compiled javascript files in war directory. How to achieve this? pom.xml file <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>example</groupId> <artifactId>example</artifactId> <packaging>war</packaging> <version>12</version> <name>gwt-maven-archetype-project</name> <properties> <!-- convenience to define GWT version in one place --> <gwt.version>2.1.0</gwt.version> <noServer>false</noServer> <skipTest>true</skipTest> <gwt.localWorkers>1</gwt.localWorkers> <JAVA_HOME>C:\Program Files\Java\jdk1.6.0_22</JAVA_HOME> <!-- convenience to define Spring version in one place --> </properties> <dependencies> <!-- Required dependencies--> </dependencies> <build> <finalName>abc</finalName> <outputDirectory>war/WEB-INF/classes</outputDirectory> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <verbose>true</verbose> <executable>${JAVA_HOME}\bin\java.exe</executable> <compilerVersion>1.6</compilerVersion> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>gwt-maven-plugin</artifactId> <version>2.1.0</version> <executions> <execution> <goals> <goal>compile</goal> <goal>generateAsync</goal> <goal>mergewebxml</goal> <goal>test</goal> </goals> </execution> </executions> <configuration> <servicePattern>**/client/**/*Service.java</servicePattern> <noServer>${noServer}</noServer> <noserver>${noServer}</noserver> <modules> <module>com.abc.example.Module1</module> <module>com.abc.example.Module2</module> </modules> <runTarget>com.abc.example.Module1/module1.jsp</runTarget> <port>8080</port> <extraJvmArgs>-Xmx1024m -Xms1024m -Xss1024k -Dgwt.jjs.permutationWorkerFactory=com.google.gwt.dev.ThreadedPermutationWorkerFactory</extraJvmArgs> <hostedWebapp>war</hostedWebapp> <warSourceDirectory>${basedir}/war</warSourceDirectory> <webXml>${basedir}/war/WEB-INF/web.xml</webXml> </configuration> </plugin> <plugin> <artifactId>maven-antrun-plugin</artifactId> <executions> <execution> <phase>process-classes</phase> <configuration> </configuration> <goals> <goal>run</goal> </goals> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-war-plugin</artifactId> <version>2.1-beta-1</version> <configuration> <warSourceDirectory>${basedir}/war</warSourceDirectory> <webXml>${basedir}/war/WEB-INF/web.xml</webXml> <!--<webXml>src/main/webapp/WEB-INF/web.xml</webXml>--> <containerConfigXML>war/WEB-INF/classes/context/context.xml</containerConfigXML> <warSourceExcludes>.gwt-tmp/**</warSourceExcludes> </configuration> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>cobertura-maven-plugin</artifactId> <executions> <execution> <goals> <goal>clean</goal> </goals> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <version>2.4.2</version> <configuration> <argLine>-Xmx1024m</argLine> <skipTests>${skipTest}</skipTests> </configuration> </plugin> <plugin> <artifactId>maven-clean-plugin</artifactId> <version>2.2</version> <configuration> <filesets> <fileset> <directory>war/module1</directory> </fileset> <fileset> <directory>war/module2</directory> </fileset> <fileset> <directory>war/WEB-INF/lib</directory> </fileset> </filesets> </configuration> </plugin> </plugins> <resources> <resource> <directory>src/main/resources</directory> <excludes> <exclude>**/public/resources/**</exclude> <exclude>**/public/images/**</exclude> </excludes> <filtering>true</filtering> </resource> </resources> <filters> <filter>src/main/resources/build/build-${env}.properties</filter> </filters> </build> <profiles> <profile> <activation> <activeByDefault>true</activeByDefault> </activation> <id>dev</id> <properties> <env>dev</env> </properties> </profile> </profiles> <reporting> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>cobertura-maven-plugin</artifactId> </plugin> </plugins> </reporting>

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  • How Microsoft Lost the API War - by Joel Spolsky

    - by TechTwaddle
    Came across another gem of an article by Joel Spolsky. It's a pretty old article written in June of 2004, has lot of tidbits and I really enjoyed reading it, so much in fact that I read it twice! So hit the link below and give it a read if you haven't already, How Microsoft Lost the API War - Joel Spolsky excerpt, "I first heard about this from one of the developers of the hit game SimCity, who told me that there was a critical bug in his application: it used memory right after freeing it, a major no-no that happened to work OK on DOS but would not work under Windows where memory that is freed is likely to be snatched up by another running application right away. The testers on the Windows team were going through various popular applications, testing them to make sure they worked OK, but SimCity kept crashing. They reported this to the Windows developers, who disassembled SimCity, stepped through it in a debugger, found the bug, and added special code that checked if SimCity was running, and if it did, ran the memory allocator in a special mode in which you could still use memory after freeing it."

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  • Das war die dotnet Cologne 2010

    Als sich am spten Freitagabend hinter mir die Parkplatzschranke des Holiday Inn am Stadtwald in Kln schloss, wurde endgltig klar: das wars. Etliche Monate Vorbereitungszeit, eine wochenlange heie Phase und dann war irgendwie alles ganz schnell vorbei. Zurck blieb ein gutes Gefhl, dass bei all den Strapazen Motivation genug ist, auch 2011 eine dotnet Cologne in Angriff zu nehmen. Der Konferenztag begann rund 16 Stunden vorher mit dem Aufbau der 300 Taschen fr die Teilnehmer und anderen Vorbereitungen...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Four Emerging Payment Stories

    - by David Dorf
    The world of alternate payments has been moving fast of late.  Innovation in this area will help both consumers and retailers, but probably hurt the banks (at least that's the plan).  Here are four recent news items in this area: Dwolla, a start-up in Iowa, is trying to make credit cards obsolete.  Twelve guys in Des Moines are using $1.3M they raised to allow businesses to skip the credit card networks and avoid the fees.  Today they move about $1M a day across their network with an average transaction size of $500. Instead of charging merchants 2.9% plus $.30 per transaction, Dwolla charges a quarter -- yep, that coin featuring George Washington. Dwolla (Web + Dollar = Dwolla) avoids the credit networks and connects directly to bank accounts using the bank's ACH network.  They are signing up banks and merchants targeting both B2B and C2B as well as P2P payments.  They leverage social networks to notify people they have a money transfer, and also have a mobile app that uses GPS location. However, all is not rosy.  There have been complaints about unexpected chargebacks and with debit fees being reduced by the big banks, the need is not as pronounced.  The big banks are working on their own network called clearXchange that could provide stiff competition. VeriFone just bought European payment processor Point for around $1B.  By itself this would not have caught my attention except for the fact that VeriFone also announced the acquisition of GlobalBay earlier this month.  In addition to their core business of selling stand-beside payment terminals, with GlobalBay they get employee-operated mobile selling tools and with Point they get a very big payment processing platform. MasterCard and Intel announced a partnership around payments, starting with PayPass, MasterCard's new payment technology.  Intel will lend its expertise to add additional levels of security, which seems to be the biggest barrier for consumer adoption.  Everyone is scrambling to get their piece of cash transactions, which still represents 85% of all transactions. Apple was awarded another mobile payment patent further cementing the rumors that the iPhone 5 will support NFC payments.  As usual, Apple is upsetting the apple cart (sorry) by moving control of key data from the carriers to Apple.  With Apple's vast number of iTunes accounts, they have a ready-made customer base to use the payment infrastructure, which I bet will slowly transition people away from credit cards and toward cheaper ACH.  Gary Schwartz explains the three step process Apple is taking to become a payment processor. Below is a picture I drew representing payments in the retail industry. There's certainly a lot of innovation happening.

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  • The Eight Most-Important EBS Techstack Stories in 2010

    - by Steven Chan
    I've never really understood the custom of stuffing a summary of one's family's activities for the year in a Christmas/Hanukkah/Kwanzaa card.  It seems a little self-congratulatory and impersonal.  I'd rather my friends kept authentically in touch throughout the year, but perhaps that's just me.Nonetheless, I see the value of a year-end summary in the IT industry.  I spend a lot of time helping our customers understand the latest new developments... and straightening out confusion over changes to the old and familiar.  It can be hard to keep up with the latest news in this space.Here are the eight most-important news items for 2010, with suggested actions for Apps DBAs:Premier Support for EBS 11.5.10 ended on November 30, 2010You need to be on a minimum baseline of 11.5.10 patches to be eligible for Extended Support.  New patches for EBS 11i released during the Extended Support period will be produced only for the minimum baseline configuration.Action: Ensure that your EBS 11i environments meet the minimum baseline requirements. Minimum Baselines are Emerging for EBS 12.0 Extended SupportExtended Support for EBS 12.0 begins on February 1, 2012.  That's only 13 months away.  Minimum baselines haven't been finalized yet, but the 12.0.6 Release Update Pack and the Financials CPC July 2009 are currently slated.  Action: Ensure that your EBS 12.0 environments meet the currently-specified baseline requirements. Sun, Windows, and Linux users should have upgraded to JDK 6 by nowJDK 5's End of Service Life was October 30, 2009 for those three platforms.  If you're running the E-Business Suite on Sun, Windows, or Linux, you should upgrade your EBS servers to JDK 6.  Alternatively, you can purchase Java for Business support (the equivalent of Extended Support for Java). Action: Upgrade your Sun, Windows, or Linux EBS servers to JDK 6. Premier Support for Database 10gR2 ended on July 31, 2010The 10gR2 Database is now in Extended Support.  If you're still on 10gR2, you should start planning your upgrade to a higher certified database version such as 11gR2 11.2.0.2.Action: Upgrade to 10gR2 databases to 11gR2 11.2.0.2. 

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  • CIC 2010 - Ghost Stories and Model Based Design

    - by warren.baird
    I was lucky enough to attend the collaboration and interoperability congress recently. The location was very beautiful and interesting, it was held in the mountains about two hours outside Denver, at the Stanley hotel, famous both for inspiring Steven King's novel "The Shining" and for attracting a lot of attention from the "Ghost Hunters" TV show. My visit was prosaic - I didn't get to experience the ghosts the locals promised - but interesting, with some very informative sessions. I noticed one main theme - a lot of people were talking about Model Based Design (MBD), which is moving design and manufacturing away from 2d drawings and towards 3d models. 2d has some pretty deep roots in industrial manufacturing and there have been a lot of challenges encountered in making the leap to 3d. One of the challenges discussed in several sessions was how to get model information out to the non-engineers in the company, which is a topic near and dear to my heart. In the 2D space, people without access to CAD software (for example, people assembling a product on the shop floor) can be given printouts of the design - it's not particularly efficient, and it definitely isn't very green, but it tends to work. There's no direct equivalent in the 3D space. One of the ways that AutoVue is used in industrial manufacturing is to provide non-CAD users with an easy to use, interactive 3D view of their products - in some cases it's directly used by people on the shop floor, but in cases where paper is really ingrained in the process, AutoVue can be used by a technical publications person to create illustrative 2D views that can be printed that show all of the details necessary to complete the work. Are you making the move to model based design? Is AutoVue helping you with your challenges? Let us know in the comments below.

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  • Should you ever re-estimate user stories?

    - by f1dave
    My current project is having a 'discussion' which is split down the middle- "this story is more complex than we originally thought, we should re-estimate" vs "you should never re-estimate as you only ever estimate up and never down". Can anyone shed some light on whether you ever should re-estimate? IMHO I'd imagine you could bring up an entirely new card for a new requirement or story, but going back and re-estimating on backlog items seems to skew the concept of relative sizing and will only ever 'inflate' your backlog.

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  • Link between tests and user stories

    - by Sardathrion
    I have not see these links explicitly stated in the Agile literature I have read. So, I was wondering if this approach was correct: Let a story be defined as "In order to [RESULT], [ROLE] needs to [ACTION]" then RESULT generates system tests. ROLE generates acceptance tests. ACTION generates component and unit tests. Where the definitions are the ones used in xUnit Patterns which to be fair are fairly standard. Is this a correct interpretation or did I misunderstand something?

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  • SQLServerCentral Webinar Series #21 - Forgotten Rings & Other Monitoring Stories

    Most common monitoring metrics are important and useful, especially over time, but they can fall short. How do you gather information to determine, for example, if you have buffer cache pressure? Register now for the free webinar. Wednesday, October 17 2012 4:00pm - 5:00pm BST Are you sure you can restore your backups? Run full restore + DBCC CHECKDB quickly and easily with SQL Backup Pro's new automated verification. Check for corruption and prepare for when disaster strikes. Try it now.

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  • The Product Owner

    - by Robert May
    In a previous post, I outlined the rules of Scrum.  This post details one of those rules. Picking a most important part of Scrum is difficult.  All of the rules are required, but if there were one rule that is “more” required that every other rule, its having a good Product Owner.  Simply put, the Product Owner can make or break the project. Duties of the Product Owner A Product Owner has many duties and responsibilities.  I’ll talk about each of these duties in detail below. A Product Owner: Discovers and records stories for the backlog. Prioritizes stories in the Product Backlog, Release Backlog and Iteration Backlog. Determines Release dates and Iteration Dates. Develops story details and helps the team understand those details. Helps QA to develop acceptance tests. Interact with the Customer to make sure that the product is meeting the customer’s needs. Discovers and Records Stories for the Backlog When I do Scrum, I always use User Stories as the means for capturing functionality that’s required in the system.  Some people will use Use Cases, but the same rule applies.  The Product Owner has the ultimate responsibility for figuring out what functionality will be in the system.  Many different mechanisms for capturing this input can be used.  User interviews are great, but all sources should be considered, including talking with Customer Support types.  Often, they hear what users are struggling with the most and are a great source for stories that can make the application easier to use. Care should be taken when soliciting user stories from technical types such as programmers and the people that manage them.  They will almost always give stories that are very technical in nature and may not have a direct benefit for the end user.  Stories are about adding value to the company.  If the stories don’t have direct benefit to the end user, the Product Owner should question whether or not the story should be implemented.  In general, technical stories should be included as tasks in User Stories.  Technical stories are often needed, but the ultimate value to the user is in user based functionality, so technical stories should be considered nothing more than overhead in providing that user functionality. Until the iteration prior to development, stories should be nothing more than short, one line placeholders. An exercise called Story Planning can be used to brainstorm and come up with stories.  I’ll save the description of this activity for another blog post. For more information on User Stories, please read the book User Stories Applied by Mike Cohn. Prioritizes Stories in the Product Backlog, Release Backlog and Iteration Backlog Prioritization of stories is one of the most difficult tasks that a Product Owner must do.  A key concept of Scrum done right is the need to have the team working from a single set of prioritized stories.  If the team does not have a single set of prioritized stories, Scrum will likely fail at your organization.  The Product Owner is the ONLY person who has the responsibility to prioritize that list.  The Product Owner must be very diplomatic and sincerely listen to the people around him so that he can get the priorities correct. Just listening will still not yield the proper priorities.  Care must also be taken to ensure that Return on Investment is also considered.  Ultimately, determining which stories give the most value to the company for the least cost is the most important factor in determining priorities.  Product Owners should be willing to look at cold, hard numbers to determine the order for stories.  Even when many people want a feature, if that features is costly to develop, it may not have as high of a return on investment as features that are cheaper, but not as popular. The act of prioritization often causes conflict in an environment.  Customer Service thinks that feature X is the most important, because it will stop people from calling.  Operations thinks that feature Y is the most important, because it will stop servers from crashing.  Developers think that feature Z is most important because it will make writing software much easier for them.  All of these are useful goals, but the team can have only one list of items, and each item must have a priority that is different from all other stories.  The Product Owner will determine which feature gives the best return on investment and the other features will have to wait their turn, which means that someone will not have their top priority feature implemented first. A weak Product Owner will refuse to do prioritization.  I’ve heard from multiple Product Owners the following phrase, “Well, it’s all got to be done, so what does it matter what order we do it in?”  If your product owner is using this phrase, you need a new Product Owner.  Order is VERY important.  In Scrum, every release is potentially shippable.  If the wrong priority items are developed, then the value added in each release isn’t what it should be.  Additionally, the Product Owner with this mindset doesn’t understand Agile.  A product is NEVER finished, until the company has decided that it is no longer a going concern and they are no longer going to sell the product.  Therefore, prioritization isn’t an event, its something that continues every day.  The logical extension of the phrase “It’s all got to be done” is that you will never ship your product, since a product is never “done.”  Once stories have been prioritized, assigning them to the Release Backlog and the Iteration Backlog becomes relatively simple.  The top priority items are copied into the respective backlogs in order and the task is complete.  The team does have the right to shuffle things around a little in the iteration backlog.  For example, they may determine that working on story C with story A is appropriate because they’re related, even though story B is technically a higher priority than story C.  Or they may decide that story B is too big to complete in the time available after Story A has tasks created, so they’ll work on Story C since it’s smaller.  They can’t, however, go deep into the backlog to pick stories to implement.  The team and the Product Owner should work together to determine what’s best for the company. Prioritization is time consuming, but its one of the most important things a Product Owner does. Determines Release Dates and Iteration Dates Product owners are responsible for determining release dates for a product.  A common misconception that Product Owners have is that every “release” needs to correspond with an actual release to customers.  This is not the case.  In general, releases should be no more than 3 months long.  You  may decide to release the product to the customers, and many companies do release the product to customers, but it may also be an internal release. If a release date is too far away, developers will fall into the trap of not feeling a sense of urgency.  The date is far enough away that they don’t need to give the release their full attention.  Additionally, important tasks, such as performance tuning, regression testing, user documentation, and release preparation, will not happen regularly, making them much more difficult and time consuming to do.  The more frequently you do these tasks, the easier they are to accomplish. The Product Owner will be a key participant in determining whether or not a release should be sent out to the customers.  The determination should be made on whether or not the features contained in the release are valuable enough  and complete enough that the customers will see real value in the release.  Often, some features will take more than three months to get them to a state where they qualify for a release or need additional supporting features to be released.  The product owner has the right to make this determination. In addition to release dates, the Product Owner also will help determine iteration dates.  In general, an iteration length should be chosen and the team should follow that iteration length for an extended period of time.  If the iteration length is changed every iteration, you’re not doing Scrum.  Iteration lengths help the team and company get into a rhythm of developing quality software.  Iterations should be somewhere between 2 and 4 weeks in length.  Any shorter, and significant software will likely not be developed.  Any longer, and the team won’t feel urgency and planning will become very difficult. Iterations may not be extended during the iteration.  Companies where Scrum isn’t really followed will often use this as a strategy to complete all stories.  They don’t want to face the harsh reality of what their true performance is, and looking good is more important than seeking visibility and improving the process and team.  Companies like this typically don’t allow failure.  This is unhealthy.  Failure is part of life and unless we learn from it, we can’t improve.  I would much rather see a team push out stories to the next iteration and then have healthy discussions about why they failed rather than extend the iteration and not deal with the core problems. If iteration length varies, retrospectives become more difficult.  For example, evaluating the performance of the team’s estimation efforts becomes much more difficult if the iteration length varies.  Also, the team must have a velocity measurement.  If the iteration length varies, measuring velocity becomes impossible and upper management no longer will have the ability to evaluate the teams performance.  People external to the team will no longer have the ability to determine when key features are likely to be developed.  Variable iterations cause the entire company to fail and likely cause Scrum to fail at an organization. Develops Story Details and Helps the Team Understand Those Details A key concept in Scrum is that the stories are nothing more than a placeholder for a conversation.  Stories should be nothing more than short, one line statements about the functionality.  The team will then converse with the Product Owner about the details about that story.  The product owner needs to have a very good idea about what the details of the story are and needs to be able to help the team understand those details. Too often, we see this requirement as being translated into the need for comprehensive documentation about the story, including old fashioned requirements documentation.  The team should only develop the documentation that is required and should not develop documentation that is only created because their is a process to do so. In general, what we see that works best is the iteration before a team starts development work on a story, the Product Owner, with other appropriate business analysts, will develop the details of that story.  They’ll figure out what business rules are required, potentially make paper prototypes or other light weight mock-ups, and they seek to understand the story and what is implied.  Note that the time allowed for this task is deliberately short.  The Product Owner only has a single iteration to develop all of the stories for the next iteration. If more than one iteration is used, I’ve found that teams will end up with Big Design Up Front and traditional requirements documents.  This is a waste of time, since the team will need to then have discussions with the Product Owner to figure out what the requirements document says.  Instead of this, skip making the pretty pictures and detailing the nuances of the requirements and build only what is minimally needed by the team to do development.  If something comes up during development, you can address it at that time and figure out what you want to do.  The goal is to keep things as light weight as possible so that everyone can move as quickly as possible. Helps QA to Develop Acceptance Tests In Scrum, no story can be counted until it is accepted by QA.  Because of this, acceptance tests are very important to the team.  In general, acceptance tests need to be developed prior to the iteration or at the very beginning of the iteration so that the team can make sure that the tasks that they develop will fulfill the acceptance criteria. The Product Owner will help the team, including QA, understand what will make the story acceptable.  Note that the Product Owner needs to be careful about specifying that the feature will work “Perfectly” at the end of the iteration.  In general, features are developed a little bit at a time, so only the bit that is being developed should be considered as necessary for acceptance. A weak Product Owner will make statements like “Do it right the first time.”  Not only are these statements damaging to the team (like they would try to do it WRONG the first time . . .), they’re also ignoring the iterative nature of Scrum.  Additionally, a weak product owner will seek to add scope in the acceptance testing.  For example, they will refuse to determine acceptance at the beginning of the iteration, and then, after the team has planned and committed to the iteration, they will expand scope by defining acceptance.  This often causes the team to miss the iteration because scope that wasn’t planned on is included.  There are ways that the team can mitigate this problem.  For example, include extra “Product Owner” time to deal with the uncertainty that you know will be introduced by the Product Owner.  This will slow the perceived velocity of the team and is not ideal, since they’ll be doing more work than they get credit for. Interact with the Customer to Make Sure that the Product is Meeting the Customer’s Needs Once development is complete, what the team has worked on should be put in front of real live people to see if it meets the needs of the customer.  One of the great things about Agile is that if something doesn’t work, we can revisit it in a future iteration!  This frees up the team to make the best decision now and know that if that decision proves to be incorrect, the team can revisit it and change that decision. Features are about adding value to the customer, so if the customer doesn’t find them useful, then having the team make tweaks is valuable.  In general, most software will be 80 to 90 percent “right” after the initial round and only minor tweaks are required.  If proper coding standards are followed, these tweaks are usually minor and easy to accomplish.  Product Owners that are doing a good job will encourage real users to see and use the software, since they know that they are trying to add value to the customer. Poor product owners will think that they know the answers already, that their customers are silly and do stupid things and that they don’t need customer input.  If you have a product owner that is afraid to show the team’s work to real customers, you probably need a different product owner. Up Next, “Who Makes a Good Product Owner.” Followed by, “Messing with the Team.” Technorati Tags: Scrum,Product Owner

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  • Class files are not added in war file.

    - by Lakshman
    When i export WebProject (Struts Portlet) as war from RAD 7.5 it creates war, but that war file does not have my Class files. ie. Action Classes, Actionforms, validations, etc. none of the .java files class added in war. what is the issue. urgent

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  • RTS style fog of war woes

    - by Fricken Hamster
    So I'm trying to make a rts style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices to do a graphics style polygon scanline fill to get a list of all points within the polygon. The I compare the new list of seen tiles and compare that with the old one and increment or decrement the world vision array as needed. The polygon scanline function is giving me trouble. I'm mostly following this http://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/PolygonFilling.html So far this is my code without cleaning anything up var edgeMinX:Vector.<int> = new Vector.<int>; var edgeMinY:Vector.<int> = new Vector.<int>; var edgeMaxY:Vector.<int> = new Vector.<int>; var edgeInvSlope:Vector.<Number> = new Vector.<Number>; var ilen:int = outvert.length; var miny:int = -1; var maxy:int = -1; for (i = 0; i < ilen; i++) { var curpoint:Point = outvert[i]; if (i == ilen -1) { var nextpoint:Point = outvert[0]; } else { nextpoint = outvert[i + 1]; } if (nextpoint.y == curpoint.y) { continue; } if (curpoint.y < nextpoint.y) { var curslope:Number = ((nextpoint.y - curpoint.y) / (nextpoint.x - curpoint.x)); edgeMinY.push(curpoint.y); edgeMinX.push(curpoint.x); edgeMaxY.push(nextpoint.y); edgeInvSlope.push(1 / curslope); if (curpoint.y < miny || miny == -1) { miny = curpoint.y; } if (nextpoint.y > maxy) { maxy = nextpoint.y; } } else { curslope = ((curpoint.y - nextpoint.y) / (curpoint.x - nextpoint.x)); edgeMinY.push(nextpoint.y); edgeMinX.push(nextpoint.x); edgeMaxY.push(curpoint.y); edgeInvSlope.push(1 / curslope); if (nextpoint.y < miny || miny == -1) { miny = curpoint.y; } if (curpoint.y > maxy) { maxy = nextpoint.y; } } } var activeMaxY:Vector.<int> = new Vector.<int>; var activeCurX:Vector.<Number> = new Vector.<Number>; var activeInvSlope:Vector.<Number> = new Vector.<Number>; for (var scanline:int = miny; scanline < maxy + 1; scanline++) { ilen = edgeMinY.length; for (i = 0; i < ilen; i++) { if (edgeMinY[i] == scanline) { activeMaxY.push(edgeMaxY[i]); activeCurX.push(edgeMinX[i]); activeInvSlope.push(edgeInvSlope[i]); //trace("added(" + edgeMinX[i]); edgeMaxY.splice(i, 1); edgeMinX.splice(i, 1); edgeMinY.splice(i, 1); edgeInvSlope.splice(i, 1); i--; ilen--; } } ilen = activeCurX.length; for (i = 0; i < ilen - 1; i++) { for (var j:int = i; j < ilen - 1; j++) { if (activeCurX[j] > activeCurX[j + 1]) { var tempint:int = activeMaxY[j]; activeMaxY[j] = activeMaxY[j + 1]; activeMaxY[j + 1] = tempint; var tempnum:Number = activeCurX[j]; activeCurX[j] = activeCurX[j + 1]; activeCurX[j + 1] = tempnum; tempnum = activeInvSlope[j]; activeInvSlope[j] = activeInvSlope[j + 1]; activeInvSlope[j + 1] = tempnum; } } } var prevx:int = -1; var jlen:int = activeCurX.length; for (j = 0; j < jlen; j++) { if (prevx == -1) { prevx = activeCurX[j]; } else { for (var k:int = prevx; k < activeCurX[j]; k++) { graphics.lineStyle(2, 0x124132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 5); if (k == prevx || k > activeCurX[j] - 1) { graphics.lineStyle(3, 0x004132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 2); } prevx = -1; //tileLightList.push(k, scanline); } } } ilen = activeCurX.length; for (i = 0; i < ilen; i++) { if (activeMaxY[i] == scanline + 1) { activeCurX.splice(i, 1); activeMaxY.splice(i, 1); activeInvSlope.splice(i, 1); i--; ilen--; } else { activeCurX[i] += activeInvSlope[i]; } } } It works in some cases but some of the x intersections are skipped, primarily when there are more than 2 x intersections in one scanline I think. Is there a way to fix this, or a better way to do what I described? Thanks

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