Detecting tile with height in isometric game
- by Carlos Navarro
I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles.
What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in…