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  • Applications: How to create a custom dialog box for Windows Mobile 6 (native)

    - by TechTwaddle
    Ashraf, on the MSDN forum, asks, “Is there a way to make a default choice for the messagebox that happens after a period of time if the user doesn't choose (Clicked ) Yes or No buttons.” To elaborate, the requirement is to show a message box to the user with certain options to select, and if the user does not respond within a predefined time limit (say 8 seconds) then the message box must dismiss itself and select a default option. Now such a functionality is not available with the MessageBox() api, you will have to write your own custom dialog box. Surely, creating a dialog box is quite a simple task using the DialogBox() api, and we have been creating full screen dialog boxes all the while. So how will this custom message box be any different? It’s not much different from a regular dialog box except for a few changes in its properties. First, it has a title bar but no buttons on the title bar (no ‘x’ or ‘ok’ button on the title bar), it doesn’t occupy full screen and it contains the controls that you put into it, thus justifying the title ‘custom’. So in this post we create a custom dialog box with two buttons, ‘Black’ and ‘White’. The user is given 8 seconds to select one of those colours, if the user doesn’t make a selection in 8 seconds, the default option ‘Black’ is selected. Before going into the implementation here is a video of how the dialog box works; Custom dialog box To start off, add a new dialog resource into your application, size it appropriately and add whatever controls you need to the dialog. In my case, I added two static text labels and two buttons, as below; Now we need to write up the window procedure for this dialog, here is the complete function; BOOL CALLBACK CustomDialogProc(HWND hDlg, UINT uMessage, WPARAM wParam, LPARAM lParam) {     int wmID, wmEvent;     PAINTSTRUCT ps;     HDC hdc;     static int timeCount = 0;     switch(uMessage)     {         case WM_INITDIALOG:             {                 SHINITDLGINFO shidi;                 memset(&shidi, 0, sizeof(shidi));                 shidi.dwMask = SHIDIM_FLAGS;                 //shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIPDOWN | SHIDIF_SIZEDLGFULLSCREEN | SHIDIF_EMPTYMENU;                 shidi.dwFlags = SHIDIF_SIPDOWN | SHIDIF_EMPTYMENU;                 shidi.hDlg = hDlg;                 SHInitDialog(&shidi);                 SHDoneButton(hDlg, SHDB_HIDE);                 timeCount = 0;                 SetWindowText(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING), L"Time remaining: 8 second(s)");                 SetTimer(hDlg, MY_TIMER, 1000, NULL);             }             return TRUE;         case WM_COMMAND:             {                 wmID = LOWORD(wParam);                 wmEvent = HIWORD(wParam);                 switch(wmID)                 {                     case IDC_BUTTON_BLACK:                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_BLACK);                         break;                     case IDC_BUTTON_WHITE:                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_WHITE);                         break;                 }             }             break;         case WM_TIMER:             {                 if (wParam == MY_TIMER)                 {                     WCHAR wszText[128];                     memset(&wszText, 0, sizeof(wszText));                     timeCount++;                     //8 seconds are over, dismiss the dialog, select def value                     if (timeCount >= 8)                     {                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_BLACK_DEF);                     }                     wsprintf(wszText, L"Time remaining: %d second(s)", 8-timeCount);                     SetWindowText(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING), wszText);                     UpdateWindow(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING));                 }             }             break;         case WM_PAINT:             {                 hdc = BeginPaint(hDlg, &ps);                 EndPaint(hDlg, &ps);             }             break;     }     return FALSE; } The MSDN documentation mentions that you need to specify the flag WS_NONAVDONEBUTTON, but I got an error saying that the value could not be found, so we can ignore this for now. Next up, while calling SHInitDialog() for your custom dialog, make sure that you don’t specify SHDIF_DONEBUTTON in the dwFlags member of the SHINITDIALOG structure, this member makes the ‘ok’ button appear on the dialog title bar. Finally, we need to call SHDoneButton() with SHDB_HIDE flag to, well, hide the Done button. The ‘Done’ button is the same as the ‘ok’ button, so this step might seem redundant, and the dialog works fine without calling SHDoneButton() too, but it’s better to stick with the documentation (; So you can see that we have followed all these steps above, under WM_INITDIALOG. We also setup a few things like a variable to keep track of the time, and setting off a one second timer. Every time the timer fires, we receive a WM_TIMER message. We then update the static label displaying the amount of time left to the user. If 8 seconds go by without the user selecting any option, we kill the timer and end the dialog with IDC_BUTTON_BLACK_DEF. This is just a #define’d integer value, make sure it’s unique. You’ll see why this is important. If the user makes a selection, either Black or White, we kill the timer and end the dialog with corresponding selection the user made, that is, either IDC_BUTTON_BLACK or IDC_BUTTON_WHITE. Ok, so now our custom dialog is ready to be used. I invoke the custom dialog from a menu entry in the main windows as below, case IDM_MENU_CUSTOMDLG:     {         int ret = DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CUSTOM_DIALOG), hWnd, CustomDialogProc);         switch(ret)         {             case IDC_BUTTON_BLACK_DEF:                 SetWindowText(g_hStaticSelection, L"You Selected: Black (default)");                 break;             case IDC_BUTTON_BLACK:                 SetWindowText(g_hStaticSelection, L"You Selected: Black");                 break;             case IDC_BUTTON_WHITE:                 SetWindowText(g_hStaticSelection, L"You Selected: White");                 break;         }         UpdateWindow(g_hStaticSelection);     }     break; So you see why ending the dialog with the corresponding value was important, that’s what the DialogBox() api returns with. And in the main window I update a static text label to show which option was selected. I cranked this out in about an hour, and unfortunately don’t have time for a managed C# version. That will have to be another post, if I manage to get it working that is (;

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • Epson Stylus C84 Won't Print

    - by Chris
    The printer won't print with empty color cartridges. I want to print only black ink. From what I've read so far the Epson Stylus C84 won't print like this because it uses a little bit of color in even when you print only in black to prevent the ink heads from drying out. Is there ANY way that I can bypass this?

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  • Display Driver stopped responding and recovered successfully- Blue Screen - HP Elite Book

    - by Fahad Saleem
    I have HP ELiteBook , this problem has become a routine headache for me (after every 20, 25 minutes_ - While using, suddenly everything hangs and black out goes around and then a message pop at the task bar below that display driver stopped ...and successfully recovered but the hangs and black screen continues and then the Blue Death Screen comes" and then i have no other option but to restart Is this a driver problem ? Hardware problem ? what should I do Please be specific , no stories and theories

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  • Ubuntu, trouble getting back from lock screen

    - by Navid
    My problem is that after being idle for a while, the screen is locked and after this happened I get a black screen from which I can't get rid of. I mean after black screen comes, typing and moving mouse does not bring any new screen, and even alt+ctrl+F1 to F7 changes nothing. All I can do is to restart the system. Can anybody help me with this?

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  • Config files for xterm

    - by petersohn
    Is there any config files for xterm for default settings? For example, on my system, xterm start with black text on white background, and I want it the other way around. I can do it by starting it with: xterm -bg black -fg white. I want to set in a config file that if I run it without arguments, it will start with these options.

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  • Change website colors in Firefox

    - by Manos Dilaverakis
    I'm using Firefox to read sites that contain a lot of black text on white background (much like this one). What is the simplest way to give Firefox the option to switch the font and background color of a site so that it ends up as white text on a black background?

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  • Full Screen Video Tumblr

    - by Kodi Lane
    I have a tumblr theme seen on http://www.kodilane.com and i am trying to make my Video Posts full screen. I have tried editing the code but i can only get the pictures to stretch. I have attached the template i have so far, if you can spot the changes that need to be done to make the video posts stretch full screen like the pictures do i would really appreciate it. Thank You - Kodi <!DOCTYPE html> <html lang="en"> <head> <title>{Title} {block:PostSummary}- {PostSummary}{/block:PostSummary}</title> <link rel="shortcut icon" href="{Favicon}"> <link rel="alternate" type="application/rss+xml" href="{RSS}"> {block:Description} <meta name="description" content="{MetaDescription}" /> {/block:Description} <meta http-equiv="content-type" content="text/html; charset=utf-8" /> {block:Posts} <meta name="if:Reverse Description" content="0"/> <meta name="if:Include Attribution" content="1"/> <meta name="image:Background" content="http://static.tumblr.com/ffvtarv/QxLlmnswt/kims4.jpeg"/> <meta name="font:Body" content="Arial, Helvetica, sans"/> <meta name="color:Body Text" content="#fff"/> <meta name="color:Link" content="#d5d5d5"/> <meta name="color:Hover" content="#fff"/> <style type="text/css"> html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video { margin: 0; padding: 0; border: 0; font-size: 100%; font: inherit; vertical-align: baseline; } /* HTML5 display-role reset for older browsers */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { display: block; } body { line-height: 1; font-family: {font:Body}; } ol, ul, .bigcats li { list-style: none; } .main ol{ list-style:decimal; margin-left:25px; margin-bottom:10px; } .main ul{ list-style: disc; margin-left:25px; margin-bottom:10px; } blockquote, q { quotes: none; font-style: italic; padding:7px 7px; display:block; } ol.notes blockquote a{ line-height:22px; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } table { border-collapse: collapse; border-spacing: 0; } strong{ color:#9d9d9d; font-weight: bold; } em{ font-style: italic; } {block:IfNotReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; right:0; } {/block:IfNotReverseDescription} {block:IfReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; left:0; } {/block:IfReverseDescription} h1, h2{ position:absolute; top:-9999px; left:-9999px; } .nav{ width:100%; padding: 10px 0px 10px 0px; text-align:left; z-index: 10; color:{color:Link}; margin-left:5px; } .navwrap{ background-color:#000; position:fixed; width:100%; bottom:0px; clear:both; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .5)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); padding-bottom:2px; box-shadow:0px 0px 3px #000000; } .nav ul li{ display:inline; font-size:13px; text-transform:uppercase; color:{color:Link}; list-style:none; text-align:center; } .nav li{ list-style: none; } .nav ul li a, .nav ul li a:visited { color:{color:Link}; padding: 10px 10px 3px 10px; } .nav ul li a:hover{ color:{color:Hover}; } a{ text-decoration:none; } .main a{ border-bottom: 1px {color:Link} dotted; color: {color:Link}; padding: 0 1px; } .main a:hover, .main a:focus{ color:{color:Hover}; border-bottom: transparent 1px solid; } a:visited, .main a:visited, { color: {color:Link}; } a:active {outline: none;} ol.notes, ol.notes li{ margin-bottom:2px; line-height:16px; } .audiometa{ padding-bottom:10px; } h3.push{ margin-bottom:10px; } h3{ margin-bottom:10px; } h3 a{ margin-bottom:10px; font-size:16px; color:{color:Hover}; } .main, .tags{ color:{color:Body Text}; display:block; padding: 15px; font-size: 12px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .tags{ padding: 5px 15px; padding-bottom:7px; } .main iframe, .main embed{ margin-left:-5px; margin-top:-5px; } a.more-link, .tags a, .meta a{ line-height:18px; font-size:10px; border-bottom: 1px #888 dotted; color: {color:Link}; padding: 0 1px; margin: 0 2px; } p.meta{ margin-bottom:5px; } .tags a:hover, a.more-link:hover{ color:{color:Hover}; border-bottom: 1px #FFF dotted; } .pagination{ color: {color:Body Text}; padding: 10px 15px; font-size: 10px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .pagination:hover{ /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .6)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); } #nextslide { width:48%; height:100%; background: url(http://static.tumblr.com/szanjxb/vI6lmo15u/forward.png) no-repeat right center, url(http://static.tumblr.com/ffvtarv/gemlmnsks/next-shadow.png) repeat-y right; position:fixed; top:0; right:0; float:left; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; overflow:none; } p{ margin-bottom: 10px; } p:last-child{ margin-bottom: 0px; } #prevslide{ width:48%; float:left; height:100%; background: url(http://static.tumblr.com/szanjxb/MSClmo15g/back.png) no-repeat left center, url(http://static.tumblr.com/ffvtarv/bKulmnsl6/prev-shadow.png) repeat-y left; position:fixed; top: 0; left: 0; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; } #nextslide:hover, #prevslide:hover{ filter:alpha(opacity=100); opacity:1.0; -webkit-transition: opacity .2s ease-out; -moz-transition: opacity .2s ease-out; -o-transition: opacity .2s ease-out; } p.time{ padding-bottom:10px; margin-bottom:10px; text-align: right; } .left{ float:left; } .right{ float:right; } .button{ position:fixed; bottom: 9px; right: 15px; line-height:12px; font-size:13px; color:{color:Link}; cursor: pointer; float:left; padding-bottom:1px; border-bottom: 2px solid transparent; } .button:hover{ color:{color:Link}; } .notes{ line-height: 11px; } ol.notes li{ list-style: none; } .clear { clear: both; display: block; overflow: hidden; visibility: hidden; width: 0; height: 0; } .hidden{ display:none; } {block:Photo} body {background: url({PhotoURL-HighRes}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Photo} {block:Text} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Text} {block:Video} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Video} {block:Quote} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Quote} {block:Link} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Link} {block:Audio} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {block:AlbumArt} body{ background: url({AlbumArtURL}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; } {/block:AlbumArt} {/block:Audio} {block:Answer} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Answer} {block:Chat} body {background: url({image:Background}) no-repeat center center fixed black; 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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • php gd image quality

    - by apueee
    I 'm trying to add text on a specific image. Its working perfectly but the quality of image is low especially for papyrus.ttf font. How can i improve the quality of text in the image. But i need high quality to print the output. Here is my code.. its very simple. header("Content-Type: image/jpeg"); $im = imagecreatefromjpeg("cosmos.jpg"); $black = ImageColorAllocate($im, 0, 0, 0); Imagettftext($im, 14, 0, 10, 15, $black, 'papyrus.ttf', "Corey and Lisa "); Imagettftext($im, 14, 0, 10, 35, $black, 'papyrus.ttf', " 1994, june"); Imagejpeg($im, '', 100); ImageDestroy($im); Download: http://wneeds.com/gdtest.zip

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  • Dice face value recognition

    - by Jakob Gade
    I’m trying to build a simple application that will recognize the values of two 6-sided dice. I’m looking for some general pointers, or maybe even an open source project. The two dice will be black and white, with white and black pips respectively. Their distance to the camera will always be the same, but their position on the playing surface will be random. (not the best example, the surface will be a different color and the shadows will be gone) I have no prior experience with developing this kind of recognition software, but I would assume the trick is to first isolate the faces by searching for the square profile with a dominating white or black color (the rest of the image, i.e. the table/playing surface, will in distinctly different colors), and then isolate the pips for the count. Shadows will be eliminated by top down lighting. I’m hoping the described scenario is so simple (read: common) it may even be used as an “introductory exercise” for developers working on OCR technologies or similar computer vision challenges.

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  • How to save image drawn on a JPanel?

    - by swift
    I have a panel with transparent background which i use to draw an image. now problem here is when i draw anything on panel and save the image as a JPEG file its saving the image with black background but i want it to be saved as same, as i draw on the panel. what should be done for this? plz guide me j Client.java public class Client extends Thread { static DatagramSocket datasocket; static DatagramSocket socket; Point point; Whiteboard board; Virtualboard virtualboard; JLayeredPane layerpane; BufferedImage image; public Client(DatagramSocket datasocket) { Client.datasocket=datasocket; } //This function is responsible to connect to the server public static void connect() { try { socket=new DatagramSocket (9000); //client connection socket port= 9000 datasocket=new DatagramSocket (9005); //client data socket port= 9002 ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //this is to tell server that this is a connection request dos.writeChar('c'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); //create the UDP packet DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); Client client=new Client(datasocket); client.createFrame(); client.run(); } catch(Exception e) { e.printStackTrace(); } } //This function is to create the JFrame public void createFrame() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setBackground(Color.black); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(680,501); frame.addWindowListener(new WindowAdapter() { public void windowOpened(WindowEvent e) {} public void windowClosing(WindowEvent e) { close(); } }); layerpane=frame.getLayeredPane(); board= new Whiteboard(datasocket); image = new BufferedImage(590,463, BufferedImage.TYPE_INT_ARGB); board.setBounds(74,2,590,463); board.setImage(image); virtualboard=new Virtualboard(); virtualboard.setImage(image); virtualboard.setBounds(74,2,590,463); layerpane.add(virtualboard,new Integer(2));//Panel where remote user draws layerpane.add(board,new Integer(3)); layerpane.add(board.colourButtons(),new Integer(1)); layerpane.add(board.shapeButtons(),new Integer(0)); //frame.add(paper.addButtons(),BorderLayout.WEST); } /* * This function is overridden from the thread class * This function listens for incoming packets from the server * which contains the points drawn by the other client */ public void run () { while (true) { try { byte[] buffer = new byte[512]; DatagramPacket packet = new DatagramPacket(buffer, buffer.length); datasocket.receive(packet); InputStream in=new ByteArrayInputStream(packet.getData(), packet.getOffset(),packet.getLength()); DataInputStream din=new DataInputStream(in); int x=din.readInt(); int y=din.readInt(); String varname=din.readLine(); String var[]=varname.split("-",4); point=new Point(x,y); virtualboard.addPoint(point, var[0], var[1],var[2],var[3]); } catch (IOException ex) { ex.printStackTrace(); } } } //This function is to broadcast the newly drawn point to the server public void broadcast (Point p,String varname,String shape,String event, String color) { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); dos.writeInt(p.x); dos.writeInt(p.y); dos.writeBytes(varname); dos.writeBytes("-"); dos.writeBytes(shape); dos.writeBytes("-"); dos.writeBytes(event); dos.writeBytes("-"); dos.writeBytes(color); dos.close(); byte[]data=baos.toByteArray(); InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8002); datasocket.send(packet); } catch (Exception e) { e.printStackTrace(); } } //This function is to close the client's connection with the server public void close() { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //This is to tell server that this is request to remove the client dos.writeChar('r'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); System.out.println("closed"); } catch(Exception e) { e.printStackTrace(); } } public static void main(String[] args) throws Exception { connect(); } } Whiteboard.java class Whiteboard extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { BufferedImage image; Boolean tooltip=false; int post; String shape; String selectedcolor="black"; Color color=Color.black; //Color color=Color.white; Point start; Point end; Point mp; Point tip; int keycode; String fillshape; Point fillstart=new Point(); Point fillend=new Point(); int noofside; Button r=new Button("rect"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); JButton save=new JButton("Save"); Button elipse=new Button("elipse"); ImageIcon fillicon=new ImageIcon("images/fill.jpg"); JButton fill=new JButton(fillicon); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[28]; String selected; Point label; String key=""; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Boolean first; int w,h; public Whiteboard(DatagramSocket dataSocket) { try { UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName()); } catch (Exception e) { e.printStackTrace(); } setLayout(null); setOpaque(false); setBackground(new Color(237,237,237)); this.dataSocket=dataSocket; client=new Client(dataSocket); addKeyListener(this); addMouseListener(this); addMouseMotionListener(this); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "drag", selectedcolor); client.broadcast(end, "end", "poly", "drag", selectedcolor); } } if(tooltip==true) { System.out.println(selected); if(selected=="text") { g2.drawString("|", tip.x, tip.y-5); g2.drawString("Click to add text", tip.x+10, tip.y+23); g2.drawString("__", label.x+post, label.y); } if(selected=="erase") { g2.setPaint(new Color(237,237,237)); g2.fillRect(tip.x-10,tip.y-10,10,10); g2.setPaint(color); g2.drawRect(tip.x-10,tip.y-10,10,10); } } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = (Graphics2D) image.createGraphics(); Font font=new Font("Times New Roman",Font.PLAIN,14); g2.setFont(font); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "release", selectedcolor); client.broadcast(end, "end", "poly", "release", selectedcolor); } fillstart=start; fillend=end; fillshape=selected; } if(selected!="poly") { start=null; end=null; } if(label!=null) { if(selected==("text")) { g2.drawString(key,label.x,label.y); client.broadcast(label, key, "text", "release", selectedcolor); } } repaint(); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.createGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x-10, start.y-10, 10, 10); } //To set the size of the image public void setImage(BufferedImage image) { this.image = image; } //Function to add buttons into the panel, calling this function returns a panel public JPanel shapeButtons() { JPanel shape=new JPanel(); shape.setBackground(new Color(181, 197, 210)); shape.setLayout(new GridLayout(5,2,2,4)); shape.setBounds(0, 2, 74, 166); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round edge Rectangle"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); fill.addActionListener(this); fill.setToolTipText("Fill with colour"); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); save.addActionListener(this); shape.add(elipse); shape.add(rectangle); shape.add(roundrect); shape.add(polygon); shape.add(line); shape.add(text); shape.add(fill); shape.add(erase); shape.add(save); return shape; } public JPanel colourButtons() { JPanel colourbox=new JPanel(); colourbox.setBackground(new Color(181, 197, 210)); colourbox.setLayout(new GridLayout(8,2,8,8)); colourbox.setBounds(0,323,70,140); //colourbox.add(empty); for(int i=0;i<16;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); else if(i==9) colourbutton[9].setBackground(Color.black); else if(i==10) colourbutton[10].setBackground(Color.yellow); else if(i==11) colourbutton[11].setBackground(new Color(131,168,43)); else if(i==12) colourbutton[12].setBackground(new Color(132,0,210)); else if(i==13) colourbutton[13].setBackground(new Color(193,17,92)); else if(i==14) colourbutton[14].setBackground(new Color(129,82,50)); else if(i==15) colourbutton[15].setBackground(new Color(64,128,128)); colourbutton[i].addActionListener(this); } return colourbox; } public void fill() { if(selected=="fill") { Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(color); System.out.println("Fill"); if(fillshape=="elipse") g2.fillOval(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape=="rect") g2.fillRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape==("rrect")) g2.fillRoundRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y),11,11); // else if(fillshape==("poly")) // g2.drawPolygon(x,y,2); } repaint(); } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="text") { start=e.getPoint(); client.broadcast(start,"start", selected,"press", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") mp = e.getPoint(); else if(selected=="poly") { if(first==true) { start=e.getPoint(); //client.broadcast(start,"start", selected,"press", selectedcolor); } else if(first==false) { end=e.getPoint(); repaint(); //client.broadcast(end,"end", selected,"press", selectedcolor); } } else if(selected=="erase") { start=e.getPoint(); erase(); } } public void mouseReleased(MouseEvent e) { if(selected=="text") { System.out.println("Reset"); key=""; post=0; label=new Point(); label=e.getPoint(); grabFocus(); } if(start!=null && end!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="poly") { draw(); first=false; start=end; end=null; } } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag", selectedcolor); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="poly") end=e.getPoint(); System.out.println(tooltip); if(tooltip==true) { if(selected=="erase") { Graphics2D g2=(Graphics2D) getGraphics(); tip=e.getPoint(); g2.drawRect(tip.x-10,tip.y-10,10,10); } } repaint(); } public void mouseMoved(MouseEvent e) { if(selected=="text" ||selected=="erase") { tip=new Point(); tip=e.getPoint(); tooltip=true; repaint(); } } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; tooltip=true; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) { selected="poly"; first=true; start=null; } else if(e.getSource()==text) { selected="text"; tooltip=true; } else if(e.getSource()==fill) { selected="fill"; fill(); } else if(e.getSource()==save) save(); if(e.getSource()==colourbutton[0]) { color=Color.black; selectedcolor="black"; } else if(e.getSource()==colourbutton[1]) { color=Color.white; selectedcolor="white"; } else if(e.getSource()==colourbutton[2]) { color=Color.red; selectedcolor="red"; } else if(e.getSource()==colourbutton[3]) { color=Color.orange; selectedcolor="orange"; } else if(e.getSource()==colourbutton[4]) { selectedcolor="blue"; color=Color.blue; } else if(e.getSource()==colourbutton[5]) { selectedcolor="green"; color=Color.green; } else if(e.getSource()==colourbutton[6]) { selectedcolor="pink"; color=Color.pink; } else if(e.getSource()==colourbutton[7]) { selectedcolor="magenta"; color=Color.magenta; } else if(e.getSource()==colourbutton[8]) { selectedcolor="cyan"; color=Color.cyan; } } @Override public void keyPressed(KeyEvent e) { //System.out.println(e.getKeyChar()+" : "+e.getKeyCode()); if(label!=null) { if(e.getKeyCode()==10) //Check for Enter key { label.y=label.y+14; key=""; post=0; repaint(); } else if(e.getKeyCode()==8) //Backspace { try{ Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(new Color(237,237,237)); g2.fillRect(label.x+post-7, label.y-13, 14, 17); if(post>0) post=post-6; keycode=0; key=key.substring(0, key.length()-1); System.out.println(key.substring(0, key.length())); repaint(); Point broadcastlabel=new Point(); broadcastlabel.x=label.x+post-7; broadcastlabel.y=label.y-13; client.broadcast(broadcastlabel, key, "text", "backspace", selectedcolor); } catch(Exception ex) {} } //Block invalid keys else if(!(e.getKeyCode()>=16 && e.getKeyCode()<=20 || e.getKeyCode()>=112 && e.getKeyCode()<=123 || e.getKeyCode()>=33 && e.getKeyCode()<=40 || e.getKeyCode()>=144 && e.getKeyCode()<=145 || e.getKeyCode()>=524 && e.getKeyCode()<=525 ||e.getKeyCode()==27||e.getKeyCode()==155 ||e.getKeyCode()==127)) { key=key+e.getKeyChar(); post=post+6; draw(); } } } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } } class Button extends JButton { String name; int i; public Button(String name) { this.name=name; try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch (Exception e) { e.printStackTrace(); } } public Button(int i) { this.i=i; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",8, 24); } }

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  • Saving an image in OpenCV

    - by Sujay Ghosh
    I am new to OpenCV, and trying to capture an image, and then save it to a file. I am posting the code for your reference, below. The jpg file is being saved, but it is black. // Capture the Image from the webcam CvCapture *pCapturedImage = cvCreateCameraCapture(0); // Get the frame IplImage *pSaveImg = cvQueryFrame(pCapturedImage); // Save the frame into a file cvSaveImage("test.jpg". ,pSaveImg); // A JPG FILE IS BEING SAVED // OF 6KB , BUT IT IS BLACK All of the functions are succesful. I have tried the above code in both XP and Vista - the result is a black image on both. Please let me know what I am missing out.

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  • android: customized text selector

    - by Yang
    I wanted to design a customized text selector that changed the text color when user clicks the TextView. But got the following error: java.lang.RuntimeException: Unable to start activity ComponentInfo{}: android.view.InflateException: Binary XML file line #55: Error inflating class here is what I have: res/text_selector.xml <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:state_focused="true" android:drawable="@color/black" /> <item android:state_pressed="true" android:drawable="@color/blue" /> <item android:state_focused="true" android:drawable="@color/black" /> </selector> layout/textview.xml <TextView android:id = "@+id/last_page_button" android:text="@string/last_page_button_string" android:gravity="center_horizontal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="#ffffff" android:textColor = "@drawable/text_selector" android:layout_weight="1" /> values/color.xml <resources> <color name="white">#ffffffff</color> <color name="black">#ff000000</color> <color name="blue">#ffccddff</color>

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • Equivalent of public static final fields in Scala

    - by JT
    I'm learning Scala, and I can't figure out how to best express this simple Java class in Scala: public class Color { public static final Color BLACK = new Color(0, 0, 0); public static final Color WHITE = new Color(255, 255, 255); public static final Color GREEN = new Color(0, 0, 255); private static final int red; private static final int blue; private static final int green; public Color(int red, int blue, int green) { this.red = red; this.blue = blue; this.green = green; } // getters, et cetera } The best I have is the following: class Color(val red: Int, val blue: Int, val green: Int) object BLACK extends Color(0, 0, 0) object WHITE extends Color(255, 255, 255) object GREEN extends Color(0, 0, 255) But I lose the advantages of having BLACK, WHITE, and GREEN being tied to the Color namespace.

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  • Class inheritance in PHP 5.2: Overriding static variable in extension class?

    - by Christoffer
    Hi, I need to bea be able to use a static variable set in a class that extends a base class... from the base class. Consider this: class Animal { public static $color = 'black'; public static function get_color() { return self::$color; } } class Dog { public static $color = 'brown'; } echo Animal::get_color(); // prints 'black' echo Dog::get_color(); // also prints 'black' This works wonderfully in PHP 5.3.x (Dog::get_color() prints 'brown') since it has late static binding. But my production server runs PHP 5.2.11 and so I need to adapt my script. Is there a somewhat pretty workaround to solve this issue? Cheers! Christoffer

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  • What is the best algorithm to locate a point in an image file?

    - by suugaku
    Hi all, I want to create a mark sheet recognizer. Here is the description: My system uses black and white color scheme. The mark sheet paper has a small black rectangle on each corner and an additional small black rectangle, to determine orientation, near one of the previous rectangles. The paper is scanned to yield an image (in bmp format for example). The first step is to locate these five references in image as eficient as possible. My rough idea is to trace row by row and from left to right for each row. It sounds very slow I think. Is there any better way to do that? Thank you in advance. regards, Suugaku

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  • Centralizing a floating element :(

    - by 2x2p1p
    Hi guys :| My "div" element have a relative width, it isn't absolute so I can't use exact numbers to centralize. A nice solution is to use "display: inline-block": body { text-align: center; } #myDiv { border: 1px solid black; display: inline-block; padding: 50px; } But this element NEEDS to float, I tried this: #myDiv { border: 1px solid black; display: inline-block; float: left; padding: 50px; } And this: #myDiv { border: 1px solid black; display: inline-block; padding: 50px; position: absolute; } Without any success, can somebody help me ? Thanks

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  • php regex replace slashes and spaces and hyphens

    - by Muhammad Shahzad
    I have fews combinations of strings that I need to bring in to one pattern, that is multiple spaces should be removed, double hyphens should be replaced with single hypen, and single space should be replaced with single hyphen. I have already tried this expression. $output = preg_replace( "/[^[:space:]a-z0-9]/e", "", $output ); $output = trim( $output ); $output = preg_replace( '/\s+/', '-', $output ); But this fails in few combinations. I need help in making all of these combinations to work perfectly: steel-black steel- black steel black I should also remove any of these as well "\r\n\t".

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  • C# Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible? Thanks!

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