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  • How to pipe two CORE::system commands in a cross-platform way

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected.

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  • Working on a cross platform library...

    - by Alon
    What are the best practices on writing a cross platform library in C++? My development environment is Eclipse CDT on Linux, but my library should have the possibility to compile natively on Windows either (from Visual C++ for example).

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  • Why did Sun develop the Java platform? [closed]

    - by nic28
    Why did Sun (now owned by Oracle, I know) develop the Java Plaform? How does it make business sense? It seems to me like it would be a very expensive project (also, any ideas on how much they spent/are spending to develop/maintain the platform?). Are they making money by selling support or something?

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  • The builds tools for WindowsKernelModeDriver8.1 (Platform Toolset = 'WindowsKernelModeDriver8.1') cannot be found

    - by Rajeshwar
    I am attempting to build this example. However I am getting the error error MSB8020: The builds tools for WindowsApplicationForDrivers8.1 (Platform Toolset = 'WindowsApplicationForDrivers8.1') cannot be found. To build using the WindowsApplicationForDrivers8.1 build tools, either click the Project menu or right-click the solution, and then select "Update VC++ Projects...". Install WindowsApplicationForDrivers8.1 to build using the WindowsApplicationForDrivers8.1 build tools. I have already installed WDK 8.1 .exe andwhen I right click on the solution I cant find any thing that states "Update VC++ Projects" Any suggestions on how I may resolve this issue and build it. ? I am running Windows 7 and VS2012 Pro.

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  • How to play youtube videos which using Youtube.apk for android 2.1 platform

    - by danny
    I have a problem, I have a Youtube.apk that version is 1.5.20, so I would like to play Youtube videos in android 2.1 platform, but some problems: ======================================================================================= I/ActivityManager( 52): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.google.android.youtube/.HomeA} I/ActivityManager( 52): Start proc com.google.android.youtube for activity com.google.android.youtube/.HomeActivity: pid=373 uid=10021 gids={3003} D/installd( 36): DexInv: --- BEGIN '/system/app/YouTube.apk' --- D/dalvikvm( 379): DexOpt: load 106ms, verify 597ms, opt 24ms D/installd( 36): DexInv: --- END '/system/app/YouTube.apk' (success) --- I/ActivityThread( 373): Publishing provider com.google.android.youtube.SuggestionProvider: com.google.android.youtube.suggest.SuggestionProvider I/YouTube ( 373): Distribution channel:mvapp-android-mid120 D/ ( 373): unable to unlink '/data/data/com.google.android.youtube/shared_prefs/youtube.xml.bak': No such file or directory (errno=2) I/AndroidRuntime( 373): AndroidRuntime onExit calling exit(-42) I/ActivityManager( 52): Process com.google.android.youtube (pid 373) has died. D/Zygote ( 33): Process 373 exited cleanly (214) I/UsageStats( 52): Unexpected resume of com.android.launcher while already resumed in com.google.android.youtube W/WindowManager( 52): Rebuild removed 2 windows but added 1 W/InputManagerService( 52): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@4406d498 ============================================================================================= so, How to fix this problem thanks~

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  • Which open source social networking platform to use?

    - by vrao
    I want to build a highly secure social networking portal. Like other portals, subscriber users should be able to create a topic, discuss topic, share information about them, and have the ability for notifications/alerts. The added feature, I would like to have is to moderate users. Based on the topic of discussion, users will be asked automated questions and their responses will be processed to provide recommendations. I have no knowledge of social networking portal requirements. I will be coding alone and want to have something up and running in about six months. Which is the easiest open source platform that I should use to develop? I know some.net and sql, but I am open to use other platforms. Please give me your recommendations

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  • Problem wit MDAC when trying to compile in VS2008 using x64 bit target platform

    - by grobartn
    I am trying to compile an 32 bit application. I am aware of problems with it but that is why its being compiled on 64 bit version. I am hanging at this problem. Application uses lots of sql stuff. In sqltypes.h file: (provided by MDAC) #ifdef _WIN64 typedef INT64 SQLLEN; typedef UINT64 SQLULEN; typedef UINT64 SQLSETPOSIROW; #else For some reason when its compiled on 32 bit platform it works great But when I try building it on 64 it goes berserk. Error 61 error C2146: syntax error : missing ';' before identifier 'SQLLEN' ..\external\microsoft sdk\include\sqltypes.h 50 It does not recognize INT64, UINT64. Is there something I need to enable so it will work under 64 build process? Missing some #include or #define? Any help would be great Thanks

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  • Documentation concerning platform-specific macros in Linux/POSIX

    - by Nubok
    When compiling a C/C++ program under Windows using Visual Studio (or a compiler that tries to be compatible) there is a predefined macro _WIN32 (Source: http://msdn.microsoft.com/en-us/library/b0084kay.aspx) that you can use for platform-specific #ifdef-s. What I am looking for is an analogon under Linux: a macro which tells me that I am compiling for Linux/an OS that claims to be (more or less) POSIX-compatible. So I looked into gcc documentation and found this: http://gcc.gnu.org/onlinedocs/cpp/System_002dspecific-Predefined-Macros.html Applied to my program, the following macros (gcc 4.4.5 - Ubuntu 10.10) looked promising (I hope that I didn't drop an important macro): #define __USE_BSD 1 #define __unix__ 1 #define __linux 1 #define __unix 1 #define __linux__ 1 #define _POSIX_SOURCE 1 #define __STDC_HOSTED__ 1 #define __STDC_IEC_559__ 1 #define __gnu_linux__ 1 #define __USE_SVID 1 #define __USE_XOPEN2K 1 #define __USE_POSIX199506 1 #define _G_USING_THUNKS 1 #define __USE_XOPEN2K8 1 #define _BSD_SOURCE 1 #define unix 1 #define linux 1 #define __USE_POSIX 1 #define __USE_POSIX199309 1 #define __SSP__ 1 #define _SVID_SOURCE 1 #define _G_HAVE_SYS_CDEFS 1 #define __USE_POSIX_IMPLICITLY 1 Where do I find a detailed documentation of them - as to the mentioned Windows-specific macros above? Additionally I'd be interested in macros normally defined for other POSIX-compliant operating systems as *BSD etc.

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  • Bulding an multi-platform SWT application using Ant

    - by Mridang Agarwalla
    I'm writing an SWT application which can be used on Windows (32/64 bit) and Mac OSX (32/64 bit). Apart from the JRE I rely on the SWT library found here. I can find four versions of the SWT library depending upon my target platforms (as mentioned above). When building my application, how can I compile using the correct SWT Jar? If possible, I'd like to try and avoid hard-coding the Jar version, platform and architecture. The SWT Jars are named like this: swt-win32-x86_64.jar swt-win32-x86_32.jar swt-macosx-x86_32.jar swt-macosx-x86_64.jar (My project will be an open source project. I'd like people to be able to download the source and build it and therefore I've thought of including all the four versions of the SWT Jars in the source distribution. I hope this is the correct approach of publishing code relying on third-part libraries.) Thanks everyone.

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  • Cross-platform SOA framework

    - by ByteMR
    I'm looking for a good cross-platform SOA framework that preferably works with several programming languages like C++, Python, and C#. I recently learned about Thrift, but that doesn't seem to work with MSVC from the documentation I've read and requires the use of Cygwin or MinGW to even compile the Thrift compiler. Does Thrift work with MSVC and if not, are there any alternatives that would meet my needs? Such as being able to generate C# and Python bindings and work on Linux, Mac, and Windows. Any suggestions would be greatly appreciated!

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  • acquia drupal error after installing via web platform on iis 7.5

    - by Binder
    I just installed Acquia Drupal using the web platform installer. The entire process went smoothly but when i try to browse the website it say "HTTP Error 404.0 - Not Found The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." Detailed Error Information Module FastCgiModule Notification ExecuteRequestHandler Handler PHP_via_FastCGI Error Code 0x00000000 Requested URL http://localhost:8088/index.php Physical Path C:\inetpub\wwwroot\acquia-drupal\index.php Logon Method Anonymous Logon User Anonymous I'm running IIS 7.5 on windows 7. Please help i've been stuck on this since 2 days now.

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  • Windows Platform Installer fails during Orchard Installation

    - by nullnvoid
    I'm attempting to install Orchard 1.0 on a Windows 7 box. It has only just been released. I downloaded and installed the Windows Platform Installer and attempted to install Orchard. The error message is just that the application has stopped working and asks if I want to debug or close the application. The event log contains a single error: "The event logging service encountered an error while processing an incoming event published from Microsoft-Windows-Security-Auditing." I tried installing MVC3 and it worked without issue. Has anyone experienced a similar problem?

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  • Portable way to determine the platform's line separator

    - by Adrian McCarthy
    Different platforms use different line separator schemes (LF, CR-LF, CR, NEL, Unicode LINE SEPARATOR, etc.). C++ (and C) make a lot of this transparent to most programs, by converting '\n' to and from the target platform's native new line encoding. But if your program needs to determine the actual byte sequence used, how could you do it portably? The best method I've come up with is: Write a temporary file in text mode with just '\n' in it, letting the run-time do the translation. Read back the temporary file in binary mode to see the actual bytes. That feels kludgy. Is there a way to do it without temporary files? I tried stringstreams instead, but the run-time doesn't actually translate '\n' in that context (which makes sense). Does the run-time expose this information in some other way?

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  • Can't load AMD 64-bit .dll on a IA 32-bit platform

    - by Guihua
    I download the Gurobi package for linear programming. I import the corresponding gurobi.jar package. Then run the example program. Then it appears the following errors: Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\gurobi460\win64\win64\bin\GurobiJni46.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform Then I downloaded the window 64 bit Jre, and use the "window--preference--Installed JRE" to install this new JRE. However, it still appeared this error. Could you help me? Thank you !

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  • .NET platform independant sync framework

    - by Quandary
    Question: I need to synchronize a few ActionScript files from my computer to a network share (backup). I saw a quick fix would be using Microsoft Sync Framework for this, and write a windows service. My problem is I also use Linux, and before I start with MS vendor lockin, is there any sync framework/library/whatever I could use that works accross platform? Or does the MS sync framework work on Linux, too? It is my understanding that it is a wrapper around some com objects, thus it wouldn't work. All I need is synchronizing files. So never mind the database part, although it would be nice to have it, too.

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  • How to write configurable Embedded C code which can run on multihardware platform

    - by Adnan
    Hello all , What are the techniques used to write an embedded C software which has multi features. Features can be configurable for multi-hardware platform. I have developed a firmware based on a RTOS for ARM7. Now i want to make it a baseline firmware which can be used with similar, more or less features (configurable) on different microcontrollers, like MSP, or AVR etc. Being more specific, if i want to change different features of firmware for one hardware and others for the second. What technique should i adopt and is there any study material available. Regards

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  • Trouble shooting openGL text textures not showing up correctly cross platform

    - by Michael Minerva
    I have been tasked with solving a problem that is outside of my domain of knowledge and I was hoping I could get some troubleshooting advice from someone more experienced with openGL (I have very little experience with openGL). We are working on a cross platform application that is implemented in a common lisp implementation called ccl. In this application we have a need to display some 3D objects that display text. On the mac, all of the text displays fine but on the PC instead of displaying the text it displays some other texture. At first I thought that maybe the wrong texture was just being referenced so I tried changing the texture number but none of the textures in the list appeared to be the text (or if it was the texture was distorted and did not look like text). I know this problem is very vague and I am not looking for someone to post a solution, but I was wondering if people could suggest places I might look to try and get a handle on this issue.

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  • C# -Mono (platform independence)

    - by Andy
    I'm very newbie to Ubuntu OS and I have my solution developed in visual studio 2008. I want my application to run in both windows and Linux(ubuntu). I've few questions in my mind. 1)Does mono support visual debugger . 2)If I start development using mono.Is it possible to run same in .net framework (windows) ?? or do I need to write the NSI script to download the libraries during installation from internet and install. 3)what is the best way to achieve platform independence. Thanks in advance.

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  • Can Silverlight be linked with a C++ static library ?

    - by Niklaos
    Hi, I'm currently doing research to start a new project. This project will be in 2 parts a light Client (probably console) and an heavy one using silverlight. The light client must be cross-platform. However, they will both use the same Core (by the way, the core will need to use the sockets). I'd like to use C++ to build the light client but given that the core is common to both applications, it would be much appreciated if it's could be the same code. So the question is quite simple : Can Silverlight be compilated with a C++ static library ? And if it's possible, what about cross-platform issues (with moonlight) ? If it's not possible. Which language can i use to work with silverlight while being cross-platform ? Because of performance, a compilated language will be better ! Thanks for your expertise :)

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  • What's the advantage of an Adobe AIR app over a traditional desktop app?

    - by John
    I'm pretty familiar with using Adobe Flex & AS3, and compared with writing apps in JS/HTML I think it's very cool. However, since AIR is essentially a non-browser version of Flex with benefits like local storage, it seems to be competing as a cross-platform desktop application platform... and in that space it's much less mature than more established desktop technologies. So what's the advantage of creating a desktop application using AIR compared to something like Java (or C++ using a cross-platform GUI library like wxWidgets)? Java's equally capable of communicating with the server for instance, I'm not quite sure what AIR adds when competing head-to-head in the desktop development world?

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  • Fast, cross-platform timer?

    - by dsimcha
    I'm looking to improve the D garbage collector by adding some heuristics to avoid garbage collection runs that are unlikely to result in significant freeing. One heuristic I'd like to add is that GC should not be run more than once per X amount of time (maybe once per second or so). To do this I need a timer with the following properties: It must be able to grab the correct time with minimal overhead. Calling core.stdc.time takes an amount of time roughly equivalent to a small memory allocation, so it's not a good option. Ideally, should be cross-platform (both OS and CPU), for maintenance simplicity. Super high resolution isn't terribly important. If the times are accurate to maybe 1/4 of a second, that's good enough. Must work in a multithreaded/multi-CPU context. The x86 rdtsc instruction won't work.

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  • Tweet @anywhere ou Twitter externalisé. Le site de micro-blogging arrivera-t-il à coloniser le web ?

    Tweet @anywhere ou Twitter externalisé Le site de micro-blogging arrivera-t-il à coloniser le web ? Twitter tente de conquérir le web. Certes j'extrapole, mais la réalité est assez proche surtout depuis le projet baptisé @anywhere. Les développeurs du réseau à la branche oisive planchent en effet depuis quelques temps sur ce projet afin d'intégrer de manière encore plus efficace le système de micro-blogging aux différents sites tiers. L'évolution première de cette nouvelle fonctionnalité serait la réduction de la complexité d'intégration et la légèreté de l'API. Les sites pourront offrir à leurs membres la possibilité d'un accès direct à leur compte Twi...

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  • Alternative to Dropbox (on my server)?

    - by jweede
    I love using Dropbox to sync files between all my machines, and I've heard it uses rsync internally to keep files synced. Sometimes I need to sync very large things, and I don't necessarily want to pay for storage space on someone else's server when I have my own. So does anyone know of any nice cross-platform (pref. open source) automatic file-sync applications out there for this? sidenote: Here is a Dropbox referral link, if you're feeling generous.

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