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  • Drop down menu like the default iPad application menus

    - by Ryan French
    Hi Everyone, I'm currently working on my first iOS application to run on the iPad, and I've come across a problem. I have been asked to implement menu's similar to the ones in the default applications such as when you click on the "Calendars" button in the top left of the calendars app. Only issue is, I cant seem to find a standard UI object that looks like these, with the arrow connecting the menu to the button etc. Is this a standard UI component that I should be able to use, or will I have to imitate them by creating a custom object? Thanks for any help.

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  • Resized XIB still full size

    - by James
    Building an iPad app. I have a button on my main view that I want to launch a help window. The help window is fairly involved and has its own xib/controller. I resized the help window's XIB and saved it. I instantiated it and added it to the application controller's views as a modal. For some reason this window is still taking up the entire screen. What I really want to do is have a "view" that's maybe 70% of the width and height that lays over the normal view as a modal. How is this accomplished normally? I want it to require that they hit a button to close it. Thanks

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  • Why learn Flash Builder 4 (Flex) when I can just use Flash Professional?

    - by Jason McKenna
    I want to learn Flash Builder 4 (Flex) because I see sooo many jobs requesting experience with it. i also just like knowing stuff. I am also very interested in focusing on RIA development now. BUT... can anyone tell me CLEARLY why the heck I would ever use FLEX over Flash Pro?? it is a time investment, so is it worth it? All I read are misguided posts about how Flash Pro is for games and banner ads, and Flex is for programmers and RIAs blah blah... this simply isn't so from my 9 years of contracting experience. I'm 99.9% certain that I can build anything a flex developer can build, but using Flash Pro. I can build powerful AS3-driven apps for the desktop, mobile device, or browser, and I can link to databases with XML and I can import text files and communicate with ColdFusion and everything. The advantage with Flash Pro is that I can also easily and clearly animate transitions and build custom elements that look the way I want/need them to look for my specific client. Why would I want to use a bunch of pre-built components that drive my file sizes to the moon?? Who is happy with a drag-n-drop button?? Is Flex just a thing made for programmer people with no artistic inclination? What is the advantage of using it?? It takes me back to Visual Basic class. Seems like a pain to have to use multiple tools to import crap from Flash Pro into Flex and yada yada... why when I can do it all nicely in Flash Pro to begin with. Am I clueless, or missing some major piece of the puzzle? Thanks for any clarity. PS, I couldn't care less about the code editors. It aint that bad people. They make it out like the thing doesn't even respond to keyboard input or something. Does everthing I need it do anyways. Please help out here. If I just dont need to learn it, I dont want to waste the time. Jase

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  • Why learn Flash Builder 4 (Flex) when I can just use Flash Professional?

    - by Jason McKenna
    I want to learn Flash Builder 4 (Flex) because I see so many jobs requesting experience with it. I also just like knowing stuff. I am also very interested in focusing on RIA development now. BUT... can anyone tell me CLEARLY why the heck I would ever use FLEX over Flash Pro? It is a time investment, so is it worth it? All I read are misguided posts about how Flash Pro is for games and banner ads, and Flex is for programmers and RIAs blah blah... this simply isn't so from my 9 years of contracting experience. I'm 99.9% certain that I can build anything a flex developer can build, but using Flash Pro. I can build powerful AS3-driven apps for the desktop, mobile device, or browser, and I can link to databases with XML and I can import text files and communicate with ColdFusion and everything. The advantage with Flash Pro is that I can also easily and clearly animate transitions and build custom elements that look the way I want/need them to look for my specific client. Why would I want to use a bunch of pre-built components that drive my file sizes to the moon? Who is happy with a drag-n-drop button? Is Flex just a thing made for programmer people with no artistic inclination? What is the advantage of using it? It takes me back to Visual Basic class. Seems like a pain to have to use multiple tools to import crap from Flash Pro into Flex and yada yada... why when I can do it all nicely in Flash Pro to begin with. Am I clueless, or missing some major piece of the puzzle? Thanks for any clarity. PS, I couldn't care less about the code editors. It ain't that bad people. They make it out like the thing doesn't even respond to keyboard input or something. Does everything I need it do anyways. Please help out here. If I just don't need to learn it, I don't want to waste the time.

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  • Android AlertDialog with rounded corners: rectangle seen below corners

    - by user1455909
    I want a Dialog with rounded corners, but when the Dialog is seen there's a rectangle below it that's seen below the corners, like this: I build the dialog using a custom DialogFragment: public class MyDialogFragment extends DialogFragment{ @Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); builder.setView(inflater.inflate(R.layout.playdialog, null)); return builder.create(); } } The dialog layout (playdialog) has the following drawable as background: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <solid android:color="#AAAAAAAA" /> <stroke android:width="2dp" android:color="#FF000000" /> <corners android:radius="20dp" /> </shape> As I said, I set this drawable as background: android:background="@drawable/dialog_background" I don't want that rectangle to be seen. How can I do it?? In this post the user had the same problem. I tried to use the solution that worked for him but it didn't work for me. I modified my DialogFragment like this: public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); builder.setView(inflater.inflate(R.layout.playdialog, null)); Dialog d = builder.create(); d.getWindow().setBackgroundDrawable(new ColorDrawable(android.graphics.Color.TRANSPARENT)); return d; } The result is exactly the same. How can I remove that rectangle? Thanks!

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  • Ruby gem installation error after OSX Yosemite and Xcode 6 installation

    - by Andres Trevino
    I tried installing a gem like I did before installing Yosemite, but now I'm getting an error: /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in `synchronize': ERROR: Failed to build gem native extension. (Gem::Ext::BuildError) ERROR: Failed to build gem native extension. deadlock; recursive locking This is the command I wrote: sudo gem install mysql2 This is the message it appears in the terminal: Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in each' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:inuse_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:in contains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:inblock in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in each' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:intry_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:in rescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:inrequire' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:in load_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:inload_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:in initialize' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:innew' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:in configuration' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:63:inrun' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:38:in block in build' from /System/Library/Frameworks/Ruby.framework/Versions/2.0/usr/lib/ruby/2.0.0/tempfile.rb:324:inopen' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:17:in build' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:161:inblock (2 levels) in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:in chdir' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:inblock in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in synchronize' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:inbuild_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:ineach' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:in use_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:incontains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:in block in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:ineach' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:in try_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:inrescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:in require' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:inload_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:in load_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:ininitialize' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:in new' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:indo_configuration' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:39:in run' from /usr/bin/gem:21:in' I am using OSX 10.10 and Xcode 6 Beta. Do any of you guys have any idea as to what to do about this? Thanks in advance

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  • How do I get Flex Builder to use the selected framework?

    - by Michael Prescott
    I'm attempting to create a Flex Project that will cause the Flash Player to cache the Flex framework. Flex Builder comes with Flex SDK 3.2.0.3958 and setting the Framework Linkage to use Runtime shared Library (RSL) under Project Properties - Flex Build Path will separate the framework from my main application and I see that my project's bin-debug directory contains framework_3.2.0.3958.swf and *.swz for distribution. Flex SDK 3.4 fixes a few bugs, so I configured it as another available sdk and set it as the default SDK. When I compile, I expect the bin-debug directory to contain framework_3.4.0.9271.swf and *.swz; however, Flex Builder is still writing framework_3.2.0.3958.swf and *.swz. How do I configure Flex Builder to package the correct framework files for Flash Player caching?

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  • Java annotations for design patterns?

    - by Greg Mattes
    Is there a project that maintains annotations for patterns? For example, when I write a builder, I want to mark it with @Builder. Annotating in this way immediately provides a clear idea of what the code implements. Also, the Javadoc of the @Builder annotation can reference explanations of the builder pattern. Furthermore, navigating from the Javadoc of a builder implementation to @Builder Javadoc is made easy by annotating @Builder with @Documented. I've being slowing accumulating a small set of such annotations for patterns and idioms that I have in my code, but I'd like to leverage a more complete existing project if it exists. If there is no such project, maybe I can share what I have by spinning it off to a separate pattern/idiom annotation project. Update: I've created the Pattern Notes project in response to this discussion. Contributions welcome! Here is @Builder

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  • Is VS 2010 SharePoint functionality good enough to replace WSP Builder?

    - by JL
    I have been using WSP builder up until now with VS 2008. I recently upgraded my IDE to VS 2010, and have heard that VS 2010 now includes functionality to work with MOSS directly. If you guys have had any experience with this new MOSS functionality and have come from a WSP builder background I would like to hear what you think. Just to add more focus to my question, I am not interested in ease of deployment at this stage, only the ability to wrap up a WSP package, so I can ship this off to production machines. So can VS 2010 out of the box create WSP packages from class library projects, like WSP Builder does?

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  • Using a remote PHP service with Flex (Flash Builder) AIR Application?

    - by Chrisc
    Hello, I'm developing a Adobe AIR application using Flash Builder 4. This app needs to access a remote PHP service which is being hosted on a remote web server. I am having troubles figuring out how to add a PHP data service which uses a remote service. I can add the PHP data service in Flash Builder as a service hosted on localhost, but given that this will not be feasible when the application is deployed, will not work. Does anyone know how to connect a Flash Builder (Flex) project to a remote PHP data service? Thanks, Chris

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  • can not override showDialog in Activity tab

    - by hornetbzz
    Trying to downgrade my appl from android 2.2 (API 8) down to android 2.1 (API7), I'm facing some issues with dialog boxes. Based on this thread, I'm trying to catch these exceptions but can't override the showDialog method. I turned the Java compiler from 1.5 to 1.6 according to this answer to a similar issue, but no changes, Eclipse still returns : Cannot override the final method from Activity public class MyActivity extends Activity implements SeekBar.OnSeekBarChangeListener { // ... some stuffs @Override // here is the issue public void showDialog(int dialogId) { try { super.showDialog(dialogId); } catch (IllegalArgumentException e) { Log.e(ACTIVITY_TAG, "Error dialog"); } } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_ALERT: // Create out AlertDialog Builder builder = new AlertDialog.Builder(this); builder.setMessage(msg); builder.setCancelable(false); builder.setPositiveButton(GOTO_BOOK, new OkOnClickListener()); builder.setNegativeButton(STAY_HERE, new CancelOnClickListener()); AlertDialog dialog = builder.create(); dialog.show(); break; case DIALOG_ONCREATE: // Create out AlertDialog during the "onCreate" method (only "Ok" // button) Builder builder2 = new AlertDialog.Builder(getParent()); builder2.setMessage(msg); builder2.setCancelable(false); builder2.setPositiveButton(GO_BACK, new OkOnClickListener()); AlertDialog dialog2 = builder2.create(); dialog2.show(); break; } return super.onCreateDialog(id); } // ... some stuffs }

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  • Using Sandcastle to build code contracts documentation

    - by DigiMortal
    In my last posting about code contracts I showed how code contracts are documented in XML-documents. In this posting I will show you how to get code contracts documented with Sandcastle and Sandcastle Help File Builder. Before we start, let’s download Sandcastle tools we need: Sandcastle Sandcastle Help File Builder Install Sandcastle first and then Sandcastle Help File Builder. Because we are generating only HTML based documentation we upload to server we don’t need any other tools. Of course, we need Cassini or IIS, but I expect it to be already there in your machine. Open your project and turn on XML-documentation for project and contracts. Now let’s run Sandcastle Help File Builder. We have to create new project and add our Visual Studio solution to this project. Now set the HelpFileFormat parameter value to be Website and let builder build the help. You have to wait about two or three minutes until help is ready. Take a look at your documentation that Sandcastle generated – you see not much information there about code contracts and their rules. Enabling code contracts documentation Now let’s include code contracts to documentation. Follow these steps: Open Sandcastle folder and make copy of vs2005 folder. Open CodeContracts folder (c:\program files\microsoft\contracts\) and unzip the archive from sandcastle folder. Copy all unzipped files to Sandcastle folder. Create (yes, create new) and build your Sandcastle Help File Builder documentation project again. Open help. In my case I see something like this now. As you can see then contracts are documented pretty well. We can easily turn on code contracts XML-documentation generation and all our contracts are documented automatically. To get documentation work we had to use Sandcastle help file fixes that are installed with code contracts and if we had previously Sandcastle Help File Builder project we had to create it from start to get new rules accepted. Once the documentation support for contracts works we have to do nothing more to get contracts documented.

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • How do I constrain the SCons Command builder to run only if its dependencies have changed?

    - by saffsd
    I am using the Command builder in scons to specify that a particular script needs to be invoked to produce a particular file. I would like to only run the script if it has been modified since the file was previously generated. The default behaviour of the Command builder seems to be to always run the script. How can I change this? This is my current SConstruct: speed = Command('speed_analysis.tex','','python code/speed.py') report = PDF(target = 'report.pdf', source = 'report.tex') Depends(report, speed)

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  • How would I change this Query builder from Kohana 2.4 to Kohana 3?

    - by Thorpe Obazee
    I have had this website built for a few months and I am just getting on Kohana 3. I'd just like to convert this K2.4 query builder to K3 query builder. return DB::select(array('posts.id', 'posts.created', 'posts.uri', 'posts.price', 'posts.description', 'posts.title', 'image_count' => db::expr('COUNT(images.id)'))) ->from('posts') ->join('images')->on('images.post_id', '=', 'posts.id') ->group_by(array('posts.id')) ->order_by('posts.id', 'DESC') ->limit($limit) ->offset($offset) ->execute();

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  • How do I access the preferences from my main dialog window? Also how do I add a new preference?

    - by Captain_Glen
    class PreferencesCalorieBurnerDialog(PreferencesDialog): __gtype_name__ = "PreferencesCalorieBurnerDialog" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the preferences dialog""" super(PreferencesCalorieBurnerDialog, self).finish_initializing(builder) # Bind each preference widget to gsettings settings = Gio.Settings("net.launchpad.calorie-burner") widget = self.builder.get_object('example_entry') settings.bind("example", widget, "text", Gio.SettingsBindFlags.DEFAULT) #Custom preference widget = self.builder.get_object('weight') settings.bind("weight", widget, "float", Gio.SettingsBindFlags.DEFAULT) Main Dialog self.PreferencesDialog.get_weight()???

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  • How to debug a kernel created using ubuntu-vm-builder?

    - by user265592
    Aim: Trying to perform a code walkthrough of what functions are getting called for sending and receiving packets over the network. I am building a kernel and using gdb for debugging/ tracing purposes. I have build a vm using the following command : time sudo ubuntu-vm-builder qemu precise --arch 'amd64' --mem '1024' --rootsize '4096' --swapsize '1024' --kernel-flavour 'generic' --hostname 'ubuntu' --components 'main' --name 'Bob' --user 'ubuntu' --pass 'ubuntu' --bridge 'br0' --libvirt 'qemu:///system' And I can run the VM successfully in qemu using the following command: qemu-system-x86_64 -smp 1 -drive file=tmpGgEOzK.qcow2 "$@" -net nic -net user -serial stdio -redir tcp:2222::22 Now, I want to debug the kernel using gdb. For this I need an executable with debug symbols(vmlinux), which apparently I don't have, as the vm-builder never asked for any such options and simply created a .qcow2 file. Question 1: Am I taking the correct approach to solve the problem and is there an easier way to do it? Question 2: Is there a way to debug this kernel using GDB? P.S: I don't have hardware support for KVM. Please correct me if I am wrong. Thanks.

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • HtmlHelper Getting the route name

    - by Simon G
    Hi, I've created a html helper that adds a css class property to a li item if the user is on the current page. The helper looks like this: public static string MenuItem( this HtmlHelper helper, string linkText, string actionName, string controllerName, object routeValues, object htmlAttributes ) { string currentControllerName = ( string )helper.ViewContext.RouteData.Values["controller"]; string currentActionName = ( string )helper.ViewContext.RouteData.Values["action"]; var builder = new TagBuilder( "li" ); // Add selected class if ( currentControllerName.Equals( controllerName, StringComparison.CurrentCultureIgnoreCase ) && currentActionName.Equals( actionName, StringComparison.CurrentCultureIgnoreCase ) ) builder.AddCssClass( "active" ); // Add link builder.InnerHtml = helper.ActionLink( linkText, actionName, controllerName, routeValues, htmlAttributes ); // Render Tag Builder return builder.ToString( TagRenderMode.Normal ); } I want to expand this class so I can pass a route name to the helper and if the user is on that route then it adds the css class to the li item. However I'm having difficulty finding the route the user is on. Is this possible? The code I have so far is: public static string MenuItem( this HtmlHelper helper, string linkText, string routeName, object routeValues, object htmlAttributes ) { string currentControllerName = ( string )helper.ViewContext.RouteData.Values["controller"]; string currentActionName = ( string )helper.ViewContext.RouteData.Values["action"]; var builder = new TagBuilder( "li" ); // Add selected class // Some code for here // if ( routeName == currentRoute ) AddCssClass; // Add link builder.InnerHtml = helper.RouteLink( linkText, routeName, routeValues, htmlAttributes ); // Render Tag Builder return builder.ToString( TagRenderMode.Normal ); } BTW I'm using MVC 1.0. Thanks

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  • Android change context for findViewById to super from inline class

    - by wuntee
    I am trying to get the value of a EditText in a dialog box. A the "*"'ed line in the following code, the safeNameEditText is null; i am assuming because the 'findVeiwById' is searching on the context of the 'AlertDialog.OnClickListener'; How can I get/change the context of that 'findViewById' call? protected Dialog onCreateDialog(int id) { AlertDialog.Builder builder = new AlertDialog.Builder(this); switch(id){ case DIALOG_NEW_SAFE: builder.setTitle(R.string.news_safe); builder.setIcon(android.R.drawable.ic_menu_add); LayoutInflater factory = LayoutInflater.from(this); View newSafeView = factory.inflate(R.layout.newsafe, null); builder.setView(newSafeView); builder.setPositiveButton(R.string.ok, new AlertDialog.OnClickListener(){ public void onClick(DialogInterface dialog, int which) { * EditText safeNameEditText = (EditText) findViewById(R.id.new_safe_name); String safeName = safeNameEditText.getText().toString(); Log.i(LOG, safeName); setSafeDao(safeName); } }); builder.setNegativeButton(R.string.cancel, new AlertDialog.OnClickListener(){ public void onClick(DialogInterface dialog, int which) { dialog.dismiss(); } }); return(builder.create()); default: return(null); } }

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  • Updating an application OTA

    - by Bostjan
    I'm developing an application that will be available from a website (market probably as well). The problem I'm having at the moment is how to handle the updates to the app. I know how to check the version against the current one and I know if I need to update it. Question is...how? Is there a way I can download an APK from the website and start the install process? The user will have to confirm of course, but I just want to be able to start it for him. At the moment I'm doing this: private void doUpgrade() { // TODO Auto-generated method stub Builder builder = new AlertDialog.Builder(this); builder.setTitle(getString(R.string.upgrade)); builder.setIcon(R.drawable.help); builder.setMessage(getString(R.string.needUpgrade)); builder.setPositiveButton(getString(R.string.ok), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub Map<String, String> data = new HashMap<String, String>(); try { HttpResponse re = Registration.doPost("http://www.android-town.com/appRelease/AndroidTown.apk",data); int statusCode = re.getStatusLine().getStatusCode(); closeApp(); } catch (ClientProtocolException e) { e.printStackTrace(); Toast.makeText(getApplicationContext(), getString(R.string.noURLAccess), Toast.LENGTH_SHORT).show(); closeApp(); } catch (IOException e) { e.printStackTrace(); Toast.makeText(getApplicationContext(), getString(R.string.noURLAccess), Toast.LENGTH_SHORT).show(); closeApp(); } } }); builder.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub dialog.cancel(); closeApp(); } }); builder.show(); } But it doesn't really do anything...should I open a webView with the URL? A new runnable thread? Any other way? Please help :) Cheers

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