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  • Attention Developers: Announcing a New Solaris Webinar Series

    - by user12618891
    We're launching a new bi-weekly free webinar series: Oracle Solaris 11 Developer Webinar Series. My ISVe colleagues and I will be presenting a variety of one-hour topics over the next few months. I'm kicking off the series next Tuesday, March 27th at 0900PDT with a discussion of Solaris and Modern Packaging Technologies. Come check us out! Webinar Series overview and schedule: here Tuesday's packaging webinar page: here

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  • Dell Backs Ubuntu Enterprise Cloud

    <b>The VAR Guy:</b> "It's one small step for Dell, and one big strategic win for Canonical's Ubuntu Linux cloud strategy. Specifically, Dell on March 24 said it would support Ubuntu Enterprise Cloud (UEC) as an infrastructure solution."

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  • The Ultimate Beginner?s Guide to OpenGL Drivers

    OpenGL drivers also know an Open Graphics Library; can be defined as cross-platform API that is required for writing applications to produce two dimensional and three dimensional computer graphics. T... [Author: Sunny Makkar - Computers and Internet - March 20, 2010]

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  • NVIDIA Puts Out Its OpenGL 4.0 Linux Driver

    <b>Phoronix:</b> "With NVIDIA having announced the GeForce GTX 470 and 480 graphics cards (formerly known as "Fermi") at the end of March and these graphics cards starting to appear at Internet retailers (see links below), NVIDIA has now put out its OpenGL 4.0 Linux driver."

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  • Where Can You Find OpenWorld 2013 Presentations?

    - by Steven Chan (Oracle Development)
    Presentations for OpenWorld 2013 sessions are available for approximately six months (until ~March 2014).  You should download presentation materials now, while they're still available: OpenWorld 2013 Course Catalog If a search engine brought you here:  this blog is maintained by E-Business Suite Development, not the OpenWorld team. Questions about OpenWorld content can be directed to the OpenWorld team here. Related Articles E-Business Suite Technology Sessions at OpenWorld 2013

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  • Do you ?Get What You Pay For? In A Cable?

    We?ve all heard the phrase ?you get what you pay for? in regards to different products: televisions, computers, car audio systems. The question is, does this rule apply to cables? To some extent it c... [Author: Andrew Lang - Computers and Internet - March 27, 2010]

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  • INDIA Legislation: New State 'Telangana' Added in IN_STATES System Lookup

    - by LieveDC
    With effect from June 02, 2014 the new state of Telangana will be operational in the Indian Union.Details of the new state are explained in the official gazette released on 1 March, 2014 by the Ministry of Home Affairs: http://mha.nic.in/sites/upload_files/mha/files/APRegACT2014_0.pdf This new State has been added in the IN_STATES System Lookup: a new lookup code 'TG' with meaning 'Telangana' has been added.For available patches on different R12 patch levels check out: Doc ID 1676224.1 New State Telangana Be Added In IN_STATES System Lookup.

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  • How to Use Social Media To Manage & Improve Events

    Social media is fast becoming a vital part of an event planner?s toolbox. Social media is described as a class of website that is based on user participation and user generated content. Examples of s... [Author: Kate Oxton - Computers and Internet - March 23, 2010]

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  • Free Access to Resharper Training

    - by TATWORTH
    There is free access to ReSharper training at http://www.pluralsight-training.net/microsoft/OLT/Course/Toc.aspx?n=resharperfundamentals Starting Tuesday, March 15, 16:00 GMT, Pluralsight provides 48 hours of free access to the full ReSharper course. If you're interested to know what ReSharper can bring to the table for .NET developers, now is just the right time to enjoy this limited-time free access opportunity, with no registration required.

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  • O'Reilly deal of the day 25/June/2012 - The Art of SEO, 2nd Edition

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920019091.do?code=DEAL is The Art of SEO, 2nd Edition"Four acknowledged experts in search engine optimization share guidelines and innovative techniques that will help you plan and execute a comprehensive SEO strategy. This second edition brings you up to date on recent changes in search engine behavior—such as new ranking methods involving user engagement and social media—with an array of effective tactics, from basic to advanced." You should note that this is the second edition published March 2012

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  • DevWeek & SQL Server DevCon 2011

    The 14th annual DevWeek conference takes place from 14-18 March 2011, at the Barbican Centre in central London, and once again incorporates two dedicated tracks on SQL Server, alongside seven concurrent tracks aimed at software developers. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • How to get a ?High Quality? Custom Logo Design

    Custom Logo Design, are logos designed specifically, uniquely and creatively for a business. The competition between the different logo design service providers is fierce. There is a flood of service... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

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  • CNC Information - Data Storage and Transfer

    A CNC machine must be tried when there is need to improve speed and accuracy. The machine performs better in doing repetitive tasks and getting large jobs done quicker. Woodworking shops or industria... [Author: Scheygen Smith - Computers and Internet - March 21, 2010]

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  • The Desirable Intervention of CNC Machining

    Industries find many uses of CNC machining. Woodworking shops and some other industrial settings make use of the Computer Numerated Control technology behind these machines. Large, repetitive tasks r... [Author: Scheygen Smiths - Computers and Internet - March 21, 2010]

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  • Squid external_acl_type Cannot run process

    - by Alex Rezistorman
    I want to restrict uploading for group of the users via squid. So I've choosen to use external_acl_type but after reload of the squid it returns error. WARNING: Cannot run '/usr/local/etc/squid/lists/newupload.sh' process. Permissions of newupload.sh and squid are the same. newupload.sh is executive. How can I solve this problem? Thnx in advance. newupload.sh #!/bin/sh while read line; do set -- $line length=$1 limit=$2 if [ -z "$length" ] || [ "$length" -le "$2" ]; then echo OK else echo ERR fi done Strings from squid.conf external_acl_type request_body protocol=2.5 %{Content-Lenght} /usr/local/etc/squid/lists/newupload.sh acl request_max_size external request_body 5000 http_access allow users request_max_size Squid version squid -v Squid Cache: Version 3.2.13 configure options: '--with-default-user=squid' '--bindir=/usr/local/sbin' '--sbindir=/usr/local/sbin' '--datadir=/usr/local/etc/squid' '--libexecdir=/usr/local/libexec/squid' '--localstatedir=/var' '--sysconfdir=/usr/local/etc/squid' '--with-logdir=/var/log/squid' '--with-pidfile=/var/run/squid/squid.pid' '--with-swapdir=/var/squid/cache/squid' '--enable-auth' '--enable-build-info' '--enable-loadable-modules' '--enable-removal-policies=lru heap' '--disable-epoll' '--disable-linux-netfilter' '--disable-linux-tproxy' '--disable-translation' '--enable-auth-basic=PAM' '--disable-auth-digest' '--enable-external-acl-helpers= kerberos_ldap_group' '--enable-auth-negotiate=kerberos' '--disable-auth-ntlm' '--without-pthreads' '--enable-storeio=diskd ufs' '--enable-disk-io=AIO Blocking DiskDaemon IpcIo Mmapped' '--enable-log-daemon-helpers=file' '--disable-url-rewrite-helpers' '--disable-ipv6' '--disable-snmp' '--disable-htcp' '--disable-forw-via-db' '--disable-cache-digests' '--disable-wccp' '--disable-wccpv2' '--disable-ident-lookups' '--disable-eui' '--disable-ipfw-transparent' '--disable-pf-transparent' '--disable-ipf-transparent' '--disable-follow-x-forwarded-for' '--disable-ecap' '--disable-icap-client' '--disable-esi' '--enable-kqueue' '--with-large-files' '--enable-cachemgr-hostname=proxy.adir.vbr.ua' '--with-filedescriptors=131072' '--disable-auto-locale' '--prefix=/usr/local' '--mandir=/usr/local/man' '--infodir=/usr/local/info/' '--build=amd64-portbld-freebsd8.3' 'build_alias=amd64-portbld-freebsd8.3' 'CC=cc' 'CFLAGS=-O2 -fno-strict-aliasing -frename-registers -fweb -fforce-addr -fmerge-all-constants -maccumulate-outgoing-args -pipe -march=core2 -I/usr/local/include -DLDAP_DEPRECATED' 'LDFLAGS= -L/usr/local/lib' 'CPPFLAGS=-I/usr/local/include' 'CXX=c++' 'CXXFLAGS=-O2 -fno-strict-aliasing -frename-registers -fweb -fforce-addr -fmerge-all-constants -maccumulate-outgoing-args -pipe -march=core2 -I/usr/local/include -DLDAP_DEPRECATED' 'CPP=cpp' --enable-ltdl-convenience Related post: Restrict uploading for groups in squid http://squid-web-proxy-cache.1019090.n4.nabble.com/flexible-managing-of-request-body-max-size-with-squid-2-5-STABLE12-td1022653.html

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  • Node.js Lockstep Multiplayer Architecture

    - by Wakaka
    Background I'm using the lockstep model for a multiplayer Node.js/Socket.IO game in a client-server architecture. User input (mouse or keypress) is parsed into commands like 'attack' and 'move' on the client, which are sent to the server and scheduled to be executed on a certain tick. This is in contrast to sending state data to clients, which I don't wish to use due to bandwidth issues. Each tick, the server will send the list of commands on that tick (possibly empty) to each client. The server and all clients will then process the commands and simulate that tick in exactly the same way. With Node.js this is actually quite simple due to possibility of code sharing between server and client. I'll just put the deterministic simulator in the /shared folder which can be run by both server and client. The server simulation is required so that there is an authoritative version of the simulation which clients cannot alter. Problem Now, the game has many entity classes, like Unit, Item, Tree etc. Entities are created in the simulator. However, for each class, it has some methods that are shared and some that are client-specific. For instance, the Unit class has addHp method which is shared. It also has methods like getSprite (gets the image of the entity), isVisible (checks if unit can be seen by the client), onDeathInClient (does a bunch of stuff when it dies only on the client like adding announcements) and isMyUnit (quick function to check if the client owns the unit). Up till now, I have been piling all the client functions into the shared Unit class, and adding a this.game.isServer() check when necessary. For instance, when the unit dies, it will call if (!this.game.isServer()) { this.onDeathInClient(); }. This approach has worked pretty fine so far, in terms of functionality. But as the codebase grew bigger, this style of coding seems a little strange. Firstly, the client code is clearly not shared, and yet is placed under the /shared folder. Secondly, client-specific variables for each entity are also instantiated on the server entity (like unit.sprite) and can run into problems when the server cannot instantiate the variable (it doesn't have Image class like on browsers). So my question is, is there a better way to organize the client code, or is this a common way of doing things for lockstep multiplayer games? I can think of a possible workaround, but it does have its own problems. Possible workaround (with problems) I could use Javascript mixins that are only added when in a browser. Thus, in the /shared/unit.js file in the /shared folder, I would have this code at the end: if (typeof exports !== 'undefined') module.exports = Unit; else mixin(Unit, LocalUnit); Then I would have /client/localunit.js store an object LocalUnit of client-side methods for Unit. Now, I already have a publish-subscribe system in place for events in the simulator. To remove the this.game.isServer() checks, I could publish entity-specific events whenever I want the client to do something. For instance, I would do this.publish('Death') in /shared/unit.js and do this.subscribe('Death', this.onDeathInClient) in /client/localunit.js. But this would make the simulator's event listeners list on the server and the client different. Now if I want to clear all subscribed events only from the shared simulator, I can't. Of course, it is possible to create two event subscription systems - one client-specific and one shared - but now the publish() method would have to do if (!this.game.isServer()) { this.publishOnClient(event); }. All in all, the workaround off the top of my head seems pretty complicated for something as simple as separating the client and shared code. Thus, I wonder if there is an established and simpler method for better code organization, hopefully specific to Node.js games.

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  • Why is ValidateInput(False) not working?

    - by xenosyde
    I am converting an application I created using webforms to the asp.net mvc framework using vb.net. I have a problem with one of my views. I get the yellow screen of death saying "A potentially dangerous Request.Form value was detected from the client" when I submit my form. I am using tinymce as my RTE. I have set on the view itself ValidateRequest="false" I know that in MVC it doesn't respect it on the view from what I've read so far. So I put it on the controller action as well. I have tried different setups: <ValidateInput(False), AcceptVerbs(HttpVerbs.Post)> _ ...and... <AcceptVerbs(HttpVerbs.Post), ValidateInput(False)> _ ...and like this as well... <ValidateInput(False)> _ <AcceptVerbs(HttpVerbs.Post)> _ Just to see if it made a difference, yet I still get the yellow screen of death. I only want to set it for this view and the specific action in my controller that my post pertains to. Am I missing something?

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