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  • Algorithm for Learning development

    - by user9057
    Hi all, This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

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  • Algorithm for Learning development

    - by user9057
    This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

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  • Tile transitions - external vs internal

    - by omgnoseat
    I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. I'm currently using internal edges in a top-down game, and it's working out so far. But I don't want to run into problems later on, and have to redo the whole tileset. I noticed that platforming games mostly use the internal edges, and top-down games mostly use external and hybrid transitions. I can see how these tiles are used to create "depth" in top-down games, where the player apears to be standing in front of a wall for example. But it seems unlikely that such a small feature decides the entire method for tile transitions. You could always alter the bounding box to create the same effect.

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • UK Data Breaches Up by 10 fold in 10 years.

    - by TATWORTH
    At http://www.v3.co.uk/v3-uk/news/2201863/uk-data-breaches-rocket-by-1-000-percent-over-past-five-years there is an interesting report on the increase in data breaches reported in the UK.A lot of this increase may simply a change in legislation that has made reporting a statutory obligation.Some questions to ask yourself:Are server logs checked for untoward activity?Do you have a reporting policy if something is amiss?Did you design security in for the start of your application design?Do you log for example failed logons?Do you run tools to check for code integrity?Is my defense, a strategy of defense in depth?Do you realise that 60% of hack attacks are internal?Whilst SQL Injection is a problem that affects practically all application code platforms, within Microsoft Applications do you run FXCOP? Do you run any of the other free tools for checking?

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  • Where in a typical rendering pipeline does visibility and shading occur?

    - by user29163
    I am taking a computer graphics course. The book and the lecture notes are vague on the on the order of flow between the different steps in the rendering process. For example, if we have specified a view in a scene, and then want to perform a projection transformation for that given view, then we have to go through a sequence of transformations. In the end we end up with a normalized "viewcube" ready to be mapped 2D after clipping. But why do we end up with a cube (ie 3D thing), when a projection results in projecting the 3D objects to 2D. (depth information is lost?) The other line of reasoning is that all information further needed is stored within the "cube" and that visibility detection and shading is performed with respect to this cube and then we perform rasterezation.

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • How does Google store search trends in backend?

    - by Achshar
    Google trends shows what query has been searched how many times and some other properties of the said query. But how is this data stored in a database? Storing a new row for every search does not seem right. They also tell the query on a time graph, so they must have some way to look for individual searches made by users, but the number of queries they get every day, it does not feel right that they would store every search in a database row along with a time-stamp. This does not apply to just Google trends or Google in general but any other big site that gets awful number of queries and then has tools to see them in depth. I am not an expert on this but I am interested to know some high level structure of how things work behind the scenes.

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  • As a minor, how can I make programming profitable? [closed]

    - by lesderid
    Possible Duplicate: Can I be “too young” to get a programming job? I’m 15 and I want to Freelance I've always loved programming. I started when I was about 8 with making some silly WinForms applications in VB.Net that basically did nothing. Now, I'm 15 and I would say I'm quite good C# and I'm reading through Jon Skeet's C# In Depth. I also have some experience with VB, C++ and Assembler (mostly reverse engineering). I really love coding, which got me wondering about college, what I can study to get into the software business. However, I would like to earn some money now, so I can spend it on better hardware, on development tools or on other hobbies. This is hard because I don't have any work experience nor have I done any programming-related studies. It's also not legal for me to do any freelancing jobs as I'm under the age of 18. How can I use my current experience at my age to earn some money?

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  • &ldquo;Using the MVVM pattern in Windows 8&rdquo; in MSDN Magazine

    - by Laurent Bugnion
    These days I am swimming in Windows 8 code, and I must say it is a good feeling. This gives me the occasion to push MVVM Light and a few other components of mine to their limits, and to fix or improve a few things on the fly. All this goodness will be available in V4.1 which is scheduled shortly after Windows 8 launch. In spite of the busy schedule, I couldn’t resist writing an article for MSDN magazine about, you guessed it, the MVVM pattern and MVVM Light in Windows 8. It is an article that goes quite in depth in some of the concepts, and provides an app demonstrating how to use them. The article is available for free in the special Windows 8 edition of MSDN magazine that just came out today. Enjoy!       Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Coherence on YouTube

    - by jeckels
    As we're busy preparing the next version of Coherence for you to enjoy, don't forget you can always take a peek at our YouTube channel for customer testimonials, how-to tutorials and a plethora of content around the #1 in-memory solution across conventional and cloud environments. Spoiler alert: we have a bunch more coming very soon. Stay tuned... Also, don't forget to join us at Oracle Open World in September for in-depth sessions on Coherence and other Fusion Middleware products. We look forward to seeing you there! 

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  • Google I/O 2012 - The Web Can Do That!?

    Google I/O 2012 - The Web Can Do That!? Eric Bidelman The web is changing so quickly that it's hard to keep up with what's new in the platform. HTML5's new capabilities allow developers to build a whole new suite of applications - things that were once impossible to do, are now a reality. This session will walk you down the bleeding edge of HTML5 for 2012 by focusing on in-depth techniques, which solve real world challenges. We'll cover media capture, file I/O, advanced usage of websockets, media streaming, device input, multimedia, and modern css design. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 361 37 ratings Time: 43:07 More in Science & Technology

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  • Implementing cache system in Java Web Application

    - by TGM
    I worked with JPA (Eclipselink implementation) and Hibernate. As I understand these two have great caching systems. I am interested in caching in a Web application and in order to better understand the process I'm trying to implement something on my own. Sadly, I cannot find any in depth documentation about this subject. I'm interested in things like high scalability, sharing memory on different machines and other important theoretical matters. Is there any tutorial or open project I could check out? Thank you! *LE: * I want to cache DB information in POJOs just like JPA or Eclipselink

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  • iPhone SDK: Add UIBarButtonItem action programmaticly

    - by TutorialPoint
    Hello, I have several UIBarButtonItems, and I want to set the action when you press it programmaticly. How can I do this? Please give in-depth instructions since i just started to work with the SDK. EDIT: if it would be possible non-programmaticly, please also reply :) The action is going to Google.com, and the button is the search button in this project: (download): click here

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  • Good Delphi Blogs?

    - by Andreas Rejbrand
    I just saw http://pages.cs.wisc.edu/~rkennedy/ which appears to be a very interesting in-depth blog about the Delphi programming language, compiler, and IDE. At the more basic level we also have the About site, and DelphiBasics. You can also have fun for a few minutes at http://www.scalabium.com/faq/dc_tips.htm. What are the most interesting blogs and sites devoted to Delphi? I am in particular interested in content at the advanced level.

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  • Getting the index of the returned max or min item using max()/min() on a list

    - by KevinGriffin
    I'm using Python's max and min functions on lists for a minimax algorithm, and I need the index of the value returned by max() or min(). In other words, I need to know which move produced the max (at a first player's turn) or min (second player) value. for i in range(9): newBoard = currentBoard.newBoardWithMove([i / 3, i % 3], player) if newBoard: temp = minMax(newBoard, depth + 1, not isMinLevel) values.append(temp) if isMinLevel: return min(values) else: return max(values) I need to be able to return the actual index of the min or max value, not just the value.

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  • Agile Development - Developer Qualification required, and Disadvantages of

    - by Everyone
    We have been using Agile on a project for 3 years now. Albeit I was new to scrum, it came to me easily enough. However we found it quite difficult to break any freshers into the scrumming process. One reason may have been that estimation for the future requires domain and technology depth that freshers lack. What, if any is the necessary qualification for a developer be part of an Agile team? What, in your experience, are drawbacks to Agile?

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  • Agile Development - Developer Qualification required, and Disadvantages of

    - by Everyone
    We have been using Agile on a project for 3 years now. Albeit I was new to scrum, it came to me easily enough. However we found it quite difficult to break any freshers into the scrumming process. One reason may have been that estimation for the future requires domain and technology depth that freshers lack. What, if any is the necessary qualification for a developer be part of an Agile team? What, in your experience, are drawbacks to Agile?

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  • OpenGL FrameBuffer Objects weird behavior

    - by Ben Jones
    My algorithm is this: Render the scene to a FBO with shadow mapping from multiple locations Render the scene to the screen with shadow mapping ...black magic that I still have to imlement... Combine the samples from step 1 with the image from step 2 I'm trying to debug steps 1 and 2 and am coming across STRANGE behavior. My algorithm for each shadow mapped pass is: render the scene to a FBO connected to a depth array texture from the POV of each light render the scene from the viewpoint and use vertex/frag shaders to compare the depths When I run my algorithm this way: render from point to FBO render from point to screen glutSwapBuffers() The normal vectors in the screen pass appear to be incorrect (inverted possibly). I'm pretty sure that's the issue because my diffuse lighting calculation is incorrect, but the material colors are correct, and the shadows appear in the correct places. So, it seems like the only thing that could be the culprit is the normals. However if I do render from point to FBO render from point to Screen glutSwapBuffers() //wrong here render from point to Screen glutSwapBuffers() the second pass is correct. I assume there's a problem with my framebuffer calls. Can anyone see what the problem is from the log below? Its from a bugle trace grepped for 'buffer' with a few edits to make it a little more clear. Thanks! [INFO] trace.call: glGenFramebuffersEXT(1, 0xdfeb90 - { 1 }) [INFO] trace.call: glGenFramebuffersEXT(1, 0xdfebac - { 2 }) [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glDrawBuffer(GL_NONE) [INFO] trace.call: glReadBuffer(GL_NONE) [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) //start render to FBO [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 2) [INFO] trace.call: glReadBuffer(GL_NONE) [INFO] trace.call: glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0) [INFO] trace.call: glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 3, 0) [INFO] trace.call: glDrawBuffer(GL_COLOR_ATTACHMENT0) //bind to the FBO attached to a depth tex array for shadows [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry //bind to the FBO I want the shadow mapped image rendered to [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 2) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) //draw geometry //draw to screen pass //again shadow mapping FBO [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry //bind to the screen [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) //finished, swap buffers [INFO] trace.call: glXSwapBuffers(0xd5fc10, 0x05800002) //INCORRECT OUTPUT //second try at render to screen: [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) draw geometry [INFO] trace.call: glXSwapBuffers(0xd5fc10, 0x05800002) //correct output

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  • How to use SSL Web Services in a Rails application

    - by Mathieu
    Hi, I having a hard time to consume this webservice https://www.arello.com/webservice/verify.cfc?wsdl in my rails application. I successfully generated the ruby files with the wsdl2ruby.rb but when un run the generated script I get the following error: at depth 0 - 20: unable to get local issuer certificate OpenSSL::SSL::SSLError: SSL_connect returned=1 errno=0 state=SSLv3 read server certificate B: certificate verify failed I also tried to connect via this script but same issue require 'http-access2' client = HTTPAccess2::Client.new() client.ssl_config.set_trust_ca('/arello.cert') puts client.get('https://www.arello.com/webservice/verify.cfc?wsdl').content Any ideas? Thanks

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  • How can I get a call stack listing in Perl?

    - by slashmais
    Is there a way I can access (for printout) a list of sub + module to arbitrary depth of sub-calls preceding a current position in a Perl script? I need to make changes to some Perl modules (.pm's). The workflow is initiated from a web-page thru a cgi-script, passing input through several modules/objects ending in the module where I need to use the data. Somewhere along the line the data got changed and I need to find out where.

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