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  • String on a model

    - by alecnash
    I am trying to put a sting on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3d button) it looks like that: Is there a way to have the text centered only on one side?

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  • Help with Java Program for Prime numbers

    - by Ben
    Hello everyone, I was wondering if you can help me with this program. I have been struggling with it for hours and have just trashed my code because the TA doesn't like how I executed it. I am completely hopeless and if anyone can help me out step by step, I would greatly appreciate it. In this project you will write a Java program that reads a positive integer n from standard input, then prints out the first n prime numbers. We say that an integer m is divisible by a non-zero integer d if there exists an integer k such that m = k d , i.e. if d divides evenly into m. Equivalently, m is divisible by d if the remainder of m upon (integer) division by d is zero. We would also express this by saying that d is a divisor of m. A positive integer p is called prime if its only positive divisors are 1 and p. The one exception to this rule is the number 1 itself, which is considered to be non-prime. A positive integer that is not prime is called composite. Euclid showed that there are infinitely many prime numbers. The prime and composite sequences begin as follows: Primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, … Composites: 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 22, 24, 25, 26, 27, 28, … There are many ways to test a number for primality, but perhaps the simplest is to simply do trial divisions. Begin by dividing m by 2, and if it divides evenly, then m is not prime. Otherwise, divide by 3, then 4, then 5, etc. If at any point m is found to be divisible by a number d in the range 2 d m-1, then halt, and conclude that m is composite. Otherwise, conclude that m is prime. A moment’s thought shows that one need not do any trial divisions by numbers d which are themselves composite. For instance, if a trial division by 2 fails (i.e. has non-zero remainder, so m is odd), then a trial division by 4, 6, or 8, or any even number, must also fail. Thus to test a number m for primality, one need only do trial divisions by prime numbers less than m. Furthermore, it is not necessary to go all the way up to m-1. One need only do trial divisions of m by primes p in the range 2 p m . To see this, suppose m 1 is composite. Then there exist positive integers a and b such that 1 < a < m, 1 < b < m, and m = ab . But if both a m and b m , then ab m, contradicting that m = ab . Hence one of a or b must be less than or equal to m . To implement this process in java you will write a function called isPrime() with the following signature: static boolean isPrime(int m, int[] P) This function will return true or false according to whether m is prime or composite. The array argument P will contain a sufficient number of primes to do the testing. Specifically, at the time isPrime() is called, array P must contain (at least) all primes p in the range 2 p m . For instance, to test m = 53 for primality, one must do successive trial divisions by 2, 3, 5, and 7. We go no further since 11 53 . Thus a precondition for the function call isPrime(53, P) is that P[0] = 2 , P[1] = 3 , P[2] = 5, and P[3] = 7 . The return value in this case would be true since all these divisions fail. Similarly to test m =143 , one must do trial divisions by 2, 3, 5, 7, and 11 (since 13 143 ). The precondition for the function call isPrime(143, P) is therefore P[0] = 2 , P[1] = 3 , P[2] = 5, P[3] = 7 , and P[4] =11. The return value in this case would be false since 11 divides 143. Function isPrime() should contain a loop that steps through array P, doing trial divisions. This loop should terminate when 2 either a trial division succeeds, in which case false is returned, or until the next prime in P is greater than m , in which case true is returned. Function main() in this project will read the command line argument n, allocate an int array of length n, fill the array with primes, then print the contents of the array to stdout according to the format described below. In the context of function main(), we will refer to this array as Primes[]. Thus array Primes[] plays a dual role in this project. On the one hand, it is used to collect, store, and print the output data. On the other hand, it is passed to function isPrime() to test new integers for primality. Whenever isPrime() returns true, the newly discovered prime will be placed at the appropriate position in array Primes[]. This process works since, as explained above, the primes needed to test an integer m range only up to m , and all of these primes (and more) will already be stored in array Primes[] when m is tested. Of course it will be necessary to initialize Primes[0] = 2 manually, then proceed to test 3, 4, … for primality using function isPrime(). The following is an outline of the steps to be performed in function main(). • Check that the user supplied exactly one command line argument which can be interpreted as a positive integer n. If the command line argument is not a single positive integer, your program will print a usage message as specified in the examples below, then exit. • Allocate array Primes[] of length n and initialize Primes[0] = 2 . • Enter a loop which will discover subsequent primes and store them as Primes[1] , Primes[2], Primes[3] , ……, Primes[n -1] . This loop should contain an inner loop which walks through successive integers and tests them for primality by calling function isPrime() with appropriate arguments. • Print the contents of array Primes[] to stdout, 10 to a line separated by single spaces. In other words Primes[0] through Primes[9] will go on line 1, Primes[10] though Primes[19] will go on line 2, and so on. Note that if n is not a multiple of 10, then the last line of output will contain fewer than 10 primes. Your program, which will be called Prime.java, will produce output identical to that of the sample runs below. (As usual % signifies the unix prompt.) % java Prime Usage: java Prime [PositiveInteger] % java Prime xyz Usage: java Prime [PositiveInteger] % java Prime 10 20 Usage: java Prime [PositiveInteger] % java Prime 75 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101 103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199 211 223 227 229 233 239 241 251 257 263 269 271 277 281 283 293 307 311 313 317 331 337 347 349 353 359 367 373 379 % 3 As you can see, inappropriate command line argument(s) generate a usage message which is similar to that of many unix commands. (Try doing the more command with no arguments to see such a message.) Your program will include a function called Usage() having signature static void Usage() that prints this message to stderr, then exits. Thus your program will contain three functions in all: main(), isPrime(), and Usage(). Each should be preceded by a comment block giving it’s name, a short description of it’s operation, and any necessary preconditions (such as those for isPrime().) See examples on the webpage.

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  • Entry lvl. COBOL Control Breaks

    - by Kyle Benzle
    I'm working in COBOL with a double control break to print a hospital record. The input is one record per line, with, hospital info first, then patient info. There are multiple records per hospital, and multiple services per patient. The idea is, using a double control break, to print one hospital name, then all the patients from that hospital. Then print the patient name just once for all services, like the below. I'm having trouble with my output, and am hoping someone can help me get it in order. I am using AccuCobol to compile experts-exchange does not allow .cob and .dat so the extentions were changed to .txt The files are: the .cob lab5b.cob the input / output: lab5bin.dat, lab5bout.dat The assignment: http://www.cse.ohio-state.edu/~sgomori/314/lab5.html Hospital Number: 001 Hospital Name: Mount Carmel 00001 Griese, Brian Ear Infection 08/24/1999 300.00 Diaper Rash 09/05/1999 25.00 Frontal Labotomy 09/25/1999 25,000.00 Rear Labotomy 09/26/1999 25,000.00 Central Labotomy 09/28/1999 24,999.99 The total amount owed for this patient is: $.......... (End of Hospital) The total amount owed for this hospital is: $......... enter code here IDENTIFICATION DIVISION. PROGRAM-ID. LAB5B. ENVIRONMENT DIVISION. INPUT-OUTPUT SECTION. FILE-CONTROL. SELECT FILE-IN ASSIGN TO 'lab5bin.dat' ORGANIZATION IS LINE SEQUENTIAL. SELECT FILE-OUT ASSIGN TO 'lab5bout.dat' ORGANIZATION IS LINE SEQUENTIAL. DATA DIVISION. FILE SECTION. FD FILE-IN. 01 HOSPITAL-RECORD-IN. 05 HOSPITAL-NUMBER-IN PIC 999. 05 HOSPITAL-NAME-IN PIC X(20). 05 PATIENT-NUMBER-IN PIC 99999. 05 PATIENT-NAME-IN PIC X(20). 05 SERVICE-IN PIC X(30). 05 DATE-IN PIC 9(8). 05 OWED-IN PIC 9(7)V99. FD FILE-OUT. 01 REPORT-REC-OUT PIC X(100). WORKING-STORAGE SECTION. 01 WS-WORK-AREAS. 05 WS-HOLD-HOSPITAL-NUM PIC 999 VALUE ZEROS. 05 WS-HOLD-PATIENT-NUM PIC 99999 VALUE ZEROS. 05 ARE-THERE-MORE-RECORDS PIC XXX VALUE 'YES'. 88 MORE-RECORDS VALUE 'YES'. 88 NO-MORE-RECORDS VALUE 'NO '. 05 FIRST-RECORD PIC XXX VALUE 'YES'. 05 WS-PATIENT-TOTAL PIC 9(9)V99 VALUE ZEROS. 05 WS-HOSPITAL-TOTAL PIC 9(9)V99 VALUE ZEROS. 05 WS-PAGE-CTR PIC 99 VALUE ZEROS. 01 WS-DATE. 05 WS-YR PIC 9999. 05 WS-MO PIC 99. 05 WS-DAY PIC 99. 01 HL-HEADING1. 05 PIC X(49) VALUE SPACES. 05 PIC X(14) VALUE 'OHIO INSURANCE'. 05 PIC X(7) VALUE SPACES. 05 HL-PAGE PIC Z9. 05 PIC X(14) VALUE SPACES. 05 HL-DATE. 10 HL-MO PIC 99. 10 PIC X VALUE '/'. 10 HL-DAY PIC 99. 10 PIC X VALUE '/'. 10 HL-YR PIC X VALUE '/'. 01 HL-HEADING2. 05 PIC XXXXXXXXXX VALUE 'HOSPITAL: '. 05 HL-HOSPITAL PIC 999. 01 HL-HEADING3. 05 PIC X(7) VALUE "Patient". 05 PIC X(3) VALUE SPACES. 05 PIC X(7) VALUE "Patient". 05 PIC X(39) VALUE SPACES. 05 PIC X(7) VALUE "Date of". 05 PIC X(3) VALUE SPACES. 05 PIC X(6) VALUE "Amount". 01 HL-HEADING4. 05 PIC X(6) VALUE "Number". 05 PIC X(4) VALUE SPACES. 05 PIC X(4) VALUE "Name". 05 PIC X(18) VALUE SPACES. 05 PIC X(10) VALUE "Service". 05 PIC X(14) VALUE SPACES. 05 PIC X(8) VALUE "Service". 05 PIC X(2) VALUE SPACES. 05 PIC X(5) VALUE "Owed". 01 DL-PATIENT-LINE. 05 PIC X(28) VALUE SPACES. 05 DL-PATIENT-NUMBER PIC XXXXX. 05 PIC X(21) VALUE SPACES. 05 DL-PATIENT-TOTAL PIC $$$,$$$,$$9.99. 01 DL-HOSPITAL-LINE. 05 PIC X(47) VALUE SPACES. 05 PIC X(16) VALUE 'HOSPITAL TOTAL: '. 05 DL-HOSPITAL-TOTAL PIC $$$,$$$,$$9.99. PROCEDURE DIVISION. 100-MAIN-MODULE. PERFORM 600-INITIALIZATION-RTN PERFORM UNTIL NO-MORE-RECORDS READ FILE-IN AT END MOVE 'NO ' TO ARE-THERE-MORE-RECORDS NOT AT END PERFORM 200-DETAIL-RTN END-READ END-PERFORM PERFORM 400-HOSPITAL-BREAK PERFORM 700-END-OF-JOB-RTN STOP RUN. 200-DETAIL-RTN. EVALUATE TRUE WHEN FIRST-RECORD = 'YES' MOVE PATIENT-NUMBER-IN TO WS-HOLD-PATIENT-NUM MOVE HOSPITAL-NUMBER-IN TO WS-HOLD-HOSPITAL-NUM PERFORM 500-HEADING-RTN MOVE 'NO ' TO FIRST-RECORD WHEN HOSPITAL-NUMBER-IN NOT = WS-HOLD-HOSPITAL-NUM PERFORM 400-HOSPITAL-BREAK WHEN PATIENT-NUMBER-IN NOT = WS-HOLD-PATIENT-NUM PERFORM 300-PATIENT-BREAK END-EVALUATE ADD OWED-IN TO WS-PATIENT-TOTAL. 300-PATIENT-BREAK. MOVE WS-PATIENT-TOTAL TO DL-PATIENT-TOTAL MOVE WS-HOLD-PATIENT-NUM TO DL-PATIENT-NUMBER WRITE REPORT-REC-OUT FROM DL-PATIENT-LINE AFTER ADVANCING 2 LINES ADD WS-PATIENT-TOTAL TO WS-HOSPITAL-TOTAL IF MORE-RECORDS MOVE ZEROS TO WS-PATIENT-TOTAL MOVE PATIENT-NUMBER-IN TO WS-HOLD-PATIENT-NUM END-IF. 400-HOSPITAL-BREAK. PERFORM 300-PATIENT-BREAK MOVE WS-HOSPITAL-TOTAL TO DL-HOSPITAL-TOTAL WRITE REPORT-REC-OUT FROM DL-HOSPITAL-LINE AFTER ADVANCING 2 LINES IF MORE-RECORDS MOVE ZEROS TO WS-HOSPITAL-TOTAL MOVE HOSPITAL-NUMBER-IN TO WS-HOLD-HOSPITAL-NUM PERFORM 500-HEADING-RTN END-IF. 500-HEADING-RTN. ADD 1 TO WS-PAGE-CTR MOVE WS-PAGE-CTR TO HL-PAGE MOVE WS-HOLD-HOSPITAL-NUM TO HL-HOSPITAL WRITE REPORT-REC-OUT FROM HL-HEADING1 AFTER ADVANCING PAGE WRITE REPORT-REC-OUT FROM HL-HEADING2 AFTER ADVANCING 2 LINES. WRITE REPORT-REC-OUT FROM HL-HEADING3 AFTER ADVANCING 2 LINES. 600-INITIALIZATION-RTN. OPEN INPUT FILE-IN OUTPUT FILE-OUT *159 ACCEPT WS-DATE FROM DATE YYYYMMDD MOVE WS-YR TO HL-YR MOVE WS-MO TO HL-MO MOVE WS-DAY TO HL-DAY. 700-END-OF-JOB-RTN. CLOSE FILE-IN FILE-OUT.

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  • FAT Volume and CE

    - by Kate Moss' Open Space
    Whenever we format a disk volume, it is a good idea to name the label so it will be easier to categorize. To label a volume, we can use LABEL command or UI depends on your preference. Windows CE does provide FAT driver and support various format (FAT12, FAT16,FAT32, ExFAT and TFAT - transaction-safe FAT) and many feature to let you scan and even defrag the volume but not labeling. At any time you format a volume in CE and then mount it on PC, the label is always empty! Of course, you can always label the volume on PC, even it is formatted in CE. So looks like CE does not care about the volume label at all, neither report the label to OS nor changing the label on FAT.So how can we set the volume label in CE? To Answer this question, we need to know how does FAT stores the volume label. Here are some on-line resources are handy for parsing FAT. http://en.wikipedia.org/wiki/File_Allocation_Table http://www.pjrc.com/tech/8051/ide/fat32.html http://www.microsoft.com/whdc/system/platform/firmware/fatgen.mspx You can refer to PUBLIC\COMMON\OAK\DRIVERS\FSD\FATUTIL\MAIN\bootsec.h and dosbpb.h or the above links for the fields we discuss here. The first sector of a FAT Volume (it is not necessary to be the first sector of a disk.) is a FAT boot sector and BPB (BIOS Parameter Block). And at offset 43, bgbsVolumeLabel (or bsVolumeLabel on FAT16) is for storing the volume lable, but note in the spec also indicates "FAT file system drivers should make sure that they update this field when the volume label file in the root directory has its name changed or created.". So we can't just simply update the bgbsVolumeLabel but also need to create a volume lable file in root directory. The volume lable file is not a real file but just a file entry in root directory with zero file lenth and a very special file attribute, ATTR_VOLUME_ID. (defined in public\common\oak\drivers\fsd\fatutil\MAIN\fatutilp.h) Locating and accessing bootsector is quite straight forward, as long as we know the starting sector of a FAT volume, that's it. But where is the root directory? The layout of a typical FAT is like this Boot sector (Volume ID in the figure) followed by Reserved Sectors (1 on FAT12/16 and 32 on FAT32), then FAT chain table(s) (can be 1 or 2), after that is the root directory (FAT12/16 and not shows in the figure) then begining of the File and Directories. In FAT12/16, the root directory is placed right after FAT so it is not hard to caculate the offset in the volume. But in FAT32, this rule is no longer true: the first cluster of the root directory is determined by BGBPB_RootDirStrtClus (or offset 44 in boot sector). Although this field is usually 0x00000002 (it is how CE initial the root directory after formating a volume. Note we should never assume it is always true) which means the first cluster contains data but not like the root directory is contiguous in FAT12/16, it is just like a regular file can be fragmented. So we need to access the root directory (of FAT32) hopping one cluster to another by traversing FAT table. Let's trace the code now. Although the source of FAT driver is not available in CE Shared Source program, but the formatter, Fatutil.dll, is available in public\common\oak\drivers\fsd\fatutil\MAIN\formatdisk.cpp. Be aware the public code only provides formatter for FAT12/16/32 for ExFAT it is still not available. FormatVolumeInternal is the main worker function. With the knowledge here, you should be able the trace the code easily. But I would like to discuss the following code pieces     dwReservedSectors = (fo.dwFatVersion == 32) ? 32 : 1;     dwRootEntries = (fo.dwFatVersion == 32) ? 0 : fo.dwRootEntries; Note the dwReservedSectors is 32 in FAT32 and 1 in FAT12/16. Root Entries is another different mentioned in previous paragraph, 0 for FAT32 (dynamic allocated) and fixed size (usually 512, defined in DEFAULT_ROOT_ENTRIES in public\common\sdk\inc\fatutil.h) And then here   memset(pBootSec->bsVolumeLabel, 0x20, sizeof(pBootSec->bsVolumeLabel)); It sets the Volume Label as empty string. Now let's carry on to the next section - write the root directory.     if (fo.dwFatVersion == 32) {         if (!(fo.dwFlags & FATUTIL_FORMAT_TFAT)) {             dwRootSectors = dwSectorsPerCluster;         }         else {             DIRENTRY    dirEntry;             DWORD       offset;             int               iVolumeNo;             memset(pbBlock, 0, pdi->di_bytes_per_sect);             memset(&dirEntry, 0, sizeof(DIRENTRY));                         dirEntry.de_attr = ATTR_VOLUME_ID;             // the first one is volume label             memcpy(dirEntry.de_name, "TFAT       ", sizeof (dirEntry.de_name));             memcpy(pbBlock, &dirEntry, sizeof(dirEntry));              ...             // Skip the next step of zeroing out clusters             dwCurrentSec += dwSectorsPerCluster;             dwRootSectors = 0;         }     }     // Each new root directory sector needs to be zeroed.     memset(pbBlock, 0, cbSizeBlk);     iRootSec=0;     while ( iRootSec < dwRootSectors) { Basically, the code zero out the each entry in root directory depends on dwRootSectors. In FAT12/16, the dwRootSectors is calculated as the sectors we need for the root entries (512 for most of the case) and in FAT32 it just zero out the one cluster. Please note that, if it is a TFAT volume, it initialize the root directory with special volume label entries for some special purpose. Despite to its unusual initialization process for TFAT, it does provide a example for how to create a volume entry. With some minor modification, we can assign the volume label in FAT formatter and also remember to sync the volume label with bsVolumeLabel or bgbsVolumeLabel in boot sector.

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  • Visual Studio Little Wonders: Box Selection

    - by James Michael Hare
    So this week I decided I’d do a Little Wonder of a different kind and focus on an underused IDE improvement: Visual Studio’s Box Selection capability. This is a handy feature that many people still don’t realize was made available in Visual Studio 2010 (and beyond).  True, there have been other editors in the past with this capability, but now that it’s fully part of Visual Studio we can enjoy it’s goodness from within our own IDE. So, for those of you who don’t know what box selection is and what it allows you to do, read on! Sometimes, we want to select beyond the horizontal… The problem with traditional text selection in many editors is that it is horizontally oriented.  Sure, you can select multiple rows, but if you do you will pull in the entire row (at least for the middle rows).  Under the old selection scheme, if you wanted to select a portion of text from each row (a “box” of text) you were out of luck.  Box selection rectifies this by allowing you to select a box of text that bounded by a selection rectangle that you can grow horizontally or vertically.  So let’s think a situation that could occur where this comes in handy. Let’s say, for instance, that we are defining an enum in our code that we want to be able to translate into some string values (possibly to be stored in a database, output to screen, etc.). Perhaps such an enum would look like this: 1: public enum OrderType 2: { 3: Buy, // buy shares of a commodity 4: Sell, // sell shares of a commodity 5: Exchange, // exchange one commodity for another 6: Cancel, // cancel an order for a commodity 7: } 8:  Now, let’s say we are in the process of creating a Dictionary<K,V> to translate our OrderType: 1: var translator = new Dictionary<OrderType, string> 2: { 3: // do I really want to retype all this??? 4: }; Yes the example above is contrived so that we will pull some garbage if we do a multi-line select. I could select the lines above using the traditional multi-line selection: And then paste them into the translator code, which would result in this: 1: var translator = new Dictionary<OrderType, string> 2: { 3: Buy, // buy shares of a commodity 4: Sell, // sell shares of a commodity 5: Exchange, // exchange one commodity for another 6: Cancel, // cancel an order for a commodity 7: }; But I have a lot of junk there, sure I can manually clear it out, or use some search and replace magic, but if this were hundreds of lines instead of just a few that would quickly become cumbersome. The Box Selection Now that we have the ability to create box selections, we can select the box of text to delete!  Most of us are familiar with the fact we can drag the mouse (or hold [Shift] and use the arrow keys) to create a selection that can span multiple rows: Box selection, however, actually allows us to select a box instead of the typical horizontal lines: Then we can press the [delete] key and the pesky comments are all gone! You can do this either by holding down [Alt] while you select with your mouse, or by holding down [Alt+Shift] and using the arrow keys on the keyboard to grow the box horizontally or vertically. So now we have: 1: var translator = new Dictionary<OrderType, string> 2: { 3: Buy, 4: Sell, 5: Exchange, 6: Cancel, 7: }; Which is closer, but we still need an opening curly, the string to translate to, and the closing curly and comma. Fortunately, again, this is easy with box selections due to the fact box selection can even work for a zero-width selection! That is, hold down [Alt] and either drag down with no width, or hold down [Alt+Shift] and arrow down and you will define a selection range with no width, essentially, a vertical line selection: Notice the faint selection line on the right? So why is this useful? Well, just like with any selected range, we can type and it will replace the selection. What does this mean for box selections? It means that we can insert the same text all the way down on each line! If we have the same selection above, and type a curly and a space, we’d get: Imagine doing this over hundreds of lines and think of what a time saver it could be! Now make a zero-width selection on the other side: And type a curly and a comma, and we’d get: So close! Now finally, imagine we’ve already defined these strings somewhere and want to paste them in: 1: const private string BuyText = "Buy Shares"; 2: const private string SellText = "Sell Shares"; 3: const private string ExchangeText = "Exchange"; 4: const private string CancelText = "Cancel"; We can, again, use our box selection to pull out the constant names: And clicking copy (or [CTRL+C]) and then selecting a range to paste into: And finally clicking paste (or [CTRL+V]) to get the final result: 1: var translator = new Dictionary<OrderType, string> 2: { 3: { Buy, BuyText }, 4: { Sell, SellText }, 5: { Exchange, ExchangeText }, 6: { Cancel, CancelText }, 7: };   Sure, this was a contrived example, but I’m sure you’ll agree that it adds myriad possibilities of new ways to copy and paste vertical selections, as well as inserting text across a vertical slice. Summary: While box selection has been around in other editors, we finally get to experience it in VS2010 and beyond. It is extremely handy for selecting columns of information for cutting, copying, and pasting. In addition, it allows you to create a zero-width vertical insertion point that can be used to enter the same text across multiple rows. Imagine the time you can save adding repetitive code across multiple lines!  Try it, the more you use it, the more you’ll love it! Technorati Tags: C#,CSharp,.NET,Visual Studio,Little Wonders,Box Selection

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • SQL SERVER – Basic Calculation and PEMDAS Order of Operation

    - by pinaldave
    After thinking a long time, I have decided to write about this blog post. I had no plan to create a blog post about this subject but the amount of conversation this one has created on my Facebook page, I decided to bring up a few of the question and concerns discussed on the Facebook page. There are more than 10,000 comments here so far. There are lots of discussion about what should be the answer. Well, as far as I can tell there is a big debate going on on Facebook, for educational purpose you should go ahead and read some of the comments. They are very interesting and for sure teach some new stuff. Even though some of the comments are clearly wrong they have made some good points and I believe it for sure develops some logic. Here is my take on this subject. I believe the answer is 9 as I follow PEMDAS  Order of Operation. PEMDAS stands for  parentheses, exponents, multiplication, division, addition, subtraction. PEMDAS is commonly known as BODMAS in India. BODMAS stands for Brackets, Orders (ie Powers and Square Roots, etc), Division, Multiplication,  Addition and Subtraction. PEMDAS and BODMAS are almost same and both of them follow the operation order from LEFT to RIGHT. Let us try to simplify above statement using the PEMDAS or BODMAS (whatever you prefer to call). Step 1: 6 ÷ 2 (1+2) (parentheses first) Step 2: = 6 ÷ 2 * (1+2) (adding multiplication sign for further clarification) Step 3: = 6 ÷ 2* (3) (single digit in parentheses – simplify using operator) Step 4: = 6 ÷ 2 * 3 (Remember next Operation should be LEFT to RIGHT) Step 5: = 3 * 3 (because 6 ÷ 2 = 3; remember LEFT to RIGHT) Step 6: = 9 (final answer) Some often find Step 4 confusing and often ended up multiplying 2 and 3 resulting Step 5 to be 6 ÷ 6, this is incorrect because in this case we did not follow the order of LEFT to RIGHT. When we do not follow the order of operation from LEFT to RIGHT we end up with the answer 1 which is incorrect. Let us see what SQL Server returns as a result. I executed following statement in SQL Server Management Studio SELECT 6/2*(1+2) It is clear that SQL Server also thinks that the answer should be 9. Let us go ahead and ask Google what will be the answer of above question in Google I have searched for the following term: 6/2(1+2) The result also says the answer should be 9. If you want a further reference here is a great video which describes why the answer should be 9 and not 1. And here is a fantastic conversation on Google Groups. Well, now what is your take on this subject? You are welcome to share constructive feedback and your answer may be different from my answer. NOTE: A healthy conversation about this subject is indeed encouraged but if there is a single bad word or comment is flaming it will be deleted without any notification (it does not matter how valuable information it contains). Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • Set Proxy Credential in Web Browser Control

    - by rockacola
    I am working on a legacy code where an application uses AxSHDocVw.AxWebBrowser (NOT System.Windows.Forms.Control) to open up web pages and am extending it to take proxy into considerations. I have following example on http://www.pinvoke.net/default.aspx/wininet/internetsetoption.html to use InternetSetOption() to go through specified proxy and tested that it works. Now the hurdle is I tried everything but failed to pass username and password with following code: //-- Set Proxy Username bool resultF = InternetSetOption(IntPtr.Zero, INTERNET_OPTION_PROXY_USERNAME, username, username.Length+1); var errorF = Marshal.GetLastWin32Error(); //-- Set Proxy Password bool resultG = InternetSetOption(IntPtr.Zero, INTERNET_OPTION_PROXY_PASSWORD, password, password.Length+1); var errorG = Marshal.GetLastWin32Error(); Both resultF and resultG return true and has no errors but it still working. Any hint on what may be happening here? and what method do I have to debug this? Thanks in advance.

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  • App using MonoTouch Core Graphics mysteriously crashes

    - by Stephen Ashley
    My app launches with a view controller and a simple view consisting of a button and a subview. When the user touches the button, the subview is populated with scrollviews that display the column headers, row headers, and cells of a spreadsheet. To draw the cells, I use CGBitmapContext to draw the cells, generate an image, and then put the image into the imageview contained in the scrollview that displays the cells. When I run the app on the iPad, it displays the cells just fine, and the scrollview lets the user scroll around in the spreadsheet without any problems. If the user touches the button a second time, the spreadsheet redraws and continues to work perfectly, If, however, the user touches the button a third time, the app crashes. There is no exception information display in the Application Output window. My first thought was that the successive button pushes were using up all the available memory, so I overrode the DidReceiveMemoryWarning method in the view controller and used a breakpoint to confirm that this method was not getting called. My next thought was that the CGBitmapContext was not getting released and looked for a Monotouch equivalent of Objective C's CGContextRelease() function. The closest I could find was the CGBitmapContext instance method Dispose(), which I called, without solving the problem. In order to free up as much memory as possible (in case I was somehow running out of memory without tripping a warning), I tried forcing garbage collection each time I finished using a CGBitmapContext. This made the problem worse. Now the program would crash moments after displaying the spreadsheet the first time. This caused me to wonder whether the Garbage Collector was somehow collecting something necessary to the continued display of graphics on the screen. I would be grateful for any suggestions on further avenues to investigate for the cause of these crashes. I have included the source code for the SpreadsheetView class. The relevant method is DrawSpreadsheet(), which is called when the button is touched. Thank you for your assistance on this matter. Stephen Ashley public class SpreadsheetView : UIView { public ISpreadsheetMessenger spreadsheetMessenger = null; public UIScrollView cellsScrollView = null; public UIImageView cellsImageView = null; public SpreadsheetView(RectangleF frame) : base() { Frame = frame; BackgroundColor = Constants.backgroundBlack; AutosizesSubviews = true; } public void DrawSpreadsheet() { UInt16 RowHeaderWidth = spreadsheetMessenger.RowHeaderWidth; UInt16 RowHeaderHeight = spreadsheetMessenger.RowHeaderHeight; UInt16 RowCount = spreadsheetMessenger.RowCount; UInt16 ColumnHeaderWidth = spreadsheetMessenger.ColumnHeaderWidth; UInt16 ColumnHeaderHeight = spreadsheetMessenger.ColumnHeaderHeight; UInt16 ColumnCount = spreadsheetMessenger.ColumnCount; // Add the corner UIImageView cornerView = new UIImageView(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.BackgroundColor = Constants.headingColor; CGColorSpace cornerColorSpace = null; CGBitmapContext cornerContext = null; IntPtr buffer = Marshal.AllocHGlobal(RowHeaderWidth * ColumnHeaderHeight * 4); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { cornerColorSpace = CGColorSpace.CreateDeviceRGB(); cornerContext = new CGBitmapContext (buffer, RowHeaderWidth, ColumnHeaderHeight, 8, 4 * RowHeaderWidth, cornerColorSpace, CGImageAlphaInfo.PremultipliedFirst); cornerContext.SetFillColorWithColor(Constants.headingColor.CGColor); cornerContext.FillRect(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.Image = UIImage.FromImage(cornerContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cornerContext != null) { cornerContext.Dispose(); cornerContext = null; } if (cornerColorSpace != null) { cornerColorSpace.Dispose(); cornerColorSpace = null; } } cornerView.Image = DrawBottomRightCorner(cornerView.Image); AddSubview(cornerView); // Add the cellsScrollView cellsScrollView = new UIScrollView (new RectangleF(RowHeaderWidth, ColumnHeaderHeight, Frame.Width - RowHeaderWidth, Frame.Height - ColumnHeaderHeight)); cellsScrollView.ContentSize = new SizeF (ColumnCount * ColumnHeaderWidth, RowCount * RowHeaderHeight); Size iContentSize = new Size((int)cellsScrollView.ContentSize.Width, (int)cellsScrollView.ContentSize.Height); cellsScrollView.BackgroundColor = UIColor.Black; AddSubview(cellsScrollView); CGColorSpace colorSpace = null; CGBitmapContext context = null; CGGradient gradient = null; UIImage image = null; int bytesPerRow = 4 * iContentSize.Width; int byteCount = bytesPerRow * iContentSize.Height; buffer = Marshal.AllocHGlobal(byteCount); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); float[] components = new float[] {.75f, .75f, .75f, 1f, .25f, .25f, .25f, 1f}; float[] locations = new float[]{0f, 1f}; gradient = new CGGradient(colorSpace, components, locations); PointF startPoint = new PointF(0f, (float)iContentSize.Height); PointF endPoint = new PointF((float)iContentSize.Width, 0f); context.DrawLinearGradient(gradient, startPoint, endPoint, 0); context.SetLineWidth(Constants.lineWidth); context.BeginPath(); for (UInt16 i = 1; i <= RowCount; i++) { context.MoveTo (0f, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); context.AddLineToPoint((float)iContentSize.Width, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); } for (UInt16 j = 1; j <= ColumnCount; j++) { context.MoveTo((float)j * ColumnHeaderWidth - Constants.lineWidth/2, (float)iContentSize.Height); context.AddLineToPoint((float)j * ColumnHeaderWidth - Constants.lineWidth/2, 0f); } context.StrokePath(); image = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (gradient != null) { gradient.Dispose(); gradient = null; } if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } UIImage finalImage = ActivateCell(1, 1, image); finalImage = ActivateCell(0, 0, finalImage); cellsImageView = new UIImageView(finalImage); cellsImageView.Frame = new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height); cellsScrollView.AddSubview(cellsImageView); } private UIImage ActivateCell(UInt16 column, UInt16 row, UIImage backgroundImage) { UInt16 ColumnHeaderWidth = (UInt16)spreadsheetMessenger.ColumnHeaderWidth; UInt16 RowHeaderHeight = (UInt16)spreadsheetMessenger.RowHeaderHeight; CGColorSpace cellColorSpace = null; CGBitmapContext cellContext = null; UIImage cellImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * ColumnHeaderWidth * RowHeaderHeight); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()"); try { cellColorSpace = CGColorSpace.CreateDeviceRGB(); // Create a bitmap the size of a cell cellContext = new CGBitmapContext (buffer, ColumnHeaderWidth, RowHeaderHeight, 8, 4 * ColumnHeaderWidth, cellColorSpace, CGImageAlphaInfo.PremultipliedFirst); // Paint it white cellContext.SetFillColorWithColor(UIColor.White.CGColor); cellContext.FillRect(new RectangleF(0f, 0f, ColumnHeaderWidth, RowHeaderHeight)); // Convert it to an image cellImage = UIImage.FromImage(cellContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cellContext != null) { cellContext.Dispose(); cellContext = null; } if (cellColorSpace != null) { cellColorSpace.Dispose(); cellColorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } // Draw the border on the cell image cellImage = DrawBottomRightCorner(cellImage); CGColorSpace colorSpace = null; CGBitmapContext context = null; Size iContentSize = new Size((int)backgroundImage.Size.Width, (int)backgroundImage.Size.Height); buffer = Marshal.AllocHGlobal(4 * iContentSize.Width * iContentSize.Height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); // Set up a bitmap context the size of the whole grid context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); // Draw the original grid into the bitmap context.DrawImage(new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height), backgroundImage.CGImage); // Draw the cell image into the bitmap context.DrawImage(new RectangleF(column * ColumnHeaderWidth, iContentSize.Height - (row + 1) * RowHeaderHeight, ColumnHeaderWidth, RowHeaderHeight), cellImage.CGImage); // Convert the bitmap back to an image backgroundImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } return backgroundImage; } private UIImage DrawBottomRightCorner(UIImage image) { int width = (int)image.Size.Width; int height = (int)image.Size.Height; float lineWidth = Constants.lineWidth; CGColorSpace colorSpace = null; CGBitmapContext context = null; UIImage returnImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * width * height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: DrawBottomRightCorner()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); context.DrawImage(new RectangleF(0f, 0f, width, height), image.CGImage); context.BeginPath(); context.MoveTo(0f, (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), height); context.SetLineWidth(Constants.lineWidth); context.SetStrokeColorWithColor(UIColor.Black.CGColor); context.StrokePath(); returnImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null){ context.Dispose(); context = null;} if (colorSpace != null){ colorSpace.Dispose(); colorSpace = null;} // GC.Collect(); //GC.WaitForPendingFinalizers(); } return returnImage; } }

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  • Searching for Windows User SID's in C#

    - by Ubiquitous Che
    Context Context first - issues I'm trying to resolve are below. One of our clients has asked as to quote how long it would take for us to improve one of our applications. This application currently provides basic user authentication in the form of username/password combinations. This client would like the ability for their employees to log-in using the details of whatever Windows User account is currently logged in at the time of running the application. It's not a deal-breaker if I tell them know - but the client might be willing to pay the costs of development to add this feature to the application. It's worth looking into. Based on my hunting around, it seems like storing the user login details against Domain\Username will be problematic if those details are changed. But Windows User SID's aren't supposed to change at all. I've got the impression that it would be best to record Windows Users by SID - feel free to relieve me of that if I'm wrong. I've been having a fiddle with some Windows API calls. From within C#, grabbing the current user's SID is easy enough. I can already take any user's SID and process it using LookupAccountSid to get username and domain for display purposes. For the interested, my code for this is at the end of this post. That's just the tip of the iceberg, however. The two issues below are completely outside my experience. Not only do I not know how to implement them - I don't even known how to find out how to implement them, or what the pitfalls are on various systems. Any help getting myself aimed in the right direction would be very much appreciated. Issue 1) Getting hold of the local user at runtime is meaningless if that user hasn't been granted access to the application. We will need to add a new section to our application's 'administrator console' for adding Windows Users (or groups) and assigning within-app permissions against those users. Something like an 'Add Windows User Login' button that will raise a pop-up window that will allow the user to search for available Windows User accounts on the network (not just the local machine) to be added to the list of available application logins. If there's already a component in .NET or Windows that I can shanghai into doing this for me, it would make me a very happy man. Issue 2) I also want to know how to take a given Windows User SID and check it against a given Windows User Group (probably taken from a database). I'm not sure how to get started with this one either, though I expect it to be easier than the issue above. For the Interested [STAThread] static void Main(string[] args) { MessageBox.Show(WindowsUserManager.GetAccountNameFromSID(WindowsIdentity.GetCurrent().User.Value)); MessageBox.Show(WindowsUserManager.GetAccountNameFromSID("S-1-5-21-57989841-842925246-1957994488-1003")); } public static class WindowsUserManager { public static string GetAccountNameFromSID(string SID) { try { StringBuilder name = new StringBuilder(); uint cchName = (uint)name.Capacity; StringBuilder referencedDomainName = new StringBuilder(); uint cchReferencedDomainName = (uint)referencedDomainName.Capacity; WindowsUserManager.SID_NAME_USE sidUse; int err = (int)ESystemError.ERROR_SUCCESS; if (!WindowsUserManager.LookupAccountSid(null, SID, name, ref cchName, referencedDomainName, ref cchReferencedDomainName, out sidUse)) { err = Marshal.GetLastWin32Error(); if (err == (int)ESystemError.ERROR_INSUFFICIENT_BUFFER) { name.EnsureCapacity((int)cchName); referencedDomainName.EnsureCapacity((int)cchReferencedDomainName); err = WindowsUserManager.LookupAccountSid(null, SID, name, ref cchName, referencedDomainName, ref cchReferencedDomainName, out sidUse) ? (int)ESystemError.ERROR_SUCCESS : Marshal.GetLastWin32Error(); } } if (err != (int)ESystemError.ERROR_SUCCESS) throw new ApplicationException(String.Format("Could not retrieve acount name from SID. {0}", SystemExceptionManager.GetDescription(err))); return String.Format(@"{0}\{1}", referencedDomainName.ToString(), name.ToString()); } catch (Exception ex) { if (ex is ApplicationException) throw ex; throw new ApplicationException("Could not retrieve acount name from SID", ex); } } private enum SID_NAME_USE { SidTypeUser = 1, SidTypeGroup, SidTypeDomain, SidTypeAlias, SidTypeWellKnownGroup, SidTypeDeletedAccount, SidTypeInvalid, SidTypeUnknown, SidTypeComputer } [DllImport("advapi32.dll", EntryPoint = "GetLengthSid", CharSet = CharSet.Auto)] private static extern int GetLengthSid(IntPtr pSID); [DllImport("advapi32.dll", SetLastError = true)] private static extern bool ConvertStringSidToSid( string StringSid, out IntPtr ptrSid); [DllImport("advapi32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool LookupAccountSid( string lpSystemName, [MarshalAs(UnmanagedType.LPArray)] byte[] Sid, StringBuilder lpName, ref uint cchName, StringBuilder ReferencedDomainName, ref uint cchReferencedDomainName, out SID_NAME_USE peUse); private static bool LookupAccountSid( string lpSystemName, string stringSid, StringBuilder lpName, ref uint cchName, StringBuilder ReferencedDomainName, ref uint cchReferencedDomainName, out SID_NAME_USE peUse) { byte[] SID = null; IntPtr SID_ptr = IntPtr.Zero; try { WindowsUserManager.ConvertStringSidToSid(stringSid, out SID_ptr); int err = SID_ptr == IntPtr.Zero ? Marshal.GetLastWin32Error() : (int)ESystemError.ERROR_SUCCESS; if (SID_ptr == IntPtr.Zero || err != (int)ESystemError.ERROR_SUCCESS) throw new ApplicationException(String.Format("'{0}' could not be converted to a SID byte array. {1}", stringSid, SystemExceptionManager.GetDescription(err))); int size = (int)GetLengthSid(SID_ptr); SID = new byte[size]; Marshal.Copy(SID_ptr, SID, 0, size); } catch (Exception ex) { if (ex is ApplicationException) throw ex; throw new ApplicationException(String.Format("'{0}' could not be converted to a SID byte array. {1}.", stringSid, ex.Message), ex); } finally { // Always want to release the SID_ptr (if it exists) to avoid memory leaks. if (SID_ptr != IntPtr.Zero) Marshal.FreeHGlobal(SID_ptr); } return WindowsUserManager.LookupAccountSid(lpSystemName, SID, lpName, ref cchName, ReferencedDomainName, ref cchReferencedDomainName, out peUse); } }

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  • How to control the volume of a media player using jquery / javascript

    - by Geetha
    Hi All, I am using the following code for media player in asp.net page. Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="70" /> </object> Problem: 1. How to set the default value for volume. [I have set it as 70 but showing 40] 2. If volume is zero the system volume also be zero.

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  • RegEx match open tags except XHTML self-contained tags

    - by Jeff
    I need to match all of these opening tags: <p> <a href="foo"> But not these: <br /> <hr class="foo" /> I came up with this and wanted to make sure I've got it right. I am only capturing the a-z. <([a-z]+) *[^/]*?> I believe it says: Find a less-than, then Find (and capture) a-z one or more times, then Find zero or more spaces, then Find any character zero or more times, greedy, except /, then Find a greater-than Do I have that right? And more importantly, what do you think? =) EDIT: Hmm, which answer to mark as correct? For the record, ALL the answers are appreciated. Many thanks!

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  • pchart pie chart legend and graph not correlating

    - by madphp
    Hi, I have ten values in the dataset, numbers 1 - 10 and corresponding values. Some of the values are coming back as zero, so they are not added to the chart, BUT, the legend is still listing 1 - 10. Because theres values missing in the chart, the colour coding is knocked off. ie Item 1, has a value of zero, its passed over in the chart, the colour in the legend is red, Item 2, has a value of 4, the percentage is calculated, and the chart gives it the colour red which is the colour for item 1 in the legend. Hope that makes sense. How can I print the legend just for the values that are displayed in the chart? --Mark

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  • F# Static Member Type Constraints

    - by Stephen Swensen
    I'm trying to define a function, factorize, which uses structural type constraints (requires static members Zero, One, +, and /) similar to Seq.sum so that it can be used with int, long, bigint, etc. I can't seem to get the syntax right, and can't find a lot of resources on the subject. This is what I have, please help. let inline factorize (n:^NUM) = ^NUM : (static member get_Zero: unit->(^NUM)) ^NUM : (static member get_One: unit->(^NUM)) let rec factorize (n:^NUM) (j:^NUM) (flist: ^NUM list) = if n = ^NUM.One then flist elif n % j = ^NUM.Zero then factorize (n/j) (^NUM.One + ^NUM.One) (j::flist) else factorize n (j + ^NUM.One) (flist) factorize n (^NUM.One + ^NUM.One) []

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  • WPF WIN32 hwndhost WM_MOUSEMOVE WM_MOUSEHOVER

    - by Neil B
    I have a WPF app with a usercontrol that contains a HwndHost. The HwndHost is created as follows: hwndHost = CreateWindowEx(0, "static", "", WS_CHILD | WS_VISIBLE, 0, 0, hostHeight, hostWidth, hwndParent.Handle, (IntPtr)HOST_ID, IntPtr.Zero, 0); hwndControl = CreateWindowEx(0, "Static", "", WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN , 0, 0, hostHeight, hostWidth, hwndHost, (IntPtr)PICTUREBOX_ID, IntPtr.Zero, 0); I then hook into the message pump using HwndSourceHook and loads of messages come through. Except the ones I want i.e. WM_MOUSEMOVE, WM_MOUSEHOVER, WM_LBUTTONDOWN and WM_LBUTTONUP Also the OnMouseLeftButtonDown event is not fired in the WPF code on the main window or the control, I assume because windows is trapping it and throwing it away. Anybody know how I can get these to come through, either with or without using the WIN32 window messages?

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  • Skype Raw API (NOT COM API) send message problem

    - by Mike Trader
    In converting this CONSOLE example to a full windows dialog implementation I have run into a very "simple problem". SendMessage() (line 283) is returning zero, GetLastError reveals 0x578 - Invalid window handle. http://read.pudn.com/downloads51/sourcecode/windows/multimedia/175678/msgapitest.cpp__.htm (https://developer.skype.com/Download/Sample...example_win.zip) C++ 2005 Studio express edition instructions http://forum.skype.com/index.php?showtopic=54549 The previous call using HWND_BROADCAST works and Skype replies as expected, so I know Skype is installed and working properly. The handle I use is the wParam value from the Skype Reply message, as in the code. This is non zero, but I am not sure if there is a way to test it other than with SendMessage. The compiled app from this C++ code example (see zip download) does actually work so I am stumped. I do encode the message with UTF8, and I create an instance of the COPYDATASTRUCT in my app, populate it then call SendMessage() with the COPYDATASTRUCT pointer in lparam. Skype does not respond nor does it obey. Am I missing something obvious here?

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  • UIWebView - get total height of contents using Javascript

    - by Emil
    Hey. I'm trying to use a UIWebView for displaying content higher than the screen of the iPhone, without needing to scroll in the webView itself. For that, I need a way to get the total document size, including the scrollable area. I have tried a number of different Javascript solutions: (document.height !== undefined) ? document.height : document.body.offsetHeight // Returns height of UIWebView document.body.offsetHeight // Returns zero document.body.clientHeight // Returns zero document.documentElement.clientHeight // Returns height of UIWebView window.innerHeight // Returns height of UIWebView -2 Can you think of any other way to do it? Thanks.

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  • Help make sense of a KillDisk error/log

    - by user284194
    I have a hard drive that I've been trying to reformat. I tried reformatting it in the windows XP and 7 installers, and in an Ubuntu live cd with gparted. I tried using dd to 'zero' the drive as well with no success. Finally I ran across KillDisk after a search. I tried to zero the disk again with KillDisk and after 8 hours of zeroing I get the following errors in the log: ----------------------------------------Erase Session Begin--------------------------------------- 2010-03-23 19:35:54 Active@ KILLDISK for Windows Build 5.1.39 started Target: WDC WD2500KS-00MJB0 232.9 GB Located on: WDC WD2500KS-00MJB0 (Serial number: WD-WCANK9604799) Erase method: One Pass Zeros (1 pass) Passes: 1 Bad (unwritable) sectors detected from 1701 to 488397167 on Hard Disk 1. Error (the handle is invalid) refreshing device Hard Disk 1. Error (the handle is invalid) reading sector 0 on 81h. 2010-03-24 02:28:25 Total number of erased device(s): 0, partition(s): 0 -----------------------------------------Erase Session End---------------------------------------- Is the drive dead?

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  • Refresh Windows Explorer in Win7

    - by Paja
    My program sets "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced" value "Hidden". Hovewer I'm not able to refresh the explorer to take into account this change. I've tried: 1) SHChangeNotify(SHCNE_ASSOCCHANGED, SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero);` 2) SHELLSTATE state = new SHELLSTATE(); state.fShowAllObjects = (uint)1; SHGetSetSettings(ref state, SSF.SSF_SHOWALLOBJECTS, true); 3) SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, SPI_SETNONCLIENTMETRICS, 0, SMTO_ABORTIFHUNG, 5000, ref dwResult); 4) SendMessage(HWND_BROADCAST, WM_COMMAND, 28931 /* Refresh */, 0); Nothing works. So what should I do? If I refresh Explorer myself with F5, then it works. Hovewer I would like some elegant solution, so it would refresh the display everywhere, even in OpenFile/SaveFile dialogs, which are currently open. I'm using C# .NET, Win7.

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  • Win C#: Refresh Windows Explorer in Win7

    - by Paja
    Hello, My program sets "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced" value "Hidden". Hovewer I'm not able to refresh the explorer to take into account this change. I've tried: 1) SHChangeNotify(SHCNE_ASSOCCHANGED, SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); 2) SHELLSTATE state = new SHELLSTATE(); state.fShowAllObjects = (uint)1; SHGetSetSettings(ref state, SSF.SSF_SHOWALLOBJECTS, true); 3) SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, SPI_SETNONCLIENTMETRICS, 0, SMTO_ABORTIFHUNG, 5000, ref dwResult); 4) SendMessage(HWND_BROADCAST, WM_COMMAND, 28931 /* Refresh */, 0); Nothing works. So what should I do? If I refresh Explorer myself with F5, then it works. Hovewer I would like some elegant solution, so it would refresh the display everywhere, even in OpenFile/SaveFile dialogs, which are currently open. I'm using C# .NET, Win7. Thank you.

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  • Unit testing several implementation of the same trait/interface

    - by paradigmatic
    I program mostly in scala and java, using scalatest in scala and junit for unit testing. I would like to apply the very same tests to several implementations of the same interface/trait. The idea is to verify that the interface contract is enforced and to check Liskov substitution principle. For instance, when testing implementations of lists, tests could include: An instance should be empty, if and only if and only if it has zero size. After calling clear, the size sould be zero. Adding an element in the middle of a list, will increment by one the index of rhs elements. etc. What are the best practices ?

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  • Getting the battery current values for the Android Phone

    - by themangoman
    I am trying to collect power usage statistics for the Android G1 Phone. I am interested in knowing the values of Voltage and Current, and then able to collect statistics as reported in this PDF. I am able to get the value of Battery voltage through registering for an intent receiver to receive the Broadcast for ACTION_BATTERY_CHANGED. But the problem is that Android does not expose the value of current through this SDK interface. One way I tried is via sysfs interface, where I can view the battery current value from adb shell, using the following command $cat /sys/class/power_supply/battery/batt_current 449 But that too works only if the phone is connected via USB interface. If I disconnect the phone, I see the value of batt_current as '0'. I am not sure why the value of current reported is zero. It should be more than zero, right? Any suggestion / pointers for getting battery current value? Also please correct me if I am wrong.

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  • iPhone metering problems

    - by Eric Christensen
    When I'm recording an AVAudioRecorder object, I repeat a chunk of code via an NSTimer that includes: [soundrecording updateMeters]; NSLog(@"channel 0 average:%f, peak:%f",[soundrecording averagePowerForChannel:0],[soundrecording peakPowerForChannel:0]); NSLog(@"channel 1 average:%f, peak:%f",[soundrecording averagePowerForChannel:1],[soundrecording peakPowerForChannel:1]); When I'm recording a mono file, the peak power for channel 0 is just what you'd expect, a float from -160 to 0. But average power for channel 0 is always zero. (And, of course, the values for channel 1 are both zero.) When I'm recording a stereo file, both the average and peak values for both channels are as expected. Any thoughts on why, when recording a mono file, the average value for channel 0 isn't returning correctly, even though the peak is? Thanks!

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  • Change NSNumber value by allocating new NSNumber?

    - by Peter Hajas
    I understand that NSNumber is immutable, but I still have the need to change it in my app. I use it because it's an object, and therefore usable with @property (if I could, I would use float or CGFloat in a heartbeat, but sadly, I can't). Is there any way to just overwrite the old NSNumber instance? I'm trying this: NSNumber *zero = [[NSNumber alloc] initWithFloat:0.0]; myNSNumber = zero but this doesn't change the value. This is a simplified version of my code, as I'm changing the root view controller's parameter (I know, not MVC-friendly). Still, the changing of the value should be the same assignment, right? Should I release myNSNumber first? What should I set the @property at for myNSNumber? Thanks!

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