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  • Image rescale and write rescaled image file in blackberry

    - by Karthick
    I am using the following code to resize and save the file in to the blackberry device. After image scale I try to write image file into device. But it gives the same data. (Height and width of the image are same).I have to make rescaled image file.Can anyone help me ??? class ResizeImage extends MainScreen implements FieldChangeListener { private String path="file:///SDCard/BlackBerry/pictures/test.jpg"; private ButtonField btn; ResizeImage() { btn=new ButtonField("Write File"); btn.setChangeListener(this); add(btn); } public void fieldChanged(Field field, int context) { if (field == btn) { try { InputStream inputStream = null; //Get File Connection FileConnection fileConnection = (FileConnection) Connector.open(path); if (fileConnection.exists()) { inputStream = fileConnection.openInputStream(); //byte data[]=inputStream.toString().getBytes(); ByteArrayOutputStream baos = new ByteArrayOutputStream(); int j = 0; while((j=inputStream.read()) != -1) { baos.write(j); } byte data[] = baos.toByteArray(); inputStream.close(); fileConnection.close(); WriteFile("file:///SDCard/BlackBerry/pictures/org_Image.jpg",data); EncodedImage eImage = EncodedImage.createEncodedImage(data,0,data.length); int scaleFactorX = Fixed32.div(Fixed32.toFP(eImage.getWidth()), Fixed32.toFP(80)); int scaleFactorY = Fixed32.div(Fixed32.toFP(eImage.getHeight()), Fixed32.toFP(80)); eImage=eImage.scaleImage32(scaleFactorX, scaleFactorY); WriteFile("file:///SDCard/BlackBerry/pictures/resize.jpg",eImage.getData()); BitmapField bit=new BitmapField(eImage.getBitmap()); add(bit); } } catch(Exception e) { System.out.println("Exception is ==> "+e.getMessage()); } } } void WriteFile(String fileName,byte[] data) { FileConnection fconn = null; try { fconn = (FileConnection) Connector.open(fileName,Connector.READ_WRITE); } catch (IOException e) { System.out.print("Error opening file"); } if (fconn.exists()) try { fconn.delete(); } catch (IOException e) { System.out.print("Error deleting file"); } try { fconn.create(); } catch (IOException e) { System.out.print("Error creating file"); } OutputStream out = null; try { out = fconn.openOutputStream(); } catch (IOException e) { System.out.print("Error opening output stream"); } try { out.write(data); } catch (IOException e) { System.out.print("Error writing to output stream"); } try { fconn.close(); } catch (IOException e) { System.out.print("Error closing file"); } } }

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  • How can I create a Base64-Encoded string from an GDI+ Image in C++?

    - by Schnapple
    I asked a question recently, How can I create an Image in GDI+ from a Base64-Encoded string in C++?, which got a response that led me to the answer. Now I need to do the opposite - I have an Image in GDI+ whose image data I need to turn into a Base64-Encoded string. Due to its nature, it's not straightforward. The crux of the issue is that an Image in GDI+ can save out its data to either a file or an IStream*. I don't want to save to a file, so I need to use the resulting stream. Problem is, this is where my knowledge breaks down. This first part is what I figured out in the other question // Initialize GDI+. GdiplusStartupInput gdiplusStartupInput; ULONG_PTR gdiplusToken; GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL); // I have this decode function from elsewhere std::string decodedImage = base64_decode(Base64EncodedImage); // Allocate the space for the stream DWORD imageSize = decodedImage.length(); HGLOBAL hMem = ::GlobalAlloc(GMEM_MOVEABLE, imageSize); LPVOID pImage = ::GlobalLock(hMem); memcpy(pImage, decodedImage.c_str(), imageSize); // Create the stream IStream* pStream = NULL; ::CreateStreamOnHGlobal(hMem, FALSE, &pStream); // Create the image from the stream Image image(pStream); // Cleanup pStream->Release(); GlobalUnlock(hMem); GlobalFree(hMem); (Base64 code) And now I'm going to perform an operation on the resulting image, in this case rotating it, and now I want the Base64-equivalent string when I'm done. // Perform operation (rotate) image.RotateFlip(Gdiplus::Rotate180FlipNone); IStream* oStream = NULL; CLSID tiffClsid; GetEncoderClsid(L"image/tiff", &tiffClsid); // Function defined elsewhere image.Save(oStream, &tiffClsid); // And here's where I'm stumped. (GetEncoderClsid) So what I wind up with at the end is an IStream* object. But here's where both my knowledge and Google break down for me. IStream shouldn't be an object itself, it's an interface for other types of streams. I'd go down the road from getting string-Image in reverse, but I don't know how to determine the size of the stream, which appears to be key to that route. How can I go from an IStream* to a string (which I will then Base64-Encode)? Or is there a much better way to go from a GDI+ Image to a string?

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  • how to set footer image in this video screen?

    - by bala
    hi my problem is how to create footer image in this video screen while playing.... how to create this format. now i am give my description: • 1) Header image, a stretched background image. The location of this external image comes from the application xml; • 2) Footer image, a stretched background image. The location of this external image comes from the application xml; 2.a) the copyright, disclaimer and buy block, this block contains links to popup windows that contain a copyright and or disclaimer. And an option to buy the application for the advertisement less version. The content of this block is fed trough the application XML feed. The color of the text is fed by the application xml plus the popup links and texts itself; • 3) Carousel image, a stretched background image. The location of this external image comes from the application xml; 3.a) the carousel contains objects that can flow from right to left, possibly trough a animation (a soft break of the slide). The first object is centered in the middle of the carousel. This is the first element in the video feed. All the subsequent video object are added to the right of the centered object; 4) Total Video object, this object links to window two with the corresponding video of this object. This object is visually build out of the following sub parts:o 4.a) Thumb object (possible playing video thumb); 4.b) Reflection of the Thumb; 4.c) Textual Explanation of Thumb. 1) Video stream, this is the video stream coming from a external server streamed to the television (maybe up scaled) as 720p stream; 2) Advertisement, the type of advertisement shown overlaid on the video is based on previous settings in the video feed. This could mean that Admob, Adsense or a third party image plus URL could be shown. When the advertisement is selected trough navigation (it will highlight in a different color as a border around the advertisement. The color an thickness can be managed trough the application xml), when clicked a browser will open with the associated site (the application will be pushed to the background process, when the user is finished it will return to the app); 3) A back button, an image and navigational element. The location of the image comes from the application xml. The button is only shown when a cursor is moved (a button is pressed on the remote) it will highlight when selected and when pressed will forward the screen to the main window. When the main window is opened the video will be removed from cache and memory and cannot be start from the point it was exited. please give me your idea....

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  • uploaded image doesn't change in the browser, although on the drive I have the new image

    - by Omu
    I have a View where I can upload an image and the image is also displayed in there like this: //ResourceStorage is a virtual directory that indicates to the pictures storage location <img src='<%=Url.Content("~/ResourceStorage/Profile/pic.jpg") %>' alt='pic' /> after I upload the picture, on the hard drive I get the new "pic.jpg" but in the browser I still have the old one (I tried clearing the cache, doesn't help)

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  • DiskArbitration image Disk (dmg)

    - by Nyxem
    Hello, I have a problem using DiskArbitration framework, to catch disk image mounting I register for DARegisterDiskMountApprovalCallback The problem is that each time a disk image is mounted the callback is called twice. Why is that and how can I solve this ? Thanks.

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  • UIGraphicsGetImageFromCurrentImageContext gives poor quality / low resolution image, how do I get be

    - by user157733
    Ok so I am taking a screen shot of a photo I took with my camera on the iPhone. I put the camera photo into UIImageView and grab a screenshot of it using this sort of code (this is from http://www.skylarcantu.com/blog/2009/10/16/saving-a-view-as-an-image/)... - (void)takeScreenshot { UIWindow *theScreen = [[UIApplication sharedApplication].windows objectAtIndex:0]; UIGraphicsBeginImageContext(theScreen.frame.size); [[theScreen layer] renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [self doSomethingWith:screenshot]; } I have it working as I want but the image quality of the screenshot is much worse than the image I take with my camera. Is there a way to overcome this? I guess it is because this takes a screenshot which captures the resolution of the iPhone screen rather than the resolution of the camera - maybe?! Any suggestions would be great :-)

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  • Drag/Drop image url in IE

    - by pierre
    I have a requirement in our web app. to allow users to drag an image from an external site and drop it in a text editor they have open in our app. This is, as you'd expect, to let them embed the image in the document (its a rich text editor). In IE 8 this functionality appears to be broken. If I drag/drop, IE uses a relative URL for the 'src' tag on the image - which means I cannot then download the file and store it since I dont know the full address (eg: '../../imgs/myImage.png') Safari and Firefox do not do this; they provides the fully-qualified address (eg: www.mysite.com/imgs/myImage.png). Is this a bug in IE or just WebKit/Mozilla going the extra mile?

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  • Noise Estimation / Noise Measurement in Image

    - by Drazick
    Hello. I want to estimate the noise in an image. Let's assume the model of an Image + White Noise. Now I want to estimate the Noise Variance. My method is to calculate the Local Variance (3*3 up to 21*21 Blocks) of the image and then find areas where the Local Variance is fairly constant (By calculating the Local Variance of the Local Variance Matrix). I assume those areas are "Flat" hence the Variance is almost "Pure" noise. Yet I don't get constant results. Is there a better way? Thanks.

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  • base64 image into JTextPane

    - by Nicolas
    Is it possible to display a base64 encrypted image into a JTextPane ? Here my code JTextPane jTextPane = new JTextPane(); javax.swing.text.html.HTMLEditorKit eKit = new javax.swing.text.html.HTMLEditorKit(); jTextPane.setEditorKit(eKit); jTextPane.setContentType("text/html"); // my base64 image, used then in the img tag in the html... String img64="data:image/gif;base64,R0lGODdhMAAwAPAAAAAAAP///ywAAAAAMAAwAAAC8IyPqcvt3wCcDkiLc7C0qwyGHhSWpjQu5yqmCYsapyuvUUlvONmOZtfzgFzByTB10QgxOR0TqBQejhRNzOfkVJ+5YiUqrXF5Y5lKh/DeuNcP5yLWGsEbtLiOSpa/TPg7JpJHxyendzWTBfX0cxOnKPjgBzi4diinWGdkF8kjdfnycQZXZeYGejmJlZeGl9i2icVqaNVailT6F5iJ90m6mvuTS4OK05M0vDk0Q4XUtwvKOzrcd3iq9uisF81M1OIcR7lEewwcLp7tuNNkM3uNna3F2JQFo97Vriy/Xl4/f1cf5VWzXyym7PHhhx4dbgYKAAA7"; jTextPane.setText(html);

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  • Removing the image from an IKImageView

    - by Brian Postow
    I have an IKImageView that is coming up effectively un-initialized. This is happening effectively in an error-state (The user is unregistered) so I haven't had a chance to put an image in it yet. In 10.6, this comes up fine, with a black rectangle. In 10.5, however, it comes up with garbage. some rectangles of noise, some rectangles of copies of the desktop, etc. I've tried setting the ZoomFactor to 0.0, I've tried setting the image to nil, but it appears that the problem is beyond that. any ideas? (My next kludge is going to be to ship tiny blank image with the app, and try to get it to load that... but that's kind of silly)

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  • Semi-transparent PNG Image on transparent Form

    - by Marco Bruggmann
    Hello, I have a problem dealing with transparent images on transparent Forms. I have been trying and looking for a solution but nothing useful came up. The problem is: I have a Form, this Form has a Panel and the Panel has a PictureBox. Form and Panel are transparent. Now, if the image of the PictureBox has no semi-transparent it works. But if there is a gradient transparency then the "transparent color" is shown. I need the Panel and the PictureBox, so the PerPixelAlpha does not apply for this case. The Form will also have more Controls that should be visible and non transparent (just the PNG image should be transparent). The image below shows: [Left] When the Panel is not transparent. [Center] When the Panel is transparent. [Right] Desired effect (done with PerPixelAlpha). http://www.freeimagehosting.net/uploads/3937fe974d.jpg THX Marco

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  • Jquery Fast image switching

    - by echedey lorenzo
    Hi, I have a php class that generates a map image depending on my db data. It is periodically updated thru a serInterval loop. I am trying to update it with no flickering but I just can't. I've tried different methods (preloader, imageswitcher) with no success. //first load function map() { $("#map").html("<img src=map.php?randval="+Math.random()+">"); } //update it from setInterval calls function updatemap() { $("#map").fadeOut(function() { $(this).load(function() { $(this).fadeIn(); }); $(this).attr("src", "map.php?randval="+Math.random()); }) } Is there any way to update the image with no flickering at all? I would prefer an inmediate swap insteado of a fade. The problem I'm having is that after calling updatemap() the image just dissapears. ¿Maybe it is a problem with the attribute src I am parsing? THanks for your help.

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  • Get a image from a uiview

    - by Monobono
    Hi I want to perform a shrink animation on a UITableVIew. I experimented a bit and found out that the animation runs much faster when I shrink a UIImageView with an image of the current state of the tableview instead of shrinking the table view itself. I grabbed the image in a method in my main viewcontroller prior to the animation: UIGraphicsBeginImageContext(mainTableView.bounds.size); [resizeContainer.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Works like a charm, at least almost. On very rare occasions I get weird graphic glitches, where the UIImage starts to overlap a toolbar that lies underneath it. I just want to make sure that I am getting the image in the right way. I am laking the necessary understand of GraphicContexts to be sure about it. To cut a long story short, is my code correct? Thx

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  • Flex TileList control, image loading issue

    - by ckenan
    I have a flex 3 TileList in wich a load several image (employee's headshot pictures). The image I'm loading in the TileList are stored in a DataBase (I use the ByteArray class and a Base 64 encoding to store the images in the DB). When I load the images in the TileList from the DB, there is no problem they are displayed correctly, but when I scroll down in the TileList and scroll up again, the position of the images is changing, so for example the image in first position can be now in the 3rd and so on .... Does somebody knows how to fix that ? Thanks in advance! PS : Here is the code of the ItemRenderer for the TileList private function init():void { img.load(data.imageData); } ]]

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  • Seeking to zoom in on an image, slowly, on page load, using Jquery

    - by Heath Waller
    Hello, I am looking to give the impression of zooming in from a large image to a detailed area of that image, over time, when the page loads - using javascript (jquery, preferably). I have been given the following flash site as a reference (action happens just after title fades in): http://www.delicatessennyc.com/ Not sure if this is even possible. I know I could switch out the large image for a smaller one - but my boss is hellbent of achieving this flash-type action using javascript. Please note, I've searched the plugins and I've not found anything like what I'm looking for. And I'm so new to this type of coding that cobbling it together from scratch seems daunting. Thank you all so much.

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  • JPanel background image

    - by Zloy Smiertniy
    This is my code, it indeed finds the image so that is not my concern, my concern is how to make that image be the background of the panel. I'm trying to work with Graphics but i doesnt work, any ideas?? please?? try { java.net.URL imgURL = MAINWINDOW.class.getResource(imagen); Image imgFondo = javax.imageio.ImageIO.read(imgURL); if (imgFondo != null) { Graphics grafica=null; grafica.drawImage(imgFondo, 0, 0, this); panel.paintComponents(grafica); } else { System.err.println("Couldn't find file: " + imagen); } } catch...

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  • upload image during registration in asp.net

    - by Vikrant
    I am developing a student registration form in asp.net. there are two tables viz std_registration and gallery(having pic_id and pic_url). During registration, before the click of submit button i want to retrieve pic_id from gallery table and then pass it to the insert query of registration table. image upload is an optional part. if no image is uploaded i want a default image to get uploaded. pls help me on this. thanx.

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  • "Unsupported Image Type" exception in only few images...

    - by Nitz
    In my java-swing project. I have one frame in which user can drop the images and save that images in database. Now this work perfectly but their are some images which is not showing. This are images Image 1 , Images 2 which is not supporting .. this are some images which are not reading... and its showing me exception, like javax.imageio.IIOException: Unsupported Image Type Can i check that, is the image which user had dropped is supported or not? And can i convert that file which is not supported into supported file in java?

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  • Image bit depth values.

    - by pencilslate
    REPHRASED QUESTION: I am coming up with a list of possible image bit depth values that could be used as a predefined reference list in my application. I could think of 8,16,24 and 32 bit depths. The image formats considered are BMP, JPEG, PNG and GIF. I understand the bit depth decides the quality and thereby the storage requirements for the image. The application is used to store user uploaded images(non-medical, non-DICOM). Are there more bit depths other than the ones mentioned above that i should be including in my list? Are there any stats on the usage of the images with bit depths? Appreciate your response!

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  • C# Image saving from onPaint method

    - by cheesebunz
    Hi anyone knows how to save an image from the rectangle i created? protected override void OnPaint(PaintEventArgs e) { Bitmap bitmap = new Bitmap(@"Pictures/testing.jpg"); Image img = bitmap; int width = testing.Width / 3; int height = testing.Height / 3; Rectangle destrect = new Rectangle(0, 0, width, height); GraphicsUnit units = GraphicsUnit.Pixel; System.Drawing.Imaging.ImageAttributes imageAttr= new System.Drawing.Imaging.ImageAttributes(); //1.1.jpg// //e.Graphics.DrawImage(img,destrect,0,0, width, height, units, imageAttr); //1.2.jpg// e.Graphics.DrawImage(img, destrect, width, 0,width, height, units, imageAttr); base.OnPaint(e); } I have the desired image that is cropped but i don't know how to save .. Would greatly appreciate any help .

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  • Resizing an Binarized image in C#

    - by mouthpiec
    Hi, I have the following code to resize a Binarized image (hence pixel value is 0[black] or 255[white]) with the following code Bitmap ResizedCharImage = new Bitmap(newwidth, newheight); using (Graphics g = Graphics.FromImage((Image)ResizedCharImage)) { g.CompositingQuality = CompositingQuality.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBilinear; g.SmoothingMode = SmoothingMode.HighQuality; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.DrawImage(CharBitmap, new Rectangle(0, 0, newwidth, newheight), new Rectangle(0, 0, CharBitmap.Width, CharBitmap.Height), GraphicsUnit.Pixel); } The problem that I am having is that when resizing (i am enlarging the image) some of the pixel values become 254, 253, 1, 2 etc. I need that this do not occur. Is this possible, maybe by changing one of the Graphins properties?

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  • show loading gif of image only if it is really loading it for the first time

    - by Y.G.J
    i have 2 img elements. 2 id's for them: rimg and limg. limg is the loading gif and rimg is the reloaded full vertsion of the image. the is the code to show the loading before image finish to load: $("#limg").fadeIn("fast"); $("#rimg").attr("src",$(that).attr("bsrc")).load(function(){ $("#limg").fadeOut("fast",function () { $("#rimg").attr("alt",$(that).attr("alt")); $("#rimg").fadeIn("normal"); }); }); if i log into the site for the first time, it shows me the loading gif. if it is not my first time it is still showing that but i need the loading to be smooth without that loading how can i check if the image is loaded and cached before showing the loading gif?

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  • Image surrounded by text in WPF

    - by niao
    Greetings, I have some control which display bunch of textblocks and image. I would like the image to be surrounded by text. I have already implemented some functionality by using FlowDocument and custom bindable run control. (These controls are included inside user control). When I generate lots of these controls in treeview, application goes into infinite loop. I asked on forums before about this problem and the answer was that it can be WPF issue. Howver when I removed bindable run from my user control, problem dissappeared. Now I am trying to implement other solution where image will be surrounded by text. Can someone please help me? EDIT: Generally i would like to achieve something like this

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