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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • += Overloading in C++ problem.

    - by user69514
    I am trying to overload the += operator for my rational number class, but I don't believe that it's working because I always end up with the same result: RationalNumber RationalNumber::operator+=(const RationalNumber &rhs){ int den = denominator * rhs.denominator; int a = numerator * rhs.denominator; int b = rhs.numerator * denominator; int num = a+b; RationalNumber ratNum(num, den); return ratNum; } Inside main //create two rational numbers RationalNumber a(1, 3); a.print(); RationalNumber b(6, 7); b.print(); //test += operator a+=(b); a.print(); After calling a+=(b), a is still 1/3, it should be 25/21. Any ideas what I am doing wrong?

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  • T SQL Rotate row into columns

    - by cshah
    SQL 2005 using T-SQL, I want to rotate rows into columns. Sample script: Use TempDB Go CREATE TABLE [dbo].[CPPrinter_InkLevels]( [CPPrinter_InkLevels_ID] [int] IDENTITY(1,1) NOT NULL, [CPMeasurementGUID] [uniqueidentifier] NOT NULL, [InkName] [varchar](30) NOT NULL, [InkLevel] [decimal](6, 2) NOT NULL, CONSTRAINT [PK_CPPrinter_InkLevels] PRIMARY KEY CLUSTERED ( [CPPrinter_InkLevels_ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO SET IDENTITY_INSERT [dbo].[CPPrinter_InkLevels] ON INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (1, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Black', CAST(0.60 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (2, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Cyan', CAST(0.69 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (3, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Magenta', CAST(0.55 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (4, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Yellow', CAST(0.51 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (5, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Light Black', CAST(0.64 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (6, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Light Cyan', CAST(0.43 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (7, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Light Magenta', CAST(0.30 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (8, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Waste Tank', CAST(0.18 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (9, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Black', CAST(0.60 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (10, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Cyan', CAST(0.69 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (11, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Magenta', CAST(0.55 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (12, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Yellow', CAST(0.51 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (13, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Light Black', CAST(0.64 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (14, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Light Cyan', CAST(0.43 AS Decimal(6, 2))) Go SELECT * FROM [dbo].[CPPrinter_InkLevels] --Desired output CPMeasuremnetGUID, Ink1, Level1, Ink2, Level2, Ink3, Level3....

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  • A Linker Resolution Problem in a C++ Program

    - by Vlad
    We have two source files, a.cpp and b.cpp and a header file named constructions.h. We define a simple C++ class with the same name (class M, for instance) in each source file, respectively. The file a.cpp looks like this: #include "iostream" #include "constructions.h" class M { int i; public: M(): i( -1 ) { cout << "M() from a.cpp" << endl; } M( int a ) : i( a ) { cout << "M(int) from a.cpp, i: " << i << endl; } M( const M& b ) { i = b.i; cout << "M(M&) from a.cpp, i: " << i << endl; } M& operator = ( M& b ) { i = b.i; cout << "M::operator =(), i: " << i << endl; return *this; } virtual ~M(){ cout << "M::~M() from a.cpp" << endl; } operator int() { cout << "M::operator int() from a.cpp" << endl; return i; } }; void test1() { cout << endl << "Example 1" << endl; M b1; cout << "b1: " << b1 << endl; cout << endl << "Example 2" << endl; M b2 = 5; cout << "b2: " << b2 << endl; cout << endl << "Example 3" << endl; M b3(6); cout << "b3: " << b3 << endl; cout << endl << "Example 4" << endl; M b4 = b1; cout << "b4: " << b4 << endl; cout << endl << "Example 5" << endl; M b5; b5 = b2; cout << "b5: " << b5 << endl; } int main(int argc, char* argv[]) { test1(); test2(); cin.get(); return 0; } The file b.cpp looks like this: #include "iostream" #include "constructions.h" class M { public: M() { cout << "M() from b.cpp" << endl; } ~M() { cout << "M::~M() from b.cpp" << endl; } }; void test2() { M m; } Finally, the file constructions.h contains only the declaration of the function "test2()" (which is defined in "b.cpp"), so that it can be used in "a.cpp": using namespace std; void test2(); We compiled and linked these three files using either VS2005 or the GNU 4.1.0 compiler and the 2.16.91 ld linker under Suse. The results are surprising and different between the two build environments. But in both cases it looks like the linker gets confused about which definition of the class M it should use. If we comment out the definition of test2() from b.cpp and its invocation from a.cpp, then all the C++ objects created in test1() are of the type M defined in a.cpp and the program executes normally under Windows and Suse. Here is the run output under Windows: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp If we enable the definition of test2() in "b.cpp" but comment out its invocation from main(), then the results are different. Under Suse, the C++ objects created in test1() are still of the type M defined in a.cpp and the program still seems to execute normally. The VS2005 versions behave differently in Debug or Release mode: in Debug mode, the program still seems to execute normally, but in Release mode, b1 and b5 are of the type M defined in b.cpp (as the constructor invocation proves), although the other member functions called (including the destructor), belong to M defined in a.cpp. Here is the run output for the executable built in Release mode: Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp Finally, if we allow the call to test2() from main, the program misbehaves in all circumstances (that is under Suse and under Windows in both Debug and Release modes). The Windows-Debug version finds a memory corruption around the variable m, defined in test2(). Here is the Windows output in Release mode (test2() seems to have created an instance of M defined in b.cpp): Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from b.cpp M::~M() from b.cpp And here is the Suse output. The objects created in test1() are of the type M defined in a.cpp but the object created in test2() is also of the type M defined in a.cpp, unlike the object created under Windows which is of the type M defined in b.cpp. The program crashed in the end: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from a.cpp M::~M() from a.cpp Segmentation fault (core dumped) I couldn't make the angle brackets appear using Markdown, so I used quotes around the header file name iostream. Otherwise, the code could be copied verbatim and tried. It is purely scholastic. The statement cin.get() at the end of main() was included just to facilitate running the program directly from VS2005 (cause it to display the output window until we could analyze the output). We are looking for a software engineer in Sunnyvale, CA and may offer that position to the programmer capable of providing an intelligent and comprehensive explanation of these anomalies. I can be contacted at [email protected].

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  • JAXB :Class cast exception while trying to unmarshall XML using JAXB

    - by Navin
    Hi I am novice to JAXB , i am trying to sample using JAXB. trying to dispaly the values in the MenuList.xml ----MenuList.xml----------- Projects Library Library1 ----------------------------MenuList.xsd------------------- The uisng the command I run the xsd file and it generated the classes. MenuList and Object Factory. AppTest.java package com.xx.menu; import java.io.File; import java.io.IOException; import javax.xml.bind.JAXBContext; import javax.xml.bind.JAXBElement; import javax.xml.bind.JAXBException; import javax.xml.bind.UnmarshalException; import javax.xml.bind.Unmarshaller; public class TestNew { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub try { JAXBContext jc = JAXBContext.newInstance("com.xx.menu"); //Create unmarshaller Unmarshaller um = jc.createUnmarshaller(); File file = new File ("C:\\sample\\menulist.xml"); JAXBElement element = (JAXBElement)um.unmarshal(file); Menulist menulist= (Menulist) element.getValue (); System.out.println("name : "+menulist.getMenu()); } catch( UnmarshalException ue ) { ue.printStackTrace(); System.out.println( "Caught UnmarshalException" ); } catch( JAXBException je ) { je.printStackTrace(); } catch( Exception ioe ) { ioe.printStackTrace(); } } } Error: java.lang.ClassCastException: com.xx.menu.Menulist at com.xx.menu.TestNew.main(TestNew.java:26) Can you please help me where I am going wrong ...I will be greatly thankful to you. Thanks

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  • cast value of a textbox to a textbox in another form

    - by simon
    I'm trying to paste the values from a textbox in form1 to textbox in form2. I did that, but while i upgraded my aplication it stopped to work. I allso need that couse i get an error(incorect data type in conditional statement) when i want to insert a value from a textbox (to a access database) that's not on the form that makes the insert statemen. the code: string textFromForm1; public Form2() { InitializeComponent(); } public void textBox1_TextChanged(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { using (Form3 obrok = new Form3()) obrok.ShowDialog(); } private void button3_Click(object sender, EventArgs e) { this.Hide(); } private void button2_Click(object sender, EventArgs e) { } private void textBox1_TextChanged_1(object sender, EventArgs e) { } Form1 bmr=new Form1(); int masa; private void Form2_Load(object sender, EventArgs e) { textBox1.Text = bmr.masaTextBox.Text; } the code for insert statement: string conString = "Provider=Microsoft.Jet.OLEDB.4.0;" + "Data Source=C:\Users\Simon\Desktop\save.mdb"; OleDbConnection empConnection = new OleDbConnection(conString); string insertStatement = "INSERT INTO obroki_save " + "([ID_uporabnika],[ID_zivila],[skupaj_kalorij]) " + "VALUES (@ID_uporabnika,@ID_zivila,@skupaj_kalorij)"; OleDbCommand insertCommand = new OleDbCommand(insertStatement, empConnection); insertCommand.Parameters.Add("@ID_uporabnika", OleDbType.Char).Value = users.iDTextBox.Text; insertCommand.Parameters.Add("@ID_zivila", OleDbType.Char).Value = iDTextBox.Text; insertCommand.Parameters.Add("@skupaj_kalorij", OleDbType.Char).Value = textBox1.Text; empConnection.Open(); try { int count = insertCommand.ExecuteNonQuery(); } catch (OleDbException ex) { MessageBox.Show(ex.Message); } finally { empConnection.Close(); textBox1.Clear(); textBox2.Clear(); textBox3.Clear(); textBox4.Clear(); textBox5.Clear(); }

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  • Can't cast treeviewitem as treeviewitem in wpf

    - by phenevo
    Hi, I've got webservice asmx, and there are classes: Country public string Name {get;set;} public string Code {get;set;} public List<Area> Areas {get;set;} Area public string Name {get;set;} public string Code {get;set;} public List<Regions> Provinces {get;set;} Provinces public string Name {get;set;} public string Code {get;set;} I bind it to mz TreeView WPF: Country[] items = new MyService().GetListOfCountries(); structureTree.ItemsSource = items; Code of myTree: <UserControl x:Class="ObjectsAndZonesSimpleTree" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" <Grid> <StackPanel Name="stackPanel1"> <GroupBox Header="Choose" Height="354" Name="groupBox1" Width="Auto"> <TreeView Name="structureTree" SelectedItemChanged="structureTree_SelectedItemChanged" Grid.Row="0" Grid.Column="0" ItemsSource="{Binding}" Height="334" ScrollViewer.VerticalScrollBarVisibility="Visible" ScrollViewer.HorizontalScrollBarVisibility="Visible" Width="Auto" PreviewMouseRightButtonUp="structureTree_PreviewMouseRightButtonUp" FontFamily="Verdana" FontSize="12" BorderThickness="1" MinHeight="0" Padding="1" Cursor="Hand" Margin="-1"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type MyService:Country}" ItemsSource="{Binding Path=ListOfRegions}"> <StackPanel Orientation="Horizontal"> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=Name}"/> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type MyService:Region}" ItemsSource="{Binding Path=Provinces}"> <StackPanel Orientation="Horizontal"> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=Name}"/> </StackPanel> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type MyService:Province}" ItemsSource="{Binding Path=ListOfCities}"> <StackPanel Orientation="Horizontal"> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=Name}"/> </StackPanel> </DataTemplate> </TreeView.Resources> </TreeView> </GroupBox> </StackPanel> </Grid> </UserControl> This gives me null: private void structureTree_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e) { TreeViewItem treeViewItem = structureTree.SelectedItem as TreeViewItem; }

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  • Invalid Cast Exception ASP.NET C#

    - by Shadow Scorpion
    I have a problem in this code: public static T[] GetExtras <T>(Type[] Types) { List<T> Res = new List<T>(); foreach (object Current in GetExtras(typeof(T), Types)) { Res.Add((T)Current);//this is the error } return Res.ToArray(); } public static object[] GetExtras(Type ExtraType, Type[] Types) { lock (ExtraType) { if (!ExtraType.IsInterface) return new object[] { }; List<object> Res = new List<object>(); bool found = false; found = (ExtraType == typeof(IExtra)); foreach (Type CurInterFace in ExtraType.GetInterfaces()) { if (found = (CurInterFace == typeof(IExtra))) break; } if (!found) return new object[] { }; foreach (Type CurType in Types) { found = false; if (!CurType.IsClass) continue; foreach (Type CurInterface in CurType.GetInterfaces()) { try { if (found = (CurInterface.FullName == ExtraType.FullName)) break; } catch { } } try { if (found) Res.Add(Activator.CreateInstance(CurType)); } catch { } } return Res.ToArray(); } } When I'm using this code in windows application it works! But I cant use it on ASP page. Why?

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  • Generated SQL with PredicateBuilder, LINQPad and operator ANY

    - by Sig. Tolleranza
    I previously asked a question about chaining conditions in Linq To Entities. Now I use LinqKit and everything works fine. I want to see the generated SQL and after reading this answer, I use LinqPad. This is my statement: var predProduct = PredicateBuilder.True<Product>(); var predColorLanguage = PredicateBuilder.True<ColorLanguage>(); predProduct = predProduct.And(p => p.IsComplete); predColorLanguage = predColorLanguage.And(c => c.IdColorEntity.Products.AsQueryable().Any(expr)); ColorLanguages.Where(predColorLanguage).Dump(); The code works in VS2008, compile and produce the correct result set, but in LinqPad, I've the following error: NotSupportedException: The overload query operator 'Any' used is not Supported. How can I see the generated SQL if LINQPad fails?

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  • Is this fix to "PostSharp complains about CA1800:DoNotCastUnnecessarily" the best one?

    - by cad
    This question is about "is" and "as" in casting and about CA1800 PostSharp rule. I want to know if the solution I thought is the best one possible or if it have any problem that I can't see. I have this code (named OriginaL Code and reduced to the minimum relevant). The function ValidateSubscriptionLicenceProducts try to validate a SubscriptionLicence (that could be of 3 types: Standard,Credit and TimeLimited ) by casting it and checking later some stuff (in //Do Whatever). PostSharp complains about CA1800:DoNotCastUnnecessarily. The reason is that I am casting two times the same object to the same type. This code in best case will cast 2 times (if it is a StandardLicence) and in worst case 4 times (If it is a TimeLimited Licence). I know is possible to invalidate rule (it was my first approach), as there is no big impact in performance here, but I am trying a best approach. //Version Original Code //Min 2 casts, max 4 casts //PostSharp Complains about CA1800:DoNotCastUnnecessarily private void ValidateSubscriptionLicenceProducts(SubscriptionLicence licence) { if (licence is StandardSubscriptionLicence) { // All products must have the same products purchased List<StandardSubscriptionLicenceProduct> standardProducts = ((StandardSubscriptionLicence)licence).SubscribedProducts; //Do whatever } else if (licence is CreditSubscriptionLicence) { // All products must have a valid Credit entitlement & Credit interval List<CreditSubscriptionLicenceProduct> creditProducts = ((CreditSubscriptionLicence)licence).SubscribedProducts; //Do whatever } else if (licence is TimeLimitedSubscriptionLicence) { // All products must have a valid Time entitlement // All products must have a valid Credit entitlement & Credit interval List<TimeLimitedSubscriptionLicenceProduct> creditProducts = ((TimeLimitedSubscriptionLicence)licence).SubscribedProducts; //Do whatever } else throw new InvalidSubscriptionLicenceException("Invalid Licence type"); //More code... } This is Improved1 version using "as". Do not complain about CA1800 but the problem is that it will cast always 3 times (if in the future we have 30 or 40 types of licences it could perform bad) //Version Improve 1 //Minimum 3 casts, maximum 3 casts private void ValidateSubscriptionLicenceProducts(SubscriptionLicence licence) { StandardSubscriptionLicence standardLicence = Slicence as StandardSubscriptionLicence; CreditSubscriptionLicence creditLicence = Clicence as CreditSubscriptionLicence; TimeLimitedSubscriptionLicence timeLicence = Tlicence as TimeLimitedSubscriptionLicence; if (Slicence == null) { // All products must have the same products purchased List<StandardSubscriptionLicenceProduct> standardProducts = Slicence.SubscribedProducts; //Do whatever } else if (Clicence == null) { // All products must have a valid Credit entitlement & Credit interval List<CreditSubscriptionLicenceProduct> creditProducts = Clicence.SubscribedProducts; //Do whatever } else if (Tlicence == null) { // All products must have a valid Time entitlement // All products must have a valid Credit entitlement & Credit interval List<TimeLimitedSubscriptionLicenceProduct> creditProducts = Tlicence.SubscribedProducts; //Do whatever } else throw new InvalidSubscriptionLicenceException("Invalid Licence type"); //More code... } But later I thought in a best one. This is the final version I am using. //Version Improve 2 // Min 1 cast, Max 3 Casts // Do not complain about CA1800:DoNotCastUnnecessarily private void ValidateSubscriptionLicenceProducts(SubscriptionLicence licence) { StandardSubscriptionLicence standardLicence = null; CreditSubscriptionLicence creditLicence = null; TimeLimitedSubscriptionLicence timeLicence = null; if (StandardSubscriptionLicence.TryParse(licence, out standardLicence)) { // All products must have the same products purchased List<StandardSubscriptionLicenceProduct> standardProducts = standardLicence.SubscribedProducts; //Do whatever } else if (CreditSubscriptionLicence.TryParse(licence, out creditLicence)) { // All products must have a valid Credit entitlement & Credit interval List<CreditSubscriptionLicenceProduct> creditProducts = creditLicence.SubscribedProducts; //Do whatever } else if (TimeLimitedSubscriptionLicence.TryParse(licence, out timeLicence)) { // All products must have a valid Time entitlement List<TimeLimitedSubscriptionLicenceProduct> timeProducts = timeLicence.SubscribedProducts; //Do whatever } else throw new InvalidSubscriptionLicenceException("Invalid Licence type"); //More code... } //Example of TryParse in CreditSubscriptionLicence public static bool TryParse(SubscriptionLicence baseLicence, out CreditSubscriptionLicence creditLicence) { creditLicence = baseLicence as CreditSubscriptionLicence; if (creditLicence != null) return true; else return false; } It requires a change in the classes StandardSubscriptionLicence, CreditSubscriptionLicence and TimeLimitedSubscriptionLicence to have a "tryparse" method (copied below in the code). This version I think it will cast as minimum only once and as maximum three. What do you think about improve 2? Is there a best way of doing it?

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  • operator not defined for System.Data.SqlClient.SqlConnection and System.Data.SqlClient.SqlConnection

    - by Beta033
    i hope i'm just doing something wrong here. Ideally i'm trying to open the connection, open a transaction execute a ton of prebuilt sqlstatements (with parameters) against this connection then close the connection. ideally all in the same batch. It's easy enough to wrap this all in a for loop, however i'd like to use the forEach function of the list generic to set the connection as it'll probably be faster than my implementation of calling List.Item(i) in the loop but i get some strange errors. Dim sqlStatements As List(Of SqlCommand) = New List(Of SqlCommand) Dim conn As SqlClient.SqlConnection = New SqlConnection("...") sqlStatements.Item(0).Connection = conn 'Works sqlStatements.ForEach(Function(ByRef cmd As SqlCommand) cmd.Connection = conn) 'ERROR: Operator '=' is not defined for types 'System.Data.SqlClient.SqlConnection' 'and 'System.Data.SqlClient.SqlConnection What does this error really mean?

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  • Unable to cast type isse in silverlight

    - by prince23
    error once i clcik on the button i am getting this error. this is my code <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button Content="+" Click="Button_Click"></Button> </DataTemplate> private void Button_Click(object sender, RoutedEventArgs e) { Button btnExpandCollapse = sender as Button; var Row = DataGridRow.GetRowContainingElement(sender as FrameworkElement); if (Row.DetailsVisibility == Visibility.Collapsed) { Row.DetailsVisibility = Visibility.Visible; } else { Row.DetailsVisibility = Visibility.Collapsed; } if (btnExpandCollapse.Content.ToString() == "+") { btnExpandCollapse.Content = "-"; } else if (btnExpandCollapse.Content.ToString() == "-") { btnExpandCollapse.Content = "+"; } } void dtg_RowDetailsVisibilityChanged(object sender, DataGridRowDetailsEventArgs e) { DataGrid RowDetails = e.DetailsElement as DataGrid if(RowDetails.YourDesiciveFlag = true) { } else { } } } working on this issue from past 3 days any idea how to solve this issue. just going mad on this issue. for expand /collpase in data grid in silverlight. let me know if you people can provide me any code that can solve my issue. thanks in advance prince

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  • C# LINQ to SQL Except Operator

    - by kb
    Hi i have a list of event Ids that i want to be excluded from my select statement, but no sure how to implement this: this is what stores my list of event Ids List<int> ExcludedEvents; and this is my select statement (from an XML feed) var allEvents = from eventsList in xmlDoc.Elements("shows").Elements("Show") select new EventFeed() { EventName = eventsList.Attribute("Name").Value, EventSummary = eventsList.Attribute("ShortDesc").Value, EventDetails = eventsList.Attribute("LongDesc").Value, EventShowCode = eventsList.Attribute("Code").Value }; i want to select all events except for the events that have their eventId matching the EventShowCode value i have looked at the except operator, but not sure how to implement it thanks

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  • Call child's method or cast parent to child in Rails

    - by Brian
    I have some STI structure like following: class Box has_many :part,:class_name = "Part" end class Part def self.dosomething() end end class TypeA<Part def self.dosomething() end end class TypeB<Part def self.dosomething() end end assuming we have some codes like boxtypeA = Box.new. I am wondering if there is a way to make boxtypeA.part.dosomething() to call TypeA's method not Part's or TypeB's. I think basically what we need to do is to convert the part to TypeA, how can we achieve that? Thx in advance!

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  • Call child's method or cast parent to child in Rails

    - by Brian
    I have some STI structure like following: class Box has_many :part,:class_name = "Part" end class Part def self.dosomething() end end class TypeA class TypeB assuming we have some codes like boxtypeA = Box.new. I am wondering if there is a way to make boxtypeA.part.dosomething() to call TypeA's method not Part's or TypeB's. I think basically what we need to do is to convert the part to TypeA, how can we achieve that? Thx in advance!

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  • Perl file test operator help

    - by Aaron Moodie
    This is a really basic issue, but I'm new to perl and cannot work out what the issue is. I'm just trying to isolate the files in a directory, but the -d operator keeps treating all the folder contents as files ... @contents is my array, and when I run this: foreach $item(@contents) { if (-d $item) { next; } print"$item is a file\n"; } I keep getting both folders and files. Alternatively, if I use -f, I get nothing. edit: this is the output - file01.txt is a file folder 01 is a file folder 02 is a file Screen shot 2010-04-18 at 1.26.17 PM.png is a file I'm running this on OSX

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  • PHP: How to cast object to inherited class?

    - by andreyvlru
    I'd like to inherit PDOStatement class and use it in my website scripts. But I am frustrated how to get required object. PDO::query returns only direct PDOStatement object and looks like there are no other method to create PDOStatement object or inherited class. Initially i thought to move PDOStatement object to constructor of inherit class Something like that: $stmt = PDO -> query("select * from messages"); $messageCollection = new Messaging_Collection($stmt); But how to make instance of PDOStatement to inherited object (Messaging_Collection). It is a big question for me. class Messaging_Collection extends PDOStatement { public function __construct(PDOStatement $stmt) { //there i should to transform $stmt to $this // direct $this = $stmt is not possible // is there other right way? }

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  • Invalid Cast Exception in ASP.NET but not in WinForms

    - by Shadow Scorpion
    I have a problem in this code: public static T[] GetExtras <T>(Type[] Types) { List<T> Res = new List<T>(); foreach (object Current in GetExtras(typeof(T), Types)) { Res.Add((T)Current);//this is the error } return Res.ToArray(); } public static object[] GetExtras(Type ExtraType, Type[] Types) { lock (ExtraType) { if (!ExtraType.IsInterface) return new object[] { }; List<object> Res = new List<object>(); bool found = false; found = (ExtraType == typeof(IExtra)); foreach (Type CurInterFace in ExtraType.GetInterfaces()) { if (found = (CurInterFace == typeof(IExtra))) break; } if (!found) return new object[] { }; foreach (Type CurType in Types) { found = false; if (!CurType.IsClass) continue; foreach (Type CurInterface in CurType.GetInterfaces()) { try { if (found = (CurInterface.FullName == ExtraType.FullName)) break; } catch { } } try { if (found) Res.Add(Activator.CreateInstance(CurType)); } catch { } } return Res.ToArray(); } } When I'm using this code in windows application it works! But I cant use it on ASP page. Why?

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  • How to cast sockaddr_storage and avoid breaking strict-aliasing rules

    - by sinoth
    I'm using Beej's Guide to Networking and came across an aliasing issue. He proposes a function to return either the IPv4 or IPv6 address of a particular struct: 1 void *get_in_addr( struct sockaddr *sa ) 2 { 3 if (sa->sa_family == AF_INET) 4 return &(((struct sockaddr_in*)sa)->sin_addr); 5 else 6 return &(((struct sockaddr_in6*)sa)->sin6_addr); 7 } This causes GCC to spit out a strict-aliasing error for sa on line 3. As I understand it, it is because I call this function like so: struct sockaddr_storage their_addr; ... inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), connection_name, sizeof connection_name); I'm guessing the aliasing has to do with the fact that the their_addr variable is of type sockaddr_storage and another pointer of a differing type points to the same memory. Is the best way to get around this sticking sockaddr_storage, sockaddr_in, and sockaddr_in6 into a union? It seems like this should be well worn territory in networking, I just can't find any good examples with best practices. Also, if anyone can explain exactly where the aliasing issue takes place, I'd much appreciate it.

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • Prototype Library use of !! operator

    - by Rajat
    Here is a snippet from Prototype Javascript Library : Browser: (function(){ var ua = navigator.userAgent; var isOpera = Object.prototype.toString.call(window.opera) == '[object Opera]'; return { IE: !!window.attachEvent && !isOpera, Opera: isOpera, WebKit: ua.indexOf('AppleWebKit/') > -1, Gecko: ua.indexOf('Gecko') > -1 && ua.indexOf('KHTML') === -1, MobileSafari: /Apple.*Mobile/.test(ua) } })(), This is all good and i understand the objective of creating a browser object. One thing that caught my eye and I haven't been able to figure out is the use of double not operator !! in the IE property. If you read through the code you will find it at many other places. I dont understand whats the difference between !!window.attachEvent and using just window.attachEvent. Is it just a convention or is there more to it that's not obvious?

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  • std::string == operator not working

    - by Paul
    Hello, I've been using std::string's == operator for years on windows and linux. Now I am compiling one of my libraries on linux, it uses == heavily. On linux the following function fails, because the == returns false even when the strings are equal (case sensitive wise equal) const Data* DataBase::getDataByName( const std::string& name ) const { for ( unsigned int i = 0 ; i < m_dataList.getNum() ; i++ ) { if ( m_dataList.get(i)->getName() == name ) { return m_dataList.get(i); } } return NULL; } The getName() method is declared as follows virtual const std::string& getName() const; I am building with gcc 4.4.1 and libstdc++44-4.4.1. Any ideas? it looks perfectly valid to me. Paul

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