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  • JSON to Persistent Data Store (CoreData, etc.)

    - by Bryan Veloso
    All of the data on my application is pulled through an API via JSON. The nature of a good percentage of this data is that it doesn't change very often. So to go and make JSON requests to get a list of data that doesn't change much didn't seem all that appealing. I'm looking for the most sensible option to have this JSON saved onto the iPhone in some sort of persistent data store. Obviously one plus of persisting the data would be to provide it when the phone can't access the API. I've looked at a few examples of having JSON and CoreData interact, for example, but it seems that they only describe transforming NSManagedObjects into JSON. If I can transform JSON into CoreData, my only problem would be being able to change that data when the data from the API does change. (Or, maybe this is all just silly.)

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  • Make iPad app a Universal app

    - by Peter Hajas
    I have an iPad app that I would like to make Universal, however this seems alarmingly difficult. I've changed things around so that I support both builds, but when building, I get lots of errors about using UIPopOvers. Here're my questions: Why does UI_USER_INTERFACE_IDIOM() not compile or register on 3.1.3? Can I conditionally have variables in a class definition based on UI_USER_INTERFACE_IDIOM()? If not, should I make two different view controllers? Thanks!

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  • where do I submit the ipad apps?

    - by Mike
    I read Apple is allowing developers to submit iPad apps for the great opening of the ipad store, but I cannot find anything in my account that says that or allows sending the apps. Another thing is: in order for an app to be accepted you have to sign it with your own certificate but to do that you have to select the device on Xcode. As far as I know, Xcode do not signs with certificates applications that run on the simulator. Beyond that, any try to build a distribution package on Xcode shows messages like "you should disable armv6", and others. So, I ask. Is this news true? If yes, how to I manage to have the app ready for iPad and ready for submission? thanks.

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  • cocoa - IF failing for double?

    - by Mike
    I have a set of NSTimeIntervals like this: NSArray *mySet = [NSArray arrayWithObjects: [NSNumber numberWithDouble: time1], // [NSNumber numberWithDouble: time2], [NSNumber numberWithDouble: time3], nil]; // suppose that at this time // time1 = 0.00000 // time2 = 18.3200 // time3 = 21.6500 at some point in my code I want to test if currentTime is greater or equal to one of the times on the array, so I do // currentTime = 18.32 right now for (int i=0; i<[mySet count]; i++) { if (currentTime >= [[mySet objectAtIndex:i] doubleValue]) { NSLog(@"%d...", i); } } The output should be "1...2..." but the output is just "1..." when i = 1, it is comparing 18.32 to 18.32 and failing to recognize that the value is equal or greater than the other? WTF??? How can that be? thanks for any help.

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  • Why I got a "sent to freed object error"?

    - by Tattat
    I have a Table View, and CharTableController, the CharTableController works like this: .h: #import <Foundation/Foundation.h> @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end The .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { NSArray *array = [[NSArray alloc] initWithObjects:@"Sleepy", @"Sneezy", @"Bashful", @"Happy", @"Doc", @"Grumpy", @"Dopey", @"Thorin", @"Dorin", @"Nori", @"Ori", @"Balin", @"Dwalin", @"Fili", @"Kili", @"Oin", @"Gloin", @"Bifur", @"Bofur", @"Bombur", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end And I Use the IB to link the TableView's dataSource and delegate to the CharTableController. In the CharTableController's view is the TableView in IB obviously. Reference Object in dataSource TableView and delegate TableView. What's wrong with my setting? thz.

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  • Release objects before returning a value based on those object?

    - by Moshe
    Consider the following method, where I build a string and return it. I would like to release the building blocks of the sting, but then the string is based on values that no longer exists. Now what? Am I leaking memory and if so, how can I correct it? - (NSString) getMiddahInEnglish:(int)day{ NSArray *middah = [[NSArray alloc] initWithObjects:@"Chesed", @"Gevurah", @"Tiferes", @"Netzach", @"Hod", @"Yesod", @"Malchus"]; NSString *firstPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day% 7)-1]]; NSString *secondPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day / 7)]]; NSString *middahStr = [NSString string@"%@ She'bi@%", firstPartOfMiddah, secondPartOfMiddah]; [middah release]; [firstPartOfMiddah release]; [secondPartOfMiddah release]; return middahStr; }

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  • Navigation bat not displayed at top of page. What's wrong?

    - by Eytan
    I'm having what appears to be a simple problem. I declare a navigation controller but the navigation bar that comes up is not displayed at the top of the page. http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs410.snc3/24784_889732028002_28110599_54506042_4580563_n.jpg I declare the navigation controller like so... UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:setupViewController]; [self.view addSubview:navController.view]; Any ideas?

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  • How to properly use CoreData validation & error framework ?

    - by Xav
    I've created a model in Xcode, and for various attributes I have minimum & maximum values defined and that are enforced by coreData at runtime. I'm using NSManagedObject validateValue:forKey:error to check for user input values. I was a bit disappointed to see that the localized error message is not specific, and I get a "The operation couldn't be completed. (Cocoa error 1620)" for too small values and a "The operation couldn't be completed. (Cocoa error 1610)" for too large values. It's written in the coreData documentation that "you can localize most aspects of a managed object model, including entity and property names and error messages". Unfortunately it's not very detailed on how you implement it for error messages. So How do you customize error message ? How do you localize them ? Is it possible to customize it in a way where it will mentioned the reference value ex: "Value should be lower than %@" or "Value should be higher than %@" ?

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  • IPHONE - number of row being shown

    - by Mike
    I have a table inside a UIImageView. The table occupies the entire UIImageView. The table contains a series of images. Scroll and paging are enabled. As the table size is the same of its parent view, I can see just one cell of the table at a time. When I roll the table, I see the next or previous cell. I have a variable that must contain the number of the row being shown, but how can I make this table update the variable. I can see that I can use the didSelectRowAtIndexPath to change the variable when the cell is selected, but this is not the case. I need to update the variable when the table is rolled. I want to do the same thing I could do using a UISCrollView and scrollViewDidScroll:, but even if this is possible, I would have to know the number of the row that is visible. How can I do that? thanks.

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  • iphone using 2 tableview

    - by Anonymous
    Hi, I 'm a iphone programming newbie. I m trying to implement an app with multi-level tableviews. The idea is if someone selects something on the first screen say then a new view opens(tableview) car make> list of models Honda > Acura, S2000,accord ... My challenge is to show the list of models in a new tableview & secondly change the size of hte list depending on the car selected. I have programmed so that when i select 'Honda' a new tableview opens. How do i populate data for the second table?? Any suggestions on how to proceed? thanks

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  • Subclassing NSObject, can it cause problems?

    - by Sheehan Alam
    I have a very basic data class that is subclassed from NSObject. I declare a few strings, make sure they have properties (nonatomic, copy), and synthesize them. The only method I implemented was dealloc() which releases my strings. Can any memory problems arise from just this? Are there any other methods I need to implement?

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  • accessing view controller's view

    - by Mike
    I am inside a class on a view-based app, one that was creating with one view controller. WHen I am inside the view controller I can access its view using self.view, but how do I access the same view if I am inside a class? [[UIApplication sharedApplication] delegate]... //??? what do I put here? thanks

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  • NSData release is not reclaiming memory

    - by ctpenrose
    iPhoneOS 3.2 I use NSKeyedUnarchiver's unarchiveObjectWithFile: to load a custom object that contains a single large NSData and another much smaller object. The dealloc method in my custom object gets called, the NSData object is released, its retainCount == 1 just before. Physical memory does not decrement by any amount, let alone a fraction of the NSData size, and with repetition memory warnings are reliably generated: I have test until I actually received level 2 warnings. =( NSString *archivePath = [[[NSBundle mainBundle] pathForResource:@"lingering"] ofType:@"data"] retain]; lingeringDataContainer = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain]; [archivePath release]; [lingeringDataContainer release]; and now the dealloc.... - (void) dealloc { [releasingObject release]; [lingeringData release]; [super dealloc]; } Before release: (gdb) p (int) [(NSData *) lingeringData retainCount] $1 = 1 After: (gdb) p (int) [(NSData *) lingeringData retainCount] Target does not respond to this message selector.

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  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • Problem in displaying custom UITableViewCell

    - by Vin
    Hi All, I have a tableview displaying data using a custom UITableViewCell(say cell1). On touch of a row, I change the custom cell to another custom UITableViewCell(say cell2). Also I increase the size of row of the selected cell to accomodate, more items of cell2. My problem is that the approach works fine when the number of rows in table view is less. When the number of rows increses, the rows expand on touching, but the data displayed is same as that of cell1. Cell2 doesn't seem to be loaded at all. Looking forward for a reply soon....Thanks in advance.

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • iPhone KeyBoard Reposition

    - by NIL
    Hi all, I want to set position of keyboard when it appears. Can i set this using any API? I didn't want to use private API for that. Actually I want to display tab bar which is place d at bottom of screen.When keyboard appears then it hide the tab bar.So i want to set keyboard position at top of tab bar. Thanks in Advance.

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  • Why is my UIWebView not scrollable?

    - by Thomas
    In my most frustrating roadblock to date, I've come across a UIWebView that will NOT scroll! I call it via this IBAction: -(IBAction)session2ButtonPressed:(id)sender { Session2ViewController *session2View = [[Session2ViewController alloc]initWithNibName:@"Session2ViewController" bundle:nil]; self.addictionViewController = session2View; [self.view insertSubview:addictionViewController.view atIndex:[self.view.subviews count]]; [session2View release]; } In the viewDidLoad of Session2ViewController.m, I have - (void)viewDidLoad { [super viewDidLoad]; // TRP - Grab data from plist // TRP - Build file path to the plist NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Addiction" ofType:@"plist"]; // TRP - Create NSDictionary with contents of the plist NSDictionary *addictionDict = [NSDictionary dictionaryWithContentsOfFile:filePath]; // TRP - Create an array with contents of the dictionary NSArray *addictionData = [addictionDict objectForKey:@"Addiction1"]; NSLog(@"addictionData (array): %@", addictionData); // TRP - Create a string with the contents of the array NSString *addictionText = [NSString stringWithFormat:@"<DIV style='font-family:%@;font-size:%d;'>%@</DIV>", @"Helvetica", 18, [addictionData objectAtIndex:1]]; addictionInfo.backgroundColor = [UIColor clearColor]; // TRP - Load the string created and stored into addictionText and display in the UIWebView [addictionInfo loadHTMLString:addictionText baseURL:nil]; // TODO: MAKE THIS WEBVIEW SCROLL!!!!!! } In the nib, I connected my web view to the delegate and to the outlet. When I run my main project, the plist with my HTML code shows up, but does not scroll. I copied and pasted this code into a new project, wired the nib the exact same way, and badda-boom badda-bing. . . it works. I even tried to create a new nib from scratch in this project, and the exact same code would not work. Whiskey Tango Foxtrot Any ideas?? Thanks! Thomas

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