Entity Component System for HUD and GUI
- by Jason L.
This is a very rough sketch of how I currently have things designed. It should, at least, give an idea of how my ECS is currently designed.
If you notice in that diagram, I have basically split the HUD out of the ECS. They have their own set of things (HudLayer, HudComponent, etc) and are handled differently. This is where I'm struggling,…