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  • how to read rows?

    - by lego69
    I'm trying to read first row from the file > source ./rank file using this script set line = ($<) but when I enter echo $line I receive nothing, how can I change it? thanks in advance

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  • Map resources when added to the project

    - by Espuz
    I have a .h when I map all the image files names and xib names with #defines. For example, if I have an image called "buttonBackground.png" I map it in my .h as #define BUTTON_BACKGROUND_PNG_FILE @"buttonBackground.png" It's possible to detect when a resource is added to the bundle and create the correspond define with a script?

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  • Is there a simple script to convert C++ enum to string?

    - by Edu Felipe
    Suppose we have some named enums: enum MyEnum { FOO, BAR = 0x50 }; What I googled for is a script (any language) that scans all the headers in my project and generates a header with one function per enum. char* enum_to_string(MyEnum t); And a implementation with something like this: char* enum_to_string(MyEnum t){ switch(t){ case FOO: return "FOO"; case BAR: return "BAR"; default: return "INVALID ENUM"; } } The gotcha is really with typedefed enums, and unnamed C style enums. Does anybody know something for this? EDIT: The solution should not modify my source, except for the generated functions. The enums are in an API, so using the solutions proposed until now is just not an option.

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  • grep options (unix)

    - by lego69
    hello everyone, can You explain please, can grep pick rows if at least one element from the list appeared, for exmaple grep "hello world" file1 grep must give me all rows which have or word hello or world or both of them, thanks in advance

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  • error in script

    - by lego69
    can somebody please help, I'm working with C-Shell, I'm trying to run this script set callsTo = "`cut -d" " -f2 ${1}`" echo $callsTo cut receives data from the file which is the first parameter > ./myscript data I need only second field from every row -f2 after that I want to check if the data was stored, but I receive or an error unmatched `. or empty row, what is wrong with my script, thanks in advance for any help

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  • " mv * dir " doesn't work in a script?

    - by Anxo
    I want to move all the files to a new dir. From the command line I can do "mv . newdir" but if I try with this script: #!/bin/bash -f # mkdir newdir mv *.* newdir I get the following message: "mv: rename . to newdir/.: No such file or directory"

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  • Defautlt Contoller in CodeIgniter

    - by gregavola
    Hello everyone, I am wondering if there is any other configuration options for a default controller. For example - if I have a controller called "site" and I set the default controller in the following file: application/config/routes.php to: $route['default_controller'] = "site"; I should be able to go to http://localhost and that brings up the index(); function in the site controller. However, if I try to do go to http://localhost/index.php/index2 to load the index2(); function I get a 404 error. If i change the URL to http://localhost/index.php/site/index2 it works fine - but I thought already set the default controller. Is there any way around this? Any thoughts?

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  • errors on shell

    - by lego69
    somebody knows what does this error mean? Usage: tcsh [ -bcdefilmnqstvVxX ] [ argument ... ]. I receive this error after I enter in my script this row #! /bin/tcsh -f

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  • Map resources when added to the project bundle

    - by Espuz
    I have a .h when I map all the image files names and xib names with #defines. For example, if I have an image called "buttonBackground.png" I map it in my .h as #define BUTTON_BACKGROUND_PNG_FILE @"buttonBackground.png" It's possible to detect when a resource is added to the bundle and create the correspond define with a script?

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  • Default Contoller in CodeIgniter

    - by gregavola
    I am wondering if there is any other configuration options for a default controller. For example - if I have a controller called "site" and I set the default controller in the following file: application/config/routes.php to: $route['default_controller'] = "site"; I should be able to go to http://localhost and that brings up the index(); function in the site controller. However, if I try to do go to http://localhost/index.php/index2 to load the index2(); function I get a 404 error. If I change the URL to http://localhost/index.php/site/index2 it works fine - but I thought already set the default controller. Is there any way around this?

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  • piping to variables

    - by lego69
    cut -d" " -f2 ${2} | $callsTo hello, can somebody please explain can I pipe the result of cut to variable callsTo, and how will it be stored, as the string or list?

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  • problem with script

    - by lego69
    I'm workin on C-Shell, can somebody help me find the bug, my script: #! /bin/tcsh -f cut -d" " -f2 ${1} | ./rankHelper script rankHelper: #! /bin/tcsh -f set line = ($<) while(${#line} != 0) cat $line set line = ($<) end file lines from which the data was sent: 053-3787837 038280083 052-3436363 012345678 053-3232287 038280083 054-3923898 033333333 052-2222333 012345678 052-1111111 012390387 I run it using: > ./rank lines why do I receive only one number 038280083 I thought cut must cut 2 field from all rows... thanks in advance for any help I expect to see second field from all rows from lines

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  • .VBS scripts have stopped running... No idea why!

    - by Django Reinhardt
    We have two .vbs scripts that are run by our Task Scheduler that have suddenly stopped working for no reason we can fathom. We haven't significantly altered our system configuration in the last 24 hours, and the scripts have run without a hitch for months. According to the Task Scheduler the scripts just keep running and never stop, which is never the case. I stopped all running versions through the Scheduler and manually attempted to run one of the .vbs scripts. I got the following error message: Line: 15 Error: The system cannot locate the resource specified. Code: 800C0005 Source: msxml3.dll Line 15 (or 16 to be more accurate - line 15 itself is blank, but so is line 1) is: xml.Send Would could have suddenly caused this? Looking in system32\ and sysWOW64\ shows that msxml3.dll exists. Anybody got any ideas? Thanks a lot!

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  • How can I logoff and go to stand-by via Win XP script?

    - by Peter
    I am looking for a way to write a script (of any sort) that would both log me off my local Windows account and also immediatedly put the computer to sleep / stand-by. I've found solutions that can do one or the other but not logoff and then sleep all in one script. The SHUTDOWN command doesn't offer this and I can't find any other options either. This is for Win XP, SP3 right now but someday soon I'll want a Windows 7 solution as well. Thanks for any ideas or an explanation as to why this isn't possible. :)

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  • How can one request a debug build from javac without changing the ant scripts?

    - by mark
    I have a complex build system involving many ant scripts, some targets of which invoke the javac task. These ant scripts do not provide for a way to request a debug build from javac, i.e. neither debug nor debuglevel parameters of the javac task are specified. Is it still possible to instruct javac to build with debugging support without changing the build scripts themselves? The scripts are invoked from console.

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  • Backup Azure Tables, schedule Azure scripts&hellip; and more

    - by Herve Roggero
    Well – months of effort are now officially over… or should I say it’s just the beginning?   Enzo Cloud Backup 2.0 (beta) is now officially out!!! This tool will let you do the following: * Backup SQL Database (and SQL Server to a limited extend) * Backup Azure Tables * Restore SQL Backups into another SQL environment * Restore Azure Tables in Azure Storage, or SQL Environment * Manage and schedule database maintenance scripts * Drop database schema containers (with preview) for SaaS environments * Receive alerts (SMTP) when operations complete or fail That’s it at a high level… but you need to see the flexibility around these features. For example you can select a specific backup strategy for Azure Tables allowing faster backup operations when partition keys use GUIDs. You can also call custom stored procedures during the restore operation of Azure Tables, allowing you to transform the data along the way. You can also set a performance threshold during Azure Table backup operations to help you control possible throttling conditions in your Storage Account. Regarding database scripts, you can now define T-SQL scripts and schedule them for execution in a specific order. You can also tell Enzo to execute a pre and post script during Azure Table restore operations against a SQL environment. The backup operation now supports backing up to multiple devices at the same time. So you can execute a backup request to both a local file, and a blob at the same time, guaranteeing that both will contain the exact same data. And due to the level of options that are available, you can save backup definitions for later reuse. The screenshot below backs up Azure Tables to two devices (a blob and a SQL Database). You can also manage your database schemas for SaaS environments that use schema containers to separate customer data. This new edition allows you to see how many objects you have in each schema, backup specific schemas, and even drop all objects in a given schema. For example the screenshot below shows that the EnzoLog database has 4 user-defined schemas, and the AFA schema has 5 tables and 1 module (stored proc, function, view…). Selecting the AFA schema and trying to delete it will prompt another screen to show which objects will be deleted. As you can see, Enzo Cloud Backup provides amazing capabilities that can help you safeguard your data in SQL Database and Azure Tables, and give you advanced management functions for your Azure environment. Download a free trial today at http://www.bluesyntax.net.

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • Configuring httpd.conf to handle wildcard domains and multiple scripts?

    - by Steve
    I have a full-blown site like: http://www.example.com (uses index.php) http://www.example.com/scriptA.php http://www.example.com/scriptB.php I now want to have the possibility of setting up subsites like: http://alpha.example.com http://alpha.example.com/scriptA.php http://alpha.example.com/scriptB.php From http://stackoverflow.com/questions/2844004/subdomain-url-rewriting-and-web-apps/2844033#2844033 , I understand that I have to do: RewriteCond %{HTTP_HOST} ^([^./]+)\.example\.com$ RewriteCond %1 !=www RewriteRule ^ index.php?domain=%1 But what about the other scripts like scriptA and scriptB? How do I tell httpd.conf to handle those properly as well? How can I tell httpd.conf that handle everything after the 'forwardslash', exactly as it does on the main site, but pass a parameter flag like ?domain=alpha (Cross posted at: http://stackoverflow.com/questions/11365566/configuring-httpd-conf-to-handle-wildcard-domains-and-multiple-scripts)

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  • error while running ruby application at system startup in ubuntu

    - by anjo
    I am on Ubuntu 12.04 machine. Have a script file which runs when entered manually in terminal gnome-terminal -e /home/precise/Desktop/cartodb/script.sh The content of script file is cd /home/ubuntupc/Desktop/cartodb20/ sh /home/ubuntupc/.rvm/scripts/rvm bundle exec foreman start -p 3000 So what i tried to do is to run this script at every system start up. So on Startup Applications command: gnome-terminal -e /home/precise/Desktop/cartodb/script.sh On terminal Edit - Profile Preferences - Title and Command Checked the "Run command as a login shell" But this seems to be not working. When restarted the machine found these error in terminal The child process exited normally with status 127. ERROR: RVM Ruby not used, run `rvm use ruby` first. Some info regarding the installed packages and system. $ which ruby /home/ubuntupc/.rvm/rubies/ruby-1.9.2-p320/bin/ruby $ which rails /home/ubuntupc/.rvm/gems/ruby-1.9.2-p320/bin/rails $ which gem /home/ubuntupc/.rvm/rubies/ruby-1.9.2-p320/bin/gem $ cat ~/.bash_profile [[ -s "$HOME/.profile" ]] && source "$HOME/.profile" # Load the default .profile [[ -s "$HOME/.rvm/scripts/rvm" ]] && source "$HOME/.rvm/scripts/rvm" # Load RVM into a shell session *as a function* $ which -a ruby /home/ubuntupc/.rvm/rubies/ruby-1.9.2-p320/bin/ruby $ sudo update-alternatives --config ruby update-alternatives: error: no alternatives for ruby. $ sudo find / -name "rubygems" -print /home/ubuntupc/.rvm/rubies/ruby-1.9.2-p320/lib/ruby/site_ruby/1.9.1/rubygems /home/ubuntupc/.rvm/rubies/ruby-1.9.2-p320/lib/ruby/1.9.1/rubygems /home/ubuntupc/.rvm/src/ruby-1.9.2-p320/lib/rubygems /home/ubuntupc/.rvm/src/ruby-1.9.2-p320/test/rubygems /home/ubuntupc/.rvm/src/ruby-1.9.2-p320/test/rubygems/rubygems /home/ubuntupc/.rvm/src/ruby-1.9.2-p320/doc/rubygems /home/ubuntupc/.rvm/src/rubygems-2.2.1/lib/rubygems /home/ubuntupc/.rvm/src/rubygems-2.2.1/test/rubygems /home/ubuntupc/.rvm/src/rubygems-2.2.1/test/rubygems/rubygems /home/ubuntupc/.rvm/src/rvm/scripts/functions/rubygems /home/ubuntupc/.rvm/src/rvm/scripts/rubygems /home/ubuntupc/.rvm/scripts/functions/rubygems /home/ubuntupc/.rvm/scripts/rubygems /usr/lib/ruby/1.9.1/rubygems /usr/local/rvm/rubies/ruby-1.9.2-p320/lib/ruby/site_ruby/1.9.1/rubygems /usr/local/rvm/rubies/ruby-1.9.2-p320/lib/ruby/1.9.1/rubygems /usr/local/rvm/src/ruby-1.9.2-p320/lib/rubygems /usr/local/rvm/src/ruby-1.9.2-p320/test/rubygems /usr/local/rvm/src/ruby-1.9.2-p320/test/rubygems/rubygems /usr/local/rvm/src/ruby-1.9.2-p320/doc/rubygems /usr/local/rvm/src/rubygems-2.2.0/lib/rubygems /usr/local/rvm/src/rubygems-2.2.0/test/rubygems /usr/local/rvm/src/rubygems-2.2.0/test/rubygems/rubygems /usr/local/rvm/src/rvm/scripts/functions/rubygems /usr/local/rvm/src/rvm/scripts/rubygems /usr/local/rvm/scripts/functions/rubygems /usr/local/rvm/scripts/rubygems Please point out what i am missing as i am new to the ruby applications. Thanks in advance

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  • java UnitilsException: Executed scripts table "PUBLIC"."DBMAINTAIN_SCRIPTS" doesn't exist yet or is invalid [closed]

    - by Philippe
    I want use Unitils for testing my JAVA program, i have following error message "UnitilsException: Executed scripts table "PUBLIC"."DBMAINTAIN_SCRIPTS" doesn't exist yet or is invalid" My table is into an DDL file, and table is not created Could you says me if dataSetStructureGenerator.xsd.dirName=src/test/resources/dataset-schema properties is still active in unitils 3.3 ? My EMPLOYEE table is not created and DBMAINTAIN_SCRIPTS not created too Where is my mistake ? My DDL file SET REFERENTIAL_INTEGRITY FALSE; SET DATABASE COLLATION "French"; SET SCHEMA PUBLIC; CREATE TABLE DBMAINTAIN_SCRIPTS (FILE_NAME VARCHAR2(150), FILE_LAST_MODIFIED_AT INTEGER, CHECKSUM VARCHAR2(50), EXECUTED_AT VARCHAR2(20), SUCCEEDED INTEGER); CREATE TABLE EMPLOYEES(ID IDENTITY NOT NULL,NAME VARCHAR(20),TITLE VARCHAR(20),SALARY DOUBLE,NI INTEGER NOT NULL) My unitils properties file # comments documenting these unitils configuration properties removed for # brevity. look for commenting in unitils-default.properties in the root of the # unitils jar if needed. unitils.modules=database,dbunit,easymock,inject unitils.module.hibernate.enabled=false unitils.module.spring.enabled=false # these placeholders are set in avaje.properties #gere la configuration DBUNIT database.driverClassName=org.hsqldb.jdbcDriver database.url=jdbc:hsqldb:mem:unitils-example database.schemaNames=PUBLIC database.userName=SA database.password= database.dialect=hsqldb # unitils will construct the test database using the ddl file found in this # directory dbMaintainer.fileScriptSource.scripts.location=src/main/resources updateDataBaseSchema.enabled=true sequenceUpdater.sequencevalue.lowestacceptable=100 dataSetStructureGenerator.xsd.dirName=src/test/resources/dataset-schema #dbMaintainer.autoCreateExecutedScriptsTable property to true

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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • Does it make sense to write build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • Are PackageMaker installations with preinstall scripts broken on Snow Leopard?

    - by Stu Thompson
    Everything worked on 10.5, but now my PackageMaker installation project is broken. I've been fighting a problem for a few days now, and either Snow Leopard (OS X 10.6.1) has broken PackageMaker installations I am lacking a very, very basic tidbit of knowledge To narrow down the problem, I've gotten to this point: Create a new PackageMaker installation Have it install a jpeg image into my home directoy Define a preinstall script that does nothing #/bin/sh exit 0 Run the above...and watch it fail with the below error message like clock work Sep 14 15:09:45 manoa installd[5620]: PackageKit: ----- Begin install ----- Sep 14 15:09:45 manoa installd[5620]: PackageKit: request=PKInstallRequest <1 packages, destination=/> Sep 14 15:09:45 manoa installd[5620]: PackageKit: packages=(\n "PKLeopardPackage <file://localhost/Users/stu/Desktop/asdf.pkg>"\n) Sep 14 15:09:46 manoa installd[5620]: PackageKit: Extracting /Users/stu/Desktop/asdf.pkg (destination=/var/folders/Hb/HbXJFyEpFaupt5QyLN-pTk+++TI/-Tmp-/PKInstallSandbox-tmp/Root/~, uid=501) Sep 14 15:09:46 manoa installd[5620]: PackageKit: Executing script "./preinstall" in /private/tmp/PKInstallSandbox.cmlS2H/Scripts/test.test.5year_header.pkg.PFrHNB Sep 14 15:09:46 manoa installd[5620]: PackageKit: *** launch path not accessible Sep 14 15:09:46 manoa installd[5620]: PackageKit: Install Failed: PKG: pre-install scripts for "test.test.5year_header.pkg"\nError Domain=PKInstallErrorDomain Code=112 UserInfo=0x100149430 "An error occurred while running scripts from the package “asdf”." {\n NSFilePath = "./preinstall";\n NSLocalizedDescription = "An error occurred while running scripts from the package \U201casdf\U201d.";\n NSURL = "file://localhost/Users/stu/Desktop/asdf.pkg";\n PKInstallPackageIdentifier = "test.test.5year_header.pkg";\n} Sep 14 15:09:46 manoa Installer[5614]: install:didFailWithError:Error Domain=PKInstallErrorDomain Code=112 UserInfo=0x1195917c0 "An error occurred while running scripts from the package “asdf”." Sep 14 15:09:46 manoa Installer[5614]: Install failed: The Installer encountered an error that caused the installation to fail. Contact the software manufacturer for assistance. Sep 14 15:09:47 manoa Installer[5614]: IFDInstallController 144040 state = 7 Sep 14 15:09:47 manoa Installer[5614]: Displaying 'Install Failed' UI. Sep 14 15:09:47 manoa Installer[5614]: 'Install Failed' UI displayed message:'The Installer encountered an error that caused the installation to fail. Contact the software manufacturer for assistance.'. There is no file in /private/tmp/PKInstallSandbox.cmlS2H/Scripts/test.test.5year_header.pkg.PFrHNB/, which makes me think the problem is with PackageMaker, and not me. But I'm new to the world of OS X software installation, so doubts remain. So, the question: Is PackageMaker with a preinstall script broken on OS X 10.6? Or is there some requirement regarding preinstall scripts that I do not understand?

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  • PHP scripts randomly becoming really slow to respond - Database lockup?

    - by webnoob
    Hi All, I wasn't sure whether to post this here or on stackoverflow, so apologies if its in the wrong place. I have about 7 php scripts running on a centOS VPS. Each of these scripts contacts a game server and processes the logs, with the logs it either does some database queries or sends info back to the game server. I am having an issue where some of the scripts will randomly become REALLY slow to respond and I don't know where to start with my debugging. Each script connects to its own database schema but on the same MySQL server. Each script will do about 4 inserts per second and twice as many select statements on their respective databases. I thought a database lockup may cause the issue but some console messages that are read from the database are sent to the game servers console without issue every 30 seconds, even when the script is slow to responding to other commands. Non of the scripts are using a lot of memory or CPU power. About 0.1% each. I know this information is really vague but I don't know linux very well at all (in fact, top is about my limit) and I really don't know where to start debugging this. Thanks.

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  • How would one go about integrated python into a c++ written game for the use of user-made scripts

    - by Spencer Killen
    I'm quite new to game development (not the site) and I'm currently just trying to educate myself about some certain things before I really begin working and a game. anyway, I'd like to know what basic algorithm/outline of how a game would be coded effeciently with the implementation of user coded scripts for gameplay and levels that are written in python, Is this even possible? would all the features of python be avalible? like say "multi-threading"?

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