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  • Open source Entity-Component game [on hold]

    - by Papavoikos
    I've been reading a lot about entity-component design but every article talks about the philosophy behind such design, leaving a lot of details and implementations outside. I'm looking for an open source game that uses the entity-component design so I can study the concrete implementations and see how they deal with things such as How (and if) they deal with inter-component communication How much logic each component has or doesn't have How a subsystem can change it's behavior depending on an entity's state (the screen darkens depending on the player's health)

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • How to progress far enough in a year [on hold]

    - by xCasper
    So I came to a realization the other day, I graduate in a year. I will have completed my four year degree in about two and a half (I went to a school that goes full time year round). Anyway, I want to get a job, as a programmer, when I graduate. The problem is, I feel like I am no where near ready. In the last year I cant say I have made any spectacular projects. I know that my advanced programming courses are coming up, but by the time I take them, I will be graduating in 6 months. Not nearly enough time to really take what I learn, apply it, and create something to show for myself. I want to push myself ahead of the game; mainly because my major is Computer Information Systems, so the focus is not programming. In fact, I only get, 4 programming classes. Before anyone says anything, CIS is the closest to a programming major at my school that I am able to do. So the questions come down to this: 1) What can I do to really step up the speed at which I progress (on my own) 2) Should I be aiming for a certain amount of projects in my "Portfolio." 2a) Should they be big projects? P.S: The language we have used in school in c++, I do take a Java class in the spring, and .net over Summer; if any of that matters for anything.

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  • Given an integer, determine if it is a Palindrome in less than O(n) [on hold]

    - by user134235
    There is an O(n) solution to the problem of determining if an integer is a palindrome below. Is it possible to solve this problem in O(log n) or better? static void IsPalindrome(int Number) { int OrignalNum = Number; int Reverse = 0; int Remainder = 0; if (Number > 0) { while (Number > 0) { Remainder = Number % 10; Reverse = Reverse * 10 + Remainder; Number = Number / 10; } if (OrignalNum == Reverse) Console.WriteLine("It is a Palindrome"); else Console.WriteLine("It is not a Palindrome"); } else Console.WriteLine("Enter Number Again"); }

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  • Someone who needs inspiration [on hold]

    - by Anestis
    My apologies if it is not a code problem. However, it is a problem that concerns programming. As a recently graduated Computer Systems Engineering I have gained some basic knowledge with programming using JAVA. I have realised 2 things, the first one is that I realy liked programming and the second is that I am not good at all. More specifically, I struggle on problem solving and when i face complex tasks I feel lost. Every day , I spend some quality time doing simple exercises in order to be more familiar with JAVA. My target is to become a good programmer and find a job on a software company. I am afraid maybe " I dont have it" thats why I am asking you , what should I do? Should i give up? Thanks in advance, Anestis

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  • What programming language matches this description? [on hold]

    - by Benubird
    I am looking for a functional language that is basically dynamic programming - i.e. one where functions are first-class objects - but where all function calls are asynchronous by default; i.e. you define function X(a,b) = (Y(a)+Z(b)), and when X() is called, it sees it is waiting for the return from two functions, runs one in the current thread, and spawns a new thread to run the other. The future is very much parallel processing; multiple cores, multiple machines, the internet of things, etc. and I was wondering if there was a language specifically designed to make this kind of parallelization easy. I currently have only used imperative languages (c, php, java, ruby, etc), so I don't know anything about what kind of functional languages are available.

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  • i want to access mysql database table on given conditions in drop down menu [on hold]

    - by user3909877
    as the code below is accesing the database table directly but i want it to display the table content on giving conditions in drop down menu like when i select islamabad in one drop down menu and lahore in other as given in code and press search buttonn then it display the table flights.but it is displaying it directly <p class="h2">Quick Search</p> <div class="sb2_opts"> <p> </p> <form method="post" action=""> <p>Enter your source and destination.</p> <p> From:</p> <select name="from"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <p> To:</p> <select name="To"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <input type="submit" value="search" /> </form> </form> </table> <?php $from = isset($_POST['from'])?$_POST['from']:''; $to = isset($_POST['to'])?$_POST['to']:''; if( $from =='Islamabad'){ if($to == 'Lahore'){ $db_host = 'localhost'; $db_user = 'root'; $database = 'homedb'; $table = 'flights'; if (!mysql_connect($db_host, $db_user)) die("Can't connect to database"); if (!mysql_select_db($database)) die("Can't select database"); $result = mysql_query("SELECT * FROM {$table}"); if (!$result) { die("Query to show fields from table failed"); } $result = mysql_query("SELECT * FROM {$table}"); if (!$result) { die("Query to show fields from table failed"); } $fields_num = mysql_num_fields($result); echo "<h1>Table: {$table}</h1>"; echo "<table border='1'><tr>"; while($row = mysql_fetch_row($result)) { echo "<tr>"; // $row is array... foreach( .. ) puts every element // of $row to $cell variable foreach($row as $cell) echo "<td>$cell</td>"; echo "</tr>\n"; } } } mysqli_close($con); ?>

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  • retrieve data based on date range using mysql ,php [on hold]

    - by preethi
    I am working on WPF where I have two datepickers when I try to retrieve the information on date range it displays only one record on all dates(same record displaying multiple times eg : date chosen from 01/10/2013 - 3/10/2013) where I have 3 different records on each day but my output is the first record displayed 3 times with same date and time. function cpWhitelistStats() { $startDate = $_POST['startDate']; $startDateTime = "$startDate 00:00:00"; $endDate = $_POST['endDate']; $endDateTime = "$endDate 23:59:59"; $cpId = $_POST['id']; $cpName = etCommonCpNameById($cpId); print "<h2 style=\"text-align: center;\">Permitted Vehicle Summary</h2>"; print "<h2 style=\"text-align: center;\">for $cpName</h2>"; $tmpDate = explode("/", $startDate); $startYear = $tmpDate[2]; $startMonth= $tmpDate[1]; $startDay = $tmpDate[0]; $tmpDate = explode("/", $endDate); $endYear = $tmpDate[2]; $endMonth= $tmpDate[1]; $endDay = $tmpDate[0]; $startDateTime = "$startYear-$startMonth-$startDay 00:00:00"; $endDateTime = "$endYear-$endMonth-$endDay 23:59:59"; $custId = $_SESSION['customerID']; $realCustomerId = $_SESSION['realCustomerId']; $maxVal = 0; if ($custId != "") { $conn = &newEtConn($custId); // Get the whitelist plates $staticWhitelistArray = etCommonMkWhitelist($conn, $cpId); array_shift($staticWhitelistArray); $startLoopDate = strtotime($startDateTime); $endLoopDate = strtotime($endDateTime); $oneDay = 60 * 60 * 24; // Get the entries $plateList = array_keys($staticWhitelistArray); $plate_lookup = implode('","', $plateList); $sql = "SELECT plate, entry_datetime, exit_datetime FROM stats WHERE plate IN (\"$plate_lookup\") AND entry_datetime > \"$startDateTime\" AND entry_datetime < \"$endDateTime\" AND carpark_id=\"$cpId\" "; $result = $conn->Execute($sql); if (!$result) { print $conn->ErrorMsg(); exit; } $rows = $result->fields; if ($rows != "") { unset($myArray); foreach($result as $values) { $plate = $values['plate']; $new_platelist[] = $plate; $inDateTime = $values['entry_datetime']; $outDateTime = $values['exit_datetime']; $tmp = explode(' ', $inDateTime); $inDate = $tmp[0]; $in_ts = strtotime($inDateTime); $out_ts = strtotime($outDateTime); $duration = $out_ts - $in_ts; $dur_array = intToDateArray($duration); $dur_string = ''; if ($dur_array['days'] > 0) { $dur_string .= $dur_array['days'] . ' days '; } if ($dur_array['hours'] > 0) { $dur_string .= $dur_array['hours'] . ' hours '; } if ($dur_array['mins'] > 0) { $dur_string .= $dur_array['mins'] . ' minutes '; } if ($dur_array['secs'] > 0) { $dur_string .= $dur_array['secs'] . ' secs '; } $myArray[$plate][] = array($inDateTime, $outDateTime, $inDate, $dur_string); } } while ($startLoopDate < $endLoopDate) { $dayString = strftime("%a, %d %B %Y", $startLoopDate); $dayCheck = strftime("%Y-%m-%d", $startLoopDate); print "<h2>$dayString</h2>"; print "<table width=\"100%\">"; print " <tr>"; print " <th>VRM</th>"; print " <th>Permit Group</th>"; print " <th>Entry Time</th>"; print " <th>Exit Time</th>"; print " <th>Duration</th>"; print " </tr>"; foreach($new_platelist as $wlPlate) { if ($myArray[$wlPlate][0][2] == $dayCheck) { print "<tr>"; print "<td>$wlPlate</td>"; if (isset($myArray[$wlPlate])) { print "<td>".$staticWhitelistArray[$wlPlate]['groupname']."</td>"; print "<td>".$myArray[$wlPlate][0][0]."</td>"; print "<td>".$myArray[$wlPlate][0][1]."</td>"; print "<td>".$myArray[$wlPlate][0][3]."</td>"; } else { print "<td>Vehicle Not Seen</td>"; print "<td>Vehicle Not Seen</td>"; print "<td>Vehicle Not Seen</td>"; } print "</tr>"; } } print "</table>"; $startLoopDate = $startLoopDate + $oneDay; } } }

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  • CentOS drive mapping? [on hold]

    - by DroidOS
    This is the first time I am posting on this particular StackExchange forum and I hope that I am using the right one for the present question. Briefly, this is what I need to do I am running a web service where users can, amongst other things, upload and store files on the server. What I want to do is to hive off user file storage to a different location so my server (CentOS 64 bit) can concentrate on what it does best - server side scripting and database management. As things stand all user files go into subdirectories in a folder called stash that lies above DOC_ROOT. What I would like to do is Transparently detect all attempts to read/write to stash/sub_folder and get/set file data on a remote server - ideally the latter would be one which replicates files like a CDN so they can be delivered from the closest/fastest location based on where the user's location. Even nicer would be if for all read accesses I could provide a URL that allows the user's browser to fetch the relevant file directly without having to funnel them via my server. I am a relative newbie when it comes to this sort of thing so I hope that I have phrased this question adequately well. From the little searching I done I gathered that WebDAV can be used to map drives to a different location on the web so perhaps that is a starting point. But if that will work I need to Establish how to get WebDAV up and running on my CentOS 64 bit server. Ideally, identify a service that allows this kind of file storage and provides an API I can use in my own scripting. I'd much appreciate any help with this.

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  • What Technology to use to Interact with Codeigniter "Backend" [on hold]

    - by symlynk
    I am building an application that looks like this: Codeingiter App/MySQL DB <--> API (this is the "contract" between the two entities) <--> Web Frontend I want the web frontend to be able to interact with the MySQL DB by requesting JSON objects in a RESTful way. But I don't want the Web Frontend to expose the workings of the Codeigniter App (i.e. let the Web Frontend clients see the domain of the codeigniter app, including its controllers/functions). The Codeigniter App is for business clients, and needs to be "hidden" from the Web Frontend users. I want to use PHP or Javascript, and am considering node js's Express, Angular, and SLIM PHP. Any thoughts as to what technology would suit this purpose best? Thanks

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  • Overriding a function in an instance [on hold]

    - by MustSeeMelons
    Is it possible to override a function by instance? For example, A and B are both instances of MyClass. I have a function Action(), and I want to specify its implementation for each instance. To be more specific - the class is a Button, and the function is Clicked(). I don't want to derive a class 5 times to create 5 different button actions. Was thinking of something like it's handled in Java Swing: create a button, add code for the button press and use the button.

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  • slow web loading speed / site calling bad links [on hold]

    - by wantedt
    my wordpress site loads very slow and i actually know why it does that, while loading it calls some files which is linked to another server/domain which does't exist anymore the problem is i cant find a place where its calling from in order to remove those links. can anyone advice me where to look and remove them? i tested it with http://www.webpagetest.org/ and website im trying to fix is: www.ancientmarinerexteriorsglobal.com

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  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

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  • Is this the place to ask SEO questions [on hold]

    - by user39206
    I'm adding business listings to an existing website of which Google has sort of been referencing well but my Meta tags have a lot to be desired! Due to other work commitments I have kind of neglected the site but now think I should put the proper time and effort into getting it just right as it does earn me money. I am a developer so I have all the necessary skills to build the site, it's almost done!. Now I'm just a little worried that I could do something wrong and loose the rapport I've built up with Google in the past or be ban. Especially with the new tags I see like: <link rel=”publisher” href=”https://plus.google.com/[YOUR BUSINESS G+ PROFILE HERE]“/> Really I just want to know for now, is this the place to ask SEO question?

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  • Saving to a file in C# [on hold]

    - by user36322
    If I use this code: using (StreamWriter streamWriter = new StreamWriter("Content/player.txt", true)) { streamWriter.Write("Hello!"); streamWriter.Close(); } The program will not actually add "Hello!" to the file. However, if I use this code: using (StreamWriter streamWriter = new StreamWriter("C:/Users/Michael/Documents/Visual Studio 2010/Projects/PuzzleGame/PuzzleGame/PuzzleGameContent/player.TXT", true)) { streamWriter.Write("Hello!"); streamWriter.Close(); } The program will work as intended and add "Hello!" to the save file. Is there any way I can do this without hardcoding the path?

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  • Gnome breaks Unity [on hold]

    - by user208020
    I just did a clean install of Ubuntu 13.10. I thought I'd play around with the GNOME desktop so, I installed it. However, it now seems there is no going back. When I attempt to switch back to Unity from the login screen, I get a hybrid of both Unity and GNOME. I have two questions: How do I restore Unity? It appears to be broken. I've also heard that Cinnamon breaks Unity in 13.10. What desktops are currently compatible with 13.10?

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Cross-platform & 3D mobile game development [on hold]

    - by Sylvia MBemba
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: Is it realistic to have one or two students to do it? and along their other modules at uni? How much time can it take to develop from scratch? what are the different skills required?

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  • Connection make b/w iphone to windows pc-rajay [on hold]

    - by Rajay
    I Need to create connection between ios to windows by using socket programming in ios. I'm trying to to use an application to communicate with Windows via sockets. At the minimum, I'm trying to at least figure out how I can create a connection from the iPhone (maybe using the iPhone to ping the Windows machine?) I'm not really clear on where I need to start. I'm pretty new to iOS development in general, and brand new to socket/network programming. I've tried several tutorials that haven't gotten me far. My goal is: Connect to a server via sockets (the server will be a Windows machine with a service waiting for incoming connections from the iPhone) If possible, I would like to write/build the client piece first, but I have been lost thus far. Hopefully the nice folks in the SO community can lend a hand and point me in the right direction.

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • PHPmyedit: custom URL for 'ADD' button [on hold]

    - by user2952715
    I'm currently working with phpmyedit and I need to access to the 'Add' (new record) function using a URL. As this script (phpmyedit) is dinamically generated, when I press the 'Add' button, I get the form to fill but the URL has no changes. How can I create some custom URL for the ADD button, that allows me to access externally and also pass parameters through the URL? Here is how PHPmyedit set up the navigation buttons by default: http://opensource.platon.sk/projects/doc.php/phpMyEdit/html/configuration.navigation.html Any help will be really appreciated.

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  • PDO Statement moving away from mysql_connect [on hold]

    - by user3555680
    Can someone please help me write a simple query "SELECT first_name FROM table_name" using PDO. I want to move away from using mysql_connect. Im working on a php project with mysql. Can you please write for me such a code that i can use THANK YOU <?php $host="127.0.0.1"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="microict-intrasys"; // Database name //$id = 5; try { $conn = new PDO('mysql:host={$host};dbname={$db_name}', $username, $password); // you neeeeeed this--^ and this--^ $stmt = $conn->prepare('SELECT version FROM system_info'); $stmt->execute(array('id' => $id)); $result = $stmt->fetchAll(); if ( count($result) ) { foreach($result as $row) { print_r($row); } } else { echo "No rows returned."; } } catch(PDOException $e) { echo 'ERROR: ' . $e->getMessage(); } ?>

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  • Do Outbound Links Hold Search Engine Power?

    Now, I do not know if this applies to just when the link points to pages on your own site or any outbound links, but time and time again I see before me the evidence that this could just be the case. Last night I was comparing 2 of my own websites. The first, with Page Rank 3 and lots of SEO work against the second, Page Rank 0 and ignored.

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  • How should i learn to make a game in c++ [on hold]

    - by Foo
    I been having a lot of trouble making a game by myself in c++. I know c++, I know how to implement anything I just don't know how to make all the classes work into a game it just turn into a lot of useless coding and the game never get off the basic drawing, input etc. I read sfml game developemt and the choice the author make are working and I say to myself "I would have never thought of making a scene node class and doing x that way" I just think I can't put my thoughts into working classes and make them communite the right way and make it work. Any help. Sorry I got bad English and I am not a native English speaker. And a grammar edits are welcome and tag fixing.

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