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  • Are there any vendors making a Gigabit Fiber solution for laptops?

    - by romandas
    I'm trying to build a laptop system that can connect to just about any network you might come across in a large enterprise. I realize I can use a media converter to go from twisted pair to fiber but prefer to have a NIC instead of a converter. Is there a vendor out there that actually makes a gigabit ethernet fiber adapter for laptops? Edit: A year after I asked this question, apparently Allied Telesis came out with the AT-2872SX ExpressCard which has an SC connector for Gigabit Ethernet. See syneticon-dj's answer below.

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  • Does servers to >$1000 really have a memory limit of 4GB?

    - by Sandra
    Hi, I am looking for a server, and when I look at the specs some of the servers can only handle 4GB. Other can handle 8GB or 16GB, and others 64GB. Can that really be true? Is this really a hardware limitation, or are they disabling it in the BIOS, so there is no way to use 16GB on a 4GB supported server? An example is the Dell PowerEdge SC 440. Only 4GB supported, they say. Would Linux allow me to use 16GB on a 4GB server? Sandra

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  • Running a scheduled task as SYSTEM with console window open

    - by raoulsson
    I am auto creating scheduled tasks with this line within a batch windows script: schtasks /Create /RU SYSTEM /RP SYSTEM /TN startup-task-%%i /TR %SPEEDWAY_DIR%\%TARGET_DIR%%%i\%STARTUPFILE% /SC HOURLY /MO 1 /ST 17:%%i1:00 I wanted to avoid using specific user credentials and thus decided to use SYSTEM. Now, when checking in the taskmanagers process list or, even better, directly with the C:\> schtasks command itself, all is working well, the tasks are running as intended. However in this particular case I would like to have an open console window where I can see the log flying by. I know I could use C:\> tail -f thelogfile.log if I installed e.g. cygwin (on all machines) or some proprietary tools like Baretail on Windows. But since I only switch to these machines in case of trouble, I would prefer to start the scheduled task in such a way that every user immediately sees the log. Any chance? Thanks!

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  • 2D Side Scrolling game and "walk over ground" collision detection

    - by Fire-Dragon-DoL
    The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision with the ground". I think I couldn't handle the collision with ground (ground for me is "where the player walk", so something heavily used) in a per-pixel way, and I can't even do it with simple shape comparison (because the ground can be tilted), so what's the correct way? I'know what tiles are and i've read about it, but how much should be big each tile to not appear like a stairs?Are there any other approach? I watched this game and is very nice how he walks on ground: http://www.youtube.com/watch?v=DmSAQwbbig8&feature=player_embedded If there are "platforms" in mid air, how should I handle them?I can walk over them but I can't pass "inside". Imagine a platform in mid air, it allows you to walk over it but limit you because you can't jump in the area she fits Sorry for my english, it's not my native language and this topic has a lot of keywords I don't know so I have to use workarounds Thanks for any answer Additional informations and suggestions: I'm doing a game course in this period and I asked them how to do this, they suggested me this approach (a QuadTree): -All map is divided into "big nodes" -Each bigger node has sub nodes, to find where the player is -You can find player's node with a ray on player position -When you find the node where the player is, you can do collision check through all pixels (which can be 100-200px nothing more) Here is an example, however i didn't show very well the bigger nodes because i'm not very good with photoshop :P How is this approach?

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  • How to watch 3D on Acer "3D Ready" projector?

    - by glenneroo
    We have here a Acer P1200 DLP projector which is "3D Ready" (using the BrilliantColor™ DarkChip™ 3) and documentation was not included in the packaging. We don't have a Blu-ray player and have no intention of purchasing one in the near future so I'm looking for a way to view encoded or streamed content. My question is: How is it possible to watch 3D content? What extra hardware/software will I need? EDIT: Found this information in the user manual: DLP 3D function: Choose while using DLP 3D glasses, quad buffer (NVIDIA/ATI…) graphic card and HQFS format file or DVD with corresponding SW player. 3D Sync L/R: If you see a discrete or overlapping image while wearing DLP 3D glasses, you may need to execute "Invert" to get best match of left/ right image sequence to get the correct image (for DLP 3D). ...but I'm still at a loss. What is a quad buffer graphics card?

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  • VirtualBox 3.2 Release

    - by [email protected]
    The latest version of VirtualBox is out - version 3.2.  It is the first release as Oracle VirtualBox and there are a lot of new features.  Many of these I see directly impacting the Oracle VDI solution in upcoming releases (just my guess, of course), and I am updating my notebook as I write this. Er... OK - Done!There are enough features that they warrant you taking a look at this two-page VirtualBox Community Bulletin.pdf.  No point in me restating them.If you and your organization haven't tried VirtualBox, or you haven't looked at it in a while, you owe it to yourself to give this a run.  This is small, simple, powerful, software that allows you to do way more than most people would ever need in hosting a Virtual machine on you local machine.  I routinely will do a demo on a two-year-old Macbook running OS X locally, plus a Solaris 10 VM running the Sun Ray server, and a Windows XP VM and hang a couple Sun Rays off of it - and the performance is stellar.You can subscribe to the mailing lists and get access to the Beta releases as they come out as well, if you are into 'bleeding edge'.40,000 downloads a day is the current rate (before this new release), but it will jump for sure now.  Might as well join in!  

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  • Oracle OpenWorld Live 2012 Videos

    - by Chris Kawalek
    The Oracle virtualization team is back from a very successful Oracle OpenWorld! Hopefully you were able to come to the show and talk with our virtualization experts at the demo booths or in our sessions. But if you didn't, you can get a summary of what we talked about from a number of short videos. In this post, we're going to highlight the Oracle OpenWorld Live videos, and in a future post we'll cover the videos we shot ourselves (once we get them all posted!). If you missed it, Oracle OpenWorld Live carried keynotes and interviews with all kinds of folks during the show. They also archived these segments so you can watch them at your leisure. I've gone through the videos and selected some that highlight virtualization: Edward Screven on mission critical clouds. Wim Coekaerts talks virtualization. Rex Wang on Oracle Cloud. Ronen Kofman on Oracle VM Templates. Chris Kawalek on Oracle's desktop virtualization software. Chris Kawalek discusses Oracle Sun Ray Clients. If we missed you this year, we hope to see you at OpenWorld 2013! -Chris 

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  • Oracle Virtualbox does not open since upgrade

    - by Langjan
    After upgrading to Ubuntu 12.10, I have been unable to restart my Oracle virtualbox. jan@jan-System-Product-Name:~$ sudo /etc/init.d/vboxdrv setup sudo: /etc/init.d/vboxdrv: command not found Where do I go from here? Can anyone help, please? I tried to install virtualbox via these commands: echo "deb http://download.virtualbox.org/virtualbox/debian $(lsb_release -sc) contrib" | sudo tee /etc/apt/sources.list.d/virtualbox.list wget -q http://download.virtualbox.org/virtu...racle_vbox.asc -O- | sudo apt-key add - sudo apt-get update sudo apt-get install virtualbox-4.2 Attempts to install via package manager vbox would not start. These error reports are received: Because the USB 2.0 controller state is part of the saved VM state, the VM cannot be started.To fix this problem, either install the 'Oracle VM VirtualBox Extension Pack' or disable USB 2.0 support in the VM settings (VERR_NOT_FOUND). Result Code: NS_ERROR_FAILURE (0x80004005) Component: Console Interface: IConsole {db7ab4ca-2a3f-4183-9243-c1208da92392} I installed the extension pack, no change in result. I have added myself as user, but the error report says user must be added, when I redo add user, it says user is already added. The following outputs were also received:   Failed to open a session for the virtual machine Nuwe skelm. Implementation of the USB 2.0 controller not found! I cannot access the USB 2.0 setting to disable it. Where do I go from here, please?

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  • Re-using port 443 for another service - is it possible?

    - by Donald Matheson
    The ultimate goal is to allow a remote data connection service to operate on port 443 on a the SQL server. The application accessing the connection is behind a firewall and it is because of the client's reluctance to open another port that I have been asked to try and get this working. The current environment is Windows 2003 R2 (SP2) and SQL Server 2005. IIS is not installed, but when I try and install the third party connection software (SequeLink) it won't as it reports something is still configured on/using port 443. Netstat does not show anything listening on the port and I've tried editing the system32\drivers\etc\services file removing any reference to port 443 and also using sc delete to delete the HTTP and HTTPFilter (HTTP SSL in services console) services to see if this would help. Rebooting after each change. What could still be using the port? Is what I'm trying even possible (I have my doubts but have to investigate every avenue)? Any help/pointers would be greatly appreciated.

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  • Using schtasks in interactive mode

    - by CFP
    Hello! I'd like to create a scheduled task from the command line, in interactive mode. The at hh:mm /interactive program command fails, stating that security policies do not allow interactive execution. I'd therefore like to use the schtasks command. But when I type something like schtasks /Create /TN MyTask /SC DAILY /ST "13:10" /TR "notepad.exe" /V1 /F I get a message asking for my password, although I haven't set a password for my session. And when I leave the field blank, the command line answers that the task won't be able to run. How can I fix this problem? And how can I make the task interactive? Using /RU SYSTEM prevents the task from being run in interactive mode. Thanks! CFP.

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  • Round-up: Embedded Java posts and videos

    - by terrencebarr
    I’ve been collecting links to some interesting blog posts and videos related to embedded Java over the last couple of weeks. Passing  these on here: Freescale blog – The Embedded Beat: “Let’s make it real – Internet of Things” Simon Ritter’s blog: “Mind Reading with Raspberry Pi” NightHacking with Steve Chin and Terrence Barr: “Java in the Internet of Things” NightHacking with Steve Chin and Alderan Robotics: “The NAO Robot” Java Magazine: “Getting Started with Java SE for embedded devices on Raspberry Pi” OTN video interview: “Java at ARM TechCon” OPN Techtalk with MX Entertainment: “Using Java and MX’s GrinXML Framework to build Blu-ray Disc and media applications” Oracle PartnerNetwork Blog: “M2M Architecture: Machine to Machine – The Internet of Things – It’s all about the Data” YouTube Java Channel: “Understanding the JVM and Low Latency Applications” Cheers, – Terrence Filed under: Mobile & Embedded Tagged: blog, iot, Java, Java Embedded, Raspberry Pi, video

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  • Round-up: Embedded Java posts and videos

    - by terrencebarr
    I’ve been collecting links to some interesting blog posts and videos related to embedded Java over the last couple of weeks. Passing  these on here: Freescale blog – The Embedded Beat: “Let’s make it real – Internet of Things” Simon Ritter’s blog: “Mind Reading with Raspberry Pi” NightHacking with Steve Chin and Terrence Barr: “Java in the Internet of Things” NightHacking with Steve Chin and Alderan Robotics: “The NAO Robot” Java Magazine: “Getting Started with Java SE for embedded devices on Raspberry Pi” OTN video interview: “Java at ARM TechCon” OPN Techtalk with MX Entertainment: “Using Java and MX’s GrinXML Framework to build Blu-ray Disc and media applications” Oracle PartnerNetwork Blog: “M2M Architecture: Machine to Machine – The Internet of Things – It’s all about the Data” YouTube Java Channel: “Understanding the JVM and Low Latency Applications” Cheers, – Terrence Filed under: Mobile & Embedded Tagged: blog, iot, Java, Java Embedded, Raspberry Pi, video

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  • Smartcards for storing gpg/ssh keys (Linux) - what do I need?

    - by Ninefingers
    Hi All, I'm interested in storing my SSH keys and gpg keys on a smartcard for added security. However, I'm a bit uncertain on a few points, which are as follows: How many keys can I get on a card? I assume both SSH and GPG can store keys on the card. Is there a limit to key size? I see a lot of cards saying they support 2048-bit keys, what about larger sizes? Hardware: can anyone recommend a card/reader combination that works well? I've done a fair amount of research and it seems PC/SC readers can be a bit iffy - is this your experience? Have I missed anything I should be asking? Are there any other hurdles? I'm aware fsf europe give away cards with membership - I'm not sure I want to join, but... are these cards any good?

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  • SQL Saturday #220 - Atlanta - Pre-Conference Scholarships!

    - by Most Valuable Yak (Rob Volk)
    We Want YOU…To Learn! AtlantaMDF and Idera are teaming up to find a few good people. If you are: A student looking to work in the database or business intelligence fields A database professional who is between jobs or wants a better one A developer looking to step up to something new On a limited budget and can’t afford professional SQL Server training Able to attend training from 9 to 5 on May 17, 2013 AtlantaMDF is presenting 5 Pre-Conference Sessions (pre-cons) for SQL Saturday #220! And thanks to Idera’s sponsorship, we can offer one free ticket to each of these sessions to eligible candidates! That means one scholarship per Pre-Con! One Recipient Each will Attend: Denny Cherry: SQL Server Security http://sqlsecurity.eventbrite.com/ Adam Machanic: Surfing the Multicore Wave: Processors, Parallelism, and Performance http://surfmulticore.eventbrite.com/ Stacia Misner: Languages of BI http://languagesofbi.eventbrite.com/ Bill Pearson: Practical Self-Service BI with PowerPivot for Excel http://selfservicebi.eventbrite.com/ Eddie Wuerch: The DBA Skills Upgrade Toolkit http://dbatoolkit.eventbrite.com/ If you are interested in attending these pre-cons send an email by April 30, 2013 to [email protected] and tell us: Why you are a good candidate to receive this scholarship Which sessions you’d like to attend, and why (list multiple sessions in order of preference) What the session will teach you and how it will help you achieve your goals The emails will be evaluated by the good folks at Midlands PASS in Columbia, SC. The recipients will be notified by email and announcements made on May 6, 2013. GOOD LUCK! P.S. - Don't forget that SQLSaturday #220 offers free* training in addition to the pre-cons! You can find more information about SQL Saturday #220 at http://www.sqlsaturday.com/220/eventhome.aspx. View the scheduled sessions at http://www.sqlsaturday.com/220/schedule.aspx and register for them at http://www.sqlsaturday.com/220/register.aspx. * Registration charges a $10 fee to cover lunch expenses.

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  • Getting my IP off the hotmail blacklist

    - by Kai
    I got a new server with a new IP address. Apparently this IP is listed in the hotmail blacklists so that I can't send mails to hotmail users out of my webapplication. postfix/smtp[24706]: 8F31C9404B: to=<[email protected]>, relay=mx3.hotmail.com[65.55.37.88]:25, delay=0.66, delays=0.01/0/0.48/0.16, dsn=5.0.0, status=bounced (host mx3.hotmail.com[65.55.37.88] said: 550 SC-001 Unfortunately, messages from 78.47.228.xxx weren't sent. Please contact your Internet service provider since part of their network is on our block list. You can also refer your provider to http://mail.live.com/mail/troubleshooting.aspx#errors. (in reply to MAIL FROM command)) My hoster will not help me get that address removed from the blacklist. So I tried to find a way to do it on my own, but I can't find a way to ask Microsoft to remove my IP from that list. Has anyone managed to remove a falsely listed address? And if yes: how?

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  • How does this game loop actually work?

    - by Nicolai
    I read this playfulJS post, about ray-casting: http://www.playfuljs.com/a-first-person-engine-in-265-lines/ It looks really interested, so I decided to look at his javascript. I am no expert in javascript, so I quickly got lost. It's the game loop "object" that really gets me. I simply don't understand how it works. From the code: function GameLoop() { this.frame = this.frame.bind(this); this.lastTime = 0; this.callback = function() {}; } GameLoop.prototype.start = function(callback) { this.callback = callback; requestAnimationFrame(this.frame); }; GameLoop.prototype.frame = function(time) { var seconds = (time - this.lastTime) / 1000; this.lastTime = time; if (seconds < 0.2) this.callback(seconds); requestAnimationFrame(this.frame); }; var loop = new GameLoop(); loop.start(function frame(seconds) { map.update(seconds); player.update(controls.states, map, seconds); camera.render(player, map); }); Now, what really confuses me here, is this bind stuff and how this actually loops. I am guessing, that if less than 0.2 seconds have passed, since the last time the loop was run, it simply goes back to re-check the time. If more than 0.2 seconds have passed, it leaves the frame function, and executes the 3 lines in the loop. But, if this is true, then how does the loop.start() get called again? And what on earth is the meaning of this.frame = this.frame.bind(this);? I've looked up prototypes bind() but I really don't understand it.

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  • Super-silent (mid tower) case and fan combo

    - by Dennis G.
    I want to build a HTPC for music/video/blu-ray playback (no gaming). I don't need an expensive HTPC case but just want to go with a standard medium tower case. However, I want it to be super silent so it doesn't make any annoying fan/disk noises when I watch movies. Ideally, it shouldn't make any noticeable noise at all. I understand that choosing a board, CPU and graphic card that run cool and don't consume a lot of power is important for designing a quiet machine, and I think I got that covered. However, there are so many choices in regards to cases, fans and power supplies that it's hard to get started. What are your recommendations for a case/fan (cpu+case)/power supply combination that run absolutely silent and can cool a standard Intel system with a low-power (possibly passively cooled) graphic card? I'm usually a fan of Antec cases, would an Antec Mini P180 be a good starting point? If so, which case fans, CPU fan and power supply would you recommend?

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  • creating bounding box list

    - by Christian Frantz
    I'm trying to create a list of bounding boxes for each cube drawn, so I can use the boxes to intersect with a ray that my mouse position is casting, but I have no idea how. I've created a list that stores the boxes, but how am I getting the values from each box? for (int x = 0; x < mapHeight; x++) { for (int z = 0; z < mapWidth; z++) { cubes.Add(new Vector3(x, map[x, z], z), Matrix.Identity, grass); boxList.Add(something here); } } public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } There aren't any clearly defined variables for the bounds of each cube created, so where do I create the bounding box from?

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • Cabling: What to keep in stock?

    - by pehrs
    I have worked a few different places, each one with a different solution, so I would like to hear your suggestions and ideas. I am looking at a situation with multiple server-rooms. We have a mixture of copper (both ethernet and telephone), multi-mode fibre and single-mode fibre. We have all types of connectors: RJ-11, RJ-45, LC, SC, FC, SMA and several I probably forgot about. We have a lot of people working in the area, and keeping track of cables is turning into a full time job. So, here are a the questions: What types and lengths of cable do you keep in stock on site? Do you make your own or buy pre-made? Adapters? Dampeners? How do you manage cable inventory? How do you label the cables? Any other tricks to stop this from driving me crazy?

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • LWJGL Determining whether or not a polygon is on-screen.

    - by Brandon oubiub
    Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I am overlooking? Like some method or something that I haven't found? I'm going to assume there isn't. I tried using my trigonometry skills, but it is hard to do this because of how glRotate also distorts the image a little for perspective and realism. Or, is there any way to easily determine if a ray starting from the camera, and going outward in a straight line intersects a shape? (I can probably do it with my math skillz, but is there an easier way?) By the way, I can easily determine the angle at which the camera is facing around the x and y axis. EDIT: Or, possibly, I could get the angles of a vector from the camera to the object, and compare those angles to my camera angles. But I have a feeling that the distorts from glRotate and glTranslate would be an issue. I'll try it though.

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  • Are you at Super Computing 10?

    - by Daniel Moth
    Like last year, I was going to attend SC this year, but other events are unfortunately keeping me here in Seattle next week. If you are going to be in New Orleans, have fun and be sure not to miss out on the following two opportunities. MPI Debugging UX Study Throughout the week, my team is conducting 90-minute studies on debugging MPI applications within Visual Studio. In exchange for your feedback (under NDA) you will receive a Microsoft Gratuity (and the knowledge that you are impacting the development of Visual Studio). If you are interested, sign up at the Microsoft Information Desk in the Exhibitor Hall during exhibit hours. Outside of exhibit hours, send email to [email protected]. If you took part in the GPGPU study, this is very similar except it is for MPI. Microsoft High Performance Computing Summit On Monday 15th, the Microsoft annual user group meeting takes place. Shuttle transportation and lunch is provided. For full details of this event and to register, please visit the official event page. Comments about this post welcome at the original blog.

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  • Identify which CCSprite is touched in Cocos2d

    - by PeterK
    I am trying to learn Cocos2d and is experimenting with Ray Wenderlich tutorial whack-a-mole: www.raywenderlich.com/2560/how-to-create-a-mole-whacking-game-with-cocos2d-part-1 In this tutorial three CCSprite's are popping up and you should click on them... However, i am trying to identify which mole, rat in my case, is popping up and place a CCSprite above that. Initially this looked like an easy task but i am failing. I am trying to NSLog LEFT HIT. i would guess the problem is in the If-statement and the last "227" height parameter. The left rat boundingBox = {{99.5, 146.5}, {165, 227}} (from NSLog). The key code is in the ccTouchBegan function: -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; for (CCSprite *rat in rats) { if (rat.userData == FALSE) continue; if (CGRectContainsPoint(rat.boundingBox, touchLocation)) { //left: rat boundingBox = {{99.5, 146.5}, {165, 227}} //mid: rat boundingBox = {{349.5, 146.5}, {165, 227}} //right: rat boundingBox = {{599.5, 146.5}, {165, 227}} //>>>>Here is where i try to get a hit<<<< if (CGRectContainsPoint(CGRectMake(99.5, 146.55, 165, 227), touchLocation)) { NSLog(@">>>>HIT LEFT<<<<<"); } I would really appreciate a few ideas how to get this to work.

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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