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Search found 1000 results on 40 pages for 'scene'.

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  • How to add link to flash banner

    - by sasa
    Hello, I am primarily a developer and dont know to use Adobe Flash CS4. Is there a simple way to add link to flash banner. I have .flv file with some items in Library and two layers. Please, give me step by step instructions. Thanks. Edit: I find simple solution, by steps: Go to File - Publish settings and set ActionScript version to ActionScript 2.0 Insert new layer Create a square with Rectangle tool, that is larger than banner Right click on square and chose Convert to symbol... In popup windows chose Type: Button Double click on new button from Library panel and move select from Up to Hit and than go back to main scene Right click on new blue square and chose Actions and paste this code in soruce editor: on (release) { getURL("http://www.example.com/", "_blank"); } Close source editor and export file as movie (File-Export-Export Movie).

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  • Mysql CASE - WHEN - THEN - returning wrong data type (blob)

    - by Jack
    Hi there. Im creating customizable product attributes in a web store - each attribute can have different type of data, each data type is stored in a separate column using corresponding mysql datatype. I Have a query like: SELECT products.id AS id, products.sku AS sku, products.name AS name, products.url_key AS url_key, attributes.name AS attribute, CASE WHEN `attribute_types`.`type` = 'text' THEN product_attribute_values.value_text WHEN `attribute_types`.`type` = 'float' THEN product_attribute_values.value_float WHEN `attribute_types`.`type` = 'price' THEN product_attribute_values.value_float WHEN `attribute_types`.`type` = 'integer' THEN product_attribute_values.value_integer WHEN `attribute_types`.`type` = 'multiple' THEN product_attribute_values.value_text WHEN `attribute_types`.`type` = 'dropdown' THEN product_attribute_values.value_text WHEN `attribute_types`.`type` = 'date' THEN product_attribute_values.value_date WHEN `attribute_types`.`type` = 'textarea' THEN product_attribute_values.value_textarea END as value from (...) Now, the problem is that when attribute_types.type equals to ?some-type? i want it to return a value as it's stored in product_attribute_values table. Currently I get BLOb every time. Should I use type-casting or there's some behind-the-scene magic that I dont know about, OR maybe there's some better alternative ?

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  • How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)

    - by PewterSoft
    I've been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: how can I alpha fade, under code control, a simple 2D triangle that has a texture (with alpha) applied to it. I would like to fade it in/out while it is over a scene, not a simple colored background. So far the only technique I have to do this is to create a texture with multiple pre-faded copies of the texture on it. (Yuck) As an example, I am unable to do this using Apple's GLSprite sample code as a starting point. It already textures a quad with a texture that has its own alpha. I would like to fade that object in and out.

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Actionscript 3: foreach drawing object in movieclip

    - by Mathias
    Hey, I got a europe map designed in flash (1 movieclip, 1 frame, really simple), which contains the map as drawing objects directly inside the scene and in addition some specific countries as clickable buttons. So far it's working fine. What I need now is to make all the other drawing objects clickable without having to edit and script each object. I'm thinking about something like this (pseudo code): foreach(obj in MovieClip) { if(obj !typeof(Button)) { obj.addEventListener(MouseEvent.MOUSE_DOWN, genericClickListener); } } I just don't know the syntax how to achieve that. Could anybody give me a hint? Thanks, Mathias

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  • Multiple .obj Models in THREE.js and detecting clicked objects

    - by ZedBee
    I have been following along this example to load .obj Model using three.js. Since I needed more than one model to load so I tried this loader.addEventListener( 'load', function ( event ) { var object = event.content; object.position.y = - 80; scene.add( object ); }); loader.load( 'obj/model1.obj' ); loader.load( 'obj/model2.obj' ); First: I don't know whether this is the right approach or not since I searched but didn't find any tutorial loading more than one .obj models. Second: I want to be able to click different models on the screen. I tried this which doest not seem to work for me. Any suggestions on this?

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  • Timer with random seconds ¿How to update the random seconds?

    - by benLIVE
    I have a timer "tmr_sendCesta" which must be called each x seconds between 1 and 3 seconds. The problem is the timer "tmr_sendCesta" is called only one time, and the random seconds is never updated. I need to call the function "createCesta" each x seconds randomly. Any idea how to do it? function createCesta() cesta = display.newImageRect("cesta.png", 100, 55) cesta.x = -110 cesta.y = screenH - 110 cesta.name = "cesta" physics.addBody( cesta, physicsData:get("cestaSmall")) grupoCesta:insert(cesta) transition.to(cesta, {time = 4000, x = screenW + 110}) end function scene:enterScene( event ) local group = self.view physics.start() Runtime:addEventListener("touch", touchScreen) Runtime:addEventListener( "collision", onCollision ) tmr_sendCesta = timer.performWithDelay((math.random(1000, 3000), randomCesta, 0) end

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  • opengl invert framebuffer pixels

    - by ToxIk
    I was wondering was the best way to invert the color pixels in the frame buffer is. I know it's possible to do with glReadPixels() and glDrawPixels() but the performance hit of those calls is pretty big. Basically, what I'm trying to do is have an inverted color cross-hair which is always visible no matter what's behind it. For instance, I'd have an arbitrary alpha mask bitmap or texture, have it render without depth test after the scene is drawn, and all the frame buffer pixels under the masked (full alpha) pixels of the texture would be inverted. I've been trying to do this with a texture, but I'm getting some strange results, also all the blending options I still find confusing.

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  • How do I set up mod rewrite to do this?

    - by Ali
    Hi guys heres the scene - I'm building a web application which basically creates accounts for all users. Currently its setup like this the file structure: root/index.php root/someotherfile.php root/images/image-sub-folder/image.jpg root/js/somejs.js When users create an account they choose a fixed group name and then users can join that group. Initially I thought of having an extra textbox in the login screen to enter the group the user belongs to login to. BUt I would like instead to have something like virtual folders in this case: root/group-name/index.php I heard it can be done with apache mod rewrite but I'm not sure how to do this - any help here? Basically instead of having something like &group-name=yourGroupName appended to every page I would just like something of the nature above.

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  • ASP.NET Hosting Options

    - by Adam Haile
    I'm not trying to start a "which language is better" argument here, so please don't go there. I typically use PHP for most of my web development (mostly because hosting is cheap), but for various reasons I'm looking to use ASP.NET for a couple new projects. But one of the major reasons I've stayed away from ASP.NET up until now is the cost. I've seen some budget hosting options, but they always seem a little sketchy to me. From what I've generally found, that's just the way the hosting scene looks for ASP.NET unless you want to go dedicated. Does anyone have any good suggestions for a solid ASP.NET host with a good feature set and reliability for my money? Also, are there any options out there along the lines of Amazon's Elastic Compute Cloud? And yes, I know... Mono. I'm talking about Windows based "grid" hosting options?

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  • How to write to the OpenGL Depth Buffer

    - by Mikepote
    I'm trying to implement an old-school technique where a rendered background image AND preset depth information is used to occlude other objects in the scene. So for instance if you have a picture of a room with some wires hanging from the ceiling in the foreground, these are given a shallow depth value in the depthmap, and when rendered correctly, allows the character to walk "behind" the wires but in front of other objects in the room. So far I've tried creating a depth texture using: glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Image.GetWidth(), Image.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); Then just binding it to a quad and rendering that over the screen, but it doesnt write the depth values from the texture. I've also tried: glDrawPixels(Image.GetWidth(), Image.GetHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); But this slows down my framerate to about 0.25 fps... I know that you can do this in a pixelshader by setting the gl_fragDepth to a value from the texture, but I wanted to know if I could achieve this with non-pixelshader enabled hardware?

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  • How to create Server-side Progress indicator in Javascript

    - by Eli
    Hey Guys, I want to create a section in my site, where a user has a few simple update buttons. Each of these update buttons will be going to the server, and will do a long crunching behind the scene. While the server crunches data, I want the user to have a some kind of progress indicator, like progress bar or textual percentage. I'm using jQuery as my javascript library, and CodeIgniter (PHP) as the server-side framework, if it's important... What I was thinking about is using PHP's flush() function to report progress status to jQuery, but I'm not sure that jQuery's ajax functions are reading the output before it's complete... So any advice/explanation would be useful and helpful! Thanks :)

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  • Python Django vs ASP.NET MVC

    - by eddyc05
    Hey guys ! i'm fairly new at web development scene and i was wondering if you guys can help me break up the pros and cons of using python django vs asp.net mvc besides the maturity level of its framework. I have intermediate experience with JAVA. As of right now, i'm leaning towards python but i just wanted to make sure i am making the right choice. I find myself limited with books available on asp.net web developments. I am aware that there is the storefront example on the official asp.net site. However, that tutorial was a little hard for me to follow. I've done a research around and was hoping python could be my next available choice. There are more tutorials available online for python anyways. What do you guys think??

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  • WPF Visual States and the transitions between them

    - by Mark
    I'm trying to define many different states in my app (around 7 in my case) and I have defined each one of them with a "Default Transition" of zero seconds, but the animation that accompanies each state goes for 1 second. When I fire up my app I have a button than goes through the states one by one, when I go "State1" - "State2" it looks perfect, but when I tell my app (which should be in State2 now) to go to "State3" it reverts all the objects in my scene back to their base state, and then animates to "State3", why doesnt it go from "State2" to "State3". I was hoping to only define each state's end position without defining a starting position as this would really take a long time to do. Can this be done? Any examples? Cheers, Mark

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  • iphone/ipad adding adding and removing a subview doesnt work

    - by Mark
    Im have a slight amount of trouble adding a new view to my scene, I have the code like this: - (void) showMyDayView { NSLog(@"My Day View was touched"); MyDayViewController *temp = [[MyDayViewController alloc] initWithNibName: @"MyDayView" bundle:nil]; self.myDayViewController = temp; NSLog(@"superview: %@", [[self mainNavView] superview]); [[self mainNavView] removeFromSuperview]; NSLog(@"after removal main: %@", [self mainNavView]); NSLog(@"after removal view: %@", [self view]); NSLog(@"after removal superview: %@", [[self view] superview]); [[[self view] superview] addSubview: [self.myDayViewController view]]; [temp release]; } And when I run this code, the console says "after removal superview: (null)" so when I add the subView to the superview, nothing happens because the superview is null. Any ideas? Thanks Mark

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  • Overlapping labels in Qt fridge magnets example

    - by bullettime
    I want to modify the fridge magnets example provided with Qt in a way that when I drag a label and drop it over another, it will push the label beneath the dragged label to the side, so they will never overlap one another. I've seen how collision is detected in the colliding mice example, where it uses a QGraphicsScene to draw the QGraphicsItem mice on, and scene()-collidingItems(this) to see which mice are colliding. The problem is that the fridge magnets example uses a class that inherits QWidget in place of QGraphicsScene, so there's no collidingItems() method to check when we have a collision. How do I go about doing that?

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  • 3d user experience with HTML5 and Javascript

    - by chako
    I've to build a 3D user experience with HTML5 and any required JS library which provides such functionality. 3D scene consists of a cylindrical pipe and surface. It has 360 degree rotation and can zoom in and out. As user selects a parameter, specific value of that parameter at various depth of pipe in surface should display. I've searched for HTML5 3d and JS libraries and found three.js could help for this.Also found this useful presentation on HTML 3d engine: http://projects.mariusgundersen.net/OnGameStart/#1 .But as this is my first time with HTML5 3d modeling, how should I initiate to build ? What parameters should be considered ? Which tools and libraries would best fit for such requirements ? I would like to create a 3d model using HTML5 and JS 3d engine as shown in the 1st image.

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • AS2 acts randomly when changing scenes on the first frame

    - by fabieno
    I have a flash movie containing to scenes: scene1, scene2. I have chosen the order so that scene1 starts first, I was requested to add a functionality to allow flashvars to be passed, if fv_change equals one then scene2 should be the first to appear when the movie is loaded. I have included the following code in scene1 first frame of some layer: this.onEnterFrame = function() { delete this.onEnterFrame; if (isset==undefined && _root.fv_change && _root.fv_change==1) { isset = true; gotoAndStop("scene2",1); } } when testing in my flash environment everything worked fine, when I exported it to an HTML & SWF combo I got random results, I refreshed the page several times and some of the times scene2 appeared and some of the times it stayed with scene1. Am I doing something wrong? what is the correct way to change scene order using AS2 and external data(flashvars for that matter).

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  • SQL Server Table Partitioning, what is happening behind the scenes?

    - by user404463
    I'm working with table partitioning on extremely large fact table in a warehouse. I have executed the script a few different ways. With and without non clustered indexes. With indexes it appears to dramatically expand the log file while without the non clustered indexes it appears to not expand the log file as much but takes more time to run due to the rebuilding of the indexes. What I am looking for is any links or information as to what is happening behind the scene specifically to the log file when you split a table partition.

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  • Objective-C: Protocols

    - by Stu
    I'd like an instance variable object to adopt a protocol. @interface GameScene : Scene <AVAudioPlayerDelegate> { @private Layer *content <CocosNodeOpacity>; } For example I'd like my Layer object to adopt the <CocosNodeOpacity> so that I can get the methods -(GLubyte) opacity; //and -(void) setOpacity: (GLubyte) opacity; for free. The syntax shown above is invalid. Is it possible to achieve this without creating a new implementation file and creating a custom object? Thanks.

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • Visual Studio massive renaming of controls in WPF project

    - by Mark
    I have a scene in my WPF project with about 2000 different user controls: <local:MyControlType x:name="aaka4sn9f" /> <local:MyControlType x:name="aaks22nf_1" /> <local:MyControlType x:name="aa66s2f_2" /> and so on down the screen... Is there a way to rename all of these controls using Visual Studio (and possibly a regex) to be: <local:MyControlType x:name="myControl1" /> <local:MyControlType x:name="myControl2" /> <local:MyControlType x:name="myControl3" /> ?? Thanks a lot!

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  • Flash: dynamically adding events code to instances possible?

    - by Kohan
    I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene. I was hoping i could add some code like so: MC Frame one. this.onClipEvent(load) { this._alpha = 0; } but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties? edit: or creating a class for it just to set the alpha.

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  • How set opacity on QGraphicsItem

    - by La Chamelle
    Hello, i have a inherited from QGraphicsScene and QGraphicsItem to create my own classes. I use Qt 4.6. I want to set a specific opacity on each items of my scene. I use setOpacity : setOpacity method, but its not the result i hope. I want to have for example one item opaque and an other transparent (to see the desktop, or the other application). But if i dont set the opacity of the QGraphicsView to 0.5, i have not the transparancy. And if the QGraphicsView is set to 0.5, the item is not real opaque. What should i do ? Thanks you.

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